Some of you may see cloak as 'overused' - a plague that causes your gaming experience to diminish - But to me a cloaked enemy is that much more interesting! A challenge. It forces players to use teamwork and have a keen eye. If you find players are ambushing you with their cloak, you should stay close to your team mates <- this is even written on the loading screen!
I would argue the cloak is merely an effective tool that, when used correctly, can provide great advantages for flanking or evading your enemy. Also there are a multitude of clever tactics and telltale signs to detect cloaked enemies, which make the game very interesting!
Shadows, footsteps, proximity detect, holograms, visor enhance, cloak detect, nano vision, and of course the graphical distortion.
There may be little skill in some peoples tactics... (someone mentioned cloaked silencer + marshall + mobility enhance) but if you're getting killed like that, why not simply flush him out with a hologram, lure the enemy to a bright area, or best of all - switch on nano vision and take a look around! <- the skill is in using your equipment & surroundings effectively and changing your tactics to counter your enemy!
It sound like this in theory, but when you play the game, no one is giving a damn about any tactics with cloak. Everyone is
running (literally) around in cloak the whole time That is a gamebreaker. I wouldn't mind, if there wasn't so many doing that. Let's see: I started playing the game. No abusive cloaking, no exploiters. I was pretty good, it was fun all the time, yes, in that time, I defended the cloak. Someone on my German Crysis community was flaming that the cloak is overpowered, I mean that the sound of Wars is missing, and that it's purely invisible (wich is wrong, i disproved that statement), and I told him
exactly what you wrote. But now, it's really
overused, and not by only pathetic 60% of the players, no,
goddamn 95% of the players use cloak as their primary suit mode all the time.
I hope for a shooting out of decloak delay, because at least then, people would stop popping out of nowhere shooting me in the face.
EDIT: No, what really sets me up is the fact that Crytek ignores this issue. Crytek gave us possibilities, but now they failed, because no one is using them. I could live with little bugs, and balancing issues, but this is happening in every mode, in every server and everytime and is a critical inbalance issue. It needs to be fixed, or Crysis 2 is now "Crysis, find the cloak". Direct fights or now meaningless, because when the first starts to shoot out of cloak (with energy recharge so he can recloak after the kill >_<), the other has no chance.