It's just like the real world. If you were on a mountain and a mountain lion came to eat you, you could probably get up on something high to stay away from him.
right now im thinking plenty of people are responding without experiencing the effect first hand. because i cant imagine anyone actually watching an enemy smacking its head against a wall, getting riddled with arrows and saying 'oh cool, just like real world'
im not having a problem with characters jumping on rocks, im having a problem with how the AI reacts to it and the way it reacts now is far from just like the real world.
if you did that in real world the lion would try to jump after you, in oblivon even if you were standing on a 1.5 ft (0.5 m) high rock it couldnt reach you - not like real world (and no amount of acrobatis would make you jump and climb better than a mountain lion)
but if the jumping and climbing of NPCs and monsters is an engine/physics problem then ok, there are other solutions
if an enemy cant think of a way to reach you i guess in real world it would try a ranged attack, wouldnt you agree? if it doesnt have a way of attacking from range it would find cover? sounds like real world to me
if it cant find cover then it would probably flee, also sounds like real world.
anything but how it is now would look like real world, because right now the moment you jump on a rock the AI is non-existant
this is a flaw in the AI, its a fact, anyone who thinks otherwise is too stubborn to admit it.
i didnt want to make the poll biased, so i formulated the questions like i did, but essentially the question should be 'do you want an improvement in the AI?'
changing their reaction would be an improvement in the AI, would help the immersion and would make the game more challenging . . . those are facts