[RELz] CLS CraftyBits OBSE 060 Beta

Post » Sat May 28, 2011 7:52 am

Three words (new release):

http://tesnexus.com/downloads/file.php?id=20526
you'll find pancakes, a bottle of maple syrup, oatmeal porridge, a bowl of anachronistic cereal in milk, A strawberry cake, a single wedge of the cake, cinnamon rolls, toast, fishy sticks, a dish of tartar sauce and a bottle of malt vinegar. Originally I had pats of butter on some of the food, but the butter was a COBL ingredient, I didn't want to make this mod dependent on COBL just for butter. ^_^

Licensing/Legal
===============
You can include this food in other mods, but all I ask in return is that you give me credit for it and inform me of any mod that will include them.


Will also let the VVA thread know (although, if you're around, dewshine.... :) )
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michael flanigan
 
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Post » Sat May 28, 2011 5:43 am

It looks delicious. I am ready for a new release with fixes, more recipes, and anything else cool with it.
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Dawn Porter
 
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Post » Sat May 28, 2011 3:01 am

I have another idea for some crafting that to me just makes sense.

When I am try to wood work I think that there are a few extra items that I should be able to craft. A spoon is of course the first item. It is so simple why the heck now?? I was also thinking that besides a stool why not an actual chair and table too? For those you need to use some of the hardwood planks to do it but it can be done. Also it can be the lower class items unless there is a way to have a crafting skill based on a few skills already in the game. I was also thinking that a cleaning rag is something that I should be able to make from some folded cloth. Like 5-10 rags per folded cloth possibly.

Just a few thoughts that I had recently.
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Craig Martin
 
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Post » Fri May 27, 2011 11:14 pm

Hey, Flakeinator - nice to see your idea machine bubbling along. :)

I like those ideas, especially basic carving and the cleaning rags.
CLShade and I discussed this stuff at one point or another.
As always, I am happy to make a fool of myself trying to illuminate his thought processes.
These are some of the responses when asking him to make more things craftable:
~ That low value (and/or useless) item can already be found everywhere; why craft it?
~ Another mod provides that capability, more or less; why reinvent it with CraftyBits?
~ Scripts have limited capacity -- I need the room for other stuff.

He seemed to consider items that were on the useful side and that would get used up.
If one spoon lasts forever, why bother making them craftable?
If wooden utensils got used up while shaping clay, he seemed to like it better.
Or...a ladle might be used once (like an ingredient) in a wine making process.

Then again, he also didn't like inventing processes "just so misc clutter could be useful".
(one of my least favorite responses since I want it all to be useful in some way)

I've thrown hundreds or even thousands of ideas at him. Few of those ideas stuck.
That is not to say you shouldn't try. Just don't expect much to stick.

- Ben
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ImmaTakeYour
 
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Post » Sat May 28, 2011 2:12 am

Say, I don't suppose you could add a item for brewing on the run, could you? Most Moonshining isn't done in warehouses, more of out in the wild with equipment one could bring with them(also often done at night, it seems).
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Carys
 
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Post » Fri May 27, 2011 6:42 pm

Does this mod work with RealHunger? Specificly, with foods that have the "restore hunger" trait

Does it work well wbhen smelting metal items from FCOM? Like if i have a sword from Frans, can i smelt it with Craftybits?
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Janeth Valenzuela Castelo
 
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Post » Sat May 28, 2011 1:15 am

Portable brewing equipment... yes, that's been mentioned recently.
I think the most likely solution will be a brew keg or brew barrel.
I'm hoping it will function like the portable forge.

CraftyBits smelting + forging is currently limited to materials listed in the readme.
(mostly vanilla weapons and armor with a few new ones - like minotaur armor)
Metal items from FCOM and other mods cannot yet be melted down or forged new.
You will, however, find that many creatures from other mods can be skinned for useful pelts.

I'm not sure about RealHunger and food traits with CraftyBits.
CLShade made some compatibility mods, but not sure about RealHunger.
Maybe someone else knows...? Dewshine, maybe?
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Chloe Mayo
 
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Post » Sat May 28, 2011 4:38 am

Portable brewing equipment... yes, that's been mentioned recently.
I think the most likely solution will be a brew keg or brew barrel.
I'm hoping it will function like the portable forge.

