cloth physics= very important

Post » Fri Feb 18, 2011 9:35 pm

How could you possibly be a mage/samurai/warrior/crusader/monk/assassin/necromancer/standard bearer/haired person//ashlander/tribal/great leader in skyrim without cloth physics? when you climb the throat of the world during a blizard do you not expect your semi frozen hair to be flapping in the wind along with your long robe? when you are swinging your sword around,dodging spells and moving gracefully would you prefer your loose fitting clothing to remain static and lifeless?


Cloth physics are VERY important to a game like skyrim. Graphics enhance gameplay, so while the aliens versus predator 1999 and its monolithic sequel are shedloads better than the horrid 2010 reboot- the first two games would have been so much better with the latter 's graphics. In tes the player often runs across the land doing nothing- "cloth" physics would make long runs like this a little more interesting- your chain skirt might beat to your leg's every stride, your robes, trees and passing banners may move to the breeze, your robes and hair might spread every were underwater, your pauldrons might bounce to your joyous jogging movements. Random things like flags,banners,washing up, hides being tanned into leather, certain trees- possibly even the fur on passing animals might move.

Combat is combat :chaos: . with cloth physics though your powerfull spells might make your over extravagant robe ripple with power, your warriors ducking,weaving,sidesteping,rotating,jumping,blocking,swinging and every other movement becomes more prenounced as your cloths move with you (this is the reason i have been banging on about skirts a month ago :wave: ) stealth players get to see their cloths ripple to their acrobatics and spend a little more time in third person (and getting attacked by the other two classes)


Think about the impact this could have on the monsters also! Dragons could have the thin skin on their wings go from concave to convex in flight and fold nicely, Those big giants and ogres with their stylish loincloths can have their fat move around realisticaly along with the loincloth :rofl: Clumps of fur could move around niceley on animals, Undead could be wearing torn rags and wraiths and ghosts would look fantastic if their ghostly robes were constantly rippling by their otherworldly power.
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Benjamin Holz
 
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Post » Sat Feb 19, 2011 8:00 am

Nice to have but I don't feel it necessary. Awesome if its in, truly, if its not though just... oh well.
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Bethany Watkin
 
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Post » Sat Feb 19, 2011 2:14 am

Cloth physics isn't a "if they don't have it the game is ruined" thing. First of all, why do you keep making threads saying "Why doesn't Skyrim have this in graphics?" when all we have seen is 360 screens. Cloth physics would really drag down performance on top of everything else on the consoles and you can't even tell if they have cloth physics in a screen. Still photos tend to have issues conveying animations. Also with that, you said in a previous thread that you were disappointed that they didn't have tessellation and so on. It's all in the context of the screens are console. Consoles don't support Tessellation. Consoles have little to no AA and also the consoles don't have High res textures and consoles don't support AAA which makes trees and other vegetation look more real and makes hair look more real. You can't say "Oh Skyrim's graphics svcks because they don't have feature x, y and z" which are all typical of the PC and not of the console which is what the screens were of.

So in short, whether or not cloth physics is in, the game will look amazing. Cloth physics is one of those things that look amazing at first but then you get to the point you don't even notice it anymore, so it's not incredibly crucial in this generation.
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Andrew Lang
 
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Post » Sat Feb 19, 2011 1:07 pm

Would be cool, but would probably blow up my system too(and its not very old).
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John N
 
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Post » Fri Feb 18, 2011 10:26 pm

Hell yeah, they should totally have hair physics like http://www.youtube.com/watch?v=j7s7UyAVbmU&feature=related otherwise I am not buying the game.

But seriously as much as I would love to see this in Skyrim I dont think the hardware the game is set to play on is upto the task, perhaps in the next generation or 2 we shall see it but I think it would be quite unrealistic to expect to see it in Skyrim.
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Taylah Illies
 
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Post » Sat Feb 19, 2011 7:40 am

The problem with cloth/hair physics and the like is that they often take a huge toll on processing power. I'd rather not have to own a NASA supercomputer to run Skyrim.
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Elle H
 
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Post » Fri Feb 18, 2011 10:39 pm

Cloth physics isn't a "if they don't have it the game is ruined" thing.

Agreed. It would be nice to have a cape moving in the wind or whatever, but even if it was in, it would be an extremely minor part of the whole experience. Quests, NPCs, skill system, world design and a whole lot of things are far more important than cloth physics.
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Julia Schwalbe
 
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Post » Sat Feb 19, 2011 4:11 am

I'll make a poll for "Should Jack254 stop making polls"

Y/N?

I mean you basically made this exact same thread half an hour ago.
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Roberta Obrien
 
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Post » Fri Feb 18, 2011 10:45 pm

If Everquest 2 could launch six years ago with passable cloth physics, I daresay modern systems can handle the same.

Besides, I could've sworn one of the foreign language article threads said something about cloth physics being in the game. No clue which article, of course...
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ONLY ME!!!!
 
