Climb a rock and shoot everything in sight abuse

Post » Sat May 28, 2011 12:49 pm

Where's the "I don't care" option?


outside of this thread
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ShOrty
 
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Post » Sat May 28, 2011 9:27 pm

why are you even commenting when you have no idea what im talking about?



I know exactly what are you talking about. Climbing a rock to fight and the enemies can't get to the top of the same rock, therefore giving you and advantage in combat. That happens to be a synonym for "controlling higher ground", which happens to be one of those things that, throughout the ages, have been practiced in real battle, ie, using your environment to your advantage, which in turn adds realism to the game.
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Quick Draw III
 
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Post » Sun May 29, 2011 3:51 am

Most smart enemies should have at least one ranged attack as backup. But a wolf or a zombie or skelton should be at the mercy of someone who can get where they cant climb.
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elliot mudd
 
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Post » Sat May 28, 2011 10:34 pm

Most smart enemies should have at least one ranged attack as backup. But a wolf or a zombie or skelton should be at the mercy of someone who can get where they cant climb.

No they should run away, well maybe not the zombie, there mindless and all.
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Alex [AK]
 
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Post » Sat May 28, 2011 8:28 pm

I know exactly what are you talking about. Climbing a rock to fight and the enemies can't get to the top of the same rock, therefore giving you and advantage in combat. That happens to be a synonym for "controlling higher ground", which happens to be one of those things that, throughout the ages, have been practiced in real battle, ie, using your environment to your advantage, which in turn adds realism to the game.


again, you dont know what i am talking about
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Sophie Louise Edge
 
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Post » Sat May 28, 2011 9:01 pm

again, you dont know what i am talking about


I guess when you titled your thread "Climb a rock and shoot everything is sight abuse" you meant something entirely different from climbing a rock and shooting everything is sight. My bad.
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James Smart
 
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Post » Sat May 28, 2011 8:08 pm

According to poll, 21 ppl enjoy bad AI/AI flaws or just don't care about it, witch is bad you should care about it - at least if you want to enjoy the game properly :)

Ppl that say "ignore it, don't abuse it" won't make the problems disappear...
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brandon frier
 
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Post » Sat May 28, 2011 9:31 pm

I guess when you titled your thread "Climb a rock and shoot everything is sight abuse" you meant something entirely different from climbing a rock and shooting everything is sight. My bad.


did you really think someone would have a problem with the game allowing you to jump on a rock? and its not entirely different

if you wish to have realism in TES games than maybe you should read the thread and see what its about, because were on the same side here, i wish it to be realistic too, that why this needs to be changed. heres a summary of what were dealing with here:

I suspect not everyone is aware just how extensive the exploit is, so I would like to help shed some light on this and better expose the issue. I'd also like to clarify its nature just in case any devs find this thread and aren't aware of how extensive the exploit is (for it has existed in at least two titles now.)

It is not a minor exploit that only makes itself available on occasion. This is a method by which the player can kill any land-based creature in the game, without the player taking a hit themselves. *ANY* land based creature in the game (other than scripted quest creatures which require a specific weapon or action to be used.) It doesn't matter what level they are, and it doesn't matter what level the player is. If there's no high-ground in the immediate vicinity, the player just leads the opponent to a spot where there is suitable high ground. It does not matter if the opponent has a ranged attack, as the player need only duck and position themselves properly to be unreachable by a weapon's line of sight, and then continually summon minions and let them do the dirty work while you remain completely safe.


now you see, i dont have anything against the higher ground providing an advantage. i have a problem with it providing an absolute advantage because it basically shuts down the AI until you get off the rock
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Sophie Louise Edge
 
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Post » Sat May 28, 2011 8:24 pm

This is one of the benefits of being acrobatic. Its a tactic and a play style. Yes I want it in. I could make it from one side of Shivering Isles to the other...without ever touching the ground. it adds another layer of depth to the game and adds replay value. There's no reason to not have it in. If they got rid of the ability to jump high, I probably wouldn't even play Skyrim.
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Honey Suckle
 
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Post » Sun May 29, 2011 12:11 am

Sometimes forums really make me wonder about the intelligence of other people. Maybe it's because they don't read the thread, or maybe it's because they just have a really skewed line of thought, but all those posting here that are not in favor of fixing this problem should consider mental help. I can even see someone not being too concerned by it, in which case they would ignore the thread, but those that are truly against this being addressed either need serious mental help or just want to be able to exploit the game like this.

