Cloakers - The new Plague on Crysis 2

Post » Mon Mar 21, 2011 1:33 am

I don't think I'm alone out there but when I play games online, I kinda have the feeling that people think the cloak is their main weapon. I played on Terminal normal IA, and it was ridiculous. Every single player was cloaked, nearly all the time. When enemies keep popping out of nowhere, shooting you right in the face, that's not skill, that's just pathetic. I don't even know, how ppl can play like this. I tried to play like this. I failed hard... Then I switched from Cloak to Armor and, well, look for yourself:



Not used Cloak once, and still I got 25/6. It's not that I get killed by "Cloakers" it's the fact, that everyone is doing it now. Where are the playstyles? The individual loadouts and Suit usages? I can only see: SCARAB/Feline + Red dot and Silencer + Stealth Enhance, Mobility Enhance and Aim enhance. That's the typical standart loadout of these guys.

Only suggestion I have: Break the Cloak, in a balanced way:



At 0:10, he get's cloaked, and tries to shoot out of it, theres a delay, and a malfunction in the cloak.
This is balanced, people can't shoot out of Cloak, so the opponent has time to react. It would really improve the experience and make more playstyles.
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Steph
 
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Post » Mon Mar 21, 2011 7:22 am

actually, the standard loadout includes energy enhance, which you're using.

I do agree though that cloak is just too useful.

It's not OP, because it has it's drawbacks; I just feel that it could have been done better. Tbh for a start you shouldn't be able to use power mode with cloak on, you should have ordinary sprint - but that would require Crytek to give us some features back.

Crysis 2 is to Crysis 1 as Bad Company 2 is to Battlefield 2.
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Amber Ably
 
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Post » Mon Mar 21, 2011 12:31 am

That would work to an extent (at least for all the crappy players that shoot while cloaked), but all the smart players know to either de-cloak or transition into armour mode before they shoot. It would work in intense fights when you don't always de-cloak and then shoot, though.
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Stephanie I
 
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Post » Mon Mar 21, 2011 3:25 am

I don't see the problem with the cloak. This game is about the suit. Shouldn't you learn to use it to the best of its ability?
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Alisia Lisha
 
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Post » Sun Mar 20, 2011 8:46 pm

That would work to an extent (at least for all the crappy players that shoot while cloaked), but all the smart players know to either de-cloak or transition into armour mode before they shoot. It would work in intense fights when you don't always de-cloak and then shoot, though.

What? It's got nothing to do with shooting while cloaked, it would just mean you have to make the choice between maximum mobility or cloak. It would stop people zipping all over the map while cloaked, and would encourage the use of modules such as Armour Enhance 3, which would allow you to sprint without being vulnerable in normal power mode.
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CArla HOlbert
 
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Post » Mon Mar 21, 2011 2:58 am

I don't see the problem with the cloak. This game is about the suit. Shouldn't you learn to use it to the best of its ability?

Fallacious reasoning. Saying we should use the suit to the best of its ability has nothing to do with issues in the way the suit is in-game. If the suit were changed you'd still be using it to the best of its ability.

The problem isn't the players, it's just that the game rewards people for pretty much only using cloak, while being harsher on people using other modes because they are more easily seen and shot at.

Tbh, I'd cut the glow from armour mode as well. Changing colour to let people know you're not hacking is fine, but you shouldn't look like something out of Twilight.
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Silencio
 
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Post » Mon Mar 21, 2011 2:46 am

actually, the standard loadout includes energy enhance, which you're using.
Not.

I agree that it's in the loadout of Cloakers, but it's apperently not in mine. I prefere Armor Enhance. Watch the video closesly, firsts, theres no blue effect on the energy bar everytime I kill an enemy, secondly my modules are shown after a death (fade scenes) and at the end I posted my loadout...

I am not criticising the playstyle itself, but more the mass of players using it.

And with the second video, thats a good way to prevent cloakers from shooting out of cloak, because that's what they do awefully often.
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Vivien
 
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Post » Mon Mar 21, 2011 1:52 am

Ummm if you can do well and not use cloaking then do it. Since the game has always had cloak then there is nothing wrong with using it. Do what you do and play your style. Keep proving to yourself you should never use cloak. I find it necessary with crowded games.

8v8 there is always someone to kill around you. 6v6 gives you a better chance at not being jumped. I can run around without cloaking in 12 slot servers. 16 slot servers I need cloak to move around with out getting jumped. There is ways to counter act cloaking and if you can't see the person in front of you shooting you in the face breaking stealth, then you need cloak tracker and a better graphics card or something. Cloaking is a tool that I will use the **** out of until it becomes an unnecessary suit mode.
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Keeley Stevens
 
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Post » Sun Mar 20, 2011 9:42 pm

That's exactly the point.

If they didn't let you use power mode while in cloak, there would be a reason not to rely on it so much. You'd be running noticably slower and therefore cover less ground before needing a recharge.

As I said, it would also open up more gameplay options to more players. To do well without cloak you have to be a reasonably good player in TIA and IA. By the change I proposed, it would make the module Armour Enhance a viable option, because of the longevity of armour mode and the ability to sprint in it using power mode. It would become a real game of stealth vs offence, instead of the stealth vs the relative few who can do without.

