[RELZ] Cobl Races [RELZ]

Post » Wed Mar 30, 2011 2:58 am

AlphaUMI..

Okay, I think I found the out the reason for the Double Entries in ESM..

Some of the Ren hair textures have a fixed textures path aka pointed to use programs files/bethesada softworks/oblivion/data/textures those are the ones with f.nif..

those with fnd.nif are fixed to use absolute paths instead . data\textures\ etc..

You said you packed everything into BSA so it maybe this causing them to act that like in menu ?

Try usng TES4FILES to correct textures path and then repack the bsa afterwords..

Corepc

alot of them rens hairs have fixed textures path looks like they where just never removed from the Cobl.esm itself and let playable in the Cobl Races.esp..
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Tanika O'Connell
 
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Post » Tue Mar 29, 2011 11:23 pm

Yes, I'm talking about the char generation screen, at the very beginning of a new game. I will try the tip you suggested me, although the real reason remains untold... I suppose this happens because they are duplicated in Cobl.esm, and evidently they are duplicated for some reason which I don't know. You know, mine is more a curiosity on how things work than a real issue...

Could you be more specific about this problem? Ren's Beauty Pack does include multiple versions of various hairs, if you look at numbers alone, but the hair files that share the same name actually have different EDIDs because they really are different files. Ren created male and female versions of some hairs; for others, there are different widths and whatnot, as well. RBP cuts out the bandanna variations, but I can still see a number of repeats (name-wise) in TES4View looking at the Bashed Patch, all of which come from RBP. COBL's ESM does not add hairs to any of the races, itself. The only times I have seen duplicate hairs are when some quest mods which use Ren's hairs and make the bundled hairs playable (for no good reason as far as I am concerned.)
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Shiarra Curtis
 
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Post » Wed Mar 30, 2011 7:36 am

Could you be more specific about this problem? Ren's Beauty Pack does include multiple versions of various hairs, if you look at numbers alone, but the hair files that share the same name actually have different EDIDs because they really are different files. Ren created male and female versions of some hairs; for others, there are different widths and whatnot, as well. RBP cuts out the bandanna variations, but I can still see a number of repeats (name-wise) in TES4View looking at the Bashed Patch, all of which come from RBP. COBL's ESM does not add hairs to any of the races, itself. The only times I have seen duplicate hairs are when some quest mods which use Ren's hairs and make the bundled hairs playable (for no good reason as far as I am concerned.)


Hello Tomlong!

Yes, I know that the files are different and that they have different EDIDs, I saw this with TES4Edit. But clicking on the arrow to change the hair type, not only I see the same name twice, but also the same (identical) hair type twice, too. According to Corepc,

"those (files) with fnd.nif are fixed to use absolute paths instead . data\textures\ etc.."

and since I packed everything into BSA, I'm thinking of what could happen if I deleted the references in Cobl.esm, saving only those fnd.nif...
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JESSE
 
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Post » Wed Mar 30, 2011 8:22 am

"those (files) with fnd.nif are fixed to use absolute paths instead . data\textures\ etc.."

and since I packed everything into BSA, I'm thinking of what could happen if I deleted the references in Cobl.esm, saving only those fnd.nif...


I am working on fixing the ones with broken path. And once I done can upload a patch for people to test out and you can use these to test to see if problem persist in menu.

If problem still persist after doing that then they would need to be removed from Cobl.esm and removed from Races has well in Cobl Races/Races Balanced.
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Chenae Butler
 
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Post » Wed Mar 30, 2011 7:25 am

I am working on fixing the ones with broken path. And once I done can upload a patch for people to test out and you can use these to test to see if problem persist in menu.

If problem still persist after doing that then they would need to be removed from Cobl.esm and removed from Races has well in Cobl Races/Races Balanced.


Great Coprepc! I will be there for testing, for sure!

And if the patch will work, are you planning to update Cobl.esm or Cobl Races.esp (integrating the fixes), or will you leave the patch as a separate esp?
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Samantha Wood
 
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Post » Wed Mar 30, 2011 2:08 am

Great Coprepc! I will be there for testing, for sure!

And if the patch will work, are you planning to update Cobl.esm or Cobl Races.esp (integrating the fixes), or will you leave the patch as a separate esp?


I am almost done fixing all the bad texture path on all the hair's I have basically gone through them all and fixing.

Ren Hair Duplicate - There is difference in the Ren Hair Width. The model looks like but one is wider around the face. It is hard to notice it. This is why there are duplicate's. They where just not named differently once again.

What I am doing in the patch.esp is renaming the Wider Ones to REN02W, REN03W, to show they are wider version. And Normal Ones are just RENXX etc.

Also I have found a few more hairs that had incorrect texture path and have fixed those has well and some eyes has well.

you will only need a esp patch that renames the Rens Wider Hairs, and it will need bash in order to merge correctly.

Otherwsie it will get merged into next Cobl.esm and CoblRaces.esp.

Thanks for reporting by the way.

Should not be much longer once again. Only have a few more to nif to check texture path on.

Then I will package the esp and nif fixes and upload for testing.
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Chloe Botham
 
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Post » Tue Mar 29, 2011 10:15 pm

Phew Finally Done

Open for Testing..

