Cloak in Crysis 2

Post » Fri Dec 31, 2010 3:54 am

In Crysis 1 and Crysis Wars, when someone was cloaked they would emit a fizzing sound. This way someone near by can be alarmed that there is a cloaker near by. As far as I believe this isn't present in Crysis 2.

Do you guys think Crytek should bring this back?

I definately believe they should.
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WTW
 
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Post » Fri Dec 31, 2010 10:21 am

so do i, cloak is too much OP from what i've seen on youtube, allowing to speed run and strength jump while in cloak just makes ppl be in cloak 90% of the game and needing a proximity alarm to detect it is far too much
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