Cloak

Post » Thu Mar 15, 2012 8:39 pm

Is it just me or has the cloak become more transparent? I havnt been playing much lately but it seems to be almost invisible now.
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Jennifer May
 
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Post » Thu Mar 15, 2012 11:51 pm

It's a bit hit and miss i think. Sometimes you see them clear as day, other times they walk right in front of you and you don't see them. Kind of depends on whatever background they happen to be in front of at the time i think. its a pretty annoying aspect of MP IMO.

Nowadays the "good" players (or rather the players getting the highest scores) seem to use their guns as a secondary, while melee is he primary method of attack. For every time i die to a gun, i die 3- 4 times to a melee in the back

Cloaking melee wars is all it is most of the time, very boring and annoying IMO, such a shame
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Jonathan Egan
 
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Post » Thu Mar 15, 2012 7:10 pm

I havnt been victim to too many melée deaths i'm always moving so it's rare someone gets the opportunity. I think it's funny how sometimes your gun still shows even though your supposed to be cloaked
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Natasha Callaghan
 
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Post » Thu Mar 15, 2012 6:41 pm

I though that to about cloak, look like it gets a little more invisible. Is nearest impossible to see somebody against the light, in skyline or lighthouse.
At distance you can't see anyone in cloak.

I don't like to be killed so many times in a match by a melee guy, so i learn how to counter. If I see that someone has punched me in the back I immediately jump forward, turn back and start to fire at same time, almost always I can kill them.
And when I kill them a few times like this in the same match they don't do it a lot how they was doing.
I think this is the best thing to do cause they don't expect that, but work only if you have sensitive above 60 at least.
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Charleigh Anderson
 
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Post » Thu Mar 15, 2012 7:36 pm

Yea I do this power jump 180 turn whilst shooting nearly always gets them. I need to play crysis alot more I used to have my sensitivity up high but where I havnt played it for so long I've had to drop it down again :(
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Ymani Hood
 
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Post » Fri Mar 16, 2012 1:01 am

I know how is that :l
When I begin to play I was about 30, now i use 75 i think being accurate.
Good work on that brapski o/
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JAY
 
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Post » Fri Mar 16, 2012 5:15 am

sounds like a good plan, too bad i have bad connection, by the time i get notification of the first melee, they've already sent the second one in my back. i jump to get away but im already dead

Just silly that a nanosuit is so suceptable to a gun butt. melee recovery is a bit too fast i think. For crysis 3, you shouldn't be able to speed sprint and power jump in cloak

The best counter i have is covert ops III and my eyes to get them before they strike

an even more effective plan is too just do exactly what they do, but that offends my principles
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Sanctum
 
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Post » Fri Mar 16, 2012 7:28 am

Yeah i don't feel good if i have to do that to.
but why cover ops? it don't look so useful to me
btw, what is your nat type? maybe thats the problem
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Cccurly
 
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Post » Fri Mar 16, 2012 5:37 am

Nat type might be an issue, although i think the bigger issue is that I'm in Australia, and there about 5 regular Crysis 2 players down here, including me lol

This is interesting

Nat Type for Crysis 2: Moderate

Every other game: Open

This is even more interesting:

During the PSN outage i actually went over to the dark side and got an xbox and a copy of Crysis 2. My nat type on the same modem using and Xbox was Open.

I've tried everything to get an open Nat for Crysis 2 on my PS3 (static IP for PS3, Put IP into DMZ for modem, port forwarding) but nothing works
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keri seymour
 
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Post » Thu Mar 15, 2012 8:31 pm

oww now it appear bad than i thought about the connection on c2

does that mean that crytek did a better work with connection on pc and xbox, or not? may be yes
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Alisia Lisha
 
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Post » Fri Mar 16, 2012 3:42 am

Well its wierd that the xbox was open and ps3 moderate, somthing fishy there.

Also i forgot to reply as to covert ops.

