[RELZ] Cobl Races [RELZ]

Post » Wed Mar 30, 2011 1:52 am

Correct CRB is just BirthSigns, Race Relatioinship Tweaks, Changes to Race Attributes, does not have RetroactiveHealth Features.

Read these post from the first thread for more details

http://www.gamesas.com/index.php?/topic/919329-relz-cobl-races/page__view__findpost__p__13361975

http://www.gamesas.com/index.php?/topic/919329-relz-cobl-races/page__view__findpost__p__13556817

I have been looking for that.. thanks :)
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Wed Mar 30, 2011 12:26 pm

I made this list because I was bored :)
... and because I thought it would be better to have a list in this thread, instead of reffering to http://theelderscrolls.info/?go=9ReadMeBalancingProject that it is based on (by himself btw). I got all the information from the Cobl esm/esp.
There are some minor differences between CRB and RBP, but the major difference beween the two, is of course that CRB only changes the races and birthsigns, where as RBP also have retroactive health and its own Magicka system.
I hope the "shorthand" I used for the Abilities/Powers are understandable.


Spoiler

Cobl Races - Balanced
Races


Imperial
Natives of the civilized province of Cyrodiil, Imperials do well in any role but favor defensive and social skills. They're gifted with a small bonus to magicka, the ability to reflect or absorb some spells, and resistances to poison and paralysis, but bear a weakness to fire and a weak constitution.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  35 |  30 |  35 |  45 |  40 |  50 |  50 || 1.015000 | 1.017500------------------------------------------------------------------------------Female |  40 |  35 |  35 |  35 |  40 |  35 |  50 |  50 || 1.000000 | 0.998500

  • Blade +5, Block +5, Heavy Armor +5
  • Security +5, Mercantile +10, Speechcraft +10
  • Alteration +5

  • Mundane Heritage Ability: {Fortify Magicka 25}
  • Dragon Pact Ability: {Weakness to Fire 25, Reflect Spell 5, Spell Absorption 10, Resist(Paralysis 25, Poison 25)}
  • Voice of the Emperor Power: {Fortify(Personality 25, Mercantile 10, Speechcraft 10, Blade 5, Blunt 5, Heavy Armor 5, Light Armor 5)}120secs



Redguard
The fiercely independant people of Hammerfell, Redguards are the most naturally talented Warriors in Tamriel. They're gifted with a much faster fatigue regeneration, a strong constitution, and resistances to poison, disease, and paralysis, but bear a weakness to frost.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  45 |  25 |  30 |  30 |  55 |  40 |  45 |  50 || 1.070000 | 1.080000 ------------------------------------------------------------------------------Female |  40 |  30 |  25 |  35 |  55 |  45 |  40 |  50 || 1.060000 | 0.990000

  • Blade +10, Block +5, Athletics +10
  • Acrobatics +5, Light Armor +5, Speechcraft +5
  • Restoration +5

  • Hammer and Steed Ability: {Weakness to Frost 50, Resist(Poison 50, Disease 75, Paralysis 50), Restore Fatigue 5}
  • Vitalization Power: {Cure Poison}; {Restore Fatigue 5, Fortify(Fatigue 100, Speed 25)}120secs
  • Summon Sword Power: {Bound Sword 60, Silence, Drain Endurance 40}Self/60secs



Orc
The barbarian people of Orsinium, the Wrothgarian and Dragontail Mountains, Orcs are known for their sturdiness and craftsmanship. They're gifted with a troll-like regeneration and a strong constitution, but bear a weakness to magic and heavy weaknesses to fire and poison. They possess a fearsome berserker rage.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  50 |  30 |  35 |  30 |  35 |  55 |  35 |  50 || 1.060000 | 1.275000------------------------------------------------------------------------------Female |  45 |  30 |  30 |  35 |  40 |  55 |  35 |  50 || 1.045000 | 1.180000

  • Blunt +5, Hand to Hand +5, Armorer +10, Block +10, Athletics +5
  • Acrobatics +5
  • Conjuration +5

  • Green Heart Ability: {Weakness to(Poison 75, Magic 25, Fire 50), Restore Health 2}
  • Berserker's Rage Power:
    • {Restore Health 3, Fortify Strength 25, Resist Normal Weapons 25}Self/90secs; {Dispel 1000}Self}
    • After 1 sec: {Weakness to(Magic 25, Poison 25), Stunted Magicka}Self/89secs; {Damage Magicka 500}Self
    • After 90 secs: {Drain Fatigue 2500}Self/1sec; {Damage Fatigue 100}Self



Dark Elf
Known as Dunmer in Morrowind, the Dark Elves are noted for their balanced integration of magic and combat. They're granted a medium magicka bonus, faster magicka regeneration, and heavy resistances to fire and disease, but bear a weakness to shock. They can summon an ancestral guardian.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  35 |  40 |  40 |  40 |  45 |  35 |  50 || 1.025000 | 0.935000------------------------------------------------------------------------------Female |  40 |  35 |  35 |  35 |  45 |  40 |  40 |  50 || 1.040000 | 0.960000

  • Armorer +5, Block +5
  • Light Armor +5, Marksman +5
  • Illusion +10, Mysticism +10, Destruction +5

  • Mer Heritage Ability: {Fortify Magicka 50}
  • Azura's Spell Ability: {Weakness to Shock 50, Restore Magicka 2, Resist(Fire 75, Disease 75)}
  • Battle Meditation Power: {Restore Magicka 8, Fire Shield 10}120secs
  • Ancestor Guardian Power: {Summon Ancestor Guardian}120secs



High Elf
Known as Altmer of the Summerset Isle, High Elves are the most strongly gifted in the arcane arts of all mortal races. They're gifted with a large magicka bonus and resistances to shock and poison as well as a heavy resistance to disease, but bear a weakness to frost. The power of Aldmeri Focus amplifies magics for a time.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  30 |  50 |  50 |  25 |  35 |  35 |  45 |  50 || 1.095000 | 0.995000------------------------------------------------------------------------------Female |  25 |  50 |  50 |  30 |  40 |  35 |  40 |  50 || 1.110000 | 0.995000

  • Blade +5, Armorer +5
  • Acrobatics +5, Speechcraft +5
  • Alchemy +10, Mysticism +5, Destruction +10

  • Aldmeri Heritage Ability: {Fortify Magicka 100}
  • Morning Star's Blessing Ability: {Weakness to Frost 50, Resist(Disease 75, Shock 50, Poison 25)}
  • Mental Focus Power: {Weakness to(Frost 50, Fire 50, Shock 50), Fortify(Willpower 50, Destruction 10, Mysticism 10, Magicka Multiplier 15)}Self/120secs]



Khajiit
Hailing from the province of Elsweyr, Khajiit are unmatched acrobats and thieves, and have some skill in the art of magic as well. They're gifted with a small magicka bonus, resistances to frost and fire, and a bonus to armor, but bear a weak constitution. Khajiit have the ability to see in the dark at will.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  40 |  35 |  45 |  40 |  35 |  40 |  50 || 1.035000 | 1.050000------------------------------------------------------------------------------Female |  30 |  40 |  40 |  40 |  45 |  40 |  35 |  50 || 1.050000 | 0.975000

  • Hand to Hand +5
  • Acrobatics +10, Sneak +10, Mercantile +5
  • Illusion +5, Alchemy +5, Mysticism +5

  • Mundane Heritage Ability: {Fortify Magicka 25}
  • Desert Dream Ability: {Resist(Frost 50, Fire 25), Shield 2}
  • Eye of Fear Power: {Demoralize 160(area 50)}30secs
  • Cat's Eye Lesser Power: {Night-Eye}Toggle



Wood Elf
Known as the Bosmer of Valenwood, Wood Elves are natural archers and thieves. They're gifted with faster fatigue and magicka regeneration, as well as resistances to fire, frost, shock, and disease, but bear a weakness to raw magic and a heavy weakness to poison, They can carve bone arrows in the field.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  35 |  30 |  55 |  50 |  35 |  30 |  50 || 0.900000 | 0.925000------------------------------------------------------------------------------Female |  35 |  30 |  35 |  55 |  45 |  35 |  35 |  50 || 0.975000 | 0.925000

  • Hand to Hand +5
  • Acrobatics +5, Light Armor +10, Security +5, Marksman +10
  • Alteration +5, Restoration +5

  • Green Pact Ability: {Resist(Fire 50, Shock 50, Frost 50, Disease 75), Weakness to(Magic 25, Poison 75), Restore(Fatigue 1, Magicka 1)}
  • Sharp Shooter Power: {Fortify(Marksman 50, Agility 100), Drain Speed 75, Resist Normal Weapons 10}Self/60secs
  • Craft Bone Arrows Power: {Converts all bones in inventory to woodelf arrows with random enchantment}



Breton
Inhabitants of High Rock and bearers of elven blood, Bretons are able spellcasters and battlemages. They're gifted with a medium bonus to magicka and a resistance to harmful magics, but bear a very weak constitution. Bretons possess the defensive power of Dragon Skin.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  30 |  45 |  55 |  30 |  35 |  35 |  40 |  50 || 0.980000 | 0.950000------------------------------------------------------------------------------Female |  25 |  45 |  55 |  25 |  40 |  35 |  45 |  50 || 0.965000 | 0.900000

  • Heavy Armor +5
  • Security +5, Sneak +5, Mercantile +5
  • Conjuration +10, Alteration +5, Restoration +10

  • Mer Heritage Ability: {Fortify Magicka 50}
  • Spirit of High Rock Ability: {Resist Magic 25}
  • Dragon Skin Power: {Fortify(Light Armor 5, Heavy Armor 5), Shield 15}Self/120secs



Nord
The tall and fair-haired people of Skyrim, Nords are able warriors. They're gifted with a strong constitution and resistances to frost, shock, weapons and disease. Nords wield the icy Fist of Altmora.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  55 |  30 |  30 |  35 |  30 |  50 |  40 |  50 || 1.075000 | 1.200000------------------------------------------------------------------------------Female |  55 |  25 |  30 |  30 |  35 |  50 |  45 |  50 || 1.060000 | 1.125000

  • Blunt +10, Hand to Hand +5, Heavy Armor +10
  • Marksman +5
  • Alchemy +5, Mysticism +5, Alteration +5

  • Breath of Winter Ability: {Resist(Frost 75, Shock 25, Disease 75, Normal Weapons 10}
  • Ice Fist Power: {Fortify(Blade 10, Blunt 10, Hand to Hand 10, Marksman 10), Frost Shield 10}Self/120secs



Argonian
Denizens of Black Marsh, Argonians are talented thieves and spellcasters. They're gifted with a small bonus to magicka, the ability to breath underwater, immunity to poison, resistances to all types of magic except fire and frost, and a very strong constitution. Argonians can tap an inner well of magicka in times of need.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  40 |  35 |  35 |  40 |  35 |  50 |  35 |  50 || 1.030000 | 1.078500------------------------------------------------------------------------------Female |  35 |  40 |  40 |  35 |  30 |  50 |  40 |  50 || 1.015000 | 1.040000

  • Blunt +5, Hand to Hand +5, Athletics +5
  • Security +10, Sneak +5
  • Illusion +5, Alteration +10

  • Mundane Heritage Ability: {Fortify Magicka 25}
  • Wyrm Blood Ability: {Resist(Poison 100, Magic 25, Disease 75), Weakness to(Frost 25, Fire 25), Water Breathing}
  • Magic Infusion Power: {Fortify(Magicka 100, Alteration 10, Illusion 10), Invisibility}Self/120secs; {Restore Magicka 250}Self



Hidden Elf
While most of the Ayleid elves were assimilated long ago, a few communities still exist today. These Hidden Elves are talented spellcasters. They're gifted with a medium bonus to magicka and the ability to reflect or absorb some spells, but bear weaknesses to fire and weapons. They can fade into moonlight and shadow.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  35 |  40 |  40 |  35 |  45 |  35 |  55 || 0.980000 | 0.895000------------------------------------------------------------------------------Female |  30 |  35 |  45 |  35 |  40 |  45 |  35 |  55 || 1.050000 | 0.912500

  • Armorer +5
  • Sneak +5, Speechcraft +5
  • Illusion +5, Conjuration +10, Mysticism +10, Destruction +5

  • Mer Heritage Ability: {Fortify Magicka 50}
  • Blessing of Arcane Skies Ability: {Weakness to(Fire 50, Normal Weapons 10), Spell Absorption 15, Reflect Spell 10}
  • Concealed Stars Power(Master): {Frost Shield 10, Reflect Spell 15, Spell Absorption 10, Weakness to Magic 15, Chameleon 10}Self/120secs



Mazken
Known as the Dark Seducers of the Shivering Isles, Mazken favor stealth and deception. They're gifted with a bonus to magicka and the ability to absorb spells, but have a weakness to frost. Mazken possess the power to summon a Dark Seducer companion, as well as the lesser power to detect hostile intentions.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  30 |  35 |  35 |  35 |  50 |  40 |  45 |  50 || 0.980000 | 0.985000------------------------------------------------------------------------------Female |  40 |  30 |  30 |  45 |  40 |  45 |  40 |  50 || 1.125000 | 1.085000

  • Blunt +10
  • Light Armor +10, Security +5, Sneak +5, Speechcraft +5
  • Alchemy +5, Destruction +5

  • Mundane Heritage Ability: {Fortify Magicka 25}
  • Dark Aura Ability: {Spell Absorpsion 20, Weakness to Frost 75}
  • Shivering Dark Memories Lesser Power: SPECIAL Choice:
    • Dark Glimmer Power: {Summon Faded Wraith}120secs
    • Sense Hostility Lesser Power[50]: {Sense Hostility(area 25)}10secs
    OR (Requires SI)
    • Dark Intervention Power: {Summon Dark Seducer}120secs
    • Sense Hostility Lesser Power[50]: {Sense Hostility(area 25)}10secs
    • Dark Memory Robe & Dark Memory Hood



Aureal
Known as the Golden Saints of the Shivering Isles, Aureal favor close confrontations. They're gifted with a resistance to weapons and the ability to reflect spell damage, but bear a weakness to shock. Aureal possess the ability to summon a Golden Saint companion, as well as the lesser power to detect danger.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  40 |  40 |  30 |  40 |  40 |  45 |  50 || 0.965000 | 0.950000------------------------------------------------------------------------------Female |  45 |  30 |  30 |  40 |  45 |  45 |  35 |  50 || 1.130000 | 1.155000