And yes, it is an exploit, and no, that's not just my personal opinion, it is a solid fact that I dare you to dispute intelligibly.
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jess hughes
 
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Post » Sat May 28, 2011 4:24 pm

This is one of the benefits of being acrobatic. Its a tactic and a play style. Yes I want it in. I could make it from one side of Shivering Isles to the other...without ever touching the ground. it adds another layer of depth to the game and adds replay value. There's no reason to not have it in.


so you dont see a reason to fix a bad AI? because the matter comes down to it, not how you can use acrobatics

if you realized what were talking about here then youd see how stupid you post looks like
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Luis Reyma
 
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Post » Sun May 29, 2011 4:31 am

Sometimes forums really make me wonder about the intelligence of other people. Maybe it's because they don't read the thread, or maybe it's because they just have a really skewed line of thought, but all those posting here that are not in favor of fixing this problem should consider mental help.


Lol...mental help over an opinion on a videogame... :goodjob:
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Erin S
 
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Post » Sun May 29, 2011 1:39 am

so you dont see a reason to fix a bad AI? because the matter comes down to it, not how you can use acrobatics

if you realized what were talking about here then youd see how stupid you post looks like

Did I say anything about the AI? No, I said I dont want the ability to jump to a vantage point and pelt my foe with arrows from afar to be scrapped. Even though its not going anywhere. Its one of the main tactics of an acrobatic archer. I'm all for challenge etc. but some of you guys go overboard with 'balance', this is an ES single-player game. If it bothers you, dont do it (assuming they dont 'fix' it).
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Manny(BAKE)
 
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Post » Sat May 28, 2011 9:04 pm

I think the point of the thread is being missed by some. The OP is saying he is happy for people to find higher ground, out of reach of swords etc. He is saying he is happy for people to use the higher ground for their advantage. What he is saying he doesn't like is the AI of the NPC once you have the higher ground, its not very real if the NPC just keeps running forwards into the rock you are standing on hoping to magically appear next to you. If they don't have ranged weapons to take you on they should either run, find cover or look for ways to get to the higher ground you have taken up.
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Andrea Pratt
 
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Post » Sun May 29, 2011 1:32 am

Sometimes forums really make me wonder about the intelligence of other people. Maybe it's because they don't read the thread, or maybe it's because they just have a really skewed line of thought, but all those posting here that are not in favor of fixing this problem should consider mental help. I can even see someone not being too concerned by it, in which case they would ignore the thread, but those that are truly against this being addressed either need serious mental help or just want to be able to exploit the game like this.

And yes, it is an exploit, and no, that's not just my personal opinion, it is a solid fact that I dare you to dispute intelligibly.

What you have said is pretty irrespetuous. I'm sure many people think like you about other forum members. The trick is to keep that opinion to yourself.
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Sarah MacLeod
 
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Post » Sat May 28, 2011 12:49 pm

Did I say anything about the AI? No, I said I dont want the ability to jump to a vantage point and pelt my foe with arrows from afar to be scrapped. Even though its not going anywhere. Its one of the main tactics of an acrobatic archer. I'm all for challenge etc. but some of you guys go overboard with 'balance', this is an ES single-player game. If it bothers you, dont do it (assuming they dont 'fix' it).


well the fect that you didnt say anything about the AI means you dont know what the deal is, and the deal is bad AI, which just happens to manifest itself once you get to higher ground
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stephanie eastwood
 
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Post » Sun May 29, 2011 12:13 am

I think the point of the thread is being missed by some. The OP is saying he is happy for people to find higher ground, out of reach of swords etc. He is saying he is happy for people to use the higher ground for their advantage. What he is saying he doesn't like is the AI of the NPC once you have the higher ground, its not very real if the NPC just keeps running forwards into the rock you are standing on hoping to magically appear next to you. If they don't have ranged weapons to take you on they should either run, find cover or look for ways to get to the higher ground you have taken up.