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Post » Fri Feb 18, 2011 10:29 pm

first of all cloth adds alot of triangles, it also means alot more physics calculations all the time...howver it is doable dc universe online does it quite well.

but the crazy stuff you mention in the first post is overdoing it to an extreme.

sleign console can do tesselation. the x360 had hardware tesselatalion before your pc did. look up what sm3.0+ actually featured. nvidia got sm4 specs nerfed or else they wouldn't play. sm3+ was a better spec than 4 was. features cut from 4 were reintroduced in 5.
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joseluis perez
 
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Post » Sat Feb 19, 2011 11:13 am

aliens versus predator 1999


I absolutely love that game. I even have it on Steam.

I used to kick ass in MP as an Alien. It's a pity it's so buggy and that there's not much people to play with... :(
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Tai Scott
 
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Post » Sat Feb 19, 2011 3:04 am

I'll make a poll for "Should Jack254 stop making polls"

Y/N?

I mean you basically made this exact same thread half an hour ago.


no. last thread had more texture/dx11 stuff, and because the title was negative it got derailed by zealots and closed
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Steve Bates
 
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Post » Fri Feb 18, 2011 10:32 pm

no. last thread had more texture/dx11 stuff, and because the title was negative it got derailed by zealots and closed


That would be me :celebration:

Also, the newest AvP was an amazing game when it was a demo before it came out then they started tweaking it constantly and it turned into Predators>all. I was so angry when I bought the game after playing the multiplayer demo for weeks and being so happy with the game and then I found out they derailed it's multiplayer. Oh well, the singleplayer game was good at least.
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celebrity
 
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Post » Fri Feb 18, 2011 9:06 pm

Wow. You're actually running out of stuff to whinge about, aren't you?
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naana
 
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Post » Sat Feb 19, 2011 6:35 am

Despite what I have for my sig, it's a nice thing to have, but its nothing Bethesda should be sweating over.
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Emilie Joseph
 
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Post » Sat Feb 19, 2011 9:46 am

Despite what I have for my sig, it's a nice thing to have, but its nothing Bethesda should be sweating over.


Source?
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SamanthaLove
 
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Post » Fri Feb 18, 2011 9:49 pm

Source?


Yeah, I would like to know that also.
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Adam Porter
 
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Post » Sat Feb 19, 2011 3:33 am

Source?


I got it off another forum (forgot which), it's just one poster asking another poster about whether cloth physics will be in Oblivion. Neither of them were any how related to the official development team, I just found irony funny, that the talk is back in Skyrim..
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Steeeph
 
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Post » Sat Feb 19, 2011 1:26 am

I got it off another forum (forgot which), it's just one poster asking another poster about whether cloth physics will be in Oblivion. Neither of them were any how related to the official development team, I just found irony funny, that the talk is back in Skyrim..


Oops, I guess the guy in your sig was wrong lol, let's hope it's not wrong for Skyrim. I'm all for cloth physics but I will be in no way impacted if there isn't any.
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Red Bevinz
 
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Post » Sat Feb 19, 2011 7:37 am

Well, I'm just relieved that it wasn't some old devs' quote.

BTW, I'd love to see cloth physics in Skyrim, they add http://www.youtube.com/watch?v=8cy1ty4nvmc (much more than you can imagine for such an "irrelevant" feature), but I think they aren't implemented, at least by now, as I saw some nasty armor clipping in one of the main char featuring' screenshots. That doesn't happens with cloth physics (at least for what I've seen in Havok Cloth vids).
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Dan Stevens
 
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Post » Sat Feb 19, 2011 1:14 pm

Well, I'm just relieved that it wasn't some old devs' quote.

BTW, I'd love cloth physics, they add http://www.youtube.com/watch?v=8cy1ty4nvmc (much more than you can imagine for such an "irrelevant" feature), but I think they aren't implemented, at least by now, as I saw some nasty armor clipping in one of the main char featuring' screenshots. That doesn't happens with cloth physics (at least for what I've seen in Havok Cloth vids).


What screen had character clipping?
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Mike Plumley
 
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Post » Sat Feb 19, 2011 1:08 am

no. last thread had more texture/dx11 stuff, and because the title was negative it got derailed by zealots and closed


"...derailed by zealots..." in a thread insisting that cloth physics are a "make or break" thing? Pot calling kettle...pot calling kettle...you are black, over.

D: Not important at all
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TRIsha FEnnesse
 
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Post » Sat Feb 19, 2011 12:25 pm

What screen had character clipping?


I can't find it now, but if I remember correctly, it's the screen where the main char was in a town, outside in daylight. Look at the back of his right arm.

EDIT: Found, PM'ed.
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ladyflames
 
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Post » Sat Feb 19, 2011 1:16 pm

"...derailed by zealots..." in a thread insisting that cloth physics are a "make or break" thing? Pot calling kettle...pot calling kettle...you are black, over.

D: Not important at all


I lol'd

Besides, I was one of the two that inadvertently derailed it, I'm fine being called a Lore Zealot, any word with a Z in it is cool.
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Genocidal Cry
 
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Post » Sat Feb 19, 2011 11:28 am

It would definitely be a nice feature but not something they should waste development time on when they could be improving other things that are more important to the game.
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Carys
 
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