Climb a rock and shoot everything in sight abuse

Post » Sat May 28, 2011 2:03 pm

Um, yep, add some jumpers.

Or

Is jumping on a rock th eway it just another tool in box for a player to use?

Me, I use it all the time. So I can jump higher than others :shrug:
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Sat May 28, 2011 4:18 pm

Um, yep, add some jumpers.

Or

Is jumping on a rock th eway it just another tool in box for a player to use?

Me, I use it all the time. So I can jump higher than others :shrug:


i know higher acrobatics should have a use, but lets just make it that it can save your life because as it is in oblivion its pretty much game over for melees as soon as you reach the top of the rock/wall
User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Sat May 28, 2011 9:19 pm

This whole issue would be avoided if enemies had better AI. If enemies could jump, then it really wouldn't be a problem as they could reach any place you can by normal means. Or if that can't be done for whatever reason, than have the enemies just go hide somewhere where they can't be hit from said high place if they have no way to attack you there, then you'd be forced to go down to look for them, there, problem solved.

it is a flaw, because its an advantage only because of the crappy AI. There should be ways of exploiting the environment, like drawing a bunch of enemies to a narrow corridor so thay cant surround you . . . this isnt exploiting the environment, this is exploiting a crappy AI


Indeed, I'm quite fine with using the environment to you're advantage, that's things like taking cover when you're being shot at. and that's perfectly natural. But strategies that only work because of bad AI or other flaws in design are the sort of thing I don't mind not being able to do.
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Sat May 28, 2011 7:03 pm

Enemies jumping. Problem solved.

Yes please!

Also the possibility of tall giants and flying dragons might prove to no use on a high rock.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Sat May 28, 2011 6:20 pm

I always thought of reaching a place they couldn't and raining death from above was simply gaining a tactical advantage :shrug: but it is sort of unfair that if they have no form of ranged attack they are doomed so maybe an improvement to the AI is needed, so they loot a ranged weapon from a fallen ally, or they simply take cover or something.
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Sat May 28, 2011 10:42 pm

it is a flaw, because its an advantage only because of the crappy AI. There should be ways of exploiting the environment, like drawing a bunch of enemies to a narrow corridor so thay cant surround you . . . this isnt exploiting the environment, this is exploiting a crappy AI


it's not a flaw in oblivion, we are given options on how to survive and if people find ways to survive better, than those options are a plus to those people who use them.
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Sat May 28, 2011 8:30 pm

If your at a bandit camp and you jump on top of a rock and shoot arrows. The bandits can't do anything to attack (unless they have a bow or magic).
The problem is not in the player jumping on the top of a rock. It's that the AI don't do the same.
The solution is making the AI more smart and capable, not to force the player to act dumb.
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Sat May 28, 2011 8:02 pm

The problem is not in the player jumping on the top of a rock. It's that the AI don't do the same.
The solution is making the AI more smart and capable, not to force the player to act dumb.

Exactly
What are we supposed to be expected to do not jump on top of things? That would defeat the purpose of the acrobatics skill and really there's not much else you can use that skill for.
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Sat May 28, 2011 7:50 pm

What's with all the negativity in this thread? Why are people purposefully opposing that the enemy AI become good enough to tactically retreat? This way, an "exploit" turns into a potential gameplay mechanic that works on less intelligent foes (like animals), but also doesn't make you able to kill everything.

Ignore this, ignore that, and eventually, you're just ignoring the combat as a whole, or the game as a whole. OP is not even making an unreasonable request (have enemies retreat when they can't hurt you), like fully growing and flowing beards that are so well-loved by people on the forums. In fact, he is making a request that betters the gameplay and even immersion (why would an enemy not retreat if they are very likely to be killed by you?).


Very well stated.

I like the solution proposed by multiple posters of, if no other option is working for the opponent, it should flee. As someone in real life would prefer to do rather than watch their health continue to decrease while no progress is made against the player's health.
Offensive spells which spread over an area may be a useful counter to try as well. As might be bows, tactical repositioning, etc. Although after trying these various, offensive counters, the opponent still might not be able to get out of their pickle (thus the fallback option of fleeing.) What I always did in both Oblivion and Morrowind was to crouch down on a high place so that I was beyond the line of fire of any opponents' range weapons, and then repeatedly summon minions until the opponents were dead.

Personally I find jumping onto a hard-to-reach spot to be a natural reaction for me to do when playing immersively in order to escape the chase of a deadly creature, or in order to get in a single sneak attack. So the temptation to get up there is an immersive temptation of basic survival. But for that tactic to also result in a patient level-1 character destroying level-20 monster who just sits there taking repeated attacks, ...well, it would be much preferable to play an AI which could react appropriately to that situation. Unless they're mindless zombies of course.
User avatar
Sammygirl
 
Posts: 3378
Joined: Fri Jun 16, 2006 6:15 pm

Post » Sun May 29, 2011 4:18 am

The problem is not in the player jumping on the top of a rock. It's that the AI don't do the same.
The solution is making the AI more smart and capable, not to force the player to act dumb.