  • Blade +10, Armorer +5, Heavy Armor +10, Athletics +5
  • Marksman +5, Mercantile +5
  • Restoration +5

  • Golden Aura Ability: {Resist Normal Weapons 10, Reflect Spell 20, Weakness to Shock 75}
  • Shivering Golden Memories Lesser Power: SPECIAL Choice:
    • Golden Glimmer Power: {Summon Frost Atronach}120secs
    • Sense Danger Lesser Power[50]: {Sense Danger(area 250)}3secs
    OR (Requires SI)
    • Golden Intervention Power: {Summon Golden Saint}120secs
    • Sense Danger Lesser Power[50]: {Sense Danger(area 250)}3secs
    • Golden Memory Robe & Golden Memory Hood



Ohmes-raht
A manlike breed of the feline Khajiit, Ohmes-raht are more suited to melee combat than the more common Suthay and Suthay-raht. They're gifted with a bonus to armor, a resistance to frost, a heavy resistance to shock, immunity to paralysis, and a strong constitution, but bear an extreme weakness to poison.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  40 |  30 |  25 |  50 |  45 |  40 |  40 |  50 || 0.945000 | 0.925000------------------------------------------------------------------------------Female |  40 |  35 |  30 |  45 |  40 |  45 |  35 |  50 || 0.980000 | 0.920000

  • Hand to Hand +10, Armorer +5, Block +10, Athletics +5
  • Marksman +5
  • Alchemy +5, Restoration +5

  • Desert Song Ability: {Resist(Paralysis 100, Shock 75, Frost 25), Weakness to Poison 150, Shield 5}
  • Desert Sky Power: {Shock Shield 15, Drain(Heavy Armor 15, Light Armor 15), Chameleon 10}Self/120secs
  • Cat's Eye Lesser Power: {Night-Eye}Toggle



Xivilai
Imposing and highly intelligent Daedra, Xivilai are powerful mages and conjurors. They're gifted with a huge bonus to magicka, the ability to absorb spells, and a strong constitution, but bear a weakness to magic and weapons. They possess the power to summon a vicious Clannfear.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  40 |  40 |  40 |  30 |  40 |  50 |  30 |  50 || 1.180000 | 1.450000------------------------------------------------------------------------------Female |  35 |  35 |  45 |  35 |  45 |  45 |  30 |  50 || 1.165000 | 1.355000

  • Blunt +5, Athletics +5
  • Mercantile +5
  • Alchemy +5, Conjuration +10, Alteration +5, Destruction +10

  • Void Heritage Ability: {Fortify Magicka 150}
  • Void of Chaos Ability: {Spell Absorption 25, Weakness to(Normal Weapons 5, Magic 50)}
  • Void Familiar Power: {Summon Clannfear, Spell Absorption 25, Resist Normal Weapons 5}120secs




Birthsigns


The Apprentice
Those born under the Apprentice are granted a large bonus to magicka and the ability to absorb and reflect spells, but bear weaknesses to poison and weapons. They possess the lesser power to recall a random beneficial cantrip from their tutelage.

  • Aldmeri Blessing Ability: {Fortify Magicka 100}
  • Elfborn Ability: {Reflect Spell 5, Spell Absorption 5, Weakness to(Normal Weapons 5, Poison 50)}
  • Apprentice's Fortune Power: {Shield 5}120secs; random effects (one of):
    • {Fortify Luck 25, Weakness to Magic 10, Fire Shield 10}120secs
    • {Weakness to Frost 25, Fortify Speed 25,Resist Fire 75}120secs
    • {Weakness to Normal Weapons 10, Reflect Spell 25, Spell Absorption 25}120secs
    • {Weakness to Poison 50, Reflect Damage 10, Resist Normal Weapons 10}120secs
    • {Fortify Health 50, Restore Fatigue 5, Water Breathing}120secs
    • {Light 100, Weakness to Disease 75, Frost Shield 10}120secs



The Lady
Those born under the Lady are granted a resistance to weapons and bonuses to personality and endurance, but bear a weakness to disease. The power of the Lady's Request commands obedience for a short time.

  • Lady's Grace Ability: {Resist Normal Weapons 15, Fortify(Personality 10, Endurance 5), Weakness to Disease 25}
  • Whispered Command Power: {Command Humanoid 100}Touch/120secs



The Mage
Those born under the Mage are granted a medium bonus to magicka, faster magicka regeneration, and resistances to paralysis and magic, but bear a weakness to weapons. They possess the power to create an arcane barrier to protect themselves.

  • Mer Blessing Ability: {Fortify Magicka 50}
  • Otherworldly Light Ability: {Restore Magicka 2, Resist(Magic 20, Paralysis 10), Weakness to Normal Weapons}
  • Gift of the Arch Mage Power: {Restore Magicka 8, Resist Magic 10, Frost Shield 10, Light 100}120secs



The Thief
Those born under the Thief are granted a bonus to agility and a large bonus to luck. They have the ability to carry more loot or to sense life in total darkness at will, and possess the lesser power to sense nearby guards.

  • Star Gold Ability: {Fortify(Luck 25, Agility 5)}
  • Sense Guards Lesser Power[50]: {Sense Guards area 250}5secs
  • Scout Toggle Lesser Power: {Detect Life 75, Night-Eye}Toggle
  • Feather Bag Toggle Lesser Power: {Feather 100}600secs



The Atronach
Those born under the Atronach are granted a very large bonus to magicka and the ability to harmlessly absorb many spells, but bear a heavy weakness to weapons and the inability to regenerate magicka normally.

  • Void Blessing Ability: {Fortify Magicka 150}
  • Wombburn Ability: {Spell Absorption 50, Stunted Magicka, Weakness to Normal Weapons 20}
  • Feeblemind Power: {Silence, Darin Intelligence 100}Touch/60secs}; {Damage Magicka 100}Touch/10secs}
  • Burning Well Ritual Power: {Fire Damage 4, Restore Magicka 2, Paralyze}Self/25secs
  • Sense Magicka Lesser Power: {Detect Magicka area 250}5secs
  • Dehydrate Lesser Power[50]: {Absorb Magicka 25}Touch/6secs; {Damage Fatigue 50}Self



The Lord
Those born under the Lord are granted health regeneration in return for heavy weaknesses to fire and poison. They possess the power to manipulate emotions. The power of the Graybeard's Voice throws enemies from their feet.

  • Trollkin Ability: {Restore Health 1, Weakness to(Fire 75, Poison 75)}
  • Word of Courage Power: {Rally 100}Touch/60secs
  • Word of Cowardize Power: {Demoralize 100}Touch/60secs
  • Word of Anger Power: {Frenzy 100}Touch/60secs
  • Word of Calm Power: {Calm 100}Touch/60secs
  • Word of Greybeards Power: {Push NPCs away from PC(area 25)}



The Lover
Those born under the Lover are granted a heavy resistance to disease, a bonus to armor, and the ability to breathe water. They possess the power to restore damaged attributes, paralyze an enemy, or cure disease and poison.

  • Mooncalf Ability: {Resist Disease 75, Shield 5, Water Breathing}
  • Restoration Power: {Restore(All Attributes 25)}4secs
  • Lover's Kiss Power: {Paralyze}Touch/5secs
  • Cure Power: {Cure(Disease, Poison)}



The Ritual
Those born under the Ritual are granted a huge bonus to magicka, but bear heavy weaknesses to magic and poison. They possess the power to sense evil.

  • Aetherial Blessing Ability: {Fortify Magicka 200}
  • Twilight Ability: {Weakness to(Frost 25, Shock 25, Magic 50, Poison 50)}
  • Blessing of Faith Power: {Turn Undead 200(area 25)}Touch/30secs; {Restore Health 100}Self/1sec; {Restore Health 5}Self/30secs
  • Sense Evil Lesser Power[50]: {Sense Evil(area 250)}5secs



The Serpent
Those born under the Serpent are granted a small bonus to magicka and immunity to poison, as well as slightly faster regeneration of health, fatigue, and magicka, but bear heavy weaknesses to weapons and frost.

  • Star-Cursed Ability: {Resist Poison 100, Weakness to(Normal Weapons 25, Frost 150), Restore(Fatigue 1, Health 1, Magicka 1)}
  • Bite Power: {Absorb Health 2}Touch/50secs; {Absorb Fatigue 3}Touch/100secs; {Demoralize 150}Touch/150secs; {Fire Damage 1}Self/25secs
  • Toggle Second Sight Lesser Power: {Detect Life 75}Toggle



The Shadow
Those born under the Shadow are granted a small bonus to magicka and a heavy resistance to fire, but bear a weakness to shock. They have the ability to fade at will, and to sense who is seeing them.

  • Mundane Blessing Ability: {Fortify Magicka 25}
  • Moon Shadow Ability: {Resist Fire 75, Weakness to Shock 25}
  • Invisibility Power: {Invisibility 60}60secs
  • Adaption Toggle Lesser Power[50]: {Chameleon 10}Toggle]
  • Sense Detection Lesser Power[50]: {Sense Detection(area 250)}5secs



The Steed
Those born under the Steed are granted much faster fatigue regeneration, as well as a bonus to speed and a resistance to normal weapons, but bear a weakness to frost. They can flee from most threats.

  • Charioteer Ability: {Restore Fatigue 5, Resist Normal Weapons 5, Fortify Speed 10, Weakness to Frost 25}
  • Ride Away Power: {Fortify Speed 150, Restore Fatigue 15, Drain(Blade 100, Hand to Hand 100, Blunt 100, Marksman 100, Destruction 100)}60secs



The Tower
Those born under the Tower are granted a small bonus to magicka and the ability to reflect melee and magic attacks, but bear a weakness to disease. They can open hard locks in return for a temporary burning sensation.

  • Mundane Blessing Ability: {Fortify Magicka 25}
  • Tower Warden Ability: {Reflect(Spell 20, Damage 1), Weakness to Disease 25}
  • Tower Key Lesser Power[100]: {Open 50(hard lock)}Target; {Stunted Magicka, Fire Damage 2, Drain(Strength 10, Sneak 10)}Self/30secs



The Warrior
Those born under the Warrior are granted a bonus to strength, resistances to paralysis, weapons, magic, and a heavy resistance to poison. They have the power to absorb an enemy's offensive ability, and to provoke nearby enemies.

  • Waywyrd Ability: {Resist(Normal Weapons 5, Paralysis 50, Magic 25, Poison 50), Fortify Strength 10}
  • Forceleech Power: {Absorb(Blade 25, Blunt 25, Hand to Hand 25, Marksman 25, Destruction 25)}Touch/120secs]
  • Soul Swamp Lesser Power: {Soul Trap(area 5)}Target/120secs
  • Provoke Attention Lesser Power[50]: {Makes NPCs attack PC(area 125)}



User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Wed Mar 30, 2011 3:03 am

I made this list because I was bored :)
... and because I thought it would be better to have a list in this thread, instead of reffering to http://theelderscrolls.info/?go=9ReadMeBalancingProject that it is based on (by himself btw). I got all the information from the Cobl esm/esp.
There are some minor differences between CRB and RBP, but the major difference beween the two, is of course that CRB only changes the races and birthsigns, where as RBP also have retroactive health and its own Magicka system.
I hope the "shorthand" I used for the Abilities/Powers are understandable.




And it works in a spoiler

Nicely Done , Since we kinda did not have anything like this documented per say. At least Cobl Specific . Thank you

will have to look it over here in a little bit..

can I add it to first post in a Spoiler Tag how does that sound. And can I include it for Cobl Documentation.
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Wed Mar 30, 2011 12:47 pm

And it works in a spoiler
good idea :)
Nicely Done , Since we kinda did not have anything like this documented per say. At least Cobl Specific . Thank you

will have to look it over here in a little bit..

can I add it to first post in a Spoiler Tag how does that sound. And can I include it for Cobl Documentation.

Anything is fine with me. Let me know if you want it formatted in a different way.
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Wed Mar 30, 2011 5:40 am

good idea :)

Anything is fine with me. Let me know if you want it formatted in a different way.


