Cloak Tracker Needs Buffed

Post » Tue Nov 09, 2010 6:00 pm

yeah that need a serous buff. Like exending the range of NANOvision to Cloaked players to 50. Making it easy to see cloaked players with in 4 seconds of a 30m radius at the start would help this module greatly
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Alex Blacke
 
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Post » Wed Nov 10, 2010 12:10 am

Well , I see cloak as a double edge . sure your hard to spot , but you get owned pretty easely if you get spotted , which I think create a nice balance .
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Kelly Tomlinson
 
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Post » Wed Nov 10, 2010 7:44 am

Put up a poll for this because it is the module I so want to use to beat fast runner classes. Went I am not one. I mean you should be able to devote a stealth slot for good anti-stealth tech not what we got now :)

Well , I see cloak as a double edge . sure your hard to spot , but you get owned pretty easely if you get spotted , which I think create a nice balance .

That is true but someone wants to be total anti stealth the Cloak tracer should make it darn easy to spot them and it does AFTER 5 seconds on the last upgrade....that is way to weak for what it should do.
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Dalton Greynolds
 
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Post » Tue Nov 09, 2010 9:27 pm

Cloak tracker is meant to be a hard modular counter to mass cloaking and it doesn't do its job right.
It would be fine if it pulsed more often- but it doesn't catch cloakers more than half the time for me. I end up using nanovision anyways.
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CHARLODDE
 
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Post » Wed Nov 10, 2010 8:20 am

When it came to unlocking Tracker (footsteps) or Cloak Tracker, footsteps seemed much more useful. Cloak Tracker needs leveling up to make any good. At the same time it won't take that long to unlock so long as your cloak-spotting abilities are up to scratch to begin with, which I assume most people's are.
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Nims
 
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Post » Wed Nov 10, 2010 4:29 am

I have cloak tracker up to level 3 and it does a somewhat good job for me.

I never really have to use nanovision anymore. Also I can hear people when they use cloak so it kinda acts like a proximity sensor too.
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Nana Samboy
 
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Post » Wed Nov 10, 2010 8:17 am

Put up a poll for this because it is the module I so want to use to beat fast runner classes. Went I am not one. I mean you should be able to devote a stealth slot for good anti-stealth tech not what we got now :)

Well , I see cloak as a double edge . sure your hard to spot , but you get owned pretty easely if you get spotted , which I think create a nice balance .

That is true but someone wants to be total anti stealth the Cloak tracer should make it darn easy to spot them and it does AFTER 5 seconds on the last upgrade....that is way to weak for what it should do.

Exactly, cloak is extremely annoying and it makes the multiplayer extremely frustrating for someone who wants to fight people gun on gun, not walk into a room and have someone uncloak into armor mode and hose me down with a SCAR. Either they should be more visible with cloak tracker, or cloak should just drain your energy way the hell faster, because right now this game is all about the cloak, and that is not at all about skill, that is entirely about hitting a button.
Umm.. pretty much everything in FPS games is about hitting a button. The skill of THIS game is managing energy while also using regular FPS skills such as aiming and shooting. If you're not up to scratch in that - skill up. If you just don't like it, play another game like Black Ops where people can't go invisible.
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Joe Alvarado
 
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Post » Wed Nov 10, 2010 12:28 am

Cloak tracker used to work properly in the beta, don't know why they nerfed it. And WHY do people always say nanovision helps to see cloaked enemies. I tested it in ranked and private match and you do not see them better AT ALL. just a VERY PALE blue ghost, not relly more visible than when not using NV... Or, once again, I'm playing a different game.
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DAVId MArtInez
 
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Post » Wed Nov 10, 2010 3:25 am

Cloak tracker used to work properly in the beta, don't know why they nerfed it. And WHY do people always say nanovision helps to see cloaked enemies. I tested it in ranked and private match and you do not see them better AT ALL. just a VERY PALE blue ghost, not relly more visible than when not using NV... Or, once again, I'm playing a different game.

Cloak tracker is a big disappointment for me, I assumed it would improve considerably as it leveled up but I'm noticing little difference. Certainly not enough to justify its use.

I disagree with your comments on nanovision - I find it makes a big difference, shame they nerfed it to only 15m though (longer range in demo). I find the only way to counter stealth is walking around with nanovision constantly on. The very pale ghosts are those with leveled-up stealth enhance equipped.

Must admit, I really do enjoy killing cloaked players trying to steak up on me who don't realise that I know exactly where they are.
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Ron
 
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Post » Tue Nov 09, 2010 9:52 pm

Agreed. From the video when you select the Module it seems as though you'll at least get a green outline of someone who's in cloak if you're in the vicinity of them and looking in their direction. But half the time all I ever see is a green line or two show up that doesn't look like the shape of a human being...it's just lines! And by then it's too late...
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latrina
 
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Post » Wed Nov 10, 2010 6:14 am

cloak doesn't need a nerf. armor needs a buff. effective 135% health is useless when shot in the back with a scarab. I'd make armor mode soak up 100% damage into energy.

but besides this, cod clones like this are all about position, ie flanking, territorial control, and so on. if you run past the camper fast enough he'll reveal his position to you and will be easy pickings. if you really cannot stand camping, such games are not meant for you.

as for the tracker, well, whatever. eventually you get good at spotting the distortion and putting nanovision on so they dont really get the drop on you anymore.
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Darlene Delk
 
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Post » Wed Nov 10, 2010 9:13 am

4 sure. Often time it doesn't even "engage" until there close call me crazy but what good is a tracker if its only for a radius of 30 ft and if there running sometime it won't even come on. The guy should be entirely green whenever hes cloaked and whatever distance hes at.
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Irmacuba
 