Indeed, there seems to be a surprising tendency here for players to defend exploitable features, whereas the usual approach would be to remove potential exploits, but at least in some cases, you could argue that the "exploit" is a logical option, like 100% chameleon, it just can make the game too easy if it's used. But here, the problem isn't that you have the option to jump onto a rock, no one is saying that should be removed, at least, I for one don't, nor is it that you shouldn't be able to do things to get you an advantage that you wouldn't otherwise have. The problem is that the AI doesn't know how to react intelligently to players attacking them from places they can't reach, and fixing that is a logical course of sction because it's a sign of bad AI.
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Sat May 28, 2011 10:24 pm

I'd like to see this addressed. I think it's ridiculous that you can stand on a big rock shooting arrows/spells while enemies try to run "through" the rock to get to you. Even though I primarily play "ranged combat" characters, I don't use this exploit.
User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Sun May 29, 2011 2:43 am

Its worth fixing just from an immersion perspective. Its bad AI, that we know about, so might we might as well think about how we might try and fix it.

Obvious fix. Add a behavioural AI routine that says that if the enemy loses 75% of its hitpoints without inflicting any damage then it runs away. Stops exploits, doubles as a way of showing enemies routing, and generally improves the immersion of the game.

Something like this would be cool, in a lot of other games were there is an xp based system its annoying when enemies run, but with TES system that is not an issue, I always like to use AI mods in Beth games that make npc run more often.
User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Sat May 28, 2011 7:07 pm

Its worth fixing just from an immersion perspective. Its bad AI, that we know about, so might we might as well think about how we might try and fix it.

Obvious fix. Add a behavioural AI routine that says that if the enemy loses 75% of its hitpoints without inflicting any damage then it runs away. Stops exploits, doubles as a way of showing enemies routing, and generally improves the immersion of the game.

Something like this would be cool, in alot of other games were there is an xp based system its annoying when enemies run, but with TES system that is not an issue, I always like to use AI mods in Beth games that make npc run more often.
User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Sun May 29, 2011 3:21 am

Exactly
What are we supposed to be expected to do not jump on top of things? That would defeat the purpose of the acrobatics skill and really there's not much else you can use that skill for.


heres a number of uses

-you get to a high enough place where youre safe so you recuperate, but enemies hide/flee/pull up shields so they dont become sitting ducks
-you get to an otherwise unreachable item, it would be great to have some items reachable only (not even telekinesis) by high athletics, just hoping it would mean a really long jump and not a really high one as in oblivion i looked like i was full of helium
-you get nice evasion perks
-you get jumping on the surface of water

i think its enough uses to keep it an interesting skill and still get that crappy AI fixed
User avatar
Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm

Post » Sat May 28, 2011 11:20 pm

Good to see this problem is up, couse i found it hilarious you can be almost 100% safe if you just climb a rock :lol:

Bad AI, that's all i can come up with, let's hope it's better in skyrim ;)
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Sat May 28, 2011 12:32 pm

Maybe they (those who have hands) should throw rocks so you would fall from the rock.
User avatar
Ernesto Salinas
 
Posts: 3399
Joined: Sat Nov 03, 2007 2:19 pm

Post » Sun May 29, 2011 12:59 am

I'm so sick of people that can't see blatant flaws in the gameplay like Oblivion's "no jumping NPCs" . so I'm the only guy that can jump in all of cyrodiil and all I have to do to become invincible is jump on a rock? SERIOUSLY???

they better fix this kind of stuff.
User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Sat May 28, 2011 10:28 pm

Dragon sits on you - counter
User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Sun May 29, 2011 4:02 am

You see this is the problem with todays gamer. They not only expect the developers to make the game challeging they also expect them to parent the player and somehow prevent them from explointing bugs or whatever. here's my solution..... SHOW SOME [censored] RESTRAINT! if you cannot seem to resist exploiting bugs or whatever then stop playing the game but why the hell should a game be designed around your lack of restraint ?
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Sun May 29, 2011 1:56 am

Most irrational post ever...

Every single game is going to have exploits, and cheap ways to kill NPCs. Every single game. My point was that developers can't possibly chase down every single small exploit like this that players come up with, especially when its not a huge issue. If your playing the game as its intended to be played, it will never be an issue. The developers are not failing at their job when a player goes out of their way to exploit and break the AI... the AI can only be so smart after all, and it can be broken and tricked in EVERY game.

