cloth physics= very important

Post » Sat Feb 19, 2011 6:31 am

I lol'd

Besides, I was one of the two that inadvertently derailed it, I'm fine being called a Lore Zealot, any word with a Z in it is cool.


There are worse things, like being a Nvidia zealot. As I am :D
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*Chloe*
 
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Post » Sat Feb 19, 2011 6:14 am

It be nice to have.. but i'm good without it.

Thou, Hair should have some movement. I guess if lets say a Armor had some rings on it, or belt or side plate flap. It be cool if it had separte movement.

Thou, I wish tings like briast Plates didn't bend. (like Legion Chest piece)
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Ysabelle
 
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Post » Sat Feb 19, 2011 10:04 am

I think you're mistaking "very important" for "a nice bonus, but not the end of the world".
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Kortniie Dumont
 
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Post » Sat Feb 19, 2011 9:11 am

If there is going to be capes, cloaks, etc in the game, it would be silly not to put this in. It does not seem like it would be that hard to implement. Most modern games use this now. It's not game breaking, and it wouldn't have to be done with 100% accuracy, but at least give the items some type of movement, flexibility, etc when in use versus just a static object. It just would not feel right if this was not implemented to some degree.
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Kristian Perez
 
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Post » Sat Feb 19, 2011 3:04 am

How could you possibly be a mage/samurai/warrior/crusader/monk/assassin/necromancer/standard bearer/haired person//ashlander/tribal/great leader in skyrim without cloth physics?


Pretty much in the same way we have been doing it for every previous installment of the series.

Jack, buddy, I don't know why.... ah whatever :obliviongate:
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Rebecca Dosch
 
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Post » Fri Feb 18, 2011 11:31 pm

It's not game breaking


In fact, it's pretty much the opposite. Go and see the ogre video I've posted before if you think otherwise :)
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Dragonz Dancer
 
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Post » Fri Feb 18, 2011 10:01 pm

Pretty much in the same way we have been doing it for every previous installment of the series.


:clap: :clap:
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Hairul Hafis
 
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Post » Sat Feb 19, 2011 6:23 am

I'd say cloth physics are pretty much essential to any game attempting to do capes or robes. Having the side of robes stuck directly to your legs looked ridiculous.
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Kelvin Diaz
 
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Post » Sat Feb 19, 2011 7:25 am

Pretty much in the same way we have been doing it for every previous installment of the series.


So, may I ask you where would be now if devs would had followed that statement/reasoning since Doom 1 engine' times?
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Trish
 
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Post » Sat Feb 19, 2011 8:57 am

Dude, graphics and gameplay are separate issues. Bad graphics doesn't mean you can't play an awesome... whatever.
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+++CAZZY
 
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Post » Sat Feb 19, 2011 10:27 am

It's a nice touch, but a TES game can live without it. The storytelling and game mechanics are much more important.
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Bonnie Clyde
 
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Post » Sat Feb 19, 2011 3:03 am

So, may I ask you where would be now if devs would had followed that statement/reasoning since Doom 1 engine' times?


You may, exactly where we are now. It think you misinterpret the reasoning sorry.

I'm happy to see technical advancement and even welcome it, as every good gamer should. However I have played these games before, many times, and loved ALL of them.

It's from this experience that I know the lack of cloth physics isn't going to hamper my enjoyment one bit. Thats my reasoning.

They will be in a future game don't you worry... hell they will probably be in every future game and you'll be bored sick of them going "Remember Skyrim man that game rocked!". Somehow i doubt you'll mention the lack of cloth physics. Just a hunch
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Campbell
 
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Post » Sat Feb 19, 2011 2:55 am

You may, exactly where we are now. It think you misinterpret the reasoning sorry.

I'm happy to see technical advancement and even welcome it, as every good gamer should. However I have played these games before, many times, and loved ALL of them.

It's from this experience that I know the lack of cloth physics isn't going to hamper my enjoyment one bit. Thats my reasoning.

They will be in a future game don't you worry... hell they will probably be in every future game and you'll be bored sick of them going "Remember Skyrim man that game rocked!". Somehow i doubt you'll mention the lack of cloth physics. Just a hunch


No, but he also probably won't mention the holodeck, lack of tactile feedback, or any number of features. However, if cloth physics *are* in, it could actively create better scenes, and environments, and thus better tales, and so he'll certainly mention it then.
Not having cloth physics won't take away from the experience. Having them will add to it. Great difference.
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Soph
 
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Post » Sat Feb 19, 2011 1:11 am

Extremely important. I wouldn't want to play Assassin's Creed without cloth physics. It drastically enhances a game.
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Peter P Canning
 
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Post » Fri Feb 18, 2011 9:21 pm

You may, exactly where we are now. It think you misinterpret the reasoning sorry.

I'm happy to see technical advancement and even welcome it, as every good gamer should. However I have played these games before, many times, and loved ALL of them.

It's from this experience that I know the lack of cloth physics isn't going to hamper my enjoyment one bit. Thats my reasoning.

They will be in a future game don't you worry... hell they will probably be in every future game and you'll be bored sick of them going "Remember Skyrim man that game rocked!". Somehow i doubt you'll mention the lack of cloth physics. Just a hunch


I think not.

I agree gameplay it's important, but good graphics are as important as well, because inmersion is an important part of the gameplay for some games, and even more for open, 1st person RPGs which aims to create a believable world.

