um, ur kidding right?
See: Batman arkham asylum. cloth physics were in that game and no slowdown.
i would like to see even a basic implementation of it in the game(if they don't already)
See: Batman arkham asylum. cloth physics were in that game and no slowdown.
i would like to see even a basic implementation of it in the game(if they don't already)
The problem is, we're not talking about one guy with a cape. We're talking about a city full of guys with capes, and full clothing. That's CPU intensive.