Clothing Handled Like Armor

Post » Mon Jul 11, 2011 1:33 am

It was only wishful thinking (myself included) that regular clothing might still be separate tops and bottoms.


My topless Skyrim female character is crying from the now impossible abyss of fantasy... http://www.youtube.com/watch?v=WWaLxFIVX1s
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Cat Haines
 
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Post » Sun Jul 10, 2011 10:27 am

They were already like that in Oblivion (Burgundy outfit, Fishing Waders etc.)
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Neil
 
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Post » Sun Jul 10, 2011 10:39 pm

My topless Skyrim female character is crying from the now impossible abyss of fantasy... http://www.youtube.com/watch?v=WWaLxFIVX1s

http://www.youtube.com/watch?v=P3ALwKeSEYs&feature=related! *picks up Thuorn's video quote*
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Lily Evans
 
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Post » Sun Jul 10, 2011 8:49 pm

Armor suits come in 1 piece? http://www.youtube.com/watch?v=mABmZETHaRE!!!!!!!!!


That TOOOODD clip is one of my absolute favorite little mashups I have ever seen. This is my other fav... http://www.youtube.com/watch?v=hQp5l4-sfFA

Now these are "mergers" i can support! lol
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naana
 
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Post » Sun Jul 10, 2011 5:13 pm

I'm worried because Bethesda's design idea for the capabilities of their creation kit always was "just the bare minimum of what we need, and maybe some buggy left-overs we decided not to use but didn't have the time to remove from the code yet, but nothing more". See the scripting language, in particular the removal of loops from it between Morrowind and Oblivion, as a clear sign of it.

That's typically how software development works. If something is not being used in the game, it's a liability... a place for bugs to hide, and a drain on developer resources to keep that code tested when no one needs it. Just because they allow and encourage modding, doesn't mean they'll add engine features just for modders. Even extensively moddable games like Doom and Quake didn't do that. We get the same tools they get, and work within the same framework.
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Scotties Hottie
 
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Post » Sun Jul 10, 2011 9:43 pm

The Elder Scrolls V: Fallout.
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brian adkins
 
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Post » Sun Jul 10, 2011 2:33 pm

edit: whats WHCDMA?

WHCDMA = wild horses couldn't drag me away

removal of loops from it between Morrowind and Oblivion, as a clear sign of it.

Lead programmer in a recent beth blog dev interview remarked that he had rewrote the entire scripting language from the ground up and he believed that we would be pleased with it's new capabilities. I'll bet they added arrays at the very least.

^^Besides, scruggsy, behippo and ianpatt will be all over Skyrim like white on rice and we will have SRSE in no time.
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Princess Johnson
 
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Post » Sun Jul 10, 2011 12:45 pm

Not a big deal for we PC gamers. I'm sure it will be modded soon enough.
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Naazhe Perezz
 
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Post » Sun Jul 10, 2011 2:14 pm

The Elder Scrolls V: Fallout.


That sounds awesome! Imma gonna laserz that there dragon... :wink_smile:
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Franko AlVarado
 
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Post » Mon Jul 11, 2011 2:41 am

That TOOOODD clip is one of my absolute favorite little mashups I have ever seen. This is my other fav... http://www.youtube.com/watch?v=hQp5l4-sfFA

Now these are "mergers" i can support! lol

Omg that lazy li'l cooking....'tis making my ears bleed! :cryvaultboy:
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Bryanna Vacchiano
 
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Post » Sun Jul 10, 2011 8:56 pm

WHCDMA = wild horses couldn't drag me away


Thanks Worm!


Hey guys, is it me, or is this the most civil complaint thread in the forum? I havent had this much fun crying about a "feature" since I found out it was ok that nothing was sticking out at the bottom of girls...
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KIng James
 
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Post » Sun Jul 10, 2011 3:54 pm

That's typically how software development works. If something is not being used in the game, it's a liability... a place for bugs to hide, and a drain on developer resources to keep that code tested when no one needs it. Just because they allow and encourage modding, doesn't mean they'll add engine features just for modders. Even extensively moddable games like Doom and Quake didn't do that. We get the same tools they get, and work within the same framework.


