Cloaks, clothes and funny underware

Post » Wed Mar 16, 2011 11:30 am

Apologise if anyone else has already brought this up

I seem to remember in Daggerfall you could outfit you character with cloaks ( with and without hoods ), in fact I remember that your warrior/mage/rouge started off in their birthday suit, and you could pick everything they wear from nickers, bras ( femail obviously ), jewelry, clothes, armour and finish off with a cloak.

so why cant we do this anymore, I heard one reason ws that it was to difficult for the in game character model, but is their anyone else who would like to be able to travel through the Skyrim country wearing a billowing cape, or in the tru Nordic style, nothing at all ( bracing )
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OnlyDumazzapplyhere
 
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Post » Wed Mar 16, 2011 4:04 pm

I dunno, we're a lot of people hoping for more gear slots... so yea :S
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Roy Harris
 
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Post » Wed Mar 16, 2011 9:23 am

mainly because - they wont have enough time for all these features
- not enough space for it to fit on a dvd for the xbox version..
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Juliet
 
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Post » Wed Mar 16, 2011 3:23 am

I think the main reason why cloaks weren't available in Morrowind and Oblivion was because they wouldn't be able to move naturally, and would therefore just be completely stiff, as seen with the mods that add them in Morrowind and Oblivion, so I suppose Bethesda had to ask themselves, do we put cloaks in the game and have them be completely stiff? Or have no cloaks at all. Personally, I'd say stiff cloaks is better than none at all, but it seems Bethesda chose differently. We'll see if this changes in Skyrim, though I don't think we'll see cloaks in the series again until the game can simulate their physics, and nothing we've seen so far indicates that we'll see this, I wouldn't expect clothes.

As for undergarments, the resson we don't see that is probably because undergarments are permanently attached to the player, and THAT comes down to another subject that really should be kept seperate from the issue of clothing.
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Minako
 
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Post » Wed Mar 16, 2011 1:44 am

I'd love the ability to personalise underwear and vanity items, however magical underwear sounds a bit... suspicious "wanna see my magic undies?", normal vanity underwear sure. I'd love to see capes, walking around in shiny metal armor wearing a long flowing cape does sound like fun! If there are Pauldron's (what does appear likely), then capes could come off of them too.

I wouldn't want too many active enchantable gear slots because then it becomes a bit too micromanagementy(if that's even a word) but a few pure vanity types of equipment would be nice.

As havok now has havok cloth, I am fairly sure a naturally flowing cloak and/or cape could be done.
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Hella Beast
 
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Post » Wed Mar 16, 2011 4:29 pm

I'd love the ability to personalise underwear and vanity items, however magical underwear sounds a bit... suspicious "wanna see my magic undies?", normal vanity underwear sure. I'd love to see capes, walking around in shiny metal armor wearing a long flowing cape does sound like fun! If there are Pauldron's (what does appear likely), then capes could come off of them too.

I wouldn't want too many active enchantable gear slots because then it becomes a bit too micromanagementy(if that's even a word) but a few pure vanity types of equipment would be nice.

As havok now has havok cloth, I am fairly sure a naturally flowing cloak and/or cape could be done.



good point about the Havok Cloth, I have found this on Havoks own web site

"Character Garments
Use Havok Cloth to quickly and easily animate character clothing such as shirts, trousers, skirts, capes and ponytails.

Garments have controllable constraints in various areas, limiting the extent to which they can move and twist in that portion of the cloth. Garments can also collide with specific bones of the underlying model to achieve highly believable reactions. "

so if the Software is upto the job, I really would love for the developers to give us back our capes
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City Swagga
 
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Post » Wed Mar 16, 2011 1:20 am

Cloaks are impratical in combat and might end up looking silly. I'm totally happy if we don't have cloaks. :)
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Lifee Mccaslin
 
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Post » Wed Mar 16, 2011 1:27 am

I think the main reason why cloaks weren't available in Morrowind and Oblivion was because they wouldn't be able to move naturally, and would therefore just be completely stiff, as seen with the mods that add them in Morrowind and Oblivion, so I suppose Bethesda had to ask themselves, do we put cloaks in the game and have them be completely stiff? Or have no cloaks at all. Personally, I'd say stiff cloaks is better than none at all, but it seems Bethesda chose differently. We'll see if this changes in Skyrim, though I don't think we'll see cloaks in the series again until the game can simulate their physics, and nothing we've seen so far indicates that we'll see this, I wouldn't expect clothes.

