[WIPz] *E.C.F.R. Clothing Replacer/Additions

Post » Sun May 02, 2010 10:02 am

This is an idea that I have been mulling around in my head while I have been working on my head replacer. The goal of this mod will be to create clothing that reflect the class of an NPC, house affiliation/rank, guild affiliation/rank, or what area of Tamriel thay are from/ethinc clothing. I think that this mod will be beneficial, as one will be able to tell what an NPC is all about before they have spoken to them (first imperssions and all that jazz). It would also be good for additional roleplay (say, for example, you are an selfmade assassin who hates the Telvanni; by recognising them by their clothing, one could avoid killing the "wrong" NPC). I've no progress to show yet (will probably get to the texturing in a month), but I wanted to throw the idea into the ether so that I will have a place to which to come back and show my progress (like signing a contract with myself to see this through ;) ) . I will be back a bit later with the notes and sketches that I have made as a point of reference for any and all Classes/Ranks/Factions/Ethnicities :twirl: .

More to come later

!! http://www.gamesas.com/bgsforums/index.php?s=&showtopic=971581&view=findpost&p=15086781 !!


Royal Robes:
http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_BRNZH_GREENGOWN2.jpg
http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_BRNZH_GREENGOWN1_M.jpg

Update, Tuesday, September 29, 2009
Here's a look at the "Twilight" Robes (for lack of a better name that does not now carry a
pop-culture connotation *shakes fist at pop-culture)

http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_BRNZH_STARROBE_F1.jpg
http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_BRNZH_STARROBE_M1.jpg


I went 'round and 'round with these (originally patterning the stars as a textile pattern; ultimately,
I chose a more organic approach by adding the stars as a glow-map [as if the stars were enchanted
from the patterns in Oblivion onto the garments themselves] :) ).

I will add these to a character tomorrow and take a few more pics (as the NifSkope shots
do little in the way of adding "life" to these; a character will best put the articles of
clothing into perspective as far as how which parts bend and move where :) ).

I've two more of these and then Helseth's Robe, then I will move on to the "poor" garments, then
the Mage's Guild :) .

.......

http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_CRIMSONCOUNTESS_01.jpg

http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_CRIMSONCOUNTESS_m01.jpg

http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_RDGRD_ROBE_1.jpg

http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_HIGHELF_COMMONROBE01m.jpg

http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_HIGHELF_COMMONBOOT01.jpg


http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_HIGHELF_COMMONROBE02m.jpg

http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_HIGHELF_COMMONROBE01mx.jpg

http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_HIGHELF_COMMONROBE02mx.jpg

http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_HIGHELF_COMMONBOOT02.jpg


--------------------------------------------------------
http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_LEGIONROBE_01a.jpg

This would be worn by the guards and low ranking Legion members :) .
Higher ranking members would recieve robes that are a bit more ornate
and of deeper tones (ex. The templar version of the robe would be red
and gold to match the templar armour). The robe, when worn, will
identify you as a member/qualify as a uniform (so that any armour of
your desiring can be worn underneath and still look the part of a legion
member).
--------------------------------------------------------


Still knockin' away at this as time (and weather) allows; of
late I have been working on separates (shirts, trousers, skirts,
etc) so that those that might not like my "instant outfit robes"
will still have options (in the pre release) for articles that can be
mixed and matched :) . Here is a quick look at one of the shirt
styles (with support for both sixes, as always :D ).


http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WARMISCSHRT01a.jpg

I'll post more as I am able (as the weather, though a real motivator
for getting the mod completed, has not allowed for too much actual
time on the compy for modding purposes [what lightning and the like]).
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Charity Hughes
 
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Post » Sun May 02, 2010 9:07 am

:celebration: :celebrate: :mohawk: :woot: This sounds like a great idea Westly! I've sometimes tried to use community resources to make my own clothing replacer mods, but my lack of knowledge of the resources (and ability to make new pieces) has prevented me.

You would be an excellent person to take on this task!

Please keep us updated!!!
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Miss Hayley
 
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Post » Sat May 01, 2010 11:57 pm

Ooooh, this sounds like a great idea! I'll be keeping an eye on it. :)
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His Bella
 
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Post » Sun May 02, 2010 9:13 am

Coolness.
First impressions - great idea.
^_^
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Joie Perez
 
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Post » Sun May 02, 2010 4:59 am

I always like your ideas and contributions, Westly. I think that's a great idea, although going around changing all of the NPCs inventories to match their ECFR sounds like it could be tedious. If you do decide to take this on however, I'd be be willing to help go through some NPCs in my spare time if you'd like.
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Katie Louise Ingram
 
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Post » Sun May 02, 2010 1:53 pm

...That sounds like a really, really cool idea. I mean, to some extent it's there even in the vanilla game (e.g. the Great Houses seem to have different fashions), but it sounds like your mod would go a lot further. I would definitely consider using a replacer like that.
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e.Double
 
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Post » Sun May 02, 2010 4:07 am

I always like your ideas and contributions, Westly. I think that's a great idea, although going around changing all of the NPCs inventories to match their ECFR sounds like it could be tedious. If you do decide to take this on however, I'd be be willing to help go through some NPCs in my spare time if you'd like.



