cloth physics= very important

Post » Fri Feb 18, 2011 9:44 pm

How could you possibly be a mage/samurai/warrior/crusader/monk/assassin/necromancer/standard bearer/haired person//ashlander/tribal/great leader in skyrim without cloth physics?

They same why we have in most every other game to date? I think cloth physics would be really cool to implement, but I don't think it is going to happen this late in development and I don't think they are necessary.
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Judy Lynch
 
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Post » Sat Feb 19, 2011 7:47 am

Extremely important. I wouldn't want to play Assassin's Creed without cloth physics. It drastically enhances a game.


I was playing this an hour ago and I'm not even sure if there was cloth physics in the game, if there was i never noticed.
Guess thats how little it adds to my game.
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Kayleigh Mcneil
 
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Post » Sat Feb 19, 2011 4:16 am

I would defenetly like to see it. For a game like Skyrim though, cloth physics might take up a lot of CPU.
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Euan
 
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Post » Sat Feb 19, 2011 11:40 am

they really should aim for it by now.. but it's not a gamemaker/breaker
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Milad Hajipour
 
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Post » Sat Feb 19, 2011 12:46 pm

I was playing this an hour ago and I'm not even sure if there was cloth physics in the game, if there was i never noticed.
Guess thats how little it adds to my game.

Assassin’s Creed didn’t even have cloth physics. Altair’s/Ezio’s robes were pre-animated. All that waviness is baked in, not calculated in real-time.
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Alisia Lisha
 
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Post » Fri Feb 18, 2011 10:44 pm

I would defenetly like to see it. For a game like Skyrim though, cloth physics might take up a lot of CPU.

If in cloth physic would probably only be used on capes, robes and skirts, not on everything, one reason not to use it on shirts or armor because of clipping issues with greaves, pants or skirts, yes you can get around it but it creates extra workload. Now the game might get performance problems if you run into lots of people in robes like the mystic dawn infiltration quest. In difference from many other games you and npc wear the same clothing.
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krystal sowten
 
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Post » Sat Feb 19, 2011 2:23 am

After watching a bunch of cloth physics vids on YouTube, it would be awesome if that was in this. I'm not even thinking about the PC, since I play in 1st person, but it would certainly add a lot to the NPCs and make the game world more real and believable.

People would argue that cloth physics would put more strain on performance, and I'm sure that would be true. How expensive is it, though? I'm no expert on the topic, but is it really a black and white thing, or does there exist a happy medium in cloth movement that wouldn't effect performance to a troubling degree?

In the end, though, it wouldn't be game-breaking for me if cardboard clothing was still all the rage, but I'd be a little disappointed if there wasn't some cloth physics implemented, even if it's a basic implementation.

http://www.youtube.com/watch?v=OdbYsHbGYmU

This looks amazing to me. The part of the video where the character goes up and down stairs looks impressive as well. Cloth physics aside, I hope animations in Skyrim will resemble that... but that's for a different thread :)
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Cat Haines
 
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Post » Fri Feb 18, 2011 10:10 pm

Assassin’s Creed didn’t even have cloth physics. Altair’s/Ezio’s robes were pre-animated. All that waviness is baked in, not calculated in real-time.


Ok good cause i cant say i ever payed attention, but either way still enjoyed that game without it.
So theres no reason why Skyrim needs cloth physics.
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Angelina Mayo
 
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Post » Sat Feb 19, 2011 2:16 am

Assassin’s Creed didn’t even have cloth physics. Altair’s/Ezio’s robes were pre-animated. All that waviness is baked in, not calculated in real-time.

Well, as long as the clothes are actually animated I don't really care if it's pre-animated or calculated in real-time. It just has to look decent.
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Ross
 
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Post » Sat Feb 19, 2011 5:49 am

It would be great, but I doubt current consoles have the power to incorporate realistic cloth physics. It would be neato and great for realism, but I don't see it happening in Skyrim. Maybe TESVI: The Shivering Isles?
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Spencey!
 
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Post » Sat Feb 19, 2011 8:18 am

I don't know what i'll do if there aren't any cloth physics
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Nicholas
 
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Post » Sat Feb 19, 2011 12:50 am

RockStar has all this money to use this brand new face animation technology, yet they can't have cloth physics?
Why is that? I dunno, maybe consoles are too weak to use cloth physics. Bethesda is using the Xbox360 as a point of reference
when designing the graphics, so I don't think cloth physics will be in.
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josie treuberg
 
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Post » Fri Feb 18, 2011 11:36 pm

Would be nice if possible,but i can live without it.

Infact: Why don't they put everything in the game,just for people that have decent PC's,Then that way they can have what they want :thumbsup:
Then those that have older PC's and consoles,miss out on the game entirely....sounds brilliant :)
I'm sure bethesda would love that,less sales/money,slower growth,less investment,lack off motive to make another elder scrolls,because 85% of people cant run it,buy it....
Yeah sounds awesome :shakehead:
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Rex Help
 
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Post » Sat Feb 19, 2011 12:23 pm

This is why we can't have nice games. ):
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Alada Vaginah
 
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Post » Sat Feb 19, 2011 5:21 am

Still photos tend to have issues conveying animations.