Then maybe he should state that better in his first post or the title thread.
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NeverStopThe
 
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Post » Sun May 29, 2011 2:46 am

I think the point of the thread is being missed by some. The OP is saying he is happy for people to find higher ground, out of reach of swords etc. He is saying he is happy for people to use the higher ground for their advantage. What he is saying he doesn't like is the AI of the NPC once you have the higher ground, its not very real if the NPC just keeps running forwards into the rock you are standing on hoping to magically appear next to you. If they don't have ranged weapons to take you on they should either run, find cover or look for ways to get to the higher ground you have taken up.


Then the thread title should be "Better enemy AI." Instead it looks like he's complaining about exploits in a single player game, where what you do shouldn't matter to anyone else.
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Elizabeth Falvey
 
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Post » Sat May 28, 2011 2:43 pm

I think the point of the thread is being missed by some. The OP is saying he is happy for people to find higher ground, out of reach of swords etc. He is saying he is happy for people to use the higher ground for their advantage. What he is saying he doesn't like is the AI of the NPC once you have the higher ground, its not very real if the NPC just keeps running forwards into the rock you are standing on hoping to magically appear next to you. If they don't have ranged weapons to take you on they should either run, find cover or look for ways to get to the higher ground you have taken up.


Very well putted.

I suggest the OP to quote your post in the fist post so ppl don't jump to hasty conclusions and do THINK about the matter discussed here ;)
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sarah taylor
 
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Post » Sat May 28, 2011 6:42 pm

if you jump high, the AI tries to run away, unless your not seen jumping into said vantage point. There, problem solved.
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Bethany Watkin
 
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Post » Sat May 28, 2011 12:28 pm

So what? Imagine you are being chased by dog and luckly you see some fense nearby,you climb up on that and dog wont bite you.
Same thing in Skyrim.Wolf cant jump to some rock, but you can.Why the devs should change that? Of course humanoid enemies should be able to do things that the player can do.
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Vicky Keeler
 
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Post » Sat May 28, 2011 2:44 pm

The AI should react accordingly. They should try to look for cover when you're using a bow or magic, and they should notice when you're in a spot that they can't get to, and find alternatives. If necessary, play the waiting game. Or how about spells that get you off of that rock, like a gust of wind? (I'm guessing the Force Push is reserved for Fus Roh Dah, which isn't accessible to NPCs.)
In Assassin's Creed, NPCs were able to do at least many of the things you could do, and they could follow you on a rooftop if necessary. But I don't think I would want such a feature just to get rid of a small exploit. (If climbing was in and part of the game design, that'd be different.) If they do something about this, they should focus on a system that makes NPCs recognize your in a place they can't currently get to, and use that information to a) run away, b ) spell-spam you, c) move you away from there (for example by special spells) or d) simply find a safe spot and wait till you get bored.
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Jarrett Willis
 
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Post » Sun May 29, 2011 2:08 am

So what? Imagine you are being chased by dog and luckly you see some fense nearby,you climb up on that and dog wont bite you.
Same thing in Skyrim.Wolf cant jump to some rock, but you can.Why the devs should change that? Of course humanoid enemies should be able to do things that the player can do.


no matter how many times i imagine that situation it never happens like in oblivion

anyway, i edited the original post so its more clear what i am talking about
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Anna S
 
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Post » Sat May 28, 2011 3:27 pm

if you jump high, the AI tries to run away, unless your not seen jumping into said vantage point. There, problem solved.


And what if you are seen? The AI goes ape-[censored] again? :)
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Siobhan Thompson
 
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Post » Sun May 29, 2011 4:25 am

And what if you are seen? The AI goes ape-[censored] again? :)

They hide/runaway. Didn't I just say that?
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Sarah Kim
 
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