Check out the first post right Under Credit Section..There is a difference when used in spoiler tag, you get scrollable information for races and spacing is not the same. But that can be adjusted.

otherwise I can copy the text into a html file for offline readme.
User avatar
Mackenzie
 
Posts: 3404
Joined: Tue Jan 23, 2007 9:18 pm

Post » Wed Mar 30, 2011 4:08 am

I think H2oDK should get a credit listing for this nice nifty text readme as well.
User avatar
Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm

Post » Wed Mar 30, 2011 5:33 am

Try this:
Spoiler
[center][size=6]Races[/size][hr][/center][spoiler][size=3][b]Imperial[/b][/size]Natives of the civilized province of Cyrodiil, Imperials do well in any role but favor defensive and social skills. They're gifted with a small bonus to magicka, the ability to reflect or absorb some spells, and resistances to poison and paralysis, but bear a weakness to fire and a weak constitution.  [xml]       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  35 |  30 |  35 |  45 |  40 |  50 |  50 || 1.015000 | 1.017500------------------------------------------------------------------------------Female |  40 |  35 |  35 |  35 |  40 |  35 |  50 |  50 || 1.000000 | 0.998500[/xml][list][*]Blade +5, Block +5, Heavy Armor +5[*]Security +5, Mercantile +10, Speechcraft +10[*]Alteration +5[/list][list][*][b]Mundane Heritage[/b] Ability: {Fortify Magicka 25}[*][b]Dragon Pact[/b] Ability: {Weakness to Fire 25, Reflect Spell 5, Spell Absorption 10, Resist(Paralysis 25, Poison 25)}[*][b]Voice of the Emperor[/b] Power: {Fortify(Personality 25, Mercantile 10, Speechcraft 10, Blade 5, Blunt 5, Heavy Armor 5, Light Armor 5)}120secs[/list][hr][size=3][b]Redguard[/b][/size]The fiercely independant people of Hammerfell, Redguards are the most naturally talented Warriors in Tamriel. They're gifted with a much faster fatigue regeneration, a strong constitution, and resistances to poison, disease, and paralysis, but bear a weakness to frost.[xml]       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  45 |  25 |  30 |  30 |  55 |  40 |  45 |  50 || 1.070000 | 1.080000 ------------------------------------------------------------------------------Female |  40 |  30 |  25 |  35 |  55 |  45 |  40 |  50 || 1.060000 | 0.990000[/xml][list][*]Blade +10, Block +5, Athletics +10[*]Acrobatics +5, Light Armor +5, Speechcraft +5[*]Restoration +5[/list][list][*][b]Hammer and Steed[/b] Ability: {Weakness to Frost 50, Resist(Poison 50, Disease 75, Paralysis 50), Restore Fatigue 5}[*][b]Vitalization[/b] Power: {Cure Poison}; {Restore Fatigue 5, Fortify(Fatigue 100, Speed 25)}120secs[*][b]Summon Sword[/b] Power: {Bound Sword 60, Silence, Drain Endurance 40}Self/60secs[/list][hr][size=3][b]Orc[/b][/size]The barbarian people of Orsinium, the Wrothgarian and Dragontail Mountains, Orcs are known for their sturdiness and craftsmanship. They're gifted with a troll-like regeneration and a strong constitution, but bear a weakness to magic and heavy weaknesses to fire and poison. They possess a fearsome berserker rage.[xml]       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  50 |  30 |  35 |  30 |  35 |  55 |  35 |  50 || 1.060000 | 1.275000------------------------------------------------------------------------------Female |  45 |  30 |  30 |  35 |  40 |  55 |  35 |  50 || 1.045000 | 1.180000[/xml][list][*]Blunt +5, Hand to Hand +5, Armorer +10, Block +10, Athletics +5[*]Acrobatics +5[*]Conjuration +5[/list][list][*][b]Green Heart[/b] Ability: {Weakness to(Poison 75, Magic 25, Fire 50), Restore Health 2}[*][b]Berserker's Rage[/b] Power: [list]	[*]{Restore Health 3, Fortify Strength 25, Resist Normal Weapons 25}Self/90secs; {Dispel 1000}Self}	[*]After 1 sec: {Weakness to(Magic 25, Poison 25), Stunted Magicka}Self/89secs; {Damage Magicka 500}Self	[*]After 90 secs: {Drain Fatigue 2500}Self/1sec; {Damage Fatigue 100}Self[/list][/list][hr][size=3][b]Dark Elf[/b][/size]Known as Dunmer in Morrowind, the Dark Elves are noted for their balanced integration of magic and combat. They're granted a medium magicka bonus, faster magicka regeneration, and heavy resistances to fire and disease, but bear a weakness to shock. They can summon an ancestral guardian.[xml]       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  35 |  40 |  40 |  40 |  45 |  35 |  50 || 1.025000 | 0.935000------------------------------------------------------------------------------Female |  40 |  35 |  35 |  35 |  45 |  40 |  40 |  50 || 1.040000 | 0.960000[/xml][list][*]Armorer +5, Block +5[*]Light Armor +5, Marksman +5[*]Illusion +10, Mysticism +10, Destruction +5[/list][list][*][b]Mer Heritage[/b] Ability: {Fortify Magicka 50}[*][b]Azura's Spell[/b] Ability: {Weakness to Shock 50, Restore Magicka 2, Resist(Fire 75, Disease 75)}[*][b]Battle Meditation[/b] Power: {Restore Magicka 8, Fire Shield 10}120secs[*][b]Ancestor Guardian[/b] Power: {Summon Ancestor Guardian}120secs[/list][hr][size=3][b]High Elf[/b][/size]Known as Altmer of the Summerset Isle, High Elves are the most strongly gifted in the arcane arts of all mortal races. They're gifted with a large magicka bonus and resistances to shock and poison as well as a heavy resistance to disease, but bear a weakness to frost. The power of Aldmeri Focus amplifies magics for a time.    [xml]       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  30 |  50 |  50 |  25 |  35 |  35 |  45 |  50 || 1.095000 | 0.995000------------------------------------------------------------------------------Female |  25 |  50 |  50 |  30 |  40 |  35 |  40 |  50 || 1.110000 | 0.995000[/xml][list][*]Blade +5, Armorer +5[*]Acrobatics +5, Speechcraft +5[*]Alchemy +10, Mysticism +5, Destruction +10[/list][list][*][b]Aldmeri Heritage[/b] Ability: {Fortify Magicka 100}[*][b]Morning Star's Blessing[/b] Ability: {Weakness to Frost 50, Resist(Disease 75, Shock 50, Poison 25)}[*][b]Mental Focus[/b] Power: {Weakness to(Frost 50, Fire 50, Shock 50), Fortify(Willpower 50, Destruction 10, Mysticism 10, Magicka Multiplier 15)}Self/120secs][/list][hr][size=3][b]Khajiit[/b][/size]Hailing from the province of Elsweyr, Khajiit are unmatched acrobats and thieves, and have some skill in the art of magic as well. They're gifted with a small magicka bonus, resistances to frost and fire, and a bonus to armor, but bear a weak constitution. Khajiit have the ability to see in the dark at will.[xml]       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  40 |  35 |  45 |  40 |  35 |  40 |  50 || 1.035000 | 1.050000------------------------------------------------------------------------------Female |  30 |  40 |  40 |  40 |  45 |  40 |  35 |  50 || 1.050000 | 0.975000[/xml][list][*]Hand to Hand +5[*]Acrobatics +10, Sneak +10, Mercantile +5[*]Illusion +5, Alchemy +5, Mysticism +5[/list][list][*][b]Mundane Heritage[/b] Ability: {Fortify Magicka 25}[*][b]Desert Dream[/b] Ability: {Resist(Frost 50, Fire 25), Shield 2}[*][b]Eye of Fear[/b] Power: {Demoralize 160(area 50)}30secs[*][b]Cat's Eye[/b] Lesser Power: {Night-Eye}Toggle[/list][hr][size=3][b]Wood Elf[/b][/size]Known as the Bosmer of Valenwood, Wood Elves are natural archers and thieves. They're gifted with faster fatigue and magicka regeneration, as well as resistances to fire, frost, shock, and disease, but bear a weakness to raw magic and a heavy weakness to poison, They can carve bone arrows in the field.[xml]       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  35 |  30 |  55 |  50 |  35 |  30 |  50 || 0.900000 | 0.925000------------------------------------------------------------------------------Female |  35 |  30 |  35 |  55 |  45 |  35 |  35 |  50 || 0.975000 | 0.925000[/xml][list][*]Hand to Hand +5[*]Acrobatics +5, Light Armor +10, Security +5, Marksman +10[*]Alteration +5, Restoration +5[/list][list][*][b]Green Pact[/b] Ability: {Resist(Fire 50, Shock 50, Frost 50, Disease 75), Weakness to(Magic 25, Poison 75), Restore(Fatigue 1, Magicka 1)}[*][b]Sharp Shooter[/b] Power: {Fortify(Marksman 50, Agility 100), Drain Speed 75, Resist Normal Weapons 10}Self/60secs[*][b]Craft Bone Arrows[/b] Power: {Converts all bones in inventory to woodelf arrows with random enchantment}[/list][hr][size=3][b]Breton[/b][/size]Inhabitants of High Rock and bearers of elven blood, Bretons are able spellcasters and battlemages. They're gifted with a medium bonus to magicka and a resistance to harmful magics, but bear a very weak constitution. Bretons possess the defensive power of Dragon Skin.[xml]       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  30 |  45 |  55 |  30 |  35 |  35 |  40 |  50 || 0.980000 | 0.950000------------------------------------------------------------------------------Female |  25 |  45 |  55 |  25 |  40 |  35 |  45 |  50 || 0.965000 | 0.900000[/xml][list][*]Heavy Armor +5[*]Security +5, Sneak +5, Mercantile +5[*]Conjuration +10, Alteration +5, Restoration +10[/list][list][*][b]Mer Heritage[/b] Ability: {Fortify Magicka 50}[*][b]Spirit of High Rock[/b] Ability: {Resist Magic 25}[*][b]Dragon Skin[/b] Power: {Fortify(Light Armor 5, Heavy Armor 5), Shield 15}Self/120secs[/list][hr][size=3][b]Nord[/b][/size]The tall and fair-haired people of Skyrim, Nords are able warriors. They're gifted with a strong constitution and resistances to frost, shock, weapons and disease. Nords wield the icy Fist of Altmora.[xml]       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  55 |  30 |  30 |  35 |  30 |  50 |  40 |  50 || 1.075000 | 1.200000------------------------------------------------------------------------------Female |  55 |  25 |  30 |  30 |  35 |  50 |  45 |  50 || 1.060000 | 1.125000[/xml][list][*]Blunt +10, Hand to Hand +5, Heavy Armor +10[*]Marksman +5[*]Alchemy +5, Mysticism +5, Alteration +5[/list][list][*][b]Breath of Winter[/b] Ability: {Resist(Frost 75, Shock 25, Disease 75, Normal Weapons 10}[*][b]Ice Fist[/b] Power: {Fortify(Blade 10, Blunt 10, Hand to Hand 10, Marksman 10), Frost Shield 10}Self/120secs[/list][hr][size=3][b]Argonian[/b][/size]Denizens of Black Marsh, Argonians are talented thieves and spellcasters. They're gifted with a small bonus to magicka, the ability to breath underwater, immunity to poison, resistances to all types of magic except fire and frost, and a very strong constitution. Argonians can tap an inner well of magicka in times of need.[xml]       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  40 |  35 |  35 |  40 |  35 |  50 |  35 |  50 || 1.030000 | 1.078500------------------------------------------------------------------------------Female |  35 |  40 |  40 |  35 |  30 |  50 |  40 |  50 || 1.015000 | 1.040000[/xml][list][*]Blunt +5, Hand to Hand +5, Athletics +5[*]Security +10, Sneak +5[*]Illusion +5, Alteration +10[/list][list][*][b]Mundane Heritage[/b] Ability: {Fortify Magicka 25}[*][b]Wyrm Blood[/b] Ability: {Resist(Poison 100, Magic 25, Disease 75), Weakness to(Frost 25, Fire 25), Water Breathing}[*][b]Magic Infusion[/b] Power: {Fortify(Magicka 100, Alteration 10, Illusion 10), Invisibility}Self/120secs; {Restore Magicka 250}Self[/list][hr][size=3][b]Hidden Elf[/b][/size]While most of the Ayleid elves were assimilated long ago, a few communities still exist today. These Hidden Elves are talented spellcasters. They're gifted with a medium bonus to magicka and the ability to reflect or absorb some spells, but bear weaknesses to fire and weapons. They can fade into moonlight and shadow.[xml]       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  35 |  40 |  40 |  35 |  45 |  35 |  55 || 0.980000 | 0.895000------------------------------------------------------------------------------Female |  30 |  35 |  45 |  35 |  40 |  45 |  35 |  55 || 1.050000 | 0.912500[/xml][list][*]Armorer +5[*]Sneak +5, Speechcraft +5[*]Illusion +5, Conjuration +10, Mysticism +10, Destruction +5[/list][list][*][b]Mer Heritage[/b] Ability: {Fortify Magicka 50}[*][b]Blessing of Arcane Skies[/b] Ability: {Weakness to(Fire 50, Normal Weapons 10), Spell Absorption 15, Reflect Spell 10}[*][b]Concealed Stars[/b] Power(Master): {Frost Shield 10, Reflect Spell 15, Spell Absorption 10, Weakness to Magic 15, Chameleon 10}Self/120secs[/list][hr][size=3][b]Mazken[/b][/size]Known as the Dark Seducers of the Shivering Isles, Mazken favor stealth and deception. They're gifted with a bonus to magicka and the ability to absorb spells, but have a weakness to frost. Mazken possess the power to summon a Dark Seducer companion, as well as the lesser power to detect hostile intentions.[xml]       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  30 |  35 |  35 |  35 |  50 |  40 |  45 |  50 || 0.980000 | 0.985000------------------------------------------------------------------------------Female |  40 |  30 |  30 |  45 |  40 |  45 |  40 |  50 || 1.125000 | 1.085000[/xml][list][*]Blunt +10[*]Light Armor +10, Security +5, Sneak +5, Speechcraft +5[*]Alchemy +5, Destruction +5[/list][list][*][b]Mundane Heritage[/b] Ability: {Fortify Magicka 25}[*][b]Dark Aura[/b] Ability: {Spell Absorpsion 20, Weakness to Frost 75}[*][b]Shivering Dark Memories[/b] Lesser Power: SPECIAL Choice:	[list]	[*][b]Dark Glimmer[/b] Power: {Summon Faded Wraith}120secs	[*][b]Sense Hostility[/b] Lesser Power[50]: {Sense Hostility(area 25)}10secs	[/list]OR (Requires SI)	[list]	[*][b]Dark Intervention[/b] Power: {Summon Dark Seducer}120secs	[*][b]Sense Hostility[/b] Lesser Power[50]: {Sense Hostility(area 25)}10secs	[*]Dark Memory Robe & Dark Memory Hood	[/list][/list][hr][size=3][b]Aureal[/b][/size]Known as the [b]Golden Saints[/b] of the Shivering Isles, Aureal favor close confrontations. They're gifted with a resistance to weapons and the ability to reflect spell damage, but bear a weakness to shock. Aureal possess the ability to summon a Golden Saint companion, as well as the lesser power to detect danger.[xml]       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  40 |  40 |  30 |  40 |  40 |  45 |  50 || 0.965000 | 0.950000------------------------------------------------------------------------------Female |  45 |  30 |  30 |  40 |  45 |  45 |  35 |  50 || 1.130000 | 1.155000[/xml][list][*]Blade +10, Armorer +5, Heavy Armor +10, Athletics +5[*]Marksman +5, Mercantile +5[*]Restoration +5[/list][list][*][b]Golden Aura[/b] Ability: {Resist Normal Weapons 10, Reflect Spell 20, Weakness to Shock 75}[*][b]Shivering Golden Memories[/b] Lesser Power: SPECIAL Choice:	[list]	[*][b]Golden Glimmer[/b] Power: {Summon Frost Atronach}120secs	[*][b]Sense Danger[/b] Lesser Power[50]: {Sense Danger(area 250)}3secs	[/list]OR (Requires SI)	[list]	[*][b]Golden Intervention[/b] Power: {Summon Golden Saint}120secs	[*][b]Sense Danger[/b] Lesser Power[50]: {Sense Danger(area 250)}3secs	[*]Golden Memory Robe & Golden Memory Hood	[/list][/list][hr][size=3][b]Ohmes-raht[/b][/size]A manlike breed of the feline Khajiit, Ohmes-raht are more suited to melee combat than the more common Suthay and Suthay-raht. They're gifted with a bonus to armor, a resistance to frost, a heavy resistance to shock, immunity to paralysis, and a strong constitution, but bear an extreme weakness to poison.[xml]       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  40 |  30 |  25 |  50 |  45 |  40 |  40 |  50 || 0.945000 | 0.925000------------------------------------------------------------------------------Female |  40 |  35 |  30 |  45 |  40 |  45 |  35 |  50 || 0.980000 | 0.920000[/xml][list][*]Hand to Hand +10, Armorer +5, Block +10, Athletics +5[*]Marksman +5[*]Alchemy +5, Restoration +5[/list][list][*][b]Desert Song[/b] Ability: {Resist(Paralysis 100, Shock 75, Frost 25), Weakness to Poison 150, Shield 5}[*][b]Desert Sky[/b] Power: {Shock Shield 15, Drain(Heavy Armor 15, Light Armor 15), Chameleon 10}Self/120secs[*][b]Cat's Eye[/b] Lesser Power: {Night-Eye}Toggle[/list][hr][size=3][b]Xivilai[/b][/size]Imposing and highly intelligent Daedra, Xivilai are powerful mages and conjurors. They're gifted with a huge bonus to magicka, the ability to absorb spells, and a strong constitution, but bear a weakness to magic and weapons. They possess the power to summon a vicious Clannfear.[xml]       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  40 |  40 |  40 |  30 |  40 |  50 |  30 |  50 || 1.180000 | 1.450000------------------------------------------------------------------------------Female |  35 |  35 |  45 |  35 |  45 |  45 |  30 |  50 || 1.165000 | 1.355000[/xml][list][*]Blunt +5, Athletics +5[*]Mercantile +5[*]Alchemy +5, Conjuration +10, Alteration +5, Destruction +10[/list][list][*][b]Void Heritage[/b] Ability: {Fortify Magicka 150}[*][b]Void of Chaos[/b] Ability: {Spell Absorption 25, Weakness to(Normal Weapons 5, Magic 50)}[*][b]Void Familiar[/b] Power: {Summon Clannfear, Spell Absorption 25, Resist Normal Weapons 5}120secs[/list][/spoiler][center][hr][size=6]Birthsigns[/size][hr][/center][spoiler][size=3][b]The Apprentice[/b][/size]Those born under the Apprentice are granted a large bonus to magicka and the ability to absorb and reflect spells, but bear weaknesses to poison and weapons. They possess the lesser power to recall a random beneficial cantrip from their tutelage.[list][*][b]Aldmeri Blessing[/b] Ability: {Fortify Magicka 100}[*][b]Elfborn[/b] Ability: {Reflect Spell 5, Spell Absorption 5, Weakness to(Normal Weapons 5, Poison 50)}[*][b]Apprentice's Fortune[/b] Power: {Shield 5}120secs; random effects (one of):	[list]	[*]{Fortify Luck 25, Weakness to Magic 10, Fire Shield 10}120secs 	[*]{Weakness to Frost 25, Fortify Speed 25,Resist Fire 75}120secs	[*]{Weakness to Normal Weapons 10, Reflect Spell 25, Spell Absorption 25}120secs	[*]{Weakness to Poison 50, Reflect Damage 10, Resist Normal Weapons 10}120secs	[*]{Fortify Health 50, Restore Fatigue 5, Water Breathing}120secs	[*]{Light 100, Weakness to Disease 75, Frost Shield 10}120secs	[/list][/list][hr][size=3][b]The Lady[/b][/size]Those born under the Lady are granted a resistance to weapons and bonuses to personality and endurance, but bear a weakness to disease. The power of the Lady's Request commands obedience for a short time.[list][*][b]Lady's Grace[/b] Ability: {Resist Normal Weapons 15, Fortify(Personality 10, Endurance 5), Weakness to Disease 25}[*][b]Whispered Command[/b] Power: {Command Humanoid 100}Touch/120secs[/list][hr][size=3][b]The Mage[/b][/size]Those born under the Mage are granted a medium bonus to magicka, faster magicka regeneration, and resistances to paralysis and magic, but bear a weakness to weapons. They possess the power to create an arcane barrier to protect themselves.[list][*][b]Mer Blessing[/b] Ability: {Fortify Magicka 50}[*][b]Otherworldly Light[/b] Ability: {Restore Magicka 2, Resist(Magic 20, Paralysis 10), Weakness to Normal Weapons}[*][b]Gift of the Arch Mage[/b] Power: {Restore Magicka 8, Resist Magic 10, Frost Shield 10, Light 100}120secs[/list][hr][size=3][b]The Thief[/b][/size]Those born under the Thief are granted a bonus to agility and a large bonus to luck. They have the ability to carry more loot or to sense life in total darkness at will, and possess the lesser power to sense nearby guards.[list][*][b]Star Gold[/b] Ability: {Fortify(Luck 25, Agility 5)}[*][b]Sense Guards[/b] Lesser Power[50]: {Sense Guards area 250}5secs[*][b]Scout Toggle[/b] Lesser Power: {Detect Life 75, Night-Eye}Toggle[*][b]Feather Bag Toggle[/b] Lesser Power: {Feather 100}600secs[/list][hr][size=3][b]The Atronach[/b][/size]Those born under the Atronach are granted a very large bonus to magicka and the ability to harmlessly absorb many spells, but bear a heavy weakness to weapons and the inability to regenerate magicka normally.[list][*][b]Void Blessing[/b] Ability: {Fortify Magicka 150}[*][b]Wombburn[/b] Ability: {Spell Absorption 50, Stunted Magicka, Weakness to Normal Weapons 20}[*][b]Feeblemind[/b] Power: {Silence, Darin Intelligence 100}Touch/60secs}; {Damage Magicka 100}Touch/10secs} [*][b]Burning Well Ritual[/b] Power: {Fire Damage 4, Restore Magicka 2, Paralyze}Self/25secs[*][b]Sense Magicka[/b] Lesser Power: {Detect Magicka area 250}5secs[*][b]Dehydrate[/b] Lesser Power[50]: {Absorb Magicka 25}Touch/6secs; {Damage Fatigue 50}Self[/list][hr][size=3][b]The Lord[/b][/size]Those born under the Lord are granted health regeneration in return for heavy weaknesses to fire and poison. They possess the power to manipulate emotions. The power of the Graybeard's Voice throws enemies from their feet.[list][*][b]Trollkin[/b] Ability: {Restore Health 1, Weakness to(Fire 75, Poison 75)}[*][b]Word of Courage[/b] Power: {Rally 100}Touch/60secs[*][b]Word of Cowardize[/b] Power: {Demoralize 100}Touch/60secs[*][b]Word of Anger[/b] Power: {Frenzy 100}Touch/60secs[*][b]Word of Calm[/b] Power: {Calm 100}Touch/60secs[*][b]Word of Greybeards[/b] Power: {Push NPCs away from PC(area 25)}[/list][hr][size=3][b]The Lover[/b][/size]Those born under the Lover are granted a heavy resistance to disease, a bonus to armor, and the ability to breathe water. They possess the power to restore damaged attributes, paralyze an enemy, or cure disease and poison.[list][*][b]Mooncalf[/b] Ability: {Resist Disease 75, Shield 5, Water Breathing}[*][b]Restoration[/b] Power: {Restore(All Attributes 25)}4secs[*][b]Lover's Kiss[/b] Power: {Paralyze}Touch/5secs[*][b]Cure[/b] Power: {Cure(Disease, Poison)}[/list][hr][size=3][b]The Ritual[/b][/size]Those born under the Ritual are granted a huge bonus to magicka, but bear heavy weaknesses to magic and poison. They possess the power to sense evil.[list][*][b]Aetherial Blessing[/b] Ability: {Fortify Magicka 200}[*][b]Twilight[/b] Ability: {Weakness to(Frost 25, Shock 25, Magic 50, Poison 50)}[*][b]Blessing of Faith[/b] Power: {Turn Undead 200(area 25)}Touch/30secs; {Restore Health 100}Self/1sec; {Restore Health 5}Self/30secs[*][b]Sense Evil[/b] Lesser Power[50]: {Sense Evil(area 250)}5secs[/list][hr][size=3][b]The Serpent[/b][/size]Those born under the Serpent are granted a small bonus to magicka and immunity to poison, as well as slightly faster regeneration of health, fatigue, and magicka, but bear heavy weaknesses to weapons and frost.[list][*][b]Star-Cursed[/b] Ability: {Resist Poison 100, Weakness to(Normal Weapons 25, Frost 150), Restore(Fatigue 1, Health 1, Magicka 1)}[*][b]Bite[/b] Power: {Absorb Health 2}Touch/50secs; {Absorb Fatigue 3}Touch/100secs; {Demoralize 150}Touch/150secs; {Fire Damage 1}Self/25secs[*][b]Toggle Second Sight[/b] Lesser Power: {Detect Life 75}Toggle[/list][hr][size=3][b]The Shadow[/b][/size]Those born under the Shadow are granted a small bonus to magicka and a heavy resistance to fire, but bear a weakness to shock. They have the ability to fade at will, and to sense who is seeing them.[list][*][b]Mundane Blessing[/b] Ability: {Fortify Magicka 25}[*][b]Moon Shadow[/b] Ability: {Resist Fire 75, Weakness to Shock 25}[*][b]Invisibility[/b] Power: {Invisibility 60}60secs[*][b]Adaption Toggle[/b] Lesser Power[50]: {Chameleon 10}Toggle][*][b]Sense Detection[/b] Lesser Power[50]: {Sense Detection(area 250)}5secs[/list][hr][size=3][b]The Steed[/b][/size]Those born under the Steed are granted much faster fatigue regeneration, as well as a bonus to speed and a resistance to normal weapons, but bear a weakness to frost. They can flee from most threats.[list][*][b]Charioteer[/b] Ability: {Restore Fatigue 5, Resist Normal Weapons 5, Fortify Speed 10, Weakness to Frost 25}[*][b]Ride Away[/b] Power: {Fortify Speed 150, Restore Fatigue 15, Drain(Blade 100, Hand to Hand 100, Blunt 100, Marksman 100, Destruction 100)}60secs[/list][hr][size=3][b]The Tower[/b][/size]Those born under the Tower are granted a small bonus to magicka and the ability to reflect melee and magic attacks, but bear a weakness to disease. They can open hard locks in return for a temporary burning sensation.[list][*][b]Mundane Blessing[/b] Ability: {Fortify Magicka 25}[*][b]Tower Warden[/b] Ability: {Reflect(Spell 20, Damage 1), Weakness to Disease 25}[*][b]Tower Key[/b] Lesser Power[100]: {Open 50(hard lock)}Target; {Stunted Magicka, Fire Damage 2, Drain(Strength 10, Sneak 10)}Self/30secs[/list][hr][size=3][b]The Warrior[/b][/size]Those born under the Warrior are granted a bonus to strength, resistances to paralysis, weapons, magic, and a heavy resistance to poison. They have the power to absorb an enemy's offensive ability, and to provoke nearby enemies.[list][*][b]Waywyrd[/b] Ability: {Resist(Normal Weapons 5, Paralysis 50, Magic 25, Poison 50), Fortify Strength 10}[*][b]Forceleech[/b] Power: {Absorb(Blade 25, Blunt 25, Hand to Hand 25, Marksman 25, Destruction 25)}Touch/120secs][*][b]Soul Swamp[/b] Lesser Power: {Soul Trap(area 5)}Target/120secs[*][b]Provoke Attention[/b] Lesser Power[50]: {Makes NPCs attack PC(area 125)}[/list][/spoiler]


