[WIPz] E.F.C.R Clothing Replacer/Additions (Thread #2)

Post » Sat May 28, 2011 10:44 am

Took a few minutes tonight to try out the new robes in game and they look
pretty good on the High Elves (but if I do use them on NPCs, they will more
than likely be used on guild unaffiliated magic users) :D .

http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_HIGHELF_EXQSTROBE03eF.jpg
http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_HIGHELF_EXQSTROBE03eM.jpg

As for the Nords, they will get their own clothing as well (so no worries ;) ).
I have plenty of concepts to work from for most of the races, so all of them will
at the very least get one or two sets designed for them (though could be worn by
any character, of course :) ).

Until Later :bolt:



Wow :wub:. Looks just as good in-game!
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Sat May 28, 2011 8:32 pm

Gosh, I am looking forward to this.
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Sat May 28, 2011 10:23 pm

Took a few minutes tonight to try out the new robes in game and they look
pretty good on the High Elves (but if I do use them on NPCs, they will more
than likely be used on guild unaffiliated magic users) :D .

http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_HIGHELF_EXQSTROBE03eF.jpg
http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_HIGHELF_EXQSTROBE03eM.jpg

As for the Nords, they will get their own clothing as well (so no worries ;) ).
I have plenty of concepts to work from for most of the races, so all of them will
at the very least get one or two sets designed for them (though could be worn by
any character, of course :) ).

Until Later :bolt:


Well, that is just like everybody imagines that High Elves are dressed in their palaces of the Summerset Isles. Just excellent, and that fit them like a glove.
User avatar
Abel Vazquez
 
Posts: 3334
Joined: Tue Aug 14, 2007 12:25 am

Post » Sat May 28, 2011 8:54 am

Took a few minutes tonight to try out the new robes in game and they look
pretty good on the High Elves (but if I do use them on NPCs, they will more
than likely be used on guild unaffiliated magic users) :D .

http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_HIGHELF_EXQSTROBE03eF.jpg
http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_HIGHELF_EXQSTROBE03eM.jpg

As for the Nords, they will get their own clothing as well (so no worries ;) ).
I have plenty of concepts to work from for most of the races, so all of them will
at the very least get one or two sets designed for them (though could be worn by
any character, of course :) ).

Until Later :bolt:

Nice, I like it on males; I could see it working for more unorthodox Altmer females, also. :)

Well, that is just like everybody imagines that High Elves are dressed in their palaces of the Summerset Isles. Just excellent, and that fit them like a glove.

Not everyone. ;) But it does look nice. :)
User avatar
Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Sat May 28, 2011 10:02 pm

Here's a look at the Turban that coordinates with the "Desert" sets (Unmasked
and Masked versions; cobbled from the Nordic Fur Helm mesh, Quill mesh,
and Grand Soul Gem [with a bit of squishing and reshaping here and there])...

http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WAR_DSRT_TRBN01a.jpg

It also comes in a tan/khaki cloth style with matching wrist wraps in both
cloth styles :D .

'Til Later :wave:
Love that turban, so very cleverly put together. Great work!
User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Sat May 28, 2011 1:19 pm

Wow, time really gets away from me these days. I wanted to have this released last month, but I have more ideas for a few articles that I want to include in the initial DL (a leather vest-jacket type shirt and some more "formal" type clothing that is "deserty" without looking like it was made for surviving in the desert [as if one is going to a wedding party in a Sheikh's tent or something like that]). I also wanted to make some rustic clothing (like leather vests with plaid/tartan undershirts; not specifically designed with a race in mind but I could see this particular style on Breton commoners with the plaid not being strictly clan based but for fashion's sake alone). I'm saving the clan based tartans for another day (and not for the Nords as some might hope; might even throw my clan tartan in the mix as well, but the others I would be making up as I go/fantasy tartan/plaid).

Later :wave:
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Sat May 28, 2011 10:28 pm

Good to hear it's close to completion Wes. Whenever you're ready.
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Sat May 28, 2011 9:55 pm

I had no expectations for a release date at all so take all the time you need, the fact that we're somewhat close already is closer than I expected. :D
User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Sat May 28, 2011 5:16 pm

Just to be sure I am not being misleading, what will be released will be FCOT, not the actual replacer. FCOT will be available as two options; option one will be a store in Vivec Foreign Quarter (for quick access) while option two will add the clothing to levelled lists (for those that don't want a one stop shopping experience, but rather want to find the articles as they adventure/level up). I am always hesitant to add things to existing levelled lists (as so many mods already alter them so I am bound to conflict or require merging). However, in this instance, given the two options, those comfortable with merging said lists will be able to do so while those that balk at such can just use the shop.

