They can do, but not in all cases. I'm not really sold on the idea that cloth physics will improve gameplay. Any specific and practical examples?
Fer example, a cape flapping realistically in the breeze doesnt improve gameplay, but if it can cover your face blinding you (or an opponent if thrown) then it serves a purpose.
Fer example, a cape flapping realistically in the breeze doesnt improve gameplay, but if it can cover your face blinding you (or an opponent if thrown) then it serves a purpose.
Primarily, it allows things like capes with vastly less per-item effort, making them viable. Item variety adds to gameplay!
An arrow through a cape could impede movement for a moment, too.
Basically, cloth physics allows you to make convincing cloths without having to put an awful lot of effort into great animations for every item. This means that more things are viable, and provides better character customisation, which in turn improves gameplay.