EDIT
That did not work :)


EDIT 2:
Should work now :)
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Tue Mar 29, 2011 11:00 pm

This looks much Thank you

Spoiler

Races

Imperial
Natives of the civilized province of Cyrodiil, Imperials do well in any role but favor defensive and social skills. They're gifted with a small bonus to magicka, the ability to reflect or absorb some spells, and resistances to poison and paralysis, but bear a weakness to fire and a weak constitution.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  35 |  30 |  35 |  45 |  40 |  50 |  50 || 1.015000 | 1.017500------------------------------------------------------------------------------Female |  40 |  35 |  35 |  35 |  40 |  35 |  50 |  50 || 1.000000 | 0.998500

  • Blade +5, Block +5, Heavy Armor +5
  • Security +5, Mercantile +10, Speechcraft +10
  • Alteration +5

  • Mundane Heritage Ability: {Fortify Magicka 25}
  • Dragon Pact Ability: {Weakness to Fire 25, Reflect Spell 5, Spell Absorption 10, Resist(Paralysis 25, Poison 25)}
  • Voice of the Emperor Power: {Fortify(Personality 25, Mercantile 10, Speechcraft 10, Blade 5, Blunt 5, Heavy Armor 5, Light Armor 5)}120secs



Redguard
The fiercely independant people of Hammerfell, Redguards are the most naturally talented Warriors in Tamriel. They're gifted with a much faster fatigue regeneration, a strong constitution, and resistances to poison, disease, and paralysis, but bear a weakness to frost.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  45 |  25 |  30 |  30 |  55 |  40 |  45 |  50 || 1.070000 | 1.080000 ------------------------------------------------------------------------------Female |  40 |  30 |  25 |  35 |  55 |  45 |  40 |  50 || 1.060000 | 0.990000

  • Blade +10, Block +5, Athletics +10
  • Acrobatics +5, Light Armor +5, Speechcraft +5
  • Restoration +5

