If you wanted to make an add-on once the mod is finished (or even for the modular bits) then that would be fine with me
.
Is this going to override the changes to NPCs made in the MPP? If I recall correctly it changes the race of a couple of them.
MPP?
IF changes are made to NPCs, then the mods will conflict in some way (just like head
replacers do not necessarily play nice together when use of the CS comes into play (pluginless
replacers aside). Though, with WRYE or the Enchanted editor, such conflicts can be resolved
AFAIK
. Now if character ID's have been altered; well, there is not much I can do about that
.
How about having certain commonalities in clothing for people from same city / region?
I.e. commoners in Vivec are likely going to look more affluent than those from Seyda Need, irregardless of their faction of house.
Otherwise I am afraid that each place you visit will a cacophony of different robes and clothes, with no distinct feel to it.
Either way, a great idea that would definitely add to the game immersiveness. (Especially if randomization is implemented as well
)
Best of luck with it, Westly
Perhaps the scope of this project is not clear (so allow me to do this [clarification for everyone's sake, even mine] :twirl: ):
The goal of this is to clothe the NPCs of Vvardenfell with unique clothing
(or armour) that can identify their ethnicity, class, faction/house affiliation, and also
geographic "appropriateness". So, for example, if there is a Ranger
who happens to be in the Ashlands, then he/she will recieve the Ashland
Ranger attire. The same on Solstheim will recieve the Snow Ranger gear
(and so on). There will be no cacophony, as I would never let that get
out of hand/get to that point (like I am just placing clothes on NPCs will-nilly
without a certain amount of foresight or planning; such is not true, as I rack my brain
at times just to make sure it is all cohesive). So, for example, one will
find more NPCs in the Foreign quarter canton that wear clothes that represent
the Ethnioc sets, while, say NPCs in Ald-Ruhn, would be wearing more
Ashland friendly/Redoran attire
.
Rest assured, I have thought is all through, so no worries
EDIT: I should add, that in many instances there will be NPCs that will
not recieve a change (like many "Commoners"). This way, they can
still show the original Bethesda designs (so that BC users will
still replace the clothing with BB versions of the originals). This
mod will not alter the original clothing (ID wise), but some of the
unique items might receive a unique version. And, of course,
this will be a BB clothing/armour mod.
Later :wave:
Take Care :angel: