I guess when you titled your thread "Climb a rock and shoot everything is sight abuse" you meant something entirely different from climbing a rock and shooting everything is sight. My bad.
did you really think someone would have a problem with the game allowing you to jump on a rock? and its not entirely different
if you wish to have realism in TES games than maybe you should read the thread and see what its about, because were on the same side here, i wish it to be realistic too, that why this needs to be changed. heres a summary of what were dealing with here:
I suspect not everyone is aware just how extensive the exploit is, so I would like to help shed some light on this and better expose the issue. I'd also like to clarify its nature just in case any devs find this thread and aren't aware of how extensive the exploit is (for it has existed in at least two titles now.)
It is not a minor exploit that only makes itself available on occasion. This is a method by which the player can kill any land-based creature in the game, without the player taking a hit themselves. *ANY* land based creature in the game (other than scripted quest creatures which require a specific weapon or action to be used.) It doesn't matter what level they are, and it doesn't matter what level the player is. If there's no high-ground in the immediate vicinity, the player just leads the opponent to a spot where there is suitable high ground. It does not matter if the opponent has a ranged attack, as the player need only duck and position themselves properly to be unreachable by a weapon's line of sight, and then continually summon minions and let them do the dirty work while you remain completely safe.
now you see, i dont have anything against the higher ground providing an advantage. i have a problem with it providing an absolute advantage because it basically shuts down the AI until you get off the rock