  • Hammer and Steed Ability: {Weakness to Frost 50, Resist(Poison 50, Disease 75, Paralysis 50), Restore Fatigue 5}
  • Vitalization Power: {Cure Poison}; {Restore Fatigue 5, Fortify(Fatigue 100, Speed 25)}120secs
  • Summon Sword Power: {Bound Sword 60, Silence, Drain Endurance 40}Self/60secs



Orc
The barbarian people of Orsinium, the Wrothgarian and Dragontail Mountains, Orcs are known for their sturdiness and craftsmanship. They're gifted with a troll-like regeneration and a strong constitution, but bear a weakness to magic and heavy weaknesses to fire and poison. They possess a fearsome berserker rage.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  50 |  30 |  35 |  30 |  35 |  55 |  35 |  50 || 1.060000 | 1.275000------------------------------------------------------------------------------Female |  45 |  30 |  30 |  35 |  40 |  55 |  35 |  50 || 1.045000 | 1.180000

  • Blunt +5, Hand to Hand +5, Armorer +10, Block +10, Athletics +5
  • Acrobatics +5
  • Conjuration +5

  • Green Heart Ability: {Weakness to(Poison 75, Magic 25, Fire 50), Restore Health 2}
  • Berserker's Rage Power:
    • {Restore Health 3, Fortify Strength 25, Resist Normal Weapons 25}Self/90secs; {Dispel 1000}Self}
    • After 1 sec: {Weakness to(Magic 25, Poison 25), Stunted Magicka}Self/89secs; {Damage Magicka 500}Self
    • After 90 secs: {Drain Fatigue 2500}Self/1sec; {Damage Fatigue 100}Self



Dark Elf
Known as Dunmer in Morrowind, the Dark Elves are noted for their balanced integration of magic and combat. They're granted a medium magicka bonus, faster magicka regeneration, and heavy resistances to fire and disease, but bear a weakness to shock. They can summon an ancestral guardian.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  35 |  40 |  40 |  40 |  45 |  35 |  50 || 1.025000 | 0.935000------------------------------------------------------------------------------Female |  40 |  35 |  35 |  35 |  45 |  40 |  40 |  50 || 1.040000 | 0.960000

  • Armorer +5, Block +5
  • Light Armor +5, Marksman +5
  • Illusion +10, Mysticism +10, Destruction +5

  • Mer Heritage Ability: {Fortify Magicka 50}
  • Azura's Spell Ability: {Weakness to Shock 50, Restore Magicka 2, Resist(Fire 75, Disease 75)}
  • Battle Meditation Power: {Restore Magicka 8, Fire Shield 10}120secs
  • Ancestor Guardian Power: {Summon Ancestor Guardian}120secs



High Elf
Known as Altmer of the Summerset Isle, High Elves are the most strongly gifted in the arcane arts of all mortal races. They're gifted with a large magicka bonus and resistances to shock and poison as well as a heavy resistance to disease, but bear a weakness to frost. The power of Aldmeri Focus amplifies magics for a time.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  30 |  50 |  50 |  25 |  35 |  35 |  45 |  50 || 1.095000 | 0.995000------------------------------------------------------------------------------Female |  25 |  50 |  50 |  30 |  40 |  35 |  40 |  50 || 1.110000 | 0.995000

  • Blade +5, Armorer +5
  • Acrobatics +5, Speechcraft +5
  • Alchemy +10, Mysticism +5, Destruction +10

  • Aldmeri Heritage Ability: {Fortify Magicka 100}
  • Morning Star's Blessing Ability: {Weakness to Frost 50, Resist(Disease 75, Shock 50, Poison 25)}
  • Mental Focus Power: {Weakness to(Frost 50, Fire 50, Shock 50), Fortify(Willpower 50, Destruction 10, Mysticism 10, Magicka Multiplier 15)}Self/120secs]



Khajiit
Hailing from the province of Elsweyr, Khajiit are unmatched acrobats and thieves, and have some skill in the art of magic as well. They're gifted with a small magicka bonus, resistances to frost and fire, and a bonus to armor, but bear a weak constitution. Khajiit have the ability to see in the dark at will.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  40 |  35 |  45 |  40 |  35 |  40 |  50 || 1.035000 | 1.050000------------------------------------------------------------------------------Female |  30 |  40 |  40 |  40 |  45 |  40 |  35 |  50 || 1.050000 | 0.975000

  • Hand to Hand +5
  • Acrobatics +10, Sneak +10, Mercantile +5
  • Illusion +5, Alchemy +5, Mysticism +5

  • Mundane Heritage Ability: {Fortify Magicka 25}
  • Desert Dream Ability: {Resist(Frost 50, Fire 25), Shield 2}
  • Eye of Fear Power: {Demoralize 160(area 50)}30secs
  • Cat's Eye Lesser Power: {Night-Eye}Toggle



Wood Elf
Known as the Bosmer of Valenwood, Wood Elves are natural archers and thieves. They're gifted with faster fatigue and magicka regeneration, as well as resistances to fire, frost, shock, and disease, but bear a weakness to raw magic and a heavy weakness to poison, They can carve bone arrows in the field.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  35 |  30 |  55 |  50 |  35 |  30 |  50 || 0.900000 | 0.925000------------------------------------------------------------------------------Female |  35 |  30 |  35 |  55 |  45 |  35 |  35 |  50 || 0.975000 | 0.925000

  • Hand to Hand +5
  • Acrobatics +5, Light Armor +10, Security +5, Marksman +10
  • Alteration +5, Restoration +5

  • Green Pact Ability: {Resist(Fire 50, Shock 50, Frost 50, Disease 75), Weakness to(Magic 25, Poison 75), Restore(Fatigue 1, Magicka 1)}
  • Sharp Shooter Power: {Fortify(Marksman 50, Agility 100), Drain Speed 75, Resist Normal Weapons 10}Self/60secs
  • Craft Bone Arrows Power: {Converts all bones in inventory to woodelf arrows with random enchantment}



Breton
Inhabitants of High Rock and bearers of elven blood, Bretons are able spellcasters and battlemages. They're gifted with a medium bonus to magicka and a resistance to harmful magics, but bear a very weak constitution. Bretons possess the defensive power of Dragon Skin.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  30 |  45 |  55 |  30 |  35 |  35 |  40 |  50 || 0.980000 | 0.950000------------------------------------------------------------------------------Female |  25 |  45 |  55 |  25 |  40 |  35 |  45 |  50 || 0.965000 | 0.900000

  • Heavy Armor +5
  • Security +5, Sneak +5, Mercantile +5
  • Conjuration +10, Alteration +5, Restoration +10

  • Mer Heritage Ability: {Fortify Magicka 50}
  • Spirit of High Rock Ability: {Resist Magic 25}
  • Dragon Skin Power: {Fortify(Light Armor 5, Heavy Armor 5), Shield 15}Self/120secs



Nord
The tall and fair-haired people of Skyrim, Nords are able warriors. They're gifted with a strong constitution and resistances to frost, shock, weapons and disease. Nords wield the icy Fist of Altmora.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  55 |  30 |  30 |  35 |  30 |  50 |  40 |  50 || 1.075000 | 1.200000------------------------------------------------------------------------------Female |  55 |  25 |  30 |  30 |  35 |  50 |  45 |  50 || 1.060000 | 1.125000

  • Blunt +10, Hand to Hand +5, Heavy Armor +10
  • Marksman +5
  • Alchemy +5, Mysticism +5, Alteration +5

  • Breath of Winter Ability: {Resist(Frost 75, Shock 25, Disease 75, Normal Weapons 10}
  • Ice Fist Power: {Fortify(Blade 10, Blunt 10, Hand to Hand 10, Marksman 10), Frost Shield 10}Self/120secs



Argonian
Denizens of Black Marsh, Argonians are talented thieves and spellcasters. They're gifted with a small bonus to magicka, the ability to breath underwater, immunity to poison, resistances to all types of magic except fire and frost, and a very strong constitution. Argonians can tap an inner well of magicka in times of need.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  40 |  35 |  35 |  40 |  35 |  50 |  35 |  50 || 1.030000 | 1.078500------------------------------------------------------------------------------Female |  35 |  40 |  40 |  35 |  30 |  50 |  40 |  50 || 1.015000 | 1.040000

  • Blunt +5, Hand to Hand +5, Athletics +5
  • Security +10, Sneak +5
  • Illusion +5, Alteration +10

  • Mundane Heritage Ability: {Fortify Magicka 25}
  • Wyrm Blood Ability: {Resist(Poison 100, Magic 25, Disease 75), Weakness to(Frost 25, Fire 25), Water Breathing}
  • Magic Infusion Power: {Fortify(Magicka 100, Alteration 10, Illusion 10), Invisibility}Self/120secs; {Restore Magicka 250}Self



Hidden Elf
While most of the Ayleid elves were assimilated long ago, a few communities still exist today. These Hidden Elves are talented spellcasters. They're gifted with a medium bonus to magicka and the ability to reflect or absorb some spells, but bear weaknesses to fire and weapons. They can fade into moonlight and shadow.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  35 |  40 |  40 |  35 |  45 |  35 |  55 || 0.980000 | 0.895000------------------------------------------------------------------------------Female |  30 |  35 |  45 |  35 |  40 |  45 |  35 |  55 || 1.050000 | 0.912500

  • Armorer +5
  • Sneak +5, Speechcraft +5
  • Illusion +5, Conjuration +10, Mysticism +10, Destruction +5

  • Mer Heritage Ability: {Fortify Magicka 50}
  • Blessing of Arcane Skies Ability: {Weakness to(Fire 50, Normal Weapons 10), Spell Absorption 15, Reflect Spell 10}
  • Concealed Stars Power(Master): {Frost Shield 10, Reflect Spell 15, Spell Absorption 10, Weakness to Magic 15, Chameleon 10}Self/120secs



Mazken
Known as the Dark Seducers of the Shivering Isles, Mazken favor stealth and deception. They're gifted with a bonus to magicka and the ability to absorb spells, but have a weakness to frost. Mazken possess the power to summon a Dark Seducer companion, as well as the lesser power to detect hostile intentions.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  30 |  35 |  35 |  35 |  50 |  40 |  45 |  50 || 0.980000 | 0.985000------------------------------------------------------------------------------Female |  40 |  30 |  30 |  45 |  40 |  45 |  40 |  50 || 1.125000 | 1.085000

  • Blunt +10
  • Light Armor +10, Security +5, Sneak +5, Speechcraft +5
  • Alchemy +5, Destruction +5

  • Mundane Heritage Ability: {Fortify Magicka 25}
  • Dark Aura Ability: {Spell Absorpsion 20, Weakness to Frost 75}
  • Shivering Dark Memories Lesser Power: SPECIAL Choice:
    • Dark Glimmer Power: {Summon Faded Wraith}120secs
    • Sense Hostility Lesser Power[50]: {Sense Hostility(area 25)}10secs
    OR (Requires SI)
    • Dark Intervention Power: {Summon Dark Seducer}120secs
    • Sense Hostility Lesser Power[50]: {Sense Hostility(area 25)}10secs
    • Dark Memory Robe & Dark Memory Hood



Aureal
Known as the Golden Saints of the Shivering Isles, Aureal favor close confrontations. They're gifted with a resistance to weapons and the ability to reflect spell damage, but bear a weakness to shock. Aureal possess the ability to summon a Golden Saint companion, as well as the lesser power to detect danger.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  35 |  40 |  40 |  30 |  40 |  40 |  45 |  50 || 0.965000 | 0.950000------------------------------------------------------------------------------Female |  45 |  30 |  30 |  40 |  45 |  45 |  35 |  50 || 1.130000 | 1.155000

  • Blade +10, Armorer +5, Heavy Armor +10, Athletics +5
  • Marksman +5, Mercantile +5
  • Restoration +5

  • Golden Aura Ability: {Resist Normal Weapons 10, Reflect Spell 20, Weakness to Shock 75}
  • Shivering Golden Memories Lesser Power: SPECIAL Choice:
    • Golden Glimmer Power: {Summon Frost Atronach}120secs
    • Sense Danger Lesser Power[50]: {Sense Danger(area 250)}3secs
    OR (Requires SI)
    • Golden Intervention Power: {Summon Golden Saint}120secs
    • Sense Danger Lesser Power[50]: {Sense Danger(area 250)}3secs
    • Golden Memory Robe & Golden Memory Hood



Ohmes-raht
A manlike breed of the feline Khajiit, Ohmes-raht are more suited to melee combat than the more common Suthay and Suthay-raht. They're gifted with a bonus to armor, a resistance to frost, a heavy resistance to shock, immunity to paralysis, and a strong constitution, but bear an extreme weakness to poison.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  40 |  30 |  25 |  50 |  45 |  40 |  40 |  50 || 0.945000 | 0.925000------------------------------------------------------------------------------Female |  40 |  35 |  30 |  45 |  40 |  45 |  35 |  50 || 0.980000 | 0.920000

  • Hand to Hand +10, Armorer +5, Block +10, Athletics +5
  • Marksman +5
  • Alchemy +5, Restoration +5

  • Desert Song Ability: {Resist(Paralysis 100, Shock 75, Frost 25), Weakness to Poison 150, Shield 5}
  • Desert Sky Power: {Shock Shield 15, Drain(Heavy Armor 15, Light Armor 15), Chameleon 10}Self/120secs
  • Cat's Eye Lesser Power: {Night-Eye}Toggle



Xivilai
Imposing and highly intelligent Daedra, Xivilai are powerful mages and conjurors. They're gifted with a huge bonus to magicka, the ability to absorb spells, and a strong constitution, but bear a weakness to magic and weapons. They possess the power to summon a vicious Clannfear.

       | Str | Int | Wil | Agi | Spd | End | Per | Luc ||  Height  |  WeightMale   |  40 |  40 |  40 |  30 |  40 |  50 |  30 |  50 || 1.180000 | 1.450000------------------------------------------------------------------------------Female |  35 |  35 |  45 |  35 |  45 |  45 |  30 |  50 || 1.165000 | 1.355000

  • Blunt +5, Athletics +5
  • Mercantile +5
  • Alchemy +5, Conjuration +10, Alteration +5, Destruction +10

  • Void Heritage Ability: {Fortify Magicka 150}
  • Void of Chaos Ability: {Spell Absorption 25, Weakness to(Normal Weapons 5, Magic 50)}
  • Void Familiar Power: {Summon Clannfear, Spell Absorption 25, Resist Normal Weapons 5}120secs



Birthsigns

The Apprentice
Those born under the Apprentice are granted a large bonus to magicka and the ability to absorb and reflect spells, but bear weaknesses to poison and weapons. They possess the lesser power to recall a random beneficial cantrip from their tutelage.