The actual NPC addition mod is far off, as there are hundreds of articles of clothing to be cobbled to truly convey the diversity that this mod seeks to provide.

:bolt:
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Sat May 28, 2011 6:03 pm

Wow, time really gets away from me these days. I wanted to have this released last month, but I have more ideas for a few articles that I want to include in the initial DL (a leather vest-jacket type shirt and some more "formal" type clothing that is "deserty" without looking like it was made for surviving in the desert [as if one is going to a wedding party in a Sheikh's tent or something like that]). I also wanted to make some rustic clothing (like leather vests with plaid/tartan undershirts; not specifically designed with a race in mind but I could see this particular style on Breton commoners with the plaid not being strictly clan based but for fashion's sake alone). I'm saving the clan based tartans for another day (and not for the Nords as some might hope; might even throw my clan tartan in the mix as well, but the others I would be making up as I go/fantasy tartan/plaid).

Later :wave:

Both the desert stuff and the tartans sounds interesting. :) I'm curious why you chose the Bretons for the tartans, though? I'm aware that real world Bretons are a Celtic group descended from the Welsh, but Morrowind Bretons seem much more Louis XIV-era French, personally. The Nords on the other hand seem to be Anglo-Saxons with a healthy heaping of Brython and Norse (the cultural inheritors of the Celts). The Celts and ancient/early modern Northern Europeans have been a pet study of mine. ;) But it's your mod and I'll enjoy it however you do it. :)

Just to be sure I am not being misleading, what will be released will be FCOT, not the actual replacer. FCOT will be available as two options; option one will be a store in Vivec Foreign Quarter (for quick access) while option two will add the clothing to levelled lists (for those that don't want a one stop shopping experience, but rather want to find the articles as they adventure/level up). I am always hesitant to add things to existing levelled lists (as so many mods already alter them so I am bound to conflict or require merging). However, in this instance, given the two options, those comfortable with merging said lists will be able to do so while those that balk at such can just use the shop.

The actual NPC addition mod is far off, as there are hundreds of articles of clothing to be cobbled to truly convey the diversity that this mod seeks to provide.

:bolt:

Would using both of them conflict?
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Sat May 28, 2011 6:13 pm

Extremely well done. You never fail to amaze me Westly.
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Sat May 28, 2011 5:58 pm

These are phenomenal clothing additions to the game. I've never seen such high quality clothing that fits so well with the original design. Very, very, well done, I cannot wait to see what else you add.
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Sat May 28, 2011 9:30 am

The answer to your question, Zaarin, was already in the quoted paragraph ;) ...

I also wanted to make some rustic clothing (like leather vests with plaid/tartan undershirts; not specifically designed with a race in mind but I could see this particular style on Breton commoners with the plaid not being strictly clan based but for fashion's sake alone). *I'm saving the clan based tartans for another day* (and not for the Nords as some might hope; might even throw my clan tartan in the mix as well, but the others I would be making up as I go/fantasy tartan/plaid).

Later :wave:


*meaning for a race yet to be made but requested*

So I did not choose the Bretons to actually wear "tartan" because of it RL cultural implications [of which I am, myself, culturally bound and happy to be so :twirl: ]. I only even used the term in case there was a rare individual that might have not known what I meant by plaid off-hand (as Tartan is almost an exclusively American disambiguation for plaid, but not so the world over). Odd, that, as Tartan (the word) has French origins while Plaid is rooted in Gaelic :). So, in essence, I chose plaid because it would be a colourful yet more common compliment to the more floral and fluffy expensive clothing. I thought my above statement was clear enough not to warrant any real world comparisons; the textile pattern is only for the sake of common fashion, and not denoting any clan (lest there actually be a clan with a teal, chartreuse, and aubergine pattern :D ).

As for the conflict, there would be possible doubling of items should one use both .esps, so I should make a third .esp for those that want the shop and levelled options (easy enough to do, I suppose ;) ).
Cheers :angel:
User avatar
-__^
 
Posts: 3420
Joined: Mon Nov 20, 2006 4:48 pm

Post » Sat May 28, 2011 8:10 am

lol I guess I should have read more closely. :facepalm: I'm of (mostly) Scottish ancestry myself, so, of course, I wouldn't object to a tartan plaid myself if you did make one. ;) The etymology of tartan vs. plaid is not so surprising, though. The Normans were a major presence in Scotland. Though it is surprising in that the highly nationalistic Highland Celts would use French tartan rather than the native term breacan. Alas that the Scottish Celts have seemingly lost a great degree of that nationalism even as Pan-Celticism sweeps across the other Celtic nations, even marginally Celtic lands like the long-gone Gauls of Austria and Switzerland. :(
User avatar
Lizzie
 