Plus, anyone who says they wouldn't like to see some more varied playstyles (even if it's only in their opponents) is a liar.
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Gwen
 
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Post » Sun Mar 20, 2011 7:58 pm

I don't see the problem with the cloak. This game is about the suit. Shouldn't you learn to use it to the best of its ability?

Fallacious reasoning. Saying we should use the suit to the best of its ability has nothing to do with issues in the way the suit is in-game. If the suit were changed you'd still be using it to the best of its ability.

The problem isn't the players, it's just that the game rewards people for pretty much only using cloak, while being harsher on people using other modes because they are more easily seen and shot at.

I don't think it's fallacious at all. I am talking about the actual game, not a hypothetical one in which the system is different. The game will almost always dictate how people will play it at the highest level. Naturally, players will always look for the most effective strats and/or exploits. Of course, some people might see that as being 'cheap' & look to play in other ways, but they will almost always be in the minority.

As it stands, the cloak is an effective strat. People use effective strats in order to try and win. Consequently, the OP seems to have an issue with the cloak because it's so prevalent. This is part of learning how to use the suit to the best of its ability, no?
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Scarlet Devil
 
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Post » Sun Mar 20, 2011 6:04 pm

im offended, what is the nanosuit without cloak? if you don't like it use nanovision to counter, one of the name for my classis is "ghost" guess what it rely's on? In fact my stats are 6/8/12, and i am proud to say cloak is my main weapon.
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Natalie Harvey
 
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Post » Sun Mar 20, 2011 9:44 pm

I don't see the problem with the cloak. This game is about the suit. Shouldn't you learn to use it to the best of its ability?

Fallacious reasoning. Saying we should use the suit to the best of its ability has nothing to do with issues in the way the suit is in-game. If the suit were changed you'd still be using it to the best of its ability.

The problem isn't the players, it's just that the game rewards people for pretty much only using cloak, while being harsher on people using other modes because they are more easily seen and shot at.

I don't think it's fallacious at all. I am talking about the actual game, not a hypothetical one in which the system is different. The game will almost always dictate how people will play it at the highest level. Naturally, players will always look for the most effective strats and/or exploits. Of course, some people might see that as being 'cheap' & look to play in other ways, but they will almost always be in the minority.

As it stands, the cloak is an effective strat. People use effective strats in order to try and win. Consequently, the OP seems to have an issue with the cloak because it's so prevalent. This is part of learning how to use the suit to the best of its ability, no?
Using the suit to maximum potential is completely irrelevant to the post I made, which is why your counter with this reasoning is fallacious.

There is no logical link between using 'use it to the best of its ability' as justification for 'cloak could be changed'. No matter what form the suit took, people would use it to the best of it's ability.

If you can't see the hole in your logical progression, maybe you need a little more schooling.
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Tiff Clark
 
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Post » Mon Mar 21, 2011 4:22 am

im offended, what is the nanosuit without cloak? if you don't like it use nanovision to counter, one of the name for my classis is "ghost" guess what it rely's on? In fact my stats are 6/8/12, and i am proud to say cloak is my main weapon.

I have no trouble dealing with it without nanovision, they are very visible while moving. However, this does not change the fact that it was a poor design choice, as it limits the usefulness of other suit modes in comparison. At least in Crysis 1 you had to choose between cloak and speed.
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Makenna Nomad
 
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Post » Mon Mar 21, 2011 3:01 am

The suit was poorly designed all around. Armor should have default, for starters; as it was in the first game. But a result of that would make for harder kills, which is UNACCEPTABLE.

Disagree about cloak though. Just turn on nanovision. At least it wasn't changed at all from the first game, except that now it's EASIER to spot people.
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R.I.P
 
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Post » Mon Mar 21, 2011 7:46 am

Using the suit to maximum potential is completely irrelevant to the post I made, which is why your counter with this reasoning is fallacious.

There is no logical link between using 'use it to the best of its ability' as justification for 'cloak could be changed'. No matter what form the suit took, people would use it to the best of it's ability.

If you can't see the hole in your logical progression, maybe you need a little more schooling.

LOL. Wtf are you on, dude? First of all, you sound like a prick. Someone doesn't have friends IRL or something because the way you communicate doesn't socially swing in the real world. Second of all, my original post wasn't even directed at you. Perhaps that's the reason you find it 'irrelevant'. I didn't initially quote you & as such, my post was directed to the OP & part of the topic which he brought up.

If you can't see the connections I'm making, you are just being stubborn & feel that it warrants the flexing of your own delusional intellectual superiority...on a Crysis forum. You have no idea how retarded some of your posts look (as I've seen you be a prick in multiply threads). LOL. Whatever, though. Keep flexin', chief.
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мistrєss
 
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Post » Mon Mar 21, 2011 7:39 am

LOL. Wtf are you on, dude? First of all, you sound like a prick. Someone doesn't have friends IRL or something because the way you communicate doesn't socially swing in the real world. Second of all, my original post wasn't even directed at you. Perhaps that's the reason you find it 'irrelevant'. I didn't initially quote you & as such, my post was directed to the OP & part of the topic which he brought up.
Either way, you used the concept of 'using the closk to its maximum ability' as justification for seeing it as having nothing wrong with it. If you had any logic you would understand this is a fallacy of relevance.