  • Aldmeri Blessing Ability: {Fortify Magicka 100}
  • Elfborn Ability: {Reflect Spell 5, Spell Absorption 5, Weakness to(Normal Weapons 5, Poison 50)}
  • Apprentice's Fortune Power: {Shield 5}120secs; random effects (one of):
    • {Fortify Luck 25, Weakness to Magic 10, Fire Shield 10}120secs
    • {Weakness to Frost 25, Fortify Speed 25,Resist Fire 75}120secs
    • {Weakness to Normal Weapons 10, Reflect Spell 25, Spell Absorption 25}120secs
    • {Weakness to Poison 50, Reflect Damage 10, Resist Normal Weapons 10}120secs
    • {Fortify Health 50, Restore Fatigue 5, Water Breathing}120secs
    • {Light 100, Weakness to Disease 75, Frost Shield 10}120secs



The Lady
Those born under the Lady are granted a resistance to weapons and bonuses to personality and endurance, but bear a weakness to disease. The power of the Lady's Request commands obedience for a short time.

  • Lady's Grace Ability: {Resist Normal Weapons 15, Fortify(Personality 10, Endurance 5), Weakness to Disease 25}
  • Whispered Command Power: {Command Humanoid 100}Touch/120secs



The Mage
Those born under the Mage are granted a medium bonus to magicka, faster magicka regeneration, and resistances to paralysis and magic, but bear a weakness to weapons. They possess the power to create an arcane barrier to protect themselves.

  • Mer Blessing Ability: {Fortify Magicka 50}
  • Otherworldly Light Ability: {Restore Magicka 2, Resist(Magic 20, Paralysis 10), Weakness to Normal Weapons}
  • Gift of the Arch Mage Power: {Restore Magicka 8, Resist Magic 10, Frost Shield 10, Light 100}120secs



The Thief
Those born under the Thief are granted a bonus to agility and a large bonus to luck. They have the ability to carry more loot or to sense life in total darkness at will, and possess the lesser power to sense nearby guards.

  • Star Gold Ability: {Fortify(Luck 25, Agility 5)}
  • Sense Guards Lesser Power[50]: {Sense Guards area 250}5secs
  • Scout Toggle Lesser Power: {Detect Life 75, Night-Eye}Toggle
  • Feather Bag Toggle Lesser Power: {Feather 100}600secs



The Atronach
Those born under the Atronach are granted a very large bonus to magicka and the ability to harmlessly absorb many spells, but bear a heavy weakness to weapons and the inability to regenerate magicka normally.

  • Void Blessing Ability: {Fortify Magicka 150}
  • Wombburn Ability: {Spell Absorption 50, Stunted Magicka, Weakness to Normal Weapons 20}
  • Feeblemind Power: {Silence, Darin Intelligence 100}Touch/60secs}; {Damage Magicka 100}Touch/10secs}
  • Burning Well Ritual Power: {Fire Damage 4, Restore Magicka 2, Paralyze}Self/25secs
  • Sense Magicka Lesser Power: {Detect Magicka area 250}5secs
  • Dehydrate Lesser Power[50]: {Absorb Magicka 25}Touch/6secs; {Damage Fatigue 50}Self



The Lord
Those born under the Lord are granted health regeneration in return for heavy weaknesses to fire and poison. They possess the power to manipulate emotions. The power of the Graybeard's Voice throws enemies from their feet.

  • Trollkin Ability: {Restore Health 1, Weakness to(Fire 75, Poison 75)}
  • Word of Courage Power: {Rally 100}Touch/60secs
  • Word of Cowardize Power: {Demoralize 100}Touch/60secs
  • Word of Anger Power: {Frenzy 100}Touch/60secs
  • Word of Calm Power: {Calm 100}Touch/60secs
  • Word of Greybeards Power: {Push NPCs away from PC(area 25)}



The Lover
Those born under the Lover are granted a heavy resistance to disease, a bonus to armor, and the ability to breathe water. They possess the power to restore damaged attributes, paralyze an enemy, or cure disease and poison.

  • Mooncalf Ability: {Resist Disease 75, Shield 5, Water Breathing}
  • Restoration Power: {Restore(All Attributes 25)}4secs
  • Lover's Kiss Power: {Paralyze}Touch/5secs
  • Cure Power: {Cure(Disease, Poison)}



The Ritual
Those born under the Ritual are granted a huge bonus to magicka, but bear heavy weaknesses to magic and poison. They possess the power to sense evil.

  • Aetherial Blessing Ability: {Fortify Magicka 200}
  • Twilight Ability: {Weakness to(Frost 25, Shock 25, Magic 50, Poison 50)}
  • Blessing of Faith Power: {Turn Undead 200(area 25)}Touch/30secs; {Restore Health 100}Self/1sec; {Restore Health 5}Self/30secs
  • Sense Evil Lesser Power[50]: {Sense Evil(area 250)}5secs



The Serpent
Those born under the Serpent are granted a small bonus to magicka and immunity to poison, as well as slightly faster regeneration of health, fatigue, and magicka, but bear heavy weaknesses to weapons and frost.

  • Star-Cursed Ability: {Resist Poison 100, Weakness to(Normal Weapons 25, Frost 150), Restore(Fatigue 1, Health 1, Magicka 1)}
  • Bite Power: {Absorb Health 2}Touch/50secs; {Absorb Fatigue 3}Touch/100secs; {Demoralize 150}Touch/150secs; {Fire Damage 1}Self/25secs
  • Toggle Second Sight Lesser Power: {Detect Life 75}Toggle



The Shadow
Those born under the Shadow are granted a small bonus to magicka and a heavy resistance to fire, but bear a weakness to shock. They have the ability to fade at will, and to sense who is seeing them.

  • Mundane Blessing Ability: {Fortify Magicka 25}
  • Moon Shadow Ability: {Resist Fire 75, Weakness to Shock 25}
  • Invisibility Power: {Invisibility 60}60secs
  • Adaption Toggle Lesser Power[50]: {Chameleon 10}Toggle]
  • Sense Detection Lesser Power[50]: {Sense Detection(area 250)}5secs



The Steed
Those born under the Steed are granted much faster fatigue regeneration, as well as a bonus to speed and a resistance to normal weapons, but bear a weakness to frost. They can flee from most threats.

  • Charioteer Ability: {Restore Fatigue 5, Resist Normal Weapons 5, Fortify Speed 10, Weakness to Frost 25}
  • Ride Away Power: {Fortify Speed 150, Restore Fatigue 15, Drain(Blade 100, Hand to Hand 100, Blunt 100, Marksman 100, Destruction 100)}60secs



The Tower
Those born under the Tower are granted a small bonus to magicka and the ability to reflect melee and magic attacks, but bear a weakness to disease. They can open hard locks in return for a temporary burning sensation.

  • Mundane Blessing Ability: {Fortify Magicka 25}
  • Tower Warden Ability: {Reflect(Spell 20, Damage 1), Weakness to Disease 25}
  • Tower Key Lesser Power[100]: {Open 50(hard lock)}Target; {Stunted Magicka, Fire Damage 2, Drain(Strength 10, Sneak 10)}Self/30secs



The Warrior
Those born under the Warrior are granted a bonus to strength, resistances to paralysis, weapons, magic, and a heavy resistance to poison. They have the power to absorb an enemy's offensive ability, and to provoke nearby enemies.

  • Waywyrd Ability: {Resist(Normal Weapons 5, Paralysis 50, Magic 25, Poison 50), Fortify Strength 10}
  • Forceleech Power: {Absorb(Blade 25, Blunt 25, Hand to Hand 25, Marksman 25, Destruction 25)}Touch/120secs]
  • Soul Swamp Lesser Power: {Soul Trap(area 5)}Target/120secs
  • Provoke Attention Lesser Power[50]: {Makes NPCs attack PC(area 125)}



You had one too many spoiler tags and appears to be extra center somewhere..fixing it..

Look a whole lot better ..Male and Female are easy to read..
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Tue Mar 29, 2011 10:32 pm

This looks much Thank you

I just updated it with a missing center tag
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Wed Mar 30, 2011 9:53 am

I think H2oDK should get a credit listing for this nice nifty text readme as well.


Done Cobl Races Balanced Documentation by H2ODK

and I just the fixed the missing center tag.. :wink_smile:
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Wed Mar 30, 2011 1:47 pm

I think H2oDK should get a credit listing for this nice nifty text readme as well.

Seconded.
User avatar
brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am

Post » Tue Mar 29, 2011 11:17 pm

I don't know if this is the right thread for Races Balanced (I'm not about to look through 540 results to find it).

I disabled Cobl RB, and it didn't get rid of the powers. I still have the scout toggle and feather bag toggle for my thief. I tried doing a disable and clean save. Loading the clean save still shows them there. I was looking to try a different birthsign mod.

edit: I just realized I also have Blood of the North, which is supposed to be a birthsign for The Lord. That surely is an error as well. How do I get rid of these?
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Wed Mar 30, 2011 1:47 pm

I don't know if this is the right thread for Races Balanced (I'm not about to look through 540 results to find it).

I disabled Cobl RB, and it didn't get rid of the powers. I still have the scout toggle and feather bag toggle for my thief. I tried doing a disable and clean save. Loading the clean save still shows them there. I was looking to try a different birthsign mod.

You have to "convert" to vanilla.

open console and type:
startQuest cobBalToVanillaQ
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Wed Mar 30, 2011 1:02 pm

The instructions only say to do that if it didn't detect it, which I went through the pop up screens to do.
Performing that command says it is not found.
Note that I was in the middle of editing so read again for more above.
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Wed Mar 30, 2011 11:04 am

I would try reverting to vanilla on a earlier save, it sounds like the current one is broken.

EDIT:

I actually think that the script to reverting to vanilla is broken.
User avatar
Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Wed Mar 30, 2011 1:38 pm

Sigh...I couldn't load my current save due to some broken thing with cobl ff real thirst, probably since the cup went missing and wouldn't come back after any sort of clean save, although the plate came back.
I had to go back, finding this save that would load with both, and now I guess I have to go even farther back, ruining the whole reason I was doing this in the first place - to get rid of all the stat changing mods for a clean save. I got naked, used stat restore function, did clean save...back to square one again.
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Wed Mar 30, 2011 1:27 am

As you can see I think the script is broken.

If you still have the most recent save after you disabled Cobl RB try this:

to get rid of the powers for The Lord you got:
player.removeSpell BSLordTrollkin
player.removeSpell BSLordBloodoftheNorth

to get rid of The Thief powers:
player.removeSpell cobBalsThiefA
player.removeSpell cobBalsThiefLP
player.removeSpell cobBalsThiefP
player.removeSpell cobBalsThiefP2

to get the vanilla The Thief power:
player.addSpell BSThief

The rest of the script should be OK and should have reverted your abilites/skills to vanilla
User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Wed Mar 30, 2011 1:35 pm

I tried using Tejon's Birthsign Zero. It seems to have removed all except the modified Voice of the Emperor.
It still gives the +25 fort personality, 10 merc, 10 speech, 5 blade, 5 blunt, 5 armor, and 5 light armor.
I am preparing to try his Birthsigns Expanded which will change VotE from the default "Charm 30 pts for 30 sec".

edit...realized I still had Cobl Races and RB active so I deactivated the Cobl omod, reactivated without Races or RB, loaded up Tejon's BE and TRAP, bashed, loaded the game, Cobl detected the lack of RB, I clicked through the confirmation options, and it still wanted to add the Trollkin healing ability. This is without any birthsign active from clearing it with Tejon's mod.
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Wed Mar 30, 2011 2:05 pm