CraftyBits smelting + forging is currently limited to materials listed in the readme.
(mostly vanilla weapons and armor with a few new ones - like minotaur armor)
Metal items from FCOM and other mods cannot yet be melted down or forged new.
You will, however, find that many creatures from other mods can be skinned for useful pelts.

I'm not sure about RealHunger and food traits with CraftyBits.
CLShade made some compatibility mods, but not sure about RealHunger.
Maybe someone else knows...? Dewshine, maybe?


I do like the idea of making it so that the wooden spoons can break over time. That does actually make sense. Also it makes sense that if you are making things like icing it might ruin the spoon because it would be too difficult to clean and a new one would be needed. So I can see that working as an option for also making it craftable but not really needed. I was just being lazy and since my ladle I do not think worked as a spoon I just wanted to be able to craft a spoon.

I also think that a simple table should be craftable. If I can craft a stool then a simple 4 legged table (with no special carving) should be something that I can make but it should require a few would planks and a few staves.

Also thanks for the encouragement on the ideas. I love this mod and if I could do modding I would gladly join the team and help out when I can but alas I can't. So I will keep up with the ideas and let me know of any new food items you guys are going to add so that I can possibly think of new recipes.

FYI - Would love the portable brewing items.
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Rebecca Dosch
 
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Post » Fri May 27, 2011 8:00 pm

If you use Real Hunger -COBL (ie the version that uses COBL) and the COBL craftybits glue plug then the foods cooked with Craftybits would be recognized by the dinner plate and count toward filling your hunger stats as you consume them. So it depends on the version of real hunger you are using.
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Brιonα Renae
 
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Post » Sat May 28, 2011 8:10 am

If you use Real Hunger -COBL (ie the version that uses COBL) and the COBL craftybits glue plug then the foods cooked with Craftybits would be recognized by the dinner plate and count toward filling your hunger stats as you consume them.
Wait, wait, wait-- doesn't that mean that I don't need the VVA Glue plugin anymore, then (after I asked about it and everybody said it should work fine, which it did, but it's apparently redundant)? Since VVA is Cobl-ized as well? Shouldn't I then just be able to use the CraftyBits Cobl plugin, and not have to haul the VVA Glue Plugin from 0.52?

I suppose I still would need the NWJ Glue plugin from 0.52, if I used NWJ, which isn't Cobl-ized as far as I know. However, I don't use NWJ as yet, so wouldn't I be just fine with just the Cobl plugin from the current version of CB (and foods cooked by CB should therefore work normally in VVA)?

If so, that should be in the readme (that for upgraders, the VVA Glue plugin from previous versions is no longer needed, and therefore is no longer present), and it would also be nice if the remaining needed Glue plugin (for NWJ) was uploaded separately, so that people could get and use it (if it's still needed because it doesn't work through COBL), without having to download all of 0.52 (if 0.52 is even still up).
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Mark Churchman
 
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Post » Fri May 27, 2011 10:58 pm

Wait, wait, wait-- doesn't that mean that I don't need the VVA Glue plugin anymore, then (after I asked about it and everybody said it should work fine, which it did, but it's apparently redundant)? Since VVA is Cobl-ized as well? Shouldn't I then just be able to use the CraftyBits Cobl plugin, and not have to haul the VVA Glue Plugin from 0.52?

I suppose I still would need the NWJ Glue plugin from 0.52, if I used NWJ, which isn't Cobl-ized as far as I know. However, I don't use NWJ as yet, so wouldn't I be just fine with just the Cobl plugin from the current version of CB (and foods cooked by CB should therefore work normally in VVA)?

If so, that should be in the readme (that for upgraders, the VVA Glue plugin from previous versions is no longer needed, and therefore is no longer present), and it would also be nice if the remaining needed Glue plugin (for NWJ) was uploaded separately, so that people could get and use it (if it's still needed because it doesn't work through COBL), without having to download all of 0.52 (if 0.52 is even still up).