If you can't see the connections I'm making, you are just being stubborn & feel that it warrants the flexing of your own delusional intellectual superiority...on a Crysis forum. You have no idea how retarded some of your posts look (as I've seen you be a prick in multiply threads). LOL. Whatever, though. Keep flexin', chief.
I can see the connections you're trying to make. My comment is that your logic is flawed.

You can think I'm a prick, that's cool, but being right doesn't make me a prick.
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Jessica Lloyd
 
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Post » Mon Mar 21, 2011 12:05 am

Blah, blah. (Not being offensive, just don't want a wall of text here.)

You seem to be largely playing a game of semantics. The OP is essentially complaining about a basic function of the nanosuit. He seems dissatisfied with the fact that people use it 'all the time', or in other words the abuse of said suit function. He then goes on to say that it's not skill. At which point he states that his attempt to do the same ended in failure. He then goes on to suggest a change.

If you are not proficient with the suit, why should that mean a change is needed? This was the point of my first post.

Also, you are certainly correct in the belief that being right doesn't make you a prick. You do that all by yourself. You might want to try to communicate your beliefs of correctness with a bit more gentlemanly-like etiquette. Currently, you only come off as argumentative & as a result, somewhat juvenile, imo. No one will EVER agree with you in this mode of communication. Just a suggestion. (^_-)b
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Nancy RIP
 
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Post » Mon Mar 21, 2011 7:28 am

@OP it all depends who your playing with. Most of the time people adapt their playing method for cloak against cloak. Your switch just threw people off. Look me up and I will show you what I mean.

Sultaan
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Nick Jase Mason
 
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Post » Mon Mar 21, 2011 10:31 am

Two words - Nanovision Enabled!
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!beef
 
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Post » Sun Mar 20, 2011 10:18 pm

The poor module balance is making the cloak 'situation' worse. Mobility enhance and Stealth enhance 3 give the player the ability to sprint across Lighthouse while cloaked. With the reduce drain modules having their numbers tweaked players wouldnt be able to stay in cloak as much. Cloak in my opinion should really annihilate your energy supply even with the reduce drain modules.

Cloak can be balanced and isnt broken by concept. The PC demo proved this where cloak was actually underpowered. None of the top players in the PC demo even used Cloak. They just walked around in Armor and Nanovision because NV would let you spot a cloaked player all the way across Pier 17. Not that im saying that should return because it was completely broken.
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Anna Beattie
 
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Post » Mon Mar 21, 2011 1:33 am

I'm not seeing that. What I'm seeing when I play is.
Enemy tagged
Enemy tagged
Enemy tagged
Enemy tagged
+10
+10
+10
+10

There's a reason why you have binocs.
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Dalia
 
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Post » Mon Mar 21, 2011 9:19 am

Ok, some of didn't get my post, some are flaming and some make educated replies.

What I wanted to say, is that Crysis 2 currently has a heavy exploit hole, wich is the combination of shooting out of cloak and energy recharge. So they don't have to turn off Cloak and shoot out of it, wich gives the oponnent really no chance to fight back. My suggestion would block that type of playstyle. Well, it wouldn't, but it would prevent the majority of the players of copying this playstyle.

I really could, live with that, if it wasn't so common, but it is. On the last server I played, IA with 16 players, 15 people were cloaked at the same time. Then, it's clear that I am the only one seen.

I'm not saying Cloak should get removed, it should just either be less used (then I'm talking to the community), or nerfed in functionality (the decloak delay or the Energy usage while moving).
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Steven Nicholson
 
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Post » Mon Mar 21, 2011 2:20 am

I don't think that SM should be nerfed, instead Armour mode should be buffed. Right now as the AM only negates a percentage of the damage, it's just all about "who shoots first". If it would work like in the campaign, where 100% of the damage is taken from the suit energy, energy management would be more important and AM would be a good alternative to SM. Then battles would more about "who has more energy left".
I often use SM because its just safer. If you would want to sprint across Pier 17 in AM, you would suddenly realize you're in the center of everybody's sights because you're simply an easy target. SM is quite effective at making movement across the map safer.
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biiibi
 
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Post » Mon Mar 21, 2011 3:01 am

Crysis 2 is the new Plague on Crysis 2. Seriously what do they expect when nano armour seems to do nothing and they completely changed the game from the DEMO? It's stealth or be stealthed and even then it'll be a stray bullet aimed at someone else that kills you with a single hit to the groin.

So agreed buff the armour, fix the lag and make your shots go where you are actually aiming,or at least make your target be where they APPEAR to be standing. and if you're not hitting them and they aren't actually there, make it so no blood comes off them so you know.
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Marion Geneste
 
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Post » Mon Mar 21, 2011 8:44 am

Actually I'd play classic and see if it's any better without any cloak or armour.... If I could find a game that is.......
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leni
 
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