And what exactly does a very minor exploit that would never come up if your playing the game as designed have to do with a plot hole in a story, which is a huge issue most of the time? Absolutely nothing.


You replaced his one extreme with the opposite extreme. Just because a game can never remove all possible exploits, it doesn't mean they shouldn't try to a certain degree. Also, some exploits are simply the result of a flawed system, not effort on the part of a player to exploit the system. For example, I often ran away from enemies in Oblivion while shooting arrows. When I did so, I often accidentally ended up on top of a rock, and mysteriously the enemies didn't follow me. Once I was on the rock, I had to make the conscious decision to jump off, negating an advantage I stumbled into unknowingly. Having to play a certain way because the system is broken IS immersion breaking, and should be changed. Exploits like duplication are different, because they involve effort on the part of the player to loophole the game. The rock glitch is a problem and should be dealt with. Over the course of the game it happened to me many times.
User avatar
Flesh Tunnel
 
Posts: 3409
Joined: Mon Sep 18, 2006 7:43 pm

Post » Sat May 28, 2011 9:20 pm

DO. NOT. DO IT.

I can't believe how many stupid complaints could be fixed on this board by people simply choosing not to do what it is they're complaining about.

What's the point of 'abusing' a singleplayer game... You simply play it whatever way you like.

If you like abusing the game then you should do that.
If you like dressing up like a japanese ladyboy wearing a skyscraqer sword then you should do that (and then kill yourself irl)
The list goes on... :)


:facepalm:
STOP IT ALREADY!!!
Really, stop it, I'm serious.
Are you even aware how much stuff one should ignore in order to enjoy Oblivion?
If I ignored everything that should be fixed, I could simply ignore the whole game all together and go out and have six.

It isn't so much the fact that you can do it, it is that the game doesn't react. If enemies would pull out a bow or fire spells or run and hide because they know they can't get to you it isn't fixing and exploit, it is making the game realistic.

"Oh no, he is on the roof with his bow... I only have a sword. Oh well, might as well take 45 arrows to the face and then die. No point in preserving life." <--- Is that the kind of mentally defunct opponent you want to face?


Well, this is true.
If NPC could counter you jumping on the rock outside its reach, then fine by me.
But most of the NPCs simply stuck their heads into the wall/rock and don't even try to find a way to climb up while there is one just few meters aside.
I mean, how stupid is that?

Only because game is SP, that doesn't mean it should have stuff to abuse!
A proper game should stand alone perfectly fine without any abuses and bugs in SP!
That's what a GOOD game does and a BAD one doesn't.

Now, message to people.
Please, people, don't be retards, I beg you, PLEEEEEEAAAAAASSSEEEEEEEEEEEEEE!!!
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Sun May 29, 2011 12:34 am

This wasn't really possible in Fallout when fighting melee enemies, so they've probably sorted it already.
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Sat May 28, 2011 4:09 pm

enemies hide when your unreachable :P

That would be awesome.
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Sat May 28, 2011 11:40 pm

The new AI - problem solved.
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Sat May 28, 2011 4:59 pm

For every exploit that exists in a game, there is just as easily a reason it could have happened naturally. Why is that wolf stuck on the rock below? An AI exploit, or a real problem? Perhaps his foot got wedged in a rock and he couldn't pull himself free? Perhaps it stepped in a trap? Perhaps it didn't "see" where you hid yourself, and it can't determine what it should do? Perhaps its already feeble-minded and can't make sense of anything, gone sort of crazy, not a rational animal, or has rabies or tetines or something ?

Can the programmers think of all those behaviors and program them in? No, but they are a part of reality, so in essence we are being cheated of the realities that would and often cause our enemies to fail naturally. So why shouldn't a few exploits we find not be the equivalent of what they DIDN'T give us in the first place? Their lack of covering every way our enemy can fail is covered up by the poor A.I. ... efficiency isn't everything, that's why the American government was built to be non efficient and slow, to allow for the most Justice. An efficient government makes too many mistakes on the side of execution, and how then can they take that back once they've figured out the truth? They can't.

In the same way, the game designers can't program IN every way our enemies fail. So if the A.I. glitching occasionally gives us a benefit of some kind, who's to say life (reacting naturally on its own) wouldn't have provided that same glitch in the enemy's advance another way?

It's fair, people. It really is.

The A.I. glitch problem is fair, so leave it there. Or else fix it, but then you've got to program in all the ways the enemy possesses to make their own mistakes that would give us the same advantages and them the same disadvantages ... and then they would have to do that for us too. That's just too much a programming nightmare. Really.
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

PreviousNext

Return to V - Skyrim