Um... I asked about the VV glue plug for Craftybits (messes with the fatigue potions and booze, resetting to vanilla stats). It can go into the trash.

NOTE- not the CB-COBL plug, that one is needed.

I'm running VVA now, and the only VVA plugs I have active are: VVAdvanced.esm, VVAdvanced.esp, VVAdvanced-SI.esp, Vim_and_Vigor_Alcohol.esp. Plus related Plugs: P1DseeYouSleep - VVAdvanced.esp (From See You Sleep, patches the new 3rd person view to use the same sleep menu as VVA), CLS-CB-Cobl.esp (more for COBL than VVA, actually places the CB foods on the dinnerplate that then is accessed by any hunger mod using COBL). So no, you don't need that old plug, because well, you don't. And I'm not using a VVA-COBL glue plug either. Heck, I didn't even know one existed.

(edited for clarity, I've been playing with Blender trying to teach myself 3-d stuff and I think my brain is rather blended now :wacko: )
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Bloomer
 
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Post » Sat May 28, 2011 1:10 am

Um... I asked about the VV glue plug for Craftybits (messes with the fatigue potions and booze, resetting to vanilla stats). It can go into the trash.

NOTE- not the CB-COBL plug, that one is needed.

I'm running VVA now, and the only VVA plugs I have active are: VVAdvanced.esm, VVAdvanced.esp, VVAdvanced-SI.esp, Vim_and_Vigor_Alcohol.esp. Plus related Plugs: P1DseeYouSleep - VVAdvanced.esp (From See You Sleep, patches the new 3rd person view to use the same sleep menu as VVA), CLS-CB-Cobl.esp (more for COBL than VVA, actually places the CB foods on the dinnerplate that then is accessed by any hunger mod using COBL). So no, you don't need that old plug, because well, you don't. And I'm not using a VVA-COBL glue plug either. Heck, I didn't even know one existed.

(edited for clarity, I've been playing with Blender trying to teach myself 3-d stuff and I think my brain is rather blended now :wacko: )


I assume the Bloody Mess glue plugins are needed including the cleaning rag glue. Is that correct? Does Vim and Vigor make a huge game difference? I have never tried it out.
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Joey Avelar
 
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Post » Sat May 28, 2011 5:57 am

The Cooking Plate...

I have a question about this one. Is it supposed to be a magical plate that cooks anything put onto it? If it is then to me it defeats the purpose of having to collect firewood. Plus unlike the wood that eventually has to be replenished it does not appear that the cooking plate is that way. Anybody able to fill me in on this?
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Taylor Thompson
 
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Post » Fri May 27, 2011 8:07 pm

Does Vim and Vigor make a huge game difference? I have never tried it out.
Oh, yes... on the scale of survival/realism (hunger/thirst/sleep) mods, it's pretty strict (I usually call it 'harsh', in fact, but I love it). If you just want to be able to feel like you're eating every so often, in order to enjoy some of the many lovely food mods now available, then this is not the hunger mod for you. If you feel that regular meals and rest periods are essential to maintaing your health (or, your... vim and vigour) so that you have to conserve your physical resources in order to go out adventuring successfully, and are willing to moderate your play style to reflect that, then this is the survival/realism mod to have.

As far as CraftyBits goes, I love the concept of getting up, cooking some 'breakfast' in the oven, and then taking it onto my house mod's second floor terrace, and eating it via VVA's Externalized Eating. Even when that stupid Conjurer from Spell Tomes is standing below me flinging fireballs (which all missed, luckily) while I "butter my toast". VVA just completes the whole cooking==> eating==> "living like you're alive" triad for me. I find having to plan your day and a slower, more "realistic" playstyle very calming. But everyone doesn't, so try it for yourself and see :) .

The Cooking Plate...

