» Sun May 29, 2011 2:09 am
This is a RPG game, with like, you know.... MAGIC, and stuff.
So like, how hard would it BE, to, you know, have wolves that could, I don't know... run on the air to get to you? Or teleport behind you? Or ... maybe for the less magically inclined version they could even just ... JUMP really high and land on your stupid rock with you?
Alternatively-cool magically-explained phenomenon would indeed make the monsters appear more frightening, certainly. I mean, even if you could kill the wolves with one to two hits, the fact that no matter where they go, you can't escape them, that they'll get to you, would make the situation a little more interesting to say the least.
The fact that I played Oblivion and used the exploit 70% of the time in the outdoors speaks to the need for a fix. The game was much easier. The point of an RPG is to advance your character in various ways, in essence, to become powerful. Where there is an exploit that lets you get free XP, how is anyone going to stop themselves?
People also need to consider the psychology of gaming. Some people are very good people in real life, but others have criminal tendancies. They want to be good, but they crave power. So when they use an exploit to satisfy their craving for power, its like using drugs with no drugs in them, you think you're high but you're not. You lose the thrill. Power only brings glory if it's true power. By using an exploit, as many of us do, we cheapen our experience. Our stats improve and we look more powerful, but we know we cheated, and its a hollow victory. That's why I always get so angry when people say "well, don't do it, then" ... people with criminalistic tendencies will abuse the exploit, even if YOU won't ... maybe you're Mr. Goody Two Shoes and have a well-ordered life and don't seek power, just want to go into a roleplaying game to goof around and see the sights. Nothing wrong with that. But don't go around thinking your better because you don't abuse an exploit. You just have different motivations and different goals that render the use for such a thing invalid, and then you sit around with your nose in the air thinking your superior because you don't do anything wrong.
I personally feel cheapened every time I use the exploit, but damn it, every time I get into the heat of battle, my survival instinct kicks in, my ambition, my will to live at any cost (that's a natural ambition as any living being) kicks in, and I use the exploit because I know it will help me do that. Then after the battle I just sigh in disgust and feel sick that Bethesda could have ever left such a terrible thing in the game. Who knows what cool spell strategies I would have had to learn, to build, to think about, to overcome monsters if that exploit never existed? Who knows how rewarding such plans, having been drafted out of the most purest of needs, would have been, had I the chance to need them at all? The fact that the exploit was there meant all of my intelligent stategies were unnecessary, and therefore never realized in the game. Therefore I played at the most base level needed to survive, the one requiring the least energy, and thus always felt cheapened playing, and always felt just a little angry at the Devs for that.
I love RPG games the most of all games. I'm a die-hard RPG gamer from the 1980's. That's 30 years ago, my friends. I'll even take a broken RPG over any other game that's unbroken. Just because of the feelings it generates overall. But why is it wrong for us true fans to want the game to be polished up a bit more, and take exploits out. Stop coming on here and saying "don't use them" because it's absolutely aggravating to my very core. I need someone else to be responsible where I can't be. Bethesda, you're supposed to be the leader of RPG's, so why don't you lead then? Get rid of such exploits, and look for more exploits after the game ships, and fix them too, in patches after the fact. Please!