Climbing system?

Post » Wed Mar 30, 2011 2:08 pm

Just wondering, who would like a climbing/parkour system in Skyrim? I mean if it was done well, something similar (though probably simpler) to Assassin's creed or Mirrors Edge could be very awesome IMO, especially if they integrated it with other game mechanics. I mean there's plenty of mountains, cliffs and forts in Skyrim right? It'd be more fun then climbing by running up slighter slopes and blocking jumping. I know they probably will not have one, but just hypothetically, what do you think?
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Jessie
 
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Post » Wed Mar 30, 2011 3:20 pm

Simply put, yes. (Sorry, I'm tired and heading to bed. Might elaborate on this more tomorrow.)
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Robert Devlin
 
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Post » Wed Mar 30, 2011 11:18 am

I don't think there will be anything along the lines of Assassin's Creed or Mirror's Edge because those games are based upon parkour. But stuff like vaulting of obstacles or climbing onto a ledge could be cool, like in Call of Duty or Red Dead Redemption.
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Kira! :)))
 
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Post » Wed Mar 30, 2011 9:50 am

Thief: Deadly Shadows style; heck yes.
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Laura Cartwright
 
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Post » Wed Mar 30, 2011 10:25 am

I believe that would be awesome but I also think not possible for an RPG. Some toned down level of climbing sure, but RPGs have resources going to a lot more areas than action/adventure games do like AC. I would be very surprised if that level of smooth movement happens in this game. Pleasantly surprised but surprised none the less.
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Carys
 
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Post » Wed Mar 30, 2011 4:12 am

I don't think there will be anything along the lines of Assassin's Creed or Mirror's Edge because those games are based upon parkour. But stuff like vaulting of obstacles or climbing onto a ledge could be cool, like in Call of Duty or Red Dead Redemption.


Well, yeah, I mean that it would be simpler. Maybe have a mode for climbing/vaulting/sprinting like they have a mode for sneaking that you can switch in and out of by pressing a button. What about that? So you can be in battle, jump up to a wall, press the button and you'll grab on to something on it and anything else you go to, and sprint when you get to the top, and then you press the button and you go back to normal, just stopping at items in your way. And the mode takes up extra fatigue or something.
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Your Mum
 
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Post » Wed Mar 30, 2011 7:19 am

Well, yeah, I mean that it would be simpler. Maybe have a mode for climbing/vaulting/sprinting like they have a mode for sneaking that you can switch in and out of by pressing a button. What about that? So you can be in battle, jump up to a wall, press the button and you'll grab on to something on it and anything else you go to, and sprint when you get to the top, and then you press the button and you go back to normal, just stopping at items in your way. And the mode takes up extra fatigue or something.

Not what i was thinking, just like press A while running towards a fence and you will vault over it, just like in Call of Duty.
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Betsy Humpledink
 
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Post » Wed Mar 30, 2011 10:56 am

Not what i was thinking, just like press A while running towards a fence and you will vault over it, just like in Call of Duty.

I think I know what you mean. Like every climbing obstacle you press the button again or something? And I guess you just latch on to walls and press it again to jump off.
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CORY
 
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Post » Wed Mar 30, 2011 2:30 pm

I'd like some way to climb slopes properly in games. It's infuriating trying to get to the top of a mountain and just slowly sliding along the edge of the climbable collision until you get to a slightly less steep part. If you were actually doing that you could at least try to go up on your hands and knees. I'm sure gamesas could do something like that for all the mountains they're going to have. I also wouldn't mind a simple climbing system where you could at least grab ledges and things. Daggerfall let you climb any building so it's not like it's something TES games don't do.
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Jesus Sanchez
 
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Post » Wed Mar 30, 2011 9:12 am

I don't think there will be anything along the lines of Assassin's Creed or Mirror's Edge because those games are based upon parkour. But stuff like vaulting of obstacles or climbing onto a ledge could be cool, like in Call of Duty or Red Dead Redemption.


That... this could add more complexity to dungeons and the overall map without making that game a platform game wich i wouldn't like.

Climb as a skill? NO

CoD style climb over ledge and obstacles for the sake of better level desing? YES
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Daniel Brown
 
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Post » Wed Mar 30, 2011 11:09 am

I wouldnt mind a simple climbing/mountaineering mechanic, as in a button must be held and is dependent on fatigue/endurance/strength
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Vicki Gunn
 
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Post » Wed Mar 30, 2011 11:30 am

It would be cool but I don't think the physics/animation systems Beth uses could support such a feature. I would be more than content if they would compromise by adding a grappling hook or something similar, which could be used to scale walls up to ~15m in height... Could also be used to scale small cliff faces in theory... Maybe have specific "latch points" that you can shoot at to make it work, or else just make it operate dynamically and attach to any appropriate surface. Hell, it could even be used to silently dispatch of guards on elevated walkways. Simply set up at the base of a wall, shoot up toward the patrolling guard, and the hook may latch onto his armor/clothing/skin and you can pull him off the edge of the walkway. If he survives the fall, you should be able to finish him off before he can even get up and prepare to fight back.