Did you ever mod Quake? You had the full C source code for its main game logic (game.dll) available there ... :D

Newer Unreal engines have the ability to load and run additional DLLs written in C as well, with http://udn.epicgames.com/Three/DLLBind.html. Those can do nearly anything within the engine too, and anything you'd care about outside of it as well. No need for hacks like the script extenders, as much as I love the work people did there.
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Nikki Morse
 
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Post » Mon Jul 11, 2011 2:44 am

Omg that lazy li'l cooking....'tis making my ears bleed! :cryvaultboy:


Sorry... :sadvaultboy:
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Avril Churchill
 
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Post » Mon Jul 11, 2011 1:31 am

Wait a sec... If greaves and cuirass along with shirts and pants are merged... How the hell do you put them on?

if you were a true tes fan youd know that nobody in the elder scrolls universe has bones, and can simply turn into gelatinous paste to slither through the pants leg/arm hole
what a noob
:wink_smile:
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Latisha Fry
 
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Post » Sun Jul 10, 2011 5:22 pm

Wait a sec... If greaves and cuirass along with shirts and pants are merged... How the hell do you put them on?

Same way Van Halen band members got dressed
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Czar Kahchi
 
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Post » Sun Jul 10, 2011 6:28 pm

I can't say I'm surprised, given their stated reasons for merging armor, I'd expect clothes to get the same treatment. I suppose the days of wearing pants that don't match your shirt perfectly are over.
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Melanie
 
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Post » Mon Jul 11, 2011 2:52 am

Did you ever mod Quake? You had the full C source code for its main game logic (game.dll) available there ... :D

Newer Unreal engines have the ability to load and run additional DLLs written in C as well, with http://udn.epicgames.com/Three/DLLBind.html. Those can do nearly anything within the engine too, and anything you'd care about outside of it as well. No need for hacks like the script extenders, as much as I love the work people did there.

Those are also completely different engine designs and purposes. The MW/Ob engines weren't designed to have parts of the game completely rewritten and replaced, because the engine wasn't designed for reuse. The Quake and Unreal engines were designed to be licensed to third parties, hence the need for easilly replacing some core game logic. The MW/Ob engines weren't designed for use outside of their respective games. Such a capability would be quite problematic, too... imagine you have a couple hundred mods, and the majority of them all have their own rewritten game.dll.
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Project
 
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Post » Sun Jul 10, 2011 11:33 pm

if you were a true tes fan youd know that nobody in the elder scrolls universe has bones, and can simply turn into gelatinous paste to slither through the pants leg/arm hole
what a noob
:wink_smile:


:sadvaultboy:


Same way Van Halen band members got dressed


Were Van Halen slime people too... Weird. :whistling:
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Tessa Mullins
 
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Post » Sun Jul 10, 2011 11:05 am

We don't know that you can't. For all we know, there could be "suits" that lack a shirt.

You open a chest. You find 1 "sack cloth pants" and 1 "sack cloth shirtpants".

Makes sense.
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Bedford White
 
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Post » Sun Jul 10, 2011 12:10 pm

... What kind of person would mod menstruation into a video game? o.O


Two words: The Sims.

Yep. I've seen it. *shudders*
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Bedford White
 
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Post » Mon Jul 11, 2011 1:17 am

You open a chest. You find 1 "sack cloth pants" and 1 "sack cloth shirtpants".

Makes sense.


:shocking:

That wouldnt be so bad... But... Im doubting it at this point. :shrug:
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Ellie English
 
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Post » Sun Jul 10, 2011 10:35 pm

... What kind of person would mod menstruation into a video game? o.O


A vampire on slim fast.
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Sandeep Khatkar
 
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Post » Sun Jul 10, 2011 6:30 pm

They were already like that in Oblivion (Burgundy outfit, Fishing Waders etc.)



That's what worries me. Those one piece outfits were hideous.
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Shelby Huffman
 
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Post » Sun Jul 10, 2011 10:15 pm

The Elder Scrolls V: Fallout.


:sadvaultboy:
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Matthew Barrows
 
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Post » Sun Jul 10, 2011 5:19 pm

You open a chest. You find 1 "sack cloth pants" and 1 "sack cloth shirtpants".

Makes sense.

Not saying it's an ideal system, but it can work. It hardly spells the end of TES.
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Roddy
 
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