Sure, I'll have fun with Skyrim wheter cloth physics are implemented or not, but when I'll see that kind of ogre or monster in a certain dungeon, the "WOW! **** of a b**** " factor is always diminished the less detailed is the model. And if you don't agree, then I suppose you wouldn't mind if you enter a dungeon and you find a giant-sized http://www.niubie.com/up/2008/01/pinky-demon.gif, don't you? Eh, it doesn't matter, if it's big and dangerous and offers a good fight! ;)
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Hearts
 
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Post » Fri Feb 18, 2011 11:12 pm

No, but he also probably won't mention the holodeck, lack of tactile feedback, or any number of features. However, if cloth physics *are* in, it could actively create better scenes, and environments, and thus better tales, and so he'll certainly mention it then.
Not having cloth physics won't take away from the experience. Having them will add to it. Great difference.



Would he though? Even if every other game has it by then. Maybe, but thats getting a but too hypothetical. Just remember it's a graphical feature at heart and not a gameplay one, better tales is debatable

"Not having cloth physics won't take away from the experience. Having them will add to it. Great difference."
While no one could argue with you on this. I think you should re-read the topic title.

Extremely important. I wouldn't want to play Assassin's Creed without cloth physics. It drastically enhances a game.


Even if it hadn't of had them from the beginning
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Josh Lozier
 
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Post » Sat Feb 19, 2011 6:14 am

Totally agree with the OP, would add loads to the immersion, coupled with appropriate sound for wind it would help build parts of skyrim as a lonely desolate arctic tundra (as it should be) or a wind blasted lonely mountain top.

Even with basic cloth physics such as in http://www.youtube.com/watch?v=eX_ziODlEBM would make combat look less static and more fluid (keep an eye on how the monk's robe reacts when running and in combat)
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Adrian Morales
 
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Post » Sat Feb 19, 2011 9:35 am

Would he though? Even if every other game has it by then. Maybe, but thats getting a but too hypothetical. Just remember it's a graphical feature at heart and not a gameplay one, better tales is debatable

"Not having cloth physics won't take away from the experience. Having them will add to it. Great difference."
While no one could argue with you on this. I think you should re-read the topic title.


No, I agree with the topic title, at least basic cloth physics for robes that aren't really, really poor is necessary. Something can be very important without the lack of it actively taking away from the experience - not many things can actually make existing things worse.

Unless bethesda are planning to look at mages and poke them in the eye until they die, I see no justification for not having simulated robes - or at the very least, robes that don't move in exact synchronization with your legs. *That* actively detracts from the scene. Seeing an ogre's tattered cloths sway as he moves adds to the scene, watching a flag sway more on a windy day adds to the scene, but watching yourself walk as if your robes were physically attached to your legs detracts from it.
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Sara Lee
 
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Post » Sat Feb 19, 2011 8:44 am

One step at a time. It would be nice but nothing too important I would say. It will be implemented eventualy as technology progresses,I'm sure. The fact that the games graphical quality improved from colorfull and cartoonish to more realistic (and yet still very beautiful) settings is a fact that is not to be underestimated when it comes to jaw dropping factor. I'm sure 99% of the TES fans will just stand in awe when they first start the game. Clothes physics won't be so much on your mind, trust me.

And no one ever said we won't have it now. Let's just wait for that gameplay video shall we!? :hubbahubba:
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Solène We
 
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Post » Sat Feb 19, 2011 11:30 am



Even if it hadn't of had them from the beginning

I beg your pardon?
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Aman Bhattal
 
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Post » Sat Feb 19, 2011 12:41 am

One step at a time. It would be nice but nothing too important I would say. It will be implemented eventualy as technology progresses,I'm sure. The fact that the games graphical quality improved from colorfull and cartoonish to more realistic (and yet still very beautiful) settings is a fact that is not to be underestimated when it comes to jaw dropping factor. I'm sure 99% of the TES fans will just stand in awe when thy first start the game. Clothes physics won't be so much on your mind, trust me.

And no one ever said we won't have it now. Let's just wait for that gameplay video shall we!? :hubbahubba:


Perhaps if it was still 2006, but what I've seen so far isn't that impressive, to the point where modded oblivion looks better. Cloth physics would go a long way towards my personal wow factor.
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Auguste Bartholdi
 
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Post » Sat Feb 19, 2011 12:47 am

Unless bethesda are planning to look at mages and poke them in the eye until they die, I see no justification for not having simulated robes - or at the very least, robes that don't move in exact synchronization with your legs. *That* actively detracts from the scene. Seeing an ogre's tattered cloths sway as he moves adds to the scene, watching a flag sway more on a windy day adds to the scene, but watching yourself walk as if your robes were physically attached to your legs detracts from it.


^This.
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Ashley Hill
 
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Post » Sat Feb 19, 2011 11:16 am

Would cloth physics be cool? Sure! Will their lack be completely game-breaking? No. Small jump from Oblivion or no - I'd disagree with that statement, but each to their own - RPGs have never been known as graphical powerhouses.
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Adrian Powers
 
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Post » Sat Feb 19, 2011 6:36 am

It's not important, but it would be nice on capes (oh god we better have capes).
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katie TWAVA
 
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Post » Sat Feb 19, 2011 2:58 am

Perhaps if it was still 2006, but what I've seen so far isn't that impressive, to the point where modded oblivion looks better. Cloth physics would go a long way towards my personal wow factor.


Well so far you have seen what we all have,a dozen of still images. As I said,let's wait for the gameplay video. Being that the games graphics look more real than ever I wouldn't exculde the physics being improved either,especially since so many people disliked it in Oblivion.
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JUan Martinez
 
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