I might take you up on that when I get to a point that I have a decent
inventory of clothing :) . I think, at first, I will start "small" (or rather broader)
and do the Ethnicities first, then a guild at a time (all along the way releasing
what I have made in these small portions 'til the larger mod is finally
completed :) ). This way I would not keep stringing you all along for the
content, ATM, I am compiling my mesh resources and cobbling new ones
to flesh it all out.

So what I had in mind, just for an example say the Altmer:
-Robes in "true" or jewel tones with metallic filligree, embellished with
jewels in metallic settings/Silk pants/Skirts and Shirts in the same style as the Robes

Redguards:
-Clothing with many layers of geometric patterns and outfits inspired
some of the artwork in Redguard

Bosmer:
-Leather, Leather, Leather (but with ironic leaf motifs made from
said leather), either tooled patterns or suede inlay

And so on, etc, etc...


Now say a Faction, for example The Imperial Cult:
Toga inspired clothing, with a different coloured sash to demonstrate level

Mages Guild:
A different Robe for every level (patchwork, quilted, jeweled, and so on)


I will not be touching most NPCs that are armour clad, though some might recieve
new armour to better reflect their class (like Archers, Rangers, Barbarians, Assassins...)

For non guilded/factioned classes, there will be outfits that best show their "job" (like Mine workers wearing
dirtied uniforms that show where they work, aprons for Smiths, and so on)

Well, I gotta run, but I will be back with updates very soon :bolt:
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Danial Zachery
 
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Post » Sun May 02, 2010 2:16 am

This is one of the best ideas I've seen so far. It'll no doubt become a very large and daunting project, so good luck. If I had any artistic ability I'd probably help with something like this.
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Katie Louise Ingram
 
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Post » Sun May 02, 2010 9:54 am

Interesting idea.
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Max Van Morrison
 
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Post » Sun May 02, 2010 3:31 am

Plz tell me this will include some rangeresque clothes or scout clothes. That'd give you a 10 out of 10 for me.
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Adam Kriner
 
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Post » Sun May 02, 2010 1:26 am

This is one of the best ideas I've seen so far. It'll no doubt become a very large and daunting project, so good luck. If I had any artistic ability I'd probably help with something like this.



I think that once I get a rhythm for it, it might not take too long (and
once I start a'rolling, I can make quick work of a texture).

While I am still here, I thought I would throw this out there as well; Vampire
houses would recieve unique makeovers as well, perhaps one of them reflecting
the hooded/caped look found in Daggerfall :) .

Plz tell me this will include some rangeresque clothes or scout clothes. That'd give you a 10 out of 10 for me.


That's the plan :)

:bolt:
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Rob Smith
 
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Post » Sun May 02, 2010 1:28 pm

As to the Redguards, have you seen any of the concept art for Hammerfell over at Tamriel Rebuilt? I would link to some examples, but the site's down for maintenance at the moment. There have been some really rather cool designs developed which, I'm sure, would spark some ideas.
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Carlos Rojas
 
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Post » Sun May 02, 2010 7:55 am

Wow, this is quite a concept Westly. :blink: Good luck on this.


Not to be.. nitpicky/pedantic, but most of the Dunmer clothes are already Great House specific. :unsure: I almost started laughing when playing a mod that added a Telvanni NPC wearing a Redoran robe.


*
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Matthew Warren
 
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Post » Sun May 02, 2010 11:20 am

Wow, this is quite a concept Westly. :blink: Good luck on this.


Not to be.. nitpicky/pedantic, but most of the Dunmer clothes are already Great House specific. :unsure: I almost started laughing when playing a mod that added a Telvanni NPC wearing a Redoran robe.


*


That would be funny to see. xD

Not to put words into Westly's mouth, but I think the plan is to basically expand on that idea. So that for each rank, there's a different outfit for a certain faction. A lowly member in the Telvanni would likely have a tattered robe, for instance. Or a sack, I mean, it's the Telvanni after all. While the Archmagister would have a far more opulent, or eccentric, robe.

A middle ranking Hlaalu member would probably have some nice threads, but not as nice as the clothes that a Councilman is sporting.

All while maintaining a theme of ECFR clothes.
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Erin S
 
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Post » Sun May 02, 2010 8:34 am

This is a most interesting idea, Westly.
Myself, I would prefer this sort of a change to be modular - a faction, House or type at a time sort of thing - so that I could pick and choose a bit. Just my two cents. I am sure it will a very fine addition however you structure it.
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Ian White
 
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Post » Sun May 02, 2010 9:35 am

I could cry, Westly. This is a wonderful idea. If I could be of help let me know.
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Nicole Kraus
 
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Post » Sat May 01, 2010 11:12 pm

I aprove. And you'll probably do a great job, as usual :P
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Gracie Dugdale
 
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Post » Sun May 02, 2010 4:03 am

This is the best idea I have seen in a while Westly. It would make Morrowind a more immersive and less generic place. :goodjob:
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matt oneil
 
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Post » Sun May 02, 2010 8:58 am

SWEET! you're always thinking of the best and the quality of your mods is far better then bethesda quality. good luck!
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Angela Woods
 
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Post » Sun May 02, 2010 7:14 am

This is a most interesting idea, Westly.
Myself, I would prefer this sort of a change to be modular - a faction, House or type at a time sort of thing - so that I could pick and choose a bit. Just my two cents. I am sure it will a very fine addition however you structure it.

