Clothes affecting behaviors?

Post » Sat Feb 20, 2016 11:37 am

I just realize something, clothes make NPCs behave differently. I was just messing around and put Danse in a sequin dress then he starts to sway back and forth and putting his hand curve up close to his mouth. Basically, he has the behaviors of a female model, so I guess clothes are what determine certain behaviors or the frequency of certain actions or something? Like how frequently they smoke or what animations they have? Just strictly talking about idle animation.

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NIloufar Emporio
 
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Post » Sat Feb 20, 2016 5:07 pm

I put Garvey in raider gear and he started to shiv my kidneys with a rusted fork.

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JaNnatul Naimah
 
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Post » Sat Feb 20, 2016 12:56 pm

Interesting. have to try out.

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DarkGypsy
 
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Post » Sat Feb 20, 2016 6:37 pm

Do you have a footage or screenshot for this? lol



I never give male characters a female clothing, because simply no.

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Tarka
 
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Post » Sat Feb 20, 2016 11:34 pm

Interesting.


I once put a sequin dress on Preston. I was really angry at him at the moment, so it was like a punishment :D But then I felt guilty and changed it back to his original outfit , so I had no time to notice such things.


I`v noticed some idle animations in some certain location. Mostly in Covenant. Valentine suddenly started to sweep the floor in one of the Covenant houses. It`s a pity we are not able to add idle animation to our structures.

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Micah Judaeah
 
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