You sir, are a genius.

It's also great to see every single recommendation that has some memory usage be shot down, hung, drawn, quartered, burned and then fired from a cannon into the Sun. Do these people know for a fact that this is a massive load on this particular game engine? Most games at very least have some cloth/hair movement scripts, i really don't think it would be much of a burden to just take that idea a bit farther forward.
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Justin
 
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Post » Sat Feb 19, 2011 2:59 am

Would be nice if possible,but i can live without it.

Infact: Why don't they put everything in the game,just for people that have decent PC's,Then that way they can have what they want :thumbsup:
Then those that have older PC's and consoles,miss out on the game entirely....sounds brilliant :)
I'm sure bethesda would love that,less sales/money,slower growth,less investment,lack off motive to make another elder scrolls,because 85% of people cant run it,buy it....
Yeah sounds awesome :shakehead:

Because settings are impossible, and cloth simulation only comes in one form: Performance Drain.
It's perfectly reasonable to have different amounts of simulation, with low settings only simulating large amounts of cloth and everything else prebaked, with high settings having everything simulated. Oh, and off, for consoles.
Advanced features do not lock out people who cannot run them, and if they did, that does not mean they should not be supported when any halfway modern machine can do it without sweating.
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Strawberry
 
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Post » Sat Feb 19, 2011 4:44 am

Considering Skyrim is going to have trees and snow blown about by the wind, it'd be a shame if at least your cloak didn't swirl about a bit too.
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Scott
 
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Post » Sat Feb 19, 2011 1:46 am

Because settings are impossible, and cloth simulation only comes in one form: Performance Drain.
It's perfectly reasonable to have different amounts of simulation, with low settings only simulating large amounts of cloth and everything else prebaked, with high settings having everything simulated. Oh, and off, for consoles.
Advanced features do not lock out people who cannot run them, and if they did, that does not mean they should not be supported when any halfway modern machine can do it without sweating.

I'm not just talking about cloth physics,i'm on about what most people with good PC's want.
You can't really argue with what i've put,regarding that.
I understand that people who have these great PC's etc want to use what they have,but that ain't the bigger picture.
It's that simple.
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I love YOu
 
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Post » Sat Feb 19, 2011 10:14 am

two words 2 had it, and it was very fun only to run around with your cape. physics are awesome, and i think skyrim should have then!, i always imagine me as a powerfull dark robed mage, running in the rain with my cloths flapping in the wind like you said, looking completely badass
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Dezzeh
 
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Post » Sat Feb 19, 2011 4:36 am

I'm not just talking about cloth physics,i'm on about what most people with good PC's want.
You can't really argue with what i've put,regarding that.
I understand that people who have these great PC's etc want to use what they have,but that ain't the bigger picture.
It's that simple.


Yes, I can, using the exact same argument. Support for advanced features does not affect how well the game runs without using those features, in any way.
By your reasoning we'd still be stuck by the atari, even though computing power had increased we'd spent so long *not* using technology for videogames that now we have 20 years of not upgrading on our backs and nobody is willing to do it.
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Genevieve
 
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Post » Sat Feb 19, 2011 1:01 am

It worked in The Witcher. Look at Marigold.
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Myles
 
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Post » Sat Feb 19, 2011 7:18 am

Nice to have but I don't feel it necessary. Awesome if its in, truly, if its not though just... oh well.
Yep!
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Killer McCracken
 
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Post » Sat Feb 19, 2011 6:15 am

Yes, I can, using the exact same argument. Support for advanced features does not affect how well the game runs without using those features, in any way.
By your reasoning we'd still be stuck by the atari, even though computing power had increased we'd spent so long *not* using technology for videogames that now we have 20 years of not upgrading on our backs and nobody is willing to do it.

So why do people say,especially PC users say consoles are holding things back?
Is that now ,not the case,and it was all a fuss about nothing.
And the way i explained it does not mean we will be stuck in the atari era at all.
You really need to think about the bigger picture,as i've said.
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Multi Multi
 
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Post » Sat Feb 19, 2011 5:42 am

My evil sorcerer simply must have a long black cape flowing behind his armor.
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matt oneil
 
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Post » Sat Feb 19, 2011 5:06 am

So why do people say,especially PC users say consoles are holding things back?
Is that now ,not the case,and it was all a fuss about nothing.
And the way i explained it does not mean we will be stuck in the atari era at all.
You really need to think about the bigger picture,as i've said.


Consoles are holding us back because many developers don't bother implementing fancy effects because they know they don't need to make any effort, because their product will sell anyway. That does not mean that they could not, it means that they do not.

I don't understand how you think that something that doesn't ever run can have performance impacts - it cannot. Does installing, but not running, something on your computer actively slow it down? It's the same concept.
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lucile davignon
 
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