I have a question about this one. Is it supposed to be a magical plate that cooks anything put onto it? If it is then to me it defeats the purpose of having to collect firewood. Plus unlike the wood that eventually has to be replenished it does not appear that the cooking plate is that way. Anybody able to fill me in on this?
As far as I'm aware... #1) you can't start a fire inside, and #2) many of the player owned houses, as well as mod-added houses, don't have fireplaces (or sometimes, have fireplaces which are not lit). To the best of my knowledge, this was a workaround for that situation (can't cook in your house because there's no fire, can't light a fire inside your house (because the game won't let you)). Because it's "magic" (cooks without fire), there's no reason for it to degenerate, and in fact that would defeat the purpose anyway. Though I suppose it might be possible to cook on it X number of times and then you'd have to get a new one, but that doesn't make any more or less sense than having a magic hotplate in the first place, so why bother?
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R.I.p MOmmy
 
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Post » Fri May 27, 2011 8:09 pm

I assume the Bloody Mess glue plugins are needed including the cleaning rag glue. Is that correct? Does Vim and Vigor make a huge game difference? I have never tried it out.


The Bloody Mess set of addons:

You can toggle the "skinning makes you sick" bit on and off using the CB options (look for bathing options).
If you have this toggled off then the Bloody Mess stuff is not going to do you any good, unless you want the bloody fights part, and in that case the CB soap is not yet scripted to take it off (Still working on that... dang scripts).

If you have the skinning = Sick chance toggled on then you can play with or without Bloody mess. The current version of the plug is designed to give you a visual clue as to how great your chances of getting sick are. More Blood means more chance of getting sick, so better wash it off... However, it is optional. you can play CB without the blood indicator if you don't mind no knowing how high you chances of infection are.

The next version of the plug should let you use the CB soap in the Bathing mod tub, and the Bathing Mod soap to reduce the sick chance (and the skinning applied blood). Something in my script is not working together yet, but I do have it so that both bathing types apply to my current character (odd having to wash off twice... well maybe not, Blood is hard to remove, lol)
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Cayal
 
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Post » Sat May 28, 2011 5:32 am

The Bloody Mess set of addons:

You can toggle the "skinning makes you sick" bit on and off using the CB options (look for bathing options).
If you have this toggled off then the Bloody Mess stuff is not going to do you any good, unless you want the bloody fights part, and in that case the CB soap is not yet scripted to take it off (Still working on that... dang scripts).

If you have the skinning = Sick chance toggled on then you can play with or without Bloody mess. The current version of the plug is designed to give you a visual clue as to how great your chances of getting sick are. More Blood means more chance of getting sick, so better wash it off... However, it is optional. you can play CB without the blood indicator if you don't mind no knowing how high you chances of infection are.

The next version of the plug should let you use the CB soap in the Bathing mod tub, and the Bathing Mod soap to reduce the sick chance (and the skinning applied blood). Something in my script is not working together yet, but I do have it so that both bathing types apply to my current character (odd having to wash off twice... well maybe not, Blood is hard to remove, lol)


And you have a lot of experience washing off blood? I think that I am a bit scared. hehehe

As far as I'm aware... #1) you can't start a fire inside, and #2) many of the player owned houses, as well as mod-added houses, don't have fireplaces (or sometimes, have fireplaces which are not lit). To the best of my knowledge, this was a workaround for that situation (can't cook in your house because there's no fire, can't light a fire inside your house (because the game won't let you)). Because it's "magic" (cooks without fire), there's no reason for it to degenerate, and in fact that would defeat the purpose anyway. Though I suppose it might be possible to cook on it X number of times and then you'd have to get a new one, but that doesn't make any more or less sense than having a magic hotplate in the first place, so why bother?


Well I guess since I can make a fire in my house I never really thought about it. I have a custom house (Aranmathi) and I can build a fire. I guess it would be because it is an Alyeid Ruin and not a "house" like the others. But that does make sense then to me with your explanation. Thanks for the information.
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Colton Idonthavealastna
 
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Post » Fri May 27, 2011 10:43 pm

The Cooking Plate...
One reason for having the Cooking Plate was to enable cooking where functional fires 'should' be allowed.
It made sense to CLShade that if your home has a fireplace, you should be able to cook there.
(or anywhere else that makes sense)
The cooking plate has a simple model and does not use wood, so it is reliable and works in most situations.
It is up to the player to decide how to use it. You can assume what you want about 'how' it works. :)

Also, the portable cooking fire (with the old jerky hooks) can forget what it was doing and get stuck.
In such cases, I was advised to use the more reliable cooking plate instead.
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Ana
 
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Post » Sat May 28, 2011 8:33 am

wmj asked me to post here a list of all the foods included in my super-uber- dinner plate patch. It's a huge list. I mean -- huge.

