[RELZ] CLS Craftybits OBSE V0.8 - and you thought we were mo

Post » Fri Feb 07, 2014 8:12 pm

Craftybits V0.806.0 has been released on TESNexus (http://oblivion.nexusmods.com/mods/41774)

New features are

? Yurt construction now fully animated, skylight animated (Animations: Koniption).
? Brewing and cheesemaking revised, now using an animated barrel which shows the level of fluid in the barrel (Animations: Koniption, Textures: Koniption, Borgiak).
? Barrels and dye vats made using barrel ends instead of plank supports.
? Added scavenging intact and destroyed barrels to get metal hoops for barrel construction.
? Added construction of barrel hoops and barrel ends from wood planks.
? Improved meshes including the pole supports and raised platform (Koniption).
? More new textures (Burff).
? Guild Hall completely removed from the main esp to allow its independent development or leaving it out, then fused back in, along with CB-DepositsForges so you need one esp less
? Corrections to charcoal chest, the campfire and others.
? Improved ladder movement script.
? Fixed placed barrels not setting to player ownership
The barrel features are still under development and require use of a separate esp for now, see optional files in the same location.
Enjoy!
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Samantha Mitchell
 
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Joined: Mon Nov 13, 2006 8:33 pm

Post » Sat Feb 08, 2014 10:09 am

love that this mod is still being worked on /biggrin.png' class='bbc_emoticon' alt=':D' />
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Olga Xx
 
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Post » Sat Feb 08, 2014 1:26 am

At long last, the next update has been released, CB 0.810.0, after around 14 months. Weren't idle all this time.

Most of the scripts in the mod have been rewritten to eliminate the possibility of needless savegame bloating. CB adds a lot of things and is particularly attractive to pack rats, so the save game size will go up, but is now tightly focused.

Another major change has been an overhaul of the cooking system. No more messing with different sub-plates, bowls or pots, now everything can be cooked in the base vessel due to the implementation of arrays. We also have room for new recipes, in case there is something you always wanted to cook in Oblivion but didn't know how to make it happen.

Smithing has been improved and made more reliable.

The bow making and upgrading scheme has been revised to be more consistent and complete.

Plus many, many more small changes too numerous and perhaps not important enough to be worth the discussion.

As usual, you can find the mod on TES Nexus (http://www.nexusmods.com/oblivion/mods/41774/?).

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NEGRO
 
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