DOWNLOAD 4SHARED - http://www.4shared.com/file/7PDBkGg9/CoblRaces173Fixes.html


The List of Fixes for the 1.73 Cobl Races Resources and Ren Names Fix.esp

==================
Cobl Races - Cobl TEAM
Fixes by Corepc

1.73 Hair Resources Fixed -

Requires Cobl Cosmetic Files to be Installed first, extract files to data directory and overwrite.

Nif Fixes - Many of Hairs Nif had textures path pointed to things like e:\program files or c:/program files/bethesada softworks/oblivion/data/textures/ etc,
fixed the textures path in all nif's to use absolute path instead textures\characters

meshes\babe - all
meshes\soya - all
meshes\character
*CH40 - Fixed all
*characters\hair\Capucine\ Fixed UV Texturing Alignment on Cap_MoHawk2.Nif
*Rens - Ren_Hair01-18F.nif - fixed
*Saram - All Female and Male

=========================

1.73 Cobl Races Ren Names Fixes

Changed Name of Ren Male and Female Styles to represent size in relation to nif itself.

Renamed all Varations of Rens Male and Hair.
In the Case of Female Playable there are 2 Varations to choose from Ren Wide XX or Ren XX (Normal)
In the Case of Male there are 3 Varations to choose from Ren Wide XX, Ren XX, Ren Slim XX

Wide means more face can be seen hair is slighty larger than normal one. Work best on Large Faces - Beast and Orcs
Slim means less face can be seen hair is slight smaller than normal one. Work best on Narrow Faces - Mystic Elf

=================

Bash Patch is required for Esp Names Fixes to work

Only needs to be selected under merge patches

load after cobl.esm is all
=================
These should work for RBP users has well. Since the directories are the Same.
================



Corepc
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Raymond J. Ramirez
 
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Post » Wed Mar 30, 2011 9:50 am

OK, I tested the new patch

1. deactivating the bashed patch and loading "Cobl Races Ren Names Fix.esp", so I suppose that even those who don't use Wrye Bash can use the fix.

2. importing the fix into the bashed patch and deactivating. The result was the same, as follows:

The names of the Ren's hairs are now displayed in a more meaningful way and match the slight difference between the normal, wide and slim versions. The eyes' colours now match the intended colour for each race (previously I noticed that most of the races had the same 'silver' colour for their eyes).

But (and I don't know if this is intended to be so or not, and I don't remember if this was the same before the patch) some typical feminine hairstyles are selectable even with male characters (for example Nord Bounches and Babe 5). Furthermore, I noticed that the Soya 2 hairstyle doesn't fit with the head and seems to float above.

That's it so far...
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abi
 
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Post » Wed Mar 30, 2011 9:16 am

OK, I tested the new patch

1. deactivating the bashed patch and loading "Cobl Races Ren Names Fix.esp", so I suppose that even those who don't use Wrye Bash can use the fix.

But (and I don't know if this is intended to be so or not, and I don't remember if this was the same before the patch) some typical feminine hairstyles are selectable even with male characters (for example Nord Bounches and Babe 5).

Furthermore, I noticed that the Soya 2 hairstyle doesn't fit with the head and seems to float above.

That's it so far...


Yeah it should work without Bash unless they are using another mod that changes Hair Names or Cobl Ren Hairs and do not think there is.

There are some female hair styles that are selectable and I need to fix those so they are not. People have complained of Seen Male run around with Babe or Soya..

Soya 2 Hairstyle Will look into that one.

Glad the Rens Name are more Clear now you stop to notice the ever so slight difference.

Almost my bed time So will check back tommorrow..
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Kill Bill
 
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Post » Wed Mar 30, 2011 10:37 am

Phew Finally Done

Open for Testing..

DOWNLOAD 4SHARED - http://www.4shared.com/file/7PDBkGg9/CoblRaces173Fixes.html



Corepc

I'll try this out with RBP. Thanks. I rarely spend much time in the chargen screen choosing hairs because my characters have not changed much in the past two years, but knowing that my mods are working as intended is nice.


Happy gaming!
- Tomlong752100
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Nathan Hunter
 
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Post » Wed Mar 30, 2011 2:58 am

I'll try this out with RBP. Thanks. I rarely spend much time in the chargen screen choosing hairs because my characters have not changed much in the past two years, but knowing that my mods are working as intended is nice.


What is weird is that even with Orginal hairs textures pointed to things like e:/program files/bethesda softworks/oblivion/data/textures/characters..They still load fine in game and no one ever reported having problem with them. I just had to fix them to be on the safe side once again. In case they where put into BSA like AlphaUMI did. Which still worked. Always better to be on the safe side.

Like I said above the Mesh Fixes should work with RBP has they Cobl Races resources and names are the same for hairs.
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Ashley Hill
 
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Post » Wed Mar 30, 2011 12:21 am

What is weird is that even with Orginal hairs textures pointed to things like e:/program files/bethesda softworks/oblivion/data/textures/characters..They still load fine in game and no one ever reported having problem with them. I just had to fix them to be on the safe side once again. In case they where put into BSA like AlphaUMI did. Which still worked. Always better to be on the safe side.

Like I said above the Mesh Fixes should work with RBP has they Cobl Races resources and names are the same for hairