Cliff Racers

Post » Fri May 13, 2011 11:28 am

Anyone else miss these guys? I sure hated them in Morrowind, but I think it was more to do with the sheer amount of them than the actual creature itself.

I wouldn't mind seeing them back with reduced population, for nostalgic reasons. And of course retaining the same shriek.
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emma sweeney
 
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Post » Fri May 13, 2011 6:44 pm

for nostalgic purposes why don't you just play Morrowind?
and wouldn't they not make sense they are not accustomed to that climate and I think someone killed them off
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Kirsty Wood
 
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Post » Fri May 13, 2011 1:44 pm

There's been several of these threads today even... please use search, would you?
And to answer your question: No, they're not integral to TES, but I wouldn't mind having them back - very few of them in some small place where they wont bother me
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Stu Clarke
 
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Post » Fri May 13, 2011 8:27 am

Why do more people actually vote yes instead of no in these threads? :huh:
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Greg Cavaliere
 
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Post » Fri May 13, 2011 6:31 am

Think about if they got rid of mudcrabs or slaughterfish. If they did either, it just wouldn't be the same game. True they are mainly nuisance enemies and not overly difficult, but they add character to the game in the same way as the cliff racers. However, if they don't make sense for the region, then I don't think they should be there. I don't expect to see mudcrabs on a snow capped mountain.
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Alexandra walker
 
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Post » Fri May 13, 2011 7:54 pm

I think they are integral in the non-intended way. When someone says morrowind, cliff racers are probably high on the associated things that come to mind to the average player.
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Curveballs On Phoenix
 
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Post » Fri May 13, 2011 6:56 pm

So, I voted yes... even though your options really didn't leave me with much choice.


Either they were INTEGRAL... or I hated them?


Eh... not really my kind of wording. So I supply a comment as well.


Cliff Racers were not a bad -creature-... they were a bad GAME DESIGN DECISION. Essentially, what you had, were creatures which were:

A.) Difficult to actually hit.
B.) Hobbled by terrible physics.
C.) Crippled by imbecilic Morrowind AI (mindlessly aggressive, just like all critters in these games apparently)
4.) Hopelessly Oppressive. (How many damn bird-things need to attack me at once?!)
D.) Obnoxious. Mind... bogglingly... annoying. They attack in big flocks of badly-animated... horrible-sounding flapping shadows. Then they proceed to screech uncontrollably and viciously tear anyone unfortunate enough to bump into them at a low level to shreds.

The creatures themselves are FINE!

Just make them not -act- like that! Make them act like real damn bird-lizard-things! Is that so hard to do?
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Jeremy Kenney
 
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Post » Fri May 13, 2011 3:36 pm

I want werecliff racers.
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evelina c
 
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Post » Fri May 13, 2011 1:32 pm

Why do more people actually vote yes instead of no in these threads? :huh:

people see Morrowind and vote for it because they can't handle any change in Elder Scrolss
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Bonnie Clyde
 
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Post » Fri May 13, 2011 8:03 am

Just No. Not 'No' a thousand times, but a simple 'No'.
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Alex Vincent
 
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Post » Fri May 13, 2011 7:27 pm

So, I voted yes... even though your options really didn't leave me with much choice.


Either they were INTEGRAL... or I hated them?


Eh... not really my kind of wording. So I supply a comment as well.


Cliff Racers were not a bad -creature-... they were a bad GAME DESIGN DECISION. Essentially, what you had, were creatures which were:

A.) Difficult to actually hit.
B.) Hobbled by terrible physics.
C.) Crippled by imbecilic Morrowind AI (mindlessly aggressive, just like all critters in these games apparently)
4.) Hopelessly Oppressive. (How many damn bird-things need to attack me at once?!)
D.) Obnoxious. Mind... bogglingly... annoying. They attack in big flocks of badly-animated... horrible-sounding flapping shadows. Then they proceed to screech uncontrollably and viciously tear anyone unfortunate enough to bump into them at a low level to shreds.

The creatures themselves are FINE!

Just make them not -act- like that! Make them act like real damn bird-lizard-things! Is that so hard to do?



I agree, bad wording on my part, I'll edit the poll. I also agree with your post.
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Manuel rivera
 
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Post » Fri May 13, 2011 9:44 am

I'm rather interested in new creatures rather than old ones...

So, no, not really. Cliff racers can stay in Morrowind, and I'll take some fresh air in Skyrim.
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RObert loVes MOmmy
 
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Post » Fri May 13, 2011 3:52 pm

Think about if they got rid of mudcrabs or slaughterfish. If they did either, it just wouldn't be the same game. True they are mainly nuisance enemies and not overly difficult, but they add character to the game in the same way as the cliff racers. However, if they don't make sense for the reason, then I don't think they should be there. I don't expect to see mudcrabs on a snow capped mountain.

Slaughterfish have been in three of four Elder Scrolls games. Mudcrabs are getting there as being in two Elder Scrolls games. Cliffracers were in one Elder Scrolls game out of four main ones. It's a Morrowind thing, not an Elder Scrolls thing. :shrug:
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Big mike
 
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Post » Fri May 13, 2011 4:30 pm

What about sky mammoths. They would be like cliff racers but bigger and woolly and they would also be in greater numbers.
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Avril Churchill
 
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Post » Fri May 13, 2011 3:17 pm

I think someone killed them off


http://www.uesp.net/wiki/Morrowind:Jiub
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KIng James
 
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Post » Fri May 13, 2011 7:31 am

Think about if they got rid of mudcrabs or slaughterfish. If they did either, it just wouldn't be the same game. True they are mainly nuisance enemies and not overly difficult, but they add character to the game in the same way as the cliff racers. However, if they don't make sense for the reason, then I don't think they should be there. I don't expect to see mudcrabs on a snow capped mountain.

