I haven't seen a similar topic anywhere on these forums, yet, and I thought I would bring it up. My view on these may be skewed a bit based on the only platform I've played Oblivion on, which is my PS3. Does anyone else feel like Oblivion was a bit clunky? By that I mean the animations, horse riding, spellcasting, bowslinging, swordfighting, general appearance, and general movement of the game felt a bit awkward, to me. I'm hoping, especially based on the new engine, that Skyrim will be different. Horse riding in Oblivion just felt awkward and lacked dynamic animations. Spellcasting seemed slow and lacking in animation variety (the same, robotic, raising the arm and shooting out a ball of differently colored magic or the same, robotic, raising the arm and having a colored sphere covering you). Bowslinging felt slow and had what seemed like an unrealistic string-pulling animation. The swordfighting felt slow, lacking in animation variety, like I was using an unrealistically blunt weapon, and lacking in any realistic response from my enemies. My enemies get hit and are near death, yet instead of bleeding or caring, they appear as if they've had a routine day of walking around and not doing anything harmful. I am focusing on swordfighting because it's the only melee style I've ever utilized, but this extends to melee weapons, in general. They all feel the same, too. I want swords to feel like swords, axes to feel like axes, warhammers to feel like warhammers, and, if they return, spears to feel like spears, because I feel that Morrowind has a similar sense of clunkiness.
As for the general appearance. character (and creature) models seemed bloated and, subsequently, unrealistic, to me. My complaint about general movement comes from the unrealistic animations and just the feeling I get from moving. Fallout 3 seemed a bit less clunky to me, for some reason, but I was just wondering if anyone else even has a clue as to what I'm referring to and I'm wondering what everyone else thinks about what to expect.