Climbing/grapplehook?

Post » Mon Jan 24, 2011 3:21 pm

I was just playing Just Cause 2, and while this game is great, it seem to be way to easy and unrealistic in how the protagonist gets around steep mountains. However, a grapplehook could be a great idea for the mountainriddled skyrim. Ofcourse it shouldn't be as easy in use as in JC2, but they could make it a two handed weapon/tool. When equiped, your character would be able to wind up, and throw it in the air, hoping it will be caught by a rock. After a little test-pull, your character will be able to slowly but steadily make his way up on the mountain.

Things like this could make for interesting exploration in the mountains and contributes to emersion. What do you think?
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Queen of Spades
 
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Post » Mon Jan 24, 2011 10:14 pm

As usual, I agree with this idea. Good alternative to levitation for non-mage characters too.
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Tessa Mullins
 
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Post » Tue Jan 25, 2011 2:14 am

Can I beat a really tall Nord with it?
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Nicole Kraus
 
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Post » Mon Jan 24, 2011 10:39 pm

I was just playing Just Cause 2, and while this game is great, it seem to be way to easy and unrealistic in how the protagonist gets around steep mountains. However, a grapplehook could be a great idea for the mountainriddled skyrim. Ofcourse it shouldn't be as easy in use as in JC2, but they could make it a two handed weapon/tool. When equiped, your character would be able to wind up, and throw it in the air, hoping it will be caught by a rock. After a little test-pull, your character will be able to slowly but steadily make his way up on the mountain.

Things like this could make for interesting exploration in the mountains and contributes to emersion. What do you think?


I've stated it before.
To me, some sort of climbing/alpinism mechanics is paramount. I cannot conceive of a mountanous setting such as that of Skyrim and not having the ability to climb it, only because programmers failed short to implement it. It's been done before. Not going to break new ground,you know.

Bethesda's choice to set Elder Scrolls V in Skyrim should be followed by the logical aftermath of having the ability to climb with or without special equipment.

That is my number one request to them.
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Kim Bradley
 
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Post » Mon Jan 24, 2011 3:08 pm

If they do re-implement in any fashion (and I think it's a safe bet that they will) I hope it's more sophisticated than Daggerfall's system (in which you were like a frigging gecko or somewhat).
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Ashley Tamen
 
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Post » Mon Jan 24, 2011 3:39 pm

Crowd roaring outside Bethesda's studios:


WE-WANT-CLIMBING! WE-WANT-CLIMBING! WE-WANT-CLIMBING!


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Kate Norris
 
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Post » Tue Jan 25, 2011 3:51 am

Grapple hook or not, I wish climbing returns in one way or another.
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D LOpez
 
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Post » Tue Jan 25, 2011 6:28 am

a hook feature would be preferable to running slowly sideways up a cliff wall,
but it kinda seems demanding in terms of animation and application,

first things first though, how about a simple scramble feature? - where you automatically climb over a wall if you run into it, instead of having to back up and jump awkwardly over the top or walk around, any five year old kid can scramble over a wall, it's about time this became a game staple
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Josh Dagreat
 
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Post » Tue Jan 25, 2011 3:04 am

[H]ow about a simple scramble feature? - where you automatically climb over a wall if you run into it [?] (...)


I say Nay to this.
What would happen in steep walls? You'd be scambling horizontally?

Don't think so.

Have a climbing system where you grip ledges and another where you use hooks or other equipment when there is no ledge to hang on to.

Or so I say.
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Barbequtie
 
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Post » Tue Jan 25, 2011 5:37 am

This is something I had been thinking about but not seen mentioned much. They seem to be placing a lot of emphasis on how this time we'll have "real" mountains and how the world is more vertical. I dunno about a grappling hook, but hopefully we'll have a climbing skill or something similar allowing us to climb the cliffs and mountains and such.

Not just running up the side like in OB, but actual climbing. Not sure how tedious that would get but might be interesting depending on how emphasized the vertical environments really are.
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Nymph
 
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Post » Tue Jan 25, 2011 1:07 am

a hook feature would be preferable to running slowly sideways up a cliff wall,
but it kinda seems demanding in terms of animation and application,

first things first though, how about a simple scramble feature? - where you automatically climb over a wall if you run into it, instead of having to back up and jump awkwardly over the top or walk around, any five year old kid can scramble over a wall, it's about time this became a game staple


I look at the 'wall running/climbing' from OB. Then at some of the other methods in the Bethesda stable (Brink) and the scramble makes sense.
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Kahli St Dennis
 
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Post » Tue Jan 25, 2011 1:26 am

This is something I had been thinking about but not seen mentioned much. They seem to be placing a lot of emphasis on how this time we'll have "real" mountains and how the world is more vertical. I dunno about a grappling hook, but hopefully we'll have a climbing skill or something similar allowing us to climb the cliffs and mountains and such.

Not just running up the side like in OB, but actual climbing. Not sure how tedious that would get but might be interesting depending on how emphasized the vertical environments really are.


Glad to see more in this wagon.

They could have it so that some locations would be only acessible via mountain climbing. The pay off would be finding some precious artifacts or anything else vital to some quests.
That would make sense.
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Lovingly
 
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Post » Mon Jan 24, 2011 5:38 pm

I say Nay to this.
What would happen in steep walls? You'd be scambling horizontally?

Don't think so.



for anything over head height it would disable - it'd be mainly for chest high fences, so the height of the wall would be a factor in how the feature works
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Nauty
 
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Post » Tue Jan 25, 2011 6:24 am

Watching the last minute of the gameplay trailer I thought " How on earth are we supposed to traverse the landscape?! Look at those mountains!"

Climbing could be a reality. However, if not, no big deal.