I think it would be way easier to program a grappling system, since it would really only require a couple animations: one for shooting, one for pulling yourself up the rope, one for retrieving the grapple when you are done climbing, one for jumping off the rope (for emergencies or if you're just feeling suicidal)... Would not require any climbing animations or physics, nor would it require reprogramming for dozens of "grabbable" objects like windowsills, jutting bricks, and balconies.
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james reed
 
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Post » Wed Mar 30, 2011 9:45 am

Yes, I want ladders too. Maybe even ropes. And provided this, it is possible with the new engine (not Gamebyro). Yay.
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Becky Palmer
 
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Post » Wed Mar 30, 2011 1:41 pm

As long as it's simple - I can't play anything that requires more than the mouse and a couple of other buttons (and I can't use a control pad, arthritis in my thumb joints), even dodging I find tricky! This is why I like ES games but don't play games that have more complex movement and combat. RPGs = success based on character skill, NOT the ability of the player to manipulate a dozen different controls!
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meg knight
 
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Post » Wed Mar 30, 2011 6:08 am

That... this could add more complexity to dungeons and the overall map without making that game a platform game wich i wouldn't like.

Climb as a skill? NO

CoD style climb over ledge and obstacles for the sake of better level desing? YES

Yeah, I could see this working, too. Definitely not as a full-fledged skill, or even something that would be used very often, but something small that could help with the immersion in the game world.
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Vicki Gunn
 
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Post » Wed Mar 30, 2011 11:34 am

That... this could add more complexity to dungeons and the overall map without making that game a platform game wich i wouldn't like.

Climb as a skill? NO

CoD style climb over ledge and obstacles for the sake of better level desing? YES


I don't reckon it should be a skill in itself, but maybe be dependent on your athletics, acrobatics and strength or something like that. I mean those skils don't normally do that much anyway(well athletics and acrobatics at least).
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Brittany Abner
 
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Post » Wed Mar 30, 2011 12:48 pm

Morrowind style cities + climbing + bell tower + cross bow = ultimate dark brotherhood mission. Reminds me of that one Raven Rock quest where you had to assassinate the guy.
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Guinevere Wood
 
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Post » Wed Mar 30, 2011 12:59 am

Morrowind style cities + climbing + bell tower + cross bow = ultimate dark brotherhood mission. Reminds me of that one Raven Rock quest where you had to assassinate the guy.


That's the sort of thing I wanted tyo use it for. :)
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Michelle Smith
 
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Post » Wed Mar 30, 2011 8:55 am

Yes.
No need to make it as good as in Assassin's Creed. Just something to "create" invisible ladders to cities if they close their doors at night like in Daggerfall. Thieves could climb into the balcony to avoid the high level lock on the front door and get access to dungeon loot.

Mages could achieve the same thing with levitation.
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Kat Lehmann
 
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Post » Wed Mar 30, 2011 11:06 am

We have acrobatics as a skill for a reason, dodging and climbing, plus sniping would make assassination that much more fun. Maybe add a bonus to damage for height? Theres already a really good mod about it for oblivion, all they have to to do is borrow a few ideas
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Helen Quill
 
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Post » Wed Mar 30, 2011 7:00 am

Maybe the ol' "Vault the fence" but anything more it it would not suit the game.
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Kari Depp
 
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Post » Wed Mar 30, 2011 4:25 am

There was a climbing skill in TES2: Daggerfall, it was very basic but still neat. I wouldn't mind having a climbing system in TES again, something somewhat similiar to Thief 3 would be nice :)

No chance we see something like Assassin's Creed, though. That's one of the main features of AC, and it's not close of being what makes TES TES. So it's not something gamesas would put a lot of resources in, or so I think :P
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Charity Hughes
 
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Post » Wed Mar 30, 2011 2:51 am

Climbing would be so awesome for the next TES.
There would be so much more options for making quests and so on...
I'm just imagining to climb up a tree in a deep forest and waiting up there for hours until there is a secret meeting you were already waiting for and then you are the slaughter who attacks them from above...
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kristy dunn
 
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Post » Wed Mar 30, 2011 10:07 am

I don't think we should be able to climb buldings like in Assassins Creed but I do think the game is in need of some type of climbing. EXAMPLE: Climbing over a fence thats in your way. Climbing up a ladder etc..
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Justin
 
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Post » Wed Mar 30, 2011 9:00 am

Climbing should basically be gained from acrobatics, so acrobatics would let your character be a real parkourer :D Climbing mountains, houses and obstacles: YES!
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Harry Hearing
 
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