I'm not sure about anyone else but I get annoyed by the lack of audio feedback on enemies alot of the time. Sometimes it works and i can track down a cloaker from his footsteps, but ALOT of the time the will sprint around behind me and melee me and I will not get one bit of audio warning, despite the fact they are sprinting. I can hear my crouching teammate on a roof shifting his view clear as day, but sprinting cloaked enemies are silent, hmmm

I use headphones and I rarely use cloak anymore so its probably the most useful stealth module for me. Not having to worry about ceph gunships is a little bonus
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Adam Porter
 
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Post » Thu Mar 15, 2012 10:43 pm

Hey SUNNY_LEGUNA did you turn off the music in the options? This will make it easier for you to hear enemies.
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Chloe Yarnall
 
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Post » Fri Mar 16, 2012 5:12 am

...Nowadays the "good" players (or rather the players getting the highest scores) seem to use their guns as a secondary, while melee is he primary method of attack. For every time i die to a gun, i die 3- 4 times to a melee in the back

Cloaking melee wars is all it is most of the time, very boring and annoying IMO, such a shame
Totally agree, would be nice to see these "Good Players" mix it up a bit; swap their Stealth Enhance, Mobility Enhance (and probably Energy Transfer) ~ then ditch the Feline and shoot rather than punch.

There was a "Good Player" on the other night; winning every match ~ don't think he shot me once. ...although, he quit as soon as a couple more "Good Players" came on and gave him a good fisting ;-)
I havnt been victim to too many melée deaths i'm always moving so it's rare someone gets the opportunity. I think it's funny how sometimes your gun still shows even though your supposed to be cloaked
I'm always on the move too - but they still seem to run up and punch me in the back.
sounds like a good plan, too bad i have bad connection, by the time i get notification of the first melee, they've already sent the second one in my back. i jump to get away but im already dead
Just silly that a nanosuit is so suceptable to a gun butt. melee recovery is a bit too fast i think. For crysis 3, you shouldn't be able to speed sprint and power jump in cloak
My connection is fair; but by the time the first hit has registered - I've been hit with the second. Melee recovery should be slowed down if there is a Crysis 3 ~ also, reckon Cloak Tracker should further highlight Stealth Enhance to balance it.
...effective plan is too just do exactly what they do, but that offends my principles
Me too - very rarely use Melee ~ infact, I altered my button layout so "O" is melee. And, only use a weapon until I've leveled it up ...just out of principle :-)
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matt oneil
 
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Post » Thu Mar 15, 2012 8:29 pm

@ The4orTy67
I have music down very low, but i'll try turning it off completely to see if it makes a difference

@MECHAGODPHILLA
Glad that someone agrees.

Yeah the "counter cloak" modules are pretty pathetic i find. Cloak tracker seems to give just enough warning to see an enemy as they are already firing into you, or have already meleed you once. Proximity alarm is just going off all the time with no directional indication and is more a hinderance than a help

All this would be much improved if you couldn't speed run or power jump in cloak i think

Seeing a cloaked player can be pretty easy depending on the map, what i find difficult is following them because of the sometimes very eratic movement players can have with "speed" mode being always on tap, so to speak.

Even shooting an uncloaked player can be tough sometimes because players can dramatically accelerate with sprint, adding cloak to this means i often have a cloaked player in my crosshairs, start shooting but they have sprinted in some direction and i completely lose them
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Kit Marsden
 
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Post » Thu Mar 15, 2012 7:48 pm

@SUNNY_LEGUNA: Turning off the music completely should definately help you out. I turnt mine off a long time ago due to the extremely loud/distorted multiplayer menu music and found it helped improve locating cloaked people. I agree with what your saying about the anti cloak modules they should make the cloaked person seem almost entirely visable, otherwise whats the point you've just wasted a module and the other person still has the advantage. This is coming from someone who uses cloak alot but I still believe in a balanced module based mp setup everything should be able to be countered effectively.
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Alexandra walker
 
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Post » Thu Mar 15, 2012 5:04 pm

Thanks @SUNNY_LEGUNA, that's about gunship is really good, may should give a try.

When I encounter a cloak enemy I almost always kill them easily, it's more easy to kill if you don't miss.

The cloak tracker-III, works well, I don't use it anymore, but with it I can clearly see an enemy in cloak in time to kill him, and there's something interesting about this, it gives sound to the cloaked enemies , so you will know there is one near you even if it's not on your sight.
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Michael Russ
 
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