Posts: 3476
Joined: Sun Nov 19, 2006 5:51 am

Post » Sat May 28, 2011 6:30 pm

Westly, I'm sorry if I've asked this before (or if I ask it again) but I seem to have the memory of a goldfish and I honestly can't remember (thought I suspect I have) :facepalm: Do you have any plans to finish/update the textures in Better Clothes? The textures in that mod aren't much more detailed than the vanilla clothing, and I fear it'll stand out against your beautiful works :P
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Sat May 28, 2011 4:20 pm

As always, awesome work. Thanks a lot. I do agree with the previous poster that the bust size should be toned down a bit (and not just for High Elves). Well, that's my opinion =)
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Sat May 28, 2011 8:03 pm

Westly, I'm sorry if I've asked this before (or if I ask it again) but I seem to have the memory of a goldfish and I honestly can't remember (thought I suspect I have) :facepalm: Do you have any plans to finish/update the textures in Better Clothes? The textures in that mod aren't much more detailed than the vanilla clothing, and I fear it'll stand out against your beautiful works :P


It is not something that I have really truly and comfortably considered. I might have, in the past, thought about new textures in passing. If I were to do such, though, it would be the very last thing I might tackle (else, the current textures for BC basically do what the team sought after, which is to give the vanilla clothing[mostly] the BB shape).

As always, awesome work. Thanks a lot. I do agree with the previous poster that the bust size should be toned down a bit (and not just for High Elves). Well, that's my opinion =)


As the meshes were made for BB (by Nioliv, Silaria in most cases), the chest size is pretty much set (should others want to use the meshes and add alpha channels to create different design shapes and show off a bit of skin here and there). Else, I have left the meshes that I have used mostly untouched in this regard (might have added or taken away, but I have not changed the overall dimensions of the meshes).
User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Sat May 28, 2011 3:26 pm

Here is a look at the leather vests (most with the plaid patterned
shirt, but there are three muted solid options as well)...

http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WARMISCSHRT12a.jpg

Each shirt//vest also has a coordinating skirt. As I use the leather texture in
many of the layers of the other clothing that I have cobbled, there should also
be a coordinating trouser and shirt from one of the other sets (should such be
of significance or desireable for PC and NPCs alike ;) ).

Next I am going to make a some shoulder satchels (set up as pauldrons).
Once those are done I will pack this up and "Part 1" of FCOT will be ready
for play :D .

'Til Later :wavey:
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Sat May 28, 2011 11:50 pm

I'm really looking forward to this release. Your clothes are really wonderful. :thumbsup:
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Sat May 28, 2011 11:17 am

I second that.
User avatar
Charleigh Anderson
 
Posts: 3398
Joined: Fri Feb 02, 2007 5:17 am

Post » Sat May 28, 2011 11:57 am

I hope that you will also make some POOR PEOPLES' CLOTHES also, because in reality, not everyone can afford the real stylish stuff.
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Sat May 28, 2011 1:18 pm

I hope that you will also make some POOR PEOPLES' CLOTHES also, because in reality, not everyone can afford the real stylish stuff.


There is no need to "yell" at me :D ; I have plenty of "poor" clothing (the leather vests and many of the shirts/trousers/skirts aren't exactly posh, as they are extremely simple/basic). I even have clothes that have rips/tears and patches sewn on (but those are not necessarily part of the first installment of FCOT; if they are in the second installment then they will be in a bargain bin in the back of the store so that one has easy access to essentially worthless clothing). So no worries, enh ;) ?

:bolt:
User avatar
sunny lovett
 
Posts: 3388
Joined: Thu Dec 07, 2006 4:59 am

Post » Sat May 28, 2011 9:43 am

Here is a look at the leather vests (most with the plaid patterned
shirt, but there are three muted solid options as well)...

http://i57.photobucket.com/albums/g235/Wesadam/EFCR/WARMISCSHRT12a.jpg

Each shirt//vest also has a coordinating skirt. As I use the leather texture in
many of the layers of the other clothing that I have cobbled, there should also
be a coordinating trouser and shirt from one of the other sets (should such be
of significance or desireable for PC and NPCs alike ;) ).

Next I am going to make a some shoulder satchels (set up as pauldrons).
Once those are done I will pack this up and "Part 1" of FCOT will be ready
for play :D .

'Til Later :wavey:

Nice! :)
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Sat May 28, 2011 10:05 pm

Still eager for this :)
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Sat May 28, 2011 11:13 pm

Last leather vests are a 10, keep up the good work, Wes :)
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

PreviousNext

Return to III - Morrowind