I meet and agree with your two cents, and add my own to the pile. *places two cents in the "Modular Plzkthnxbai" pile* I'll raise you another 2 with: "Please more gloves and shoes?"
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Strawberry
 
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Post » Sun May 02, 2010 12:22 am

This is a fantastic idea and a wonderful undertaking Westly! :goodjob:

I'd like to throw in an idea I've been mulling over lately...one that I think could merge with this rather well. I've always disliked how NPCs always wear the same clothes, day in and day out. But scripting them all to wear different clothes each day would be tedious and m. ost likely end up costing FPS in the end. So the idea I came up with is to use leveled lists and kill/resurrect NPCs each day. How it would work essentially is attach a script (or even just add into commonly used scripts like noLore) that will have a specific local variable. A voice greeting dialogue entry will set the variable if the NPC hasn't been talked to the player. It will also store the current day. The next time the player enters the cell, the script will check if the day has changed, and instantly kill and resurrect the NPC. This will reset the NPC's inventory and recalculate the contents from the leveled lists.

So if you were to make a few slight variations of some of the clothing (I would like this whole thing primarily for commoners) and added them to categorized leveled lists, it would effectively randomize what they are wearing each day.
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Joe Alvarado
 
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Post » Sat May 01, 2010 10:19 pm

I think this is a great idea and a immersion factor too, but Wes you've been putting out stuff lately like and factory...I just hope you ain't skippin' Z'zzzz's!

:)
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Robert Jr
 
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Post » Sun May 02, 2010 2:35 am

This is a fantastic idea and a wonderful undertaking Westly! :goodjob:

I'd like to throw in an idea I've been mulling over lately...one that I think could merge with this rather well. I've always disliked how NPCs always wear the same clothes, day in and day out. But scripting them all to wear different clothes each day would be tedious and m. ost likely end up costing FPS in the end. So the idea I came up with is to use leveled lists and kill/resurrect NPCs each day. How it would work essentially is attach a script (or even just add into commonly used scripts like noLore) that will have a specific local variable. A voice greeting dialogue entry will set the variable if the NPC hasn't been talked to the player. It will also store the current day. The next time the player enters the cell, the script will check if the day has changed, and instantly kill and resurrect the NPC. This will reset the NPC's inventory and recalculate the contents from the leveled lists.

So if you were to make a few slight variations of some of the clothing (I would like this whole thing primarily for commoners) and added them to categorized leveled lists, it would effectively randomize what they are wearing each day.


Huh... well, that sounds like it would work actually. But it would kill the NPC without making the NPC look dead, I presume?
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Latisha Fry
 
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Post » Sun May 02, 2010 6:27 am

This is a fantastic idea and a wonderful undertaking Westly! :goodjob:

I'd like to throw in an idea I've been mulling over lately...one that I think could merge with this rather well. I've always disliked how NPCs always wear the same clothes, day in and day out. But scripting them all to wear different clothes each day would be tedious and m. ost likely end up costing FPS in the end. So the idea I came up with is to use leveled lists and kill/resurrect NPCs each day. How it would work essentially is attach a script (or even just add into commonly used scripts like noLore) that will have a specific local variable. A voice greeting dialogue entry will set the variable if the NPC hasn't been talked to the player. It will also store the current day. The next time the player enters the cell, the script will check if the day has changed, and instantly kill and resurrect the NPC. This will reset the NPC's inventory and recalculate the contents from the leveled lists.

So if you were to make a few slight variations of some of the clothing (I would like this whole thing primarily for commoners) and added them to categorized leveled lists, it would effectively randomize what they are wearing each day.


Well I don't want to go tto off topic for Westly's thread - which is huge undertasking given the variations of clothes required but I thought Trey Leavens had already written an NPC clothes changing script - which didn't need the NPC to die - in the MW script library doc
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Danii Brown
 
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Post » Sun May 02, 2010 11:26 am

Well I don't want to go tto off topic for Westly's thread - which is huge undertasking given the variations of clothes required but I thought Trey Leavens had already written an NPC clothes changing script - which didn't need the NPC to die - in the MW script library doc

And there was also Wizbang's Clothing (and armor) Randomizer for which there does not seem to be a current link.
Hence - http://www.mediafire.com/file/zlzrmjtdnyy/WizBangs%20Clothing%20and%20Armor%20Randomizer.zip
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Richard Dixon
 
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