This is a fixed Cobl Main.esm 0x001027 cobBalToVanillaQS script
Spoiler
;--DO NOT MODIFY THIS SCRIPT!!!;  DOING SO WILL CAUSE CTDS AND STRANGE BEHAVIOR FOR USERS.;  If you need this script to do more, have a suggestion, or an alteration:;  contact the cobl team at: http://www.uesp.net/wiki/Tes4Mod:Cobl/Modding/Board;--TRANSLATE ME!;  Translators: Be sure to use Tes4View/Tes4Edit to make sure that script;  variables are consisent between original and translated version! (Otherwise;  CTDs may result.) Please make sure that you only translate what is in ;  between quotes, and leave all parameters (i.e., %c, %%, |) as they are.;--VERSION HISTORY;  v1.58 Removed translations.;  v1.50 First version.scn cobBalToVanillaQS;--Reverts birthsign spells, and racial spells and stats from balanced back to vanilla.;--Controlshort stateshort buttonfloat fQuestDelayTime;--Resultsshort bsChangedshort raceChanged;--Atributesfloat Strengthfloat Strengthfloat Intelligencefloat Willpowerfloat Agilityfloat Speedfloat Endurancefloat Personalityfloat Luck;--Skillsfloat Armorerfloat Athleticsfloat Bladefloat Blockfloat Bluntfloat HandToHandfloat HeavyArmorfloat Alchemyfloat Alterationfloat Conjurationfloat Destructionfloat Illusionfloat Mysticismfloat Restorationfloat Acrobaticsfloat LightArmorfloat Marksmanfloat Mercantilefloat Securityfloat Sneakfloat Speechcraft;--Health calculationsfloat currentfloat healthbegin gameMode ;---------------------------------------------------------------set fQuestDelayTime to 0.01;--Frontage------------------------------------------------------------------if state < 0	set state to 0	messageBox "Character adjustments are now complete. You should review changes in the player stats and magic menus."	stopQuest cobBalToVanillaQ	returnelseif state == 0	messageBox "Cobl Races Balanced has been de-activated. Your character will now be reverted to vanilla style birthsign and race spells and stats." "Continue" "Cancel"	set state to 2elseif state == 2	set button to getButtonPressed	if button < 0		return	elseif button == 0		set state to 4	else		set state to -1	endif;--Birthsigns------------------------------------------------------------------elseif state == 4	messageBox "Birthsign abilities and powers will now be adjusted." "Continue" "Skip"	set bsChanged to 0	set state to 10elseif state == 10	set button to getButtonPressed	if button < 0		return	elseif button == 0		set state to 20	else		set state to 30	endifelseif state == 20	set bsChanged to 1	if player.removeSpell cobBalsApprenticeAP		player.removeSpell cobBalsApprenticeP		player.removeSpell cobBalsMagickaStrong01		player.addSpell BSApprentice	elseif player.removeSpell cobBalsAtronachAP		player.removeSpell cobBalsAtronachLP		player.removeSpell cobBalsAtronachP		player.removeSpell cobBalsAtronachP2		player.removeSpell cobBalsAtronachP3		player.removeSpell cobBalsMagickaExtreme01		player.addSpell BSAtronach	elseif player.removeSpell cobBalsLadyAP		player.removeSpell cobBalsLadyP		player.addSpell BSLadyBlessing	elseif player.removeSpell cobBalsLordA		player.removeSpell cobBalsLordP1		player.removeSpell cobBalsLordP2		player.removeSpell cobBalsLordP3		player.removeSpell cobBalsLordP4		player.removeSpell cobBalsLordP5		player.addSpell BSLordTrollkin		player.addSpell BSLordBloodoftheNorth	elseif player.removeSpell cobBalsLoverA		player.removeSpell cobBalsLoverP1		player.removeSpell cobBalsLoverP2		player.removeSpell cobBalsLoverP3		player.addSpell BSLoverKiss	elseif player.removeSpell cobBalsMageAP		player.removeSpell cobBalsMageP		player.removeSpell cobBalsMagickaMedium01		player.addSpell BSMage	elseif player.removeSpell cobBalsRitualAP		player.removeSpell cobBalsMagickaGigantic01		player.removeSpell cobBalsRitualLP		player.removeSpell cobBalsRitualP		player.addSpell BSRitualMaraGift		player.addSpell BSRitualBlessedWord	elseif player.removeSpell cobBalsSerpentAP		player.removeSpell cobBalsSerpentP		player.removeSpell cobBalsSerpentP2		player.addSpell BSSerpent	elseif player.removeSpell cobBalsShadowAP		player.removeSpell cobBalsShadowLP		player.removeSpell cobBalsShadowP		player.removeSpell cobBalsShadowP2		player.removeSpell cobBalsMagickaWeak01		player.addSpell BSShadowMoonshadow	elseif player.removeSpell cobBalsSteedAP		player.removeSpell cobBalsSteedP		player.addSpell BSSteed	elseif player.removeSpell cobBalsThiefA		player.removeSpell cobBalsThiefLP		player.removeSpell cobBalsThiefP		player.removeSpell cobBalsThiefP2		player.addSpell BSThief	elseif player.removeSpell cobBalsTowerAP		player.removeSpell cobBalsMagickaWeak01		player.removeSpell cobBalsTowerP		player.addSpell BSTower		player.addSpell BSTowerWarden	elseif player.removeSpell cobBalsWarriorA		player.removeSpell cobBalsWarriorLP		player.removeSpell cobBalsWarriorP		player.removeSpell cobBalsWarriorP2		player.addSpell BSWarrior	else		set bsChanged to 0	endif	set state to 30;--Racial spells --------------------------------------------------------------elseif state == 30	messageBox "Racial abilities and powers will now be adjusted." "Continue" "Skip"	set raceChanged to 0	set state to 40elseif state == 40	set button to getButtonPressed	if button < 0		return	elseif button == 0		set state to 50	else		set state to -1	endifelseif state == 50	;--Atributes	set Strength to 0	set Strength to 0	set Intelligence to 0	set Willpower to 0	set Agility to 0	set Speed to 0	set Endurance to 0	set Personality to 0	set Luck to 0	;--Skills	set Armorer to 0	set Athletics to 0	set Blade to 0	set Block to 0	set Blunt to 0	set HandToHand to 0	set HeavyArmor to 0	set Alchemy to 0	set Alteration to 0	set Conjuration to 0	set Destruction to 0	set Illusion to 0	set Mysticism to 0	set Restoration to 0	set Acrobatics to 0	set LightArmor to 0	set Marksman to 0	set Mercantile to 0	set Security to 0	set Sneak to 0	set Speechcraft to 0	if getPcIsRace Argonian 		if player.removeSpell cobBalrArgonianAP			player.addSpell AbRaceArgonianResistPoison			player.addSpell AbRaceArgonianResistDisease			player.addSpell AbRaceArgonianWaterBreathing			player.removeSpell cobBalrArgonianP			player.removeSpell cobBalrMagickaWeak01			if getPcIssix male				set Intelligence to 5				set Willpower to -5				set Agility to 10				set Speed to 15				set Endurance to -20				set Personality to -5			else				set Strength to 5				set Intelligence to 10				set Agility to 5				set Speed to 10				set Endurance to -20				set Personality to -10			endif			set Athletics to 5			set Blade to 5			set Blunt to -5			set Alchemy to 5			set Alteration to -10			set Mysticism to 5			set Sneak to -5			set raceChanged to 1		endif	elseif getPcIsRace Breton 		if player.removeSpell cobBalrBretonAP			player.addSpell PwRaceBretonShield			player.addSpell AbRaceBretonResistMagic			player.addSpell AbRaceBretonFortifyMagic			player.removeSpell cobBalrBretonP			player.removeSpell cobBalrMagickaMedium01			if getPcIssix male				set Strength to 10				set Intelligence to 5				set Willpower to -5				set Speed to -5				set Endurance to -5			else				set Strength to 5				set Intelligence to 5				set Willpower to -5				set Agility to 5				set Endurance to -5				set Personality to -5			endif			set HeavyArmor to -5			set Alchemy to 5			set Illusion to 5			set Mysticism to 10			set Mercantile to -5			set Security to -5			set Sneak to -5			set raceChanged to 1		endif	elseif getPcIsRace DarkElf 		if player.removeSpell cobBalrDarkElfAP			player.addSpell AbRaceDarkElfResistFire			player.addSpell PwRaceDarkElfGuardian			player.removeSpell cobBalrDarkElfP			player.removeSpell cobBalrDarkElfP2			player.removeSpell cobBalrMagickaMedium01			if getPcIssix male				set Strength to 5				set Intelligence to 5				set Willpower to -10				set Speed to 10				set Endurance to -5				set Personality to -5			else				set Intelligence to 5				set Willpower to -5				set Agility to 5				set Speed to 5				set Endurance to -10			endif			set Armorer to -5			set Athletics to 5			set Blade to 10			set Block to -5			set Blunt to 5			set Destruction to 5			set Illusion to -10			set Mysticism to -5			set raceChanged to 1		endif	elseif getPcIsRace HighElf 		if player.removeSpell cobBalrHighElfAP			player.addSpell AbRaceHighElfWeaknessElemental			player.addSpell AbRaceHighElfResistDisease			player.addSpell AbRaceHighElfFortifyMagic			player.removeSpell cobBalrHighElfP			player.removeSpell cobBalrMagickaStrong01			if getPcIssix male				set Willpower to -10				set Agility to 15				set Speed to -5				set Endurance to 5				set Personality to -5			else				set Strength to 5				set Willpower to -10				set Agility to 10				set Endurance to -5			endif			set Armorer to -5			set Blade to -5			set Alchemy to -5			set Alteration to 10			set Conjuration to 5			set Illusion to 5			set Mysticism to 5			set Acrobatics to -5			set Speechcraft to -5			set raceChanged to 1		endif	elseif getPcIsRace Imperial 		if player.removeSpell cobBalrImperialAP			player.addSpell PwRaceImperialCharm			player.addSpell PwRaceImperialAbsorbFatigue			player.removeSpell cobBalrImperialP			player.removeSpell cobBalrMagickaWeak01			if getPcIssix male				set Strength to 5				set Intelligence to 5				set Agility to -5				set Speed to -5			else				set Intelligence to 5				set Willpower to 5				set Agility to -5				set Speed to -10				set Endurance to 5			endif			set Block to -5			set Blunt to 5			set HandToHand to 5			set HeavyArmor to 5			set Alteration to -5			set Security to -5			set raceChanged to 1		endif	elseif getPcIsRace Khajiit 		if player.removeSpell cobBalrKhajiitAP			player.addSpell PwRaceKhajiitDemoralize			player.addSpell LpRaceKhajiitNightEye			player.removeSpell cobBalrKhajiitP			player.removeSpell cobBalrKhajiitP2			player.removeSpell cobBalrMagickaWeak01			if getPcIssix male				set Strength to 5				set Willpower to -5				set Agility to 5				set Endurance to -5			else				set Willpower to -10				set Agility to 10				set Speed to -5				set Personality to 5			endif			set Athletics to 5			set Blade to 5			set HandToHand to 5			set Alchemy to -5			set Illusion to -5			set Mysticism to -5			set LightArmor to 5			set Mercantile to -5			set Security to 5			set Sneak to -5			set raceChanged to 1		endif	elseif getPcIsRace Nord 		if player.removeSpell cobBalrNordA			player.addSpell AbRaceNordResistFrost			player.addSpell PwRaceNordShield			player.addSpell PwRaceNordFrostDamage			player.removeSpell cobBalrNordP			if getPcIssix male				set Strength to -5				set Agility to 5				set Speed to 10				set Personality to -10			else				set Strength to -5				set Intelligence to 5				set Willpower to 10				set Agility to 10				set Speed to 5				set Endurance to -10				set Personality to -15			endif			set Armorer to 5			set Blade to 10			set Block to 5			set HandToHand to -5			set Alchemy to -5			set Alteration to -5			set Mysticism to -5			set Restoration to 5			set Marksman to -5			set raceChanged to 1		endif	elseif getPcIsRace Orc 		if player.removeSpell cobBalrOrcA			player.addSpell AbRaceOrcResisMagic			player.addSpell PwRaceOrcBerserk			player.removeSpell cobBalrOrcP			if getPcIssix male				set Strength to -5				set Willpower to 15				set Agility to 5				set Speed to -5				set Endurance to -5				set Personality to -5			else				set Intelligence to 10				set Willpower to 15				set Speed to -10				set Endurance to -5				set Personality to -10			endif			set Athletics to -5			set Blunt to 5			set HeavyArmor to 10			set Conjuration to -5			set Acrobatics to -5			set raceChanged to 1		endif	elseif getPcIsRace Redguard 		if player.removeSpell cobBalrRedguardA			player.addSpell AbRaceRedguardResistPoison			player.addSpell AbRaceRedguardResistDisease			player.addSpell PwRaceRedguardFortify			player.removeSpell cobBalrRedguardP			player.removeSpell cobBalrRedguardP2			if getPcIssix male				set Strength to 5				set Intelligence to 5				set Agility to 10				set Speed to -15				set Endurance to 10				set Personality to -15			else				set Willpower to 5				set Agility to 5				set Speed to -15				set Endurance to 5			endif			set Block to -5			set Blunt to 10			set HeavyArmor to 5			set Restoration to -5			set Acrobatics to -5			set Mercantile to 5			set Speechcraft to -5			set raceChanged to 1		endif	elseif getPcIsRace WoodElf 		if player.removeSpell cobBalrWoodElfA			player.addSpell AbRaceWoodElfResistDisease			player.addSpell PwRaceWoodElfCommandCreature			player.removeSpell cobBalrWoodElfP			player.removeSpell cobBalrWoodElfP2			if getPcIssix male				set Strength to -5				set Intelligence to 5				set Agility to -5				set Endurance to 5			else				set Strength to -5				set Intelligence to 10				set Willpower to -5				set Agility to -5				set Speed to 5				set Endurance to -5				set Personality to 5			endif			set HandToHand to -5			set Alchemy to 10			set Restoration to -5			set LightArmor to -5			set Security to -5			set Sneak to 10			set raceChanged to 1		endif	elseif getPcIsRace cobRaceAureal 		if player.removeSpell cobBalrAurealA			player.addSpell cobBalrAurealAU			player.addSpell cobBalrAurealPU			player.removeSpell cobBalrAurealP			if getPcIssix male				set Strength to 5				set Intelligence to -10				set Willpower to -10				set Speed to -10				set Personality to -35				set Luck to -25			else				set Strength to 5				set Intelligence to 10				set Willpower to 10				set Speed to -5				set Endurance to 5				set Personality to -25			endif			set Armorer to -5			set Block to 5			set Blunt to 5			set Alteration to 5			set Destruction to 5			set Restoration to -5			set Marksman to -5			set Mercantile to -5			set raceChanged to 1		endif	elseif getPcIsRace cobRaceHiddenElf 		if player.removeSpell cobBalrHiddenElfAP			player.addSpell PwRaceBretonShield			player.addSpell cobBalrHiddenElfAPU			player.removeSpell cobBalrHiddenElfP			player.removeSpell cobBalrMagickaMedium01			if getPcIssix male				set Strength to 10				set Intelligence to 5				set Willpower to -10				set Speed to 15				set Endurance to -5				set Personality to -5				set Luck to -10			else				set Strength to 10				set Intelligence to 5				set Willpower to -15				set Agility to 5				set Speed to 10				set Endurance to -10				set Luck to -5			endif			set Armorer to -5			set Blade to 5			set Conjuration to -10			set Illusion to -5			set LightArmor to 5			set Marksman to 10			set Sneak to 5			set Speechcraft to -5			set raceChanged to 1		endif	elseif getPcIsRace cobRaceMazken 		if player.removeSpell cobBalrMazkenAP			player.addSpell cobBalrMazkenAPU			player.addSpell cobBalrMazkenPU			player.removeSpell cobBalrMazkenP			if getPcIssix male				set Intelligence to -5				set Willpower to -5				set Agility to 5				set Speed to -10				set Endurance to -10				set Personality to -35				set Luck to -25			else				set Intelligence to 10				set Willpower to 10				set Agility to 5				set Speed to 10				set Endurance to -5				set Personality to -30			endif			set Athletics to 5			set Block to 5			set Blunt to -5			set Alchemy to -5			set Alteration to 5			set Destruction to -5			set Marksman to 10			set Security to -5			set Speechcraft to -5			set raceChanged to 1		endif	elseif getPcIsRace cobRaceOhmes 		if player.removeSpell cobBalrOhmesA			player.addSpell cobBalrOhmesAU			player.removeSpell cobBalrOhmesP			if getPcIssix male				set Strength to 10				set Willpower to 10				set Agility to -10				set Speed to -5				set Endurance to 5				set Personality to -10			else				set Intelligence to -5				set Willpower to 10				set Agility to 5				set Endurance to -5				set Personality to -5			endif			set Armorer to -5			set Athletics to 5			set Block to -10			set HandToHand to -10			set Alchemy to 5			set Alteration to 10			set Illusion to 5			set Restoration to -5			set Marksman to -5			set Sneak to 10			set raceChanged to 1		endif	elseif getPcIsRace cobRaceXivilai 		if player.removeSpell cobBalrXivilaiAP			player.addSpell cobBalrXivilaiAPU			player.removeSpell cobBalrXivilaiP			player.removeSpell cobBalrMagickaExtreme01			if getPcIssix male				set Strength to 20				set Intelligence to 10				set Willpower to -10				set Agility to 5				set Personality to -25			else				set Strength to 15				set Intelligence to 25				set Willpower to -15				set Speed to -5				set Endurance to 5				set Personality to -25			endif			set Athletics to -5			set Blade to 10			set Blunt to 5			set HandToHand to 10			set Alchemy to -5			set Alteration to -5			set Destruction to -5			set Mercantile to -5			set raceChanged to 1		endif	endif	if raceChanged		set state to 60	else		messageBox "Racial spells already appear up to date. So, no changes to racial stats will be applied either." "Continue"		set state to -1	endif;--Racial stats --------------------------------------------------------------elseif state == 60	messageBox "Racial attribute and skill effects will now be updated. WARNING: The resulting changes in stats may confuse player leveling mods (if active). You can skip this if you like, but you won't be able to repeat it later." "Continue" "Skip"	set state to 70elseif state == 70	set button to getButtonPressed	if button < 0		return	elseif button == 0		set state to 80	else		set state to -1	endifelseif state == 80	;--Note: Code like: "set health to (health - 5)*(health > 5) + 5"	;  just ensures that health is at least 5.	;--Health	if endurance		set health to endurance*(getGameSetting fPcBaseHealthMult)*(getGameSetting fStatsHealthStartMult) 		set health to health + endurance*(getGameSetting FStatsHealthLevelMult)*(player.getLevel - 1)		set current to (player.getBaseAV Health) 		set current to current - (player.getBaseAV Endurance)*(getGameSetting fPcBaseHealthMult)		set health to current + health		set health to (health - 5)*(health > 5) + 5		message "Base Health: %g to %g" current Health		player.setAv health health	endif	;--Attributes	if Strength		set current to player.getBaseAv Strength		set Strength to Strength + current		set Strength to (Strength - 5)*(Strength > 5) + 5		message "Strength: %g to %g" current Strength		player.setAv Strength Strength	endif	if Intelligence		set current to player.getBaseAv Intelligence		set Intelligence to Intelligence + current		set Intelligence to (Intelligence - 5)*(Intelligence > 5) + 5		message "Intelligence: %g to %g" current Intelligence		player.setAv Intelligence Intelligence	endif	if Willpower		set current to player.getBaseAv Willpower		set Willpower to Willpower + current		set Willpower to (Willpower - 5)*(Willpower > 5) + 5		message "Willpower: %g to %g" current Willpower		player.setAv Willpower Willpower	endif	if Agility		set current to player.getBaseAv Agility		set Agility to Agility + current		set Agility to (Agility - 5)*(Agility > 5) + 5		message "Agility: %g to %g" current Agility		player.setAv Agility Agility	endif	if Speed		set current to player.getBaseAv Speed		set Speed to Speed + current		set Speed to (Speed - 5)*(Speed > 5) + 5		message "Speed: %g to %g" current Speed		player.setAv Speed Speed	endif	if Endurance		set current to player.getBaseAv Endurance		set Endurance to Endurance + current		set Endurance to (Endurance - 5)*(Endurance > 5) + 5		message "Endurance: %g to %g" current Endurance		player.setAv Endurance Endurance	endif	if Personality		set current to player.getBaseAv Personality		set Personality to Personality + current		set Personality to (Personality - 5)*(Personality > 5) + 5		message "Personality: %g to %g" current Personality		player.setAv Personality Personality	endif	if Luck		set current to player.getBaseAv Luck		set Luck to Luck + current		set Luck to (Luck - 5)*(Luck > 5) + 5		message "Luck: %g to %g" current Luck		player.setAv Luck Luck	endif	;--Skills	if Armorer		set current to player.getBaseAv Armorer		set Armorer to Armorer + current		set Armorer to (Armorer - 5)*(Armorer > 5) + 5		message "Armorer: %g to %g" current Armorer		player.setAv Armorer Armorer	endif	if Athletics		set current to player.getBaseAv Athletics		set Athletics to Athletics + current		set Athletics to (Athletics - 5)*(Athletics > 5) + 5		message "Athletics: %g to %g" current Athletics		player.setAv Athletics Athletics	endif	if Blade		set current to player.getBaseAv Blade		set Blade to Blade + current		set Blade to (Blade - 5)*(Blade > 5) + 5		message "Blade: %g to %g" current Blade		player.setAv Blade Blade	endif	if Block		set current to player.getBaseAv Block		set Block to Block + current		set Block to (Block - 5)*(Block > 5) + 5		message "Block: %g to %g" current Block		player.setAv Block Block	endif	if Blunt		set current to player.getBaseAv Blunt		set Blunt to Blunt + current		set Blunt to (blunt - 5)*(blunt>5) + 5		message "Blunt: %g to %g" current Blunt		player.setAv Blunt Blunt	endif	if HandToHand		set current to player.getBaseAv HandToHand		set HandToHand to HandToHand + current		set HandToHand to (HandToHand - 5)*(HandToHand > 5) + 5		message "HandToHand: %g to %g" current HandToHand		player.setAv HandToHand HandToHand	endif	if HeavyArmor		set current to player.getBaseAv HeavyArmor		set HeavyArmor to HeavyArmor + current		set HeavyArmor to (HeavyArmor - 5)*(HeavyArmor > 5) + 5		message "HeavyArmor: %g to %g" current HeavyArmor		player.setAv HeavyArmor HeavyArmor	endif	if Alchemy		set current to player.getBaseAv Alchemy		set Alchemy to Alchemy + current		set Alchemy to (Alchemy - 5)*(Alchemy > 5) + 5		message "Alchemy: %g to %g" current Alchemy		player.setAv Alchemy Alchemy	endif	if Alteration		set current to player.getBaseAv Alteration		set Alteration to Alteration + current		set Alteration to (Alteration - 5)*(Alteration > 5) + 5		message "Alteration: %g to %g" current Alteration		player.setAv Alteration Alteration	endif	if Conjuration		set current to player.getBaseAv Conjuration		set Conjuration to Conjuration + current		set Conjuration to (Conjuration - 5)*(Conjuration > 5) + 5		message "Conjuration: %g to %g" current Conjuration		player.setAv Conjuration Conjuration	endif	if Destruction		set current to player.getBaseAv Destruction		set Destruction to Destruction + current		set Destruction to (Destruction - 5)*(Destruction > 5) + 5		message "Destruction: %g to %g" current Destruction		player.setAv Destruction Destruction	endif	if Illusion		set current to player.getBaseAv Illusion		set Illusion to Illusion + current		set Illusion to (Illusion - 5)*(Illusion > 5) + 5		message "Illusion: %g to %g" current Illusion		player.setAv Illusion Illusion	endif	if Mysticism		set current to player.getBaseAv Mysticism		set Mysticism to Mysticism + current		set Mysticism to (Mysticism - 5)*(Mysticism > 5) + 5		message "Mysticism: %g to %g" current Mysticism		player.setAv Mysticism Mysticism	endif	if Restoration		set current to player.getBaseAv Restoration		set Restoration to Restoration + current		set Restoration to (Restoration - 5)*(Restoration > 5) + 5		message "Restoration: %g to %g" current Restoration		player.setAv Restoration Restoration	endif	if Acrobatics		set current to player.getBaseAv Acrobatics		set Acrobatics to Acrobatics + current		set Acrobatics to (Acrobatics - 5)*(Acrobatics > 5) + 5		message "Acrobatics: %g to %g" current Acrobatics		player.setAv Acrobatics Acrobatics	endif	if LightArmor		set current to player.getBaseAv LightArmor		set LightArmor to LightArmor + current		set LightArmor to (LightArmor - 5)*(LightArmor > 5) + 5		message "LightArmor: %g to %g" current LightArmor		player.setAv LightArmor LightArmor	endif	if Marksman		set current to player.getBaseAv Marksman		set Marksman to Marksman + current		set Marksman to (Marksman - 5)*(Marksman > 5) + 5		message "Marksman: %g to %g" current Marksman		player.setAv Marksman Marksman	endif	if Mercantile		set current to player.getBaseAv Mercantile		set Mercantile to Mercantile + current		set Mercantile to (Mercantile - 5)*(Mercantile > 5) + 5		message "Mercantile: %g to %g" current Mercantile		player.setAv Mercantile Mercantile	endif	if Security		set current to player.getBaseAv Security		set Security to Security + current		set Security to (Security - 5)*(Security > 5) + 5		message "Security: %g to %g" current Security		player.setAv Security Security	endif	if Sneak		set current to player.getBaseAv Sneak		set Sneak to Sneak + current		set Sneak to (Sneak - 5)*(Sneak > 5) + 5		message "Sneak: %g to %g" current Sneak		player.setAv Sneak Sneak	endif	if Speechcraft		set current to player.getBaseAv Speechcraft		set Speechcraft to Speechcraft + current		set Speechcraft to (Speechcraft - 5)*(Speechcraft > 5) + 5		message "Speechcraft: %g to %g" current Speechcraft		player.setAv Speechcraft Speechcraft	endif	set state to -1endifend

