What happen to the dark elves? When the race is rebalance to a pure mage character like Bretons and High Elves why do they even have combat and stealth skills?
2-endurance(Armorer, Block)
2-stelth(light armor, marksman)
3-Magic(Destruction, Mysticism, Illusion????)
By changing strength for endurance, the bonus for certain occupations are useless and redundent.
I feel I've lost something with this mod. I think its the race identities. The races became Jack or Jills of all trades. Nords are no longer healthy, wood elves are noisy, Brentons and Altmers are less magical. The races may be balance but the attributes are now unbalaced. Where the vanilla races had two or three skills to justify a high attribute number this mod does not. Was this mod made to improve the races, to change them or have me laugh at them.
One joke
The alchemy skill for the nord race. How many nords does it take to make a potion? Nords know how to make potions? The question should be how long will it take for a nord to find the ingredients? Forever if they looking for Aloe in bruma.
I don't see it. Why would a nord need an alchemy skill? Why did the bosmer lose their sneaking skill? Why did the Dunmer lose their blade skill? I don't see it.
I read the posts from people raving about this mod, am I missing something?
First of all you've missed that CR
B is optional. It is not required to run CR.
Second when it comes to the skill and attribute distribution everyone's just love to disagree. Yet they disagree in entirely different directions, up to a point at which I even summarized a FAQ entry just because people complained that Dark Elves are
now too much magic orientated, and
now not enough battle orientated (despite the facts that they were equally lousy in just about everything in Vanilla), just to address later the issue that people complained about the exact opposite (fewer, but still).
Starting skill bonuses mean nothing. If you think they're important, then that's your right to do so. I don't agree. With the tone you've used in your post I don't see any reason to explain why I did something in a specific way. Simply as it is - it's optional, therefore if you don't like it, don't use.
Third... I'm just quoting the entire post just in case it goes missing. It's a too great read to disappear

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Hm. Need Bash's people list... it's no good week if I can't add anyone to it every once in a while

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For future occassions like this something to keep in mind: Explaining takes time. Time can be quite a limited resource. If a post sounds to me like "heck, I hate it!" I won't even try to explain anything about a given mod, and simple answer with "... then simply don't use it."
Reason is that in my experience it just ends up like "why had the meteorite had to hit my car and not my neighbors?"
This is just venting anger or disappointment, and for both I've got no time.