Mountain paths are just as fun.
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Nathan Hunter
 
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Post » Mon Jan 24, 2011 5:21 pm

Mountain paths are just as fun.


Hmm...
Not really.
Mountain paths are just roads by a different name.
It makes sense to place exotic powerful items in secluded areas onlly acessable thru climbing. Take an eagle's nest. Suppose you are to find an eagle feather for a special achemical concoxion. Makes sense making you climb a mountain, and exposing you to all the perills involved, just to get that item.

The only reason i see for not implementing it is a conscious decision motivated either by inability to programm it or the need to redirect human resources to some other top priority area.
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marie breen
 
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Post » Mon Jan 24, 2011 11:47 pm

Hopefully it will be incorporated into an athletic/acrobatic skill (which has more than likely been merged), if implemented correctly it could be a very useful feature.
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Kelsey Anna Farley
 
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Post » Mon Jan 24, 2011 8:02 pm

Hmm...
Not really.
Mountain paths are just roads by a different name.
It makes sense to place exotic powerful items in secluded areas onlly acessable thru climbing. Take an eagle's nest. Suppose you are to find an eagle feather for a special achemical concoxion. Makes sense making you climb a mountain, and exposing you to all the perills involved, just to get that item.

The only reason i see for not implementing it is a conscious decision motivated either by inability to programm it or the need to redirect human resources to some other top priority area.



Mountain roads then :liplick:

If they are narrow and the only thing between you and the ground is 100ft of thin air, then I'd say they can be just as exciting.
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Matt Bigelow
 
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Post » Mon Jan 24, 2011 6:04 pm

When equiped, your character would be able to wind up, and throw it in the air, hoping it will be caught by a rock. After a little test-pull, your character will be able to slowly but steadily make his way up on the mountain.

Things like this could make for interesting exploration in the mountains and contributes to emersion. What do you think?


I think that's probably the best idea for Skyrim I've heard on this board yet. :foodndrink:
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Doniesha World
 
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Post » Mon Jan 24, 2011 9:33 pm

Mountain roads then :liplick:

If they are narrow and the only thing between you and the ground is 100ft of thin air, then I'd say they can be just as exciting.

No it wouldn't because it's still just a normal road.
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Kim Kay
 
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Post » Tue Jan 25, 2011 1:47 am

No it wouldn't because it's still just a normal road.


Good God almighty...

Ok then,

Narrow Mountain Paths That Are Super Narrow And Highten The Chances of a Nasty Death With Extra Amounts of Splat. * With Copious Amounts of Excitment on the Side*

:icecream:
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мistrєss
 
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Post » Mon Jan 24, 2011 5:44 pm

I came up with this idea too. this thread was active pretty recently and covered this pretty extensively:
http://www.gamesas.com/index.php?/topic/1163534-a-grappling-hook/

obviously, I think a grappling hook is a great idea
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Laura Richards
 
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Post » Tue Jan 25, 2011 2:04 am

I came up with this idea too. this threa was active pretty recently and covered this pretty extensively:
http://www.gamesas.com/index.php?/topic/1163534-a-grappling-hook/

obviously, I think a grappling hook is a great idea


Looking forward to all the little surprises we're going to get in the run up to November.

Love the idea of the hook.
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Antonio Gigliotta
 
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Post » Mon Jan 24, 2011 9:05 pm

Hmm... the grappling hook idea sounds great, I think it'd have to be controlled in a way - unless we're going to be able to climb up to rooftops (now, to my mind, this brings up thoughts of Assassin's Creed and running around on the rooftops there) unless that was going to become a big thing (and I think, if put in, it could be a huge gameplay addition). Allowing players to use the rooftops to gain surveillance on an area, overhear conversations (sorry, but the Oblivion method of standing a few feet away crouched and they talk as if you're invisible just isn't cool), get to new areas, ect. Now, some areas might be 'inaccessible' - could make some walls have, say, a trim sticking up and outward that's sharpened - you try to fling your grappling hook up there, the edge will cut your rope, and if you tried to climb up anyways, you'd just fall down and get hurt.

Personally, I like that idea alot. It would really add a extra layer feel to the game, whether you naturally like skulking around on rooftops, or sneaking into houses or buildings through balconies or skylights - add to that, maybe, the ability to 'set' your hook on a ledge and let the rope down - well, not you have a fast way down by sliding down the rope, instead of jumping down (the way fall damage worked in Oblivion might want to be redone - just loosing health is kind of silly - you should limp, or maybe even break a leg and have to crawl in certain situations or if you take a huge amount of fall damage). Just think how epic it would be to run along the rooftops to a house, open the skylight, let your rope down, and sneak in, right past the locked door that you don't have a high enough skill to open? Rob the place blind, and up your rope you go, disappearing into the night. This simple (relatively simply. Obviously the coding work required would be immense, but compared to the plot and the new weapon systems, ect, it might be considered minor) system would add such a new level to TES and open up many new areas to explore.


Also, for the 'climbing' system (climbing as in going up, say, a ruined wall by putting your feet on blocks that have shifted out, and your hands in nooks and on jutting edges of rock) would also be a very interesting system to add in, however, the grappling hook might override this and the grappling hook could cover all areas of climbing. This could be such an amazing addition to the game, and add a wonderful new gameplay mechanic as well. After all, it's the little details that really make or break a game.
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Natasha Callaghan
 
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Post » Tue Jan 25, 2011 7:26 am

just make the controls similar to the modern warfare 2 ice level. the joytsticks or triggers could control your arms to climb up and if at a certain spot you cant go up, then move to the side by moving the joystick to the side
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maya papps
 
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Post » Tue Jan 25, 2011 3:26 am

that would be good
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lucile
 
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