» Mon Jan 24, 2011 9:05 pm
Hmm... the grappling hook idea sounds great, I think it'd have to be controlled in a way - unless we're going to be able to climb up to rooftops (now, to my mind, this brings up thoughts of Assassin's Creed and running around on the rooftops there) unless that was going to become a big thing (and I think, if put in, it could be a huge gameplay addition). Allowing players to use the rooftops to gain surveillance on an area, overhear conversations (sorry, but the Oblivion method of standing a few feet away crouched and they talk as if you're invisible just isn't cool), get to new areas, ect. Now, some areas might be 'inaccessible' - could make some walls have, say, a trim sticking up and outward that's sharpened - you try to fling your grappling hook up there, the edge will cut your rope, and if you tried to climb up anyways, you'd just fall down and get hurt.
Personally, I like that idea alot. It would really add a extra layer feel to the game, whether you naturally like skulking around on rooftops, or sneaking into houses or buildings through balconies or skylights - add to that, maybe, the ability to 'set' your hook on a ledge and let the rope down - well, not you have a fast way down by sliding down the rope, instead of jumping down (the way fall damage worked in Oblivion might want to be redone - just loosing health is kind of silly - you should limp, or maybe even break a leg and have to crawl in certain situations or if you take a huge amount of fall damage). Just think how epic it would be to run along the rooftops to a house, open the skylight, let your rope down, and sneak in, right past the locked door that you don't have a high enough skill to open? Rob the place blind, and up your rope you go, disappearing into the night. This simple (relatively simply. Obviously the coding work required would be immense, but compared to the plot and the new weapon systems, ect, it might be considered minor) system would add such a new level to TES and open up many new areas to explore.
Also, for the 'climbing' system (climbing as in going up, say, a ruined wall by putting your feet on blocks that have shifted out, and your hands in nooks and on jutting edges of rock) would also be a very interesting system to add in, however, the grappling hook might override this and the grappling hook could cover all areas of climbing. This could be such an amazing addition to the game, and add a wonderful new gameplay mechanic as well. After all, it's the little details that really make or break a game.