These are the sections I fixed
;--Birthsigns------------------------------------------------------------------	elseif player.addSpell BSLordBloodoftheNorth		player.removeSpell cobBalsLordA		player.removeSpell cobBalsLordP1		player.removeSpell cobBalsLordP2		player.removeSpell cobBalsLordP3		player.removeSpell cobBalsLordP4		player.removeSpell cobBalsLordP5		player.addSpell BSLordTrollkin	elseif player.addSpell BSRitualBlessedWord		player.removeSpell cobBalsMagickaGigantic01		player.removeSpell cobBalsRitualAP		player.removeSpell cobBalsRitualLP		player.removeSpell cobBalsRitualP		player.addSpell BSRitualMaraGift	elseif player.addspell cobBalsShadowAP		player.addspell cobBalsShadowLP		player.addspell cobBalsShadowP		player.addspell cobBalsShadowP2		player.removeSpell cobBalsMagickaWeak01		player.addSpell BSShadowMoonshadow	elseif player.addSpell BSTowerWarden		player.removeSpell cobBalsMagickaWeak01		player.removeSpell cobBalsTowerAP		player.removeSpell cobBalsTowerP		player.addSpell BSTower


User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Wed Mar 30, 2011 8:42 am

Is a new version of cobl coming out?
Someone asked in another thread since they were supposedly reading something from other people.
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Wed Mar 30, 2011 11:30 am

I tried using Tejon's Birthsign Zero. It seems to have removed all except the modified Voice of the Emperor.
It still gives the +25 fort personality, 10 merc, 10 speech, 5 blade, 5 blunt, 5 armor, and 5 light armor.
I am preparing to try his Birthsigns Expanded which will change VotE from the default "Charm 30 pts for 30 sec".

edit...realized I still had Cobl Races and RB active so I deactivated the Cobl omod, reactivated without Races or RB, loaded up Tejon's BE and TRAP, bashed, loaded the game, Cobl detected the lack of RB, I clicked through the confirmation options, and it still wanted to add the Trollkin healing ability. This is without any birthsign active from clearing it with Tejon's mod.

If you still have problems, try http://www.4shared.com/file/qtsAM3UZ/Cobl_cobBalToVanillaQS_scriptf.html I made, load order not important, can be imported into Bashed Patch. Can be removed after it reverts the stats to vanilla. (I have not tested it... so I hope it works)
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Wed Mar 30, 2011 11:31 am

I got rid of my LO and redoing my LO.
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Wed Mar 30, 2011 6:10 am

Quick question.
Does Cobl Races balanced contain the changes to health and magicka from RBP?
If yes, does "StartQuest bgbHealthToggle" work to deactivate retroactive health for ngcd compatibility?
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Wed Mar 30, 2011 1:11 am

Quick question.
Does Cobl Races balanced contain the changes to health and magicka from RBP?

No

Cobl Races Balanced only change the things mentioned in OP, look for Cobl Races Balanced Infomation Racial Changes, Attirbutes, and BirthSigns Documentaiton (info is hidden in spoiler tag)
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Wed Mar 30, 2011 10:37 am

New 1.73 Cobl Races Resources for Testing - Complete Archive - with OMOD Conversion data

http://www.filefront.com/17661607/Cobl-Races-Cosmetics.7z/


--PYFFI performed, only a few non animated eyes, tails, parts of bodies where optimized, Has PYFFI skips hairs, eyes, file with egm once again. Did save a little space but not much after all..Enjoy..

--1.73 Hair Resources Fixed - Nif Fixes - Many of Hairs Nif had textures path pointed to things like e:\program files or c:/program files/bethesada softworks/oblivion/data/textures/ etc,
fixed the textures path in all nif's to use absolute path instead textures\characters

meshes\babe - all
meshes\soya - all
meshes\character
*CH40 - Fixed all
*characters\hair\Capucine\ Fixed UV Texturing Alignment on Cap_MoHawk2.Nif
*Rens - Ren_Hair01-18F.nif - fixed
*Saram - All Female and Male



Report any problems once again

Cobl Team

PS: Also the Main Cobl Resources have been pyffi has well for next release..
User avatar
Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

PreviousNext

Return to IV - Oblivion