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Post » Tue Nov 09, 2010 7:53 pm

Agreed. From the video when you select the Module it seems as though you'll at least get a green outline of someone who's in cloak if you're in the vicinity of them and looking in their direction. But half the time all I ever see is a green line or two show up that doesn't look like the shape of a human being...it's just lines! And by then it's too late...

word
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ijohnnny
 
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Post » Tue Nov 09, 2010 8:59 pm

cloak doesn't need a nerf. armor needs a buff. effective 135% health is useless when shot in the back with a scarab. I'd make armor mode soak up 100% damage into energy.

but besides this, cod clones like this are all about position, ie flanking, territorial control, and so on. if you run past the camper fast enough he'll reveal his position to you and will be easy pickings. if you really cannot stand camping, such games are not meant for you.

as for the tracker, well, whatever. eventually you get good at spotting the distortion and putting nanovision on so they dont really get the drop on you anymore.

Think before you post. 100% damage absorption would be completely broken.
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Judy Lynch
 
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Post » Wed Nov 10, 2010 1:34 am

Think before you post. 100% damage absorption would be completely broken.

I don't see how so. Everybody would last as long as they would have power, so the guy coming out of cloak would be at a disadvantage not counting the surprise element. And the stealth takedowns would actually become useful outside of showing off.

Maybe 100% would be a bit overkill but armor definitely needs some sort of buff.
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Jessica Stokes
 
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Post » Wed Nov 10, 2010 7:01 am

Think before you post. 100% damage absorption would be completely broken.

I don't see how so. Everybody would last as long as they would have power, so the guy coming out of cloak would be at a disadvantage not counting the surprise element. And the stealth takedowns would actually become useful outside of showing off.

Maybe 100% would be a bit overkill but armor definitely needs some sort of buff.

Energy Transfer + 100% damage absorption = no thanks.
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cosmo valerga
 
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Post » Wed Nov 10, 2010 2:25 am

Think before you post. 100% damage absorption would be completely broken.

I don't see how so. Everybody would last as long as they would have power, so the guy coming out of cloak would be at a disadvantage not counting the surprise element. And the stealth takedowns would actually become useful outside of showing off.

Maybe 100% would be a bit overkill but armor definitely needs some sort of buff.

Energy Transfer + 100% damage absorption = no thanks.

That would just help for teamfights, in a one on one, it wouldn't change anything, as you need to KILL to get energy. Armor enhance would be way more interesting.
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cutiecute
 
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Post » Wed Nov 10, 2010 1:50 am

I think you guys complaining about cloak isn't realy going to get anything accompliched however you do raise some good points cloak is far to overpowered and is extreamly frustrating when people rely on it single handedly but is less annoying than the people who use it alongside extra armor whilst I agree that cloak needs to be tuned down a bit by making it a little easier to spot people who are in the cloak or inporving anti cloak perks isn't the subtitle of the game "be the weapon" the game designers proberbly wanted cloak to be a very usefull tool which it is but people will always find a way of exploiting useful tools.
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:)Colleenn
 
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Post » Tue Nov 09, 2010 6:18 pm

Cloak is absolutely fine, no need for a nerf. Play the game, and learn how to counter them, its not really hard to spot it if you know what are you looking for...

But i agree with the armor, it needs a buff, atleast not be able to get killed with 1 headshot while in armor mode.
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NIloufar Emporio
 
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Post » Wed Nov 10, 2010 10:34 am

It does say on the description on cloak tracker that you see where enemies turn on cloak and not see them when they move away from that position.

You could still see them for short time when they engage it though. I use it all the time and I really think it would be too overpowered if they made it turn on at all times.
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Casey
 
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Post » Wed Nov 10, 2010 6:21 am

I think not because I want to devote stealth module to anti stealth I want it to work 24/7 . Cloak tracker should make is easier(not very easy) too see cloaked players 24/7. Right know it does not even do a semi good job till lvl2 and then I still think it is underpowered at lvl3. ITS SUPPOST TO MAKE YOU SEE STEALTH. Air stomps usefulness comes when you get lvl2. (see no fall damage...very sweet.) Cloak tracker still seems underpowered even with the upgrades.
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Samantha Pattison
 
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Post » Tue Nov 09, 2010 7:44 pm

How about not svcking at the game. That's a better solution. Cloak in Crysis was too easy to spot with both the electrical sound plus static bolts shooting across someone's body. As it stands in Crysis 2, much like Crysis Wars, is much better. Hell there wasn't even nanovision in the first game plus lots of foliage to hide amongst.
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Ricky Rayner
 
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Post » Wed Nov 10, 2010 1:06 am

How about not svcking at the game. That's a better solution. Cloak in Crysis was too easy to spot with both the electrical sound plus static bolts shooting across someone's body. As it stands in Crysis 2, much like Crysis Wars, is much better. Hell there wasn't even nanovision in the first game plus lots of foliage to hide amongst.

^This^

Seriously, it's not hard to spot cloaked people. Learn how to play you wusses. Wars didn't have anything to counter cloak except the amazingly loud ringing. You could sneak up on people real easy who don't have good speakers or a headset. And you could one hit melee after a fast switch to armor mode.
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Robert Devlin
 
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Post » Wed Nov 10, 2010 3:10 am

The sound cloak tracker makes along with using nanovision actually makes cloak tracker useful.
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sam
 
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Post » Wed Nov 10, 2010 7:41 am

Umm and I though it was suppose MAKE THEM VISIBLE. Oh well.
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Mrs. Patton
 
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