As for undergarments, the resson we don't see that is probably because undergarments are permanently attached to the player, and THAT comes down to another subject that really should be kept seperate from the issue of clothing.

Developers must stop say about hard implementation of capes there is not 2002 and not 2006 cloth physic is not to hard to be done, it common feature now
many popular games has it, what still stops devs from adding it to game?
Havok cloth is optimized for consoles why not add it?
http://www.youtube.com/watch?v=-DlPJpT5OQM
http://www.youtube.com/watch?v=iL0elSpObok
Cloth physics is better then snow physics, what a hell we have dynamic snowfall but clothes and hairs still look like created from wood.
By the way new trees has branches and leafs thats tremble from wind, but clothes and hairs still glued to character, is thats looks strange or not?
But even unavailability of cloth simulation doesn't mean no capes, capes can be done in different ways like animation of special clothes bones or rigging to skeleton.
For example Oblivion Lich have tail bones, dangle bones for wrists, pauldron bones but NPC and player character skeleton doesn't have them
With mod thats add lich bones to character skeleton can be done cloth movements like this
http://tesnexus.com/downloads/file.php?id=27945
http://www.youtube.com/watch?v=dEHus6LBg3s
Without separate bones and animation there can be capes like this one
http://www.youtube.com/watch?v=vNBu1w3Qqjk
Thats best what can be done with rigging to vanila skeleton.
Cloaks are impratical in combat and might end up looking silly. I'm totally happy if we don't have cloaks. :)

Well your post make Batman and Zorro sad pandas :teehee:
Cloaks was very popular clothes in medieval.
How about classical Cloak and dagger combo of thieves and assassins?
Also we can dual wield cloak as shield :biggrin:
http://www.youtube.com/watch?v=XWH185piK8A
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Robert
 
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Post » Wed Mar 16, 2011 3:54 am

good point about the Havok Cloth, I have found this on Havoks own web site

"Character Garments
Use Havok Cloth to quickly and easily animate character clothing such as shirts, trousers, skirts, capes and ponytails.

Garments have controllable constraints in various areas, limiting the extent to which they can move and twist in that portion of the cloth. Garments can also collide with specific bones of the underlying model to achieve highly believable reactions. "

so if the Software is upto the job, I really would love for the developers to give us back our capes


The biggest question with Havok Cloth is if the CPU is up to it, Havok runs entirely off of the CPU, if it is used, there would probably have to be a cloth detail slider as a lot of people may be hit with CPU issues from Havok Cloth.
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Loane
 
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Post » Wed Mar 16, 2011 3:57 am

It's a performance balancing act. It's easy add cloth physics when you don't have the rest of the game's graphics to worry about.
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Aaron Clark
 
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Post » Wed Mar 16, 2011 5:27 am

The biggest question with Havok Cloth is if the CPU is up to it, Havok runs entirely off of the CPU, if it is used, there would probably have to be a cloth detail slider as a lot of people may be hit with CPU issues from Havok Cloth.

Then make it like animation since Havok Behavior allow better animation blending
and yes take a look
http://www.youtube.com/watch?v=NtyIjRD6lAw
http://www.youtube.com/watch?v=uxE2rKxNbKg
Havok more optimized then PhysX in simulation of cloth
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Vickytoria Vasquez
 
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Post » Wed Mar 16, 2011 3:28 am

In the screenshots and gameplay reveal, wasn't the character walking in Riften or some other town wearing a cloak?
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Irmacuba
 
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Post » Wed Mar 16, 2011 6:29 pm

In the screenshots and gameplay reveal, wasn't the character walking in Riften or some other town wearing a cloak?

Thats was robe
http://www.youtube.com/watch?v=ArbzAnHGpks&t=1m26s
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Channing
 
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