Clearly not every mod (I'm referencing 61 mods as masterfiles now, several of which are duplicates for language and such) will be or should be used at the same time. And there are like 7 types of wolf meat... (I'm hoping the targeting crosshair ref thing can be used for recipes or we're going to have issues with there being so many kinds from so many different mods.


Compiled list of new Foods:Quarl's Harvest:Dog meatHorse meatMart's Monster Mod:Panther meatFox meatRabbit meatGuar meatPahmer meatwolf meatlion meatbear meathorse meatdog meatUber JellyLeopard meatBetter Cities:Aleswell Spiced Cider - potionDouble Cream - potioneggbutterclover honeysalted meatsmoked meatflax breadGinger treacle cakecurrant biscuitBlack breadolive oilstale breadsalmonpikedried fishspice buncane sugarSkingrad red cheeseskingrad aged red cheeseBrandied fruitcakeBriocheCraftyBits: (comes with a COBL plug, once this is released with COBL stop using it and switch to this one)Bolete Mushroom tea - potionapple pie - potionale soup - potionmilk - potiongroaty pudding - potiongrain pudding - potionBeef stew - potionFrumenty - potioncooked riceroasted corneggblackberry piebeef jerkyham jerkyrat jerkyhuman jerkyicingroasted nutscheaply marinated meatfinely marinated meatclanfear jerkyboar jerkymutton jerkyroasted cairn boleteroasted wisp stalkbaked potatosaladcottage piepeasbalfera cheese wheelbalfera cheese wedgesentinal cheese wheelsentinal cheese wedgemarble cheese wheel marble cheese wedgeblue cheese wheelblue cheese wedgebreadcrumbsboiled potatobonebreadroasted carrotToaster says Share:Foreboding FruitWAC:lion meatcheetah meattiger meatjaquar meathyaedon meatcaiman meatrabbit meatRhinoceros meatbuffalo steaksteakwhite ram meatmufflon meatyebra meatzebra meatrainbow deer vensionsabertooth meathunt meatmorerunes' food collection:human tongueorc tonguepeanutstarfruitcucumberpineapple slicericebannanacybiades:Cybiades raspberryNPC with Jobs:Heart of a pigeggmilkfishmeatpearorangeappleFran's new creatures:bear meatdog meatleopard meatlion meatwolf meathell hound meatwhite tail hound meatsnow leopard meatpanther meatCURP:guar meatwere-infected meatrabbit meatchicken briastchicken briast porkstraberry muffinblackberry muffinmuffinDCL Vile Lair:ChokeberryImperial City Waterfront tunnel entrance:Sweet brewed tea - potionAquavit - potionsausage on a stickrat on a stickroast chestnutsBetter Imperial citycarp meateel meatbass meatsproutMidas Magic:teneacle sinewroyal jellyprize potatogoodberrysixlivion:Milk - potionmilk (thick) - potionLumi- Alchemy Expanded:Ampoule podash yambloatcorkbulb rootdurzog meatHack-ho leafnix-hound meatkresh fiberKwama Cuttlemedow ryesaltricescrib cabbagescrib jellyscrib jerkyscuttletrama rootwickwheatwolf meatCrazy Loki:WabbajackberryAlice's large mushroom pieAlice's small mushroom piethe clean plate:Pastatartufogarlic breadBrewhouse:Graqe Pomacefish meatBosmer Meat Mandate:Jagga - potionRotmeth - potionbreton fleshbosmeri fleshmord rumpkhajiiti flesh stripsimperial heartAltmeri fleshgoblin heartdog meathorse fleshminotaur rumpfish meatredguard fleshimp fleshbear fleshlion meatwolf fleshaltmeri cerebral sliceargonian tail stumpbosmeri lung sliverdunmeri thigh chunkimperial gut cuttingdaedroth flesheek's cooking mod demo:cooked crabcooked muttoncooked ratcooked venisoncooked mushroomvegetble soupXia Valentine's day gift:Azura's chocolate starchocolate mint creamwhite chocolate rosemoon sugar sprinklewhite chocolate pearlpink truffleironwood nut crunchraspberry swirlrainbow sprinklechocolate strwberry cremeAlive Waters:Herring filleteel fleshBakery_Brewery:Fresh beer - potiondoughwheat doughcake battercooking mod - Muhmbuh:orange juice - potiongraqe juice - potionvegetable juice - potioncheese fondue - potionapple juice - potiontomato juice - potionsteakcooked porkcooked hampumpkin piecooked venisonapple piestrawberry piecooked mushroomcooked cornmarinated steakfruit piecheesecakecooked crabcooked rattobacco muffinrice cakestrawberry cheesecakecooked muttonsugarcarrot cakecooked fishraw meatcooked meatMore vegetables:cucumbereggplantsquashcantaloupepainted corncherry tomatoblueberrypeppersquashpineapplesunflower seedsmangotangerinegraqefruitgreen tomatoholly berryspeachCM Ovens:Apple piesugarchocolateironwood nut cakeMudCrabs! (all versions)Mud crab meatSoup:tomato soupcdm- scavenge corpse:scavenged heartscanenged brainD3Y_culinary mod:apple piepotato piepumpkin piemud crab specialpeasant delightdeer aloftcarnivoe superiorpizza pieblackberry piecheesecakeironwood cakeorange cakepear cakestrawberry cakethe berry pipleboaringcowboy piecarrot cakeshad's coffee:cup of coffee - potionfresh milk - potioncup of tea - potionapple cider - potionorange juice - potionhot coca - potionRay's hunting system:bear meatwolf meatboar heartbear heartdeer heartwolf heartOMP - new food:buttersugaryoghurtmilkjellyshad's hunting and fauna:bear meatdeer liverfishrabbit meatvealchicken meateggsporksausagebaconJQ - Coffee shop:regular coffee - potionlarge coffee - potioniced coffee - potioncookiemuffinchocolate muffinchocolate donutpink donutpineapple donutdonut with sprinkleschocolate donutLady Li's danties (all versions)Grilled potatocandied applechocolate pearchocolate-cherry cakefancy cake 1fancy cake 2fancy cake 3 candy hutsCannibalism:human hearthuman fleshhuman meatJQ - pizza shop:pizza pie pizza sliceOblivion Farmer's Market 3 (both versions):bergamot tea - potionwatermelon juice - potionmilk - potionslaughterfish filletslaughterfish chowderjelly cookiebaked potatosevered baliwog leggrummite egg custardmadfruit pieroast cornbeef pasteyroasted ratmushroom grilled crabpotato breadcorn and cheese pievegetable piepumpkin piestrawberry tartblackberry piehoneycheese crusted hamvegetable saladfruit custardsteakpork choproasted boarroast muttonbogwater breadMore animals:rabbit meatfox meat (spelled meet)mrPwner's cooking:cooked crab - potioncooked mutton - potioncooked venison - potioncooked ham - potioncooked beef - potioncooked boar - potioncooked rat - potionTamriel snacks (all versions):fresh orange juice - potionfresh orange juice2 - potiongrilled potatochocolate dipped pearchocolate coffee cakecupcake1cupcake2cupcake3peppermint candycandy applegrilled steakgrilled potatocooked stuffed tomatostrawberry cakecooked muttongrilled fish filetcupcake4cupcake5 cupcake6Tcho's breakfast food:maple syrup - potiontoastfishy stickstrawberry cakebooberryoatmealcinnamon rollstrawberry cake wedgetarter saucepancakeCDM-The Necormatic Experience:scavenged liverscavenged fleshscavenged bloodshot eyescavenged musclescavenged parasitethe great forest market:Orange juice - potionlemon juice - potionrainbow trout meat herabuna meatsugarfishy sticksdearon's white muffinbaconchickenhunter's bounty:wolf meatbear meatObicos Ingredient increaser:wolf meatbear meatlion meatpies in cyrodiil:blackberry piemeaty pieapple pie

I think that's all of them... some mods that I've got as masters had booze that I decided to not use in this patch, so the numbers may go down on the masterfiles.
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Evaa
 
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Post » Sat May 28, 2011 9:29 am

wmj asked me to post here a list of all the foods included in my super-uber- dinner plate patch.
And since you were so kind to oblige, all i can say, oher than "thanks!", is... lion meat??!!