Frostcrabs.
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FirDaus LOVe farhana
 
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Post » Fri May 13, 2011 1:31 pm

Frostcrabs.



I spilled my whiskey laughing when I read that.
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Vickey Martinez
 
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Post » Fri May 13, 2011 11:56 am

Everything was difficult to hit in Morrowind -- I don't think Cliffracers were any harder than anything else. It might not be typical, but the Cliffracers in my game mostly just flew straight at my face and hovered there for a while till I finally got a swing in. Sometimes they were even kind enough to hover some feet above me without descending for a while, giving me a chance to aim carefully (which of course didn't give me any greater chance of hitting them, but well well...)


edit: and http://static-p3.fotolia.com/jpg/00/00/52/90/400_F_529079_XGm91uZDsO3vSb7eAopM01P45S7deA.jpg


edit II:
and what if snow whales are the new "cliffracers"? but instead of being annoying enemies, they're annoying in that they sprinkle you with joy so you walk around in a bliss and don't get anything done.... :)
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lucy chadwick
 
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Post » Fri May 13, 2011 6:25 am

No. I never want to see those creatures again... EVER!. If you are gonna bring back creatures from Morrowind, atleast chose the good ones, like Guars. Infact i would love to see Horkers again in Skyrim. Fits the setting.

I wouldn't mind a new flying enemy either, like Giant Eagles. That would be cool. But to bring back the single most annoying creature in videogame history? why would anyone want that?
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Scott Clemmons
 
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Post » Fri May 13, 2011 8:56 am

Cliff racers have been known to kill dragons.
http://www.uesp.net/wiki/Lore:Dragons
In the end of sky rim i want to be able to chose to take on the dragons by my self or to unleash breading cliff racers into the wild to aid me. I then become the king of the Cliff Racers.
:bowdown: :bowdown: :whistling:
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Tom Flanagan
 
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Post » Fri May 13, 2011 6:29 am

Cliff racers have been known to kill dragons.
http://www.uesp.net/wiki/Lore:Dragons
In the end of sky rim i want to be able to chose to take on the dragons by my self or to unleash breading cliff racers into the wild to aid me. I then become the king of the Cliff Racers.
:bowdown: :bowdown: :whistling:

it never said they killed dragons there may have just been a lot of them and the dragons couldn't kill all of them and they kept stealing the dragons resourses
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Katy Hogben
 
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Post » Fri May 13, 2011 11:01 am

Everything was difficult to hit in Morrowind -- I don't think Cliffracers were any harder than anything else. It might not be typical, but the Cliffracers in my game mostly just flew straight at my face and hovered there for a while till I finally got a swing in.



The actual 'hit box' for Cliffracers was ridiculous.

That was half the main problem with them, other than the fact that they would randomly spawn on your head and then attack mindlessly without any reason. Then again, most Bethesda creatures mindlessly attack without any kind of reason. It's a shame... but maybe something they'll fix the next time around. They sort've got half-way there with Oblivion... and then took a huge step backwards for Fallout 3.

Only time will tell if they decide to dedicate any effort to realistic animal behavior or not.


But I do know that Cliffracers get a lot of undue hate, simply for the fact that people somehow thought they were annoying.

More annoying than rats? Or mudcrabs? Or getting randomly attacked by Nix Hounds while waiting on top of a 50-foot mushroom?


Someone here said that it was Morrowind. Morrowind makes me like them, mindlessly?

Give me a break, that is the saddest... lamest excuse for discrediting people who disagree with you I've ever head. And sadly, I've heard it more than once.


I think they should come back for the same reason I support the Enclave in Fallout... because they didn't get a fair shake the first time around, and deserve another chance at being done well. I always wanted a pet cliffracer, actually. They could probably make amazing pets... the Elder Scrolls equivalent of a falconer.

Oh well...

... I wouldn't hold my breath, even -if- folks around here who wanted them back had the majority.

But it -would- be nice.
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teeny
 
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Post » Fri May 13, 2011 9:32 am

I miss the evil sq-waking buggers :sadvaultboy:
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Abel Vazquez
 
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Post » Fri May 13, 2011 2:00 pm

Dragons and Bank, dive, take off, do barrel rolles, and generally be an all time a**kicking beast of all time in the sky.

And you want Cliffracers to have the same abilities? oh lawd.

see in Morrowind they made good target practice, weren't generally hard to shoot down, and predicatble.


and Skyrims flying physics You want Cliffracers....



Sign me up, as if they weren't a bane of the sky enough, now post Oblivion users will see the real reasons why


CLIFFRACERS svck!
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Bethany Watkin
 
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Post » Fri May 13, 2011 11:25 am

Meh, wouldnt make much sense, maybe if they were localised to the mountains nearest Morrowind and extremely rare, then maybe.
Or possibly one quest to hunt a group of them who've taken up residence somewhere in eastern Skyrim and causing problems.
Either way im not fussed.
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rae.x
 
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