For some reason, I've never thought of eating, or desiring to eat lion.... but OK.... that has "obviously" got to be a stew (carrots, leeks, maybe a potato or two, and... lion meat).

I can have a ball with this, even if I have to take the lack of models for these foods into consideration (unless we have a tame modeller/texturer on call :) ).

I'll start sketching out some proposed recipes and we'll see how far I get; maybe after you release a beta, I can try my hand at an alpha addon ESP (although I'm in the middle of transferring my HDD data to a new drive, and I'm a bit smitten with "that other gamesas game", for you, dewshine, and CLShade, I'll make the time :) . It would be such a shame to have all this lovely new food, so much of it raw, and not be able to do anything... interesting with it....).

Thanks a lot for the list, and for the mod itself; I really really appreciate this.
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RAww DInsaww
 
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Post » Sat May 28, 2011 1:02 am

OK, I've been thinking about this a bit and it occurs to me that cookbooks are the way to go in terms of adding recipes in large numbers/groups to the world (hey, it works for RL, it ought to work for the game, right)? This would allow for a lot of mixing and matching (for example, you could have a book of dedicated "meat" recipes, or just horse or boar or lion recipes ("worlds 25 greatest lion meat recipes"), or "the big book of casseroles", which might contain some of the recipes from other books, but would also have new/different ones (being focussed on casseroles, which usually contain meats, of course, but all of the meat recipes from the other books aren't necessarily casseroles, if you follow my meaning).

This would allow people to have some element of surprise/randomness in their ability to cook, and would also make it easier to add varied cooking result possibilities to levelled lists and random locations, encouraging people to explore (yes, bust into somebody's house and steal their cookbooks ;) ).

But then I wondered how you were going to remember the ingredients for (I don't know) 'spicy guar stir fry' (if we have noodles available, which I'm not sure of), and-- if you can't remember offhand, how you'd even remember which book the recipe was in once you had a collection of same.

So I'm wondering-- having not yet cracked open the CS to see-- if it's possible to ... reconfigure... actually clone and reconfigure, the Alchemy Menu to allow you to mix ingredients from a recipe with a cooking implement (such as a mixing bowl or cutting board or fry pan, replacing the Alchemy apparatus) and then, if necessary put the result in the oven or other fire to transform it to the cooked dish (if you see what I mean).

If it is possible, not only would it transform cooking, making it easier in many ways to both understand the logic of and to accomplish, but it would also allow recipes to integrate more "seamlessly" in some sense, in that 1) you couldn't make anything that you don't know the recipe to (just like you can't make a potion with effects that you aren't skilled enough to know that the ingredient has), 2) you wouldn't have to overtly "know" the recipe as such (the game would "know" it for you, in that if you mixed the correct ingredients, it would automatically configure them to the recipe result), and 3) you could have a ton more recipes (since you're no longer reliant on your own feeble brain to keep track of it all, but you're using the inbuilt game system to do so).

If it is possible, the only thing I can see that might need to be changed in the foods themselves might be that the food would have to have an effect of itself added so that if you weren't making a potion but rather a food item, the game could pick up the "cooking effect" just "as if" it was an alchemy effect. So if, for example, you said you wanted to make "a ham and cheese sandwich" the "potion" would require 2 portions of an ingredient with the "bread" effect, one with the "ham" effect, one with the "cheese" effect, and maybe optionally ones with the "lettuce" and "tomato" effects, not to mention ones with the "mustard" (we do have mustard, from... where the heck did my mustard go?? I was sure that one of the food/static table setting resources included a small bowl of mustard, but I can't find it now. Oh well, if we have mustard seed and oil we can make that, right?) or "mayonaise" (do we have vinegar?-- Yes, Tycho's Breakfast Foods has a bottle of Malt Vinegar on the table-- if so, we can make mayonaise, I think, since we already have eggs, ... mustard.... and salt) effects. Naturally, only ham, lettuce, tomatoes, mustard and mayonaise (if possible to make) can have the ham, lettuce, tomato, mustard or mayonaise effect attached to themselves, but all kinds of bread and cheese can have the "bread" or "cheese" effect, and in fact, all kinds of meat could possibly be used to replace the ham (resulting in a "boar and cheese" or "deer and cheese" sandwich instead of a "ham and cheese" sandwich, but a sandwich nonetheless. The sandwich model is likely to be generic enough that it won't be a problem, I would imagine).

Combine these ingredients using a cutting board (to slice stuff), and maybe a knife (to slice stuff) to replace the mortar and pestle and whatever other alchemy apparatus would normally be used, and you get a Ham and Cheese Sandwich "potion" result (whose object is not a potion in a bottle, but the sandwich model object).

Does anyone know if this is even doable within the game engine? Possibly via OBSE? If so, maybe we could convince DarN to tear himself away from F3 and work up a menu for it.... at least it has interest value.

If it's possible to do. Let me know what you all think; I'll be back here messing about with recipe/cookbook ideas, and specifiying recipes for some of the completed items that will become available (surely one ought to be able to make Chocolate-dipped Pears or Stuffed Tomatoes on one's own without too much effort :) ).

Oh, and btw, someone might be interested in http://www.oblivionsrealestate.com/Resources/Decorative/decorative.html which is a filled cauldron resource (various soups). While this mod doesn't contain any ingredients, soup textures are not to be sneezed at, in that if some of these recipes are for soups/stews, I'm sure it would be easier to resize an existing cauldron-sized soup texture to bowl size, than to create a new one :) .
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daniel royle
 
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Joined: Thu May 17, 2007 8:44 am

Post » Sat May 28, 2011 7:38 am

This is awesome!! I was dying to get more foods and recipes. I am also glad to see that More Vegetables will be used. I am not sure wmj if what you are thinking is possible. I know that an Ingredient Sorter (COBL) can pull items according to a few things. Might it be possible to tag food items so that they can then be grabbed in a similar way? Or even have the menu display a list of the foods that can be cooked and then it pulls the ingredients from what you have available? It can let you know if you are missing anything as well.
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Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Fri May 27, 2011 7:27 pm

Woah, feel now so tempted to use this mod, although i've read a little about it in this topic, I still got a few questions. I'm quite the immersion addicted, so I'm also using the Bathing Mod Updated and Simplifed, though not a Bloody Mess mod, in this case, would CB and Bath' mod work together? And lets not forget UL, that one i'll test by myself and report..

And, btw, I don't have COBL, anything will not work? or its optional? not that i don't like COBL, but I'm quite out of space in my LO, and still a little lazy to 'study' COBL before plugging it in.

ty ;)
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Monika Krzyzak
 
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Joined: Fri Oct 13, 2006 11:29 pm

Post » Sat May 28, 2011 5:38 am

COBL is optional. OBSE is not.
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[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Sat May 28, 2011 4:20 am

COBL is optional. OBSE is not.


Really, I would not miss OBSE, I see not reasons to not use it except using D2D versions. Still wondering if cobl and bath would work, ;)
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Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Fri May 27, 2011 11:21 pm

I'm am currently working on making the crafty soaps work with the copper bath, and the bath mod soap work with removing craftybits disease / sickness levels from skinning. Several people (me included) run the bathing mod with craftybits. Currently you must bath with the bathing mod soap to remove "smell" and the crafty bathing for removing "sick chances" ...

if I can get my scripts figured out (and I'm working on it, honest) you'll be able to use both and it will count for both so you'll only have to bathe once.

COBL - if you use it there's a patch that adds Crafty foods to the dinnerplate. I'm working on a different patch to add other foods to the COBL eat lists. If there are then scripts that call on these lists (filtered into the bashed patch) then all these other foods become resources for eating (and maybe cooking).

But - you don't have to use COBL with CB. you can craft and cook without it just fine. (can't eat the food however, but alchemy with it works just fine).
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Arnold Wet
 
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Joined: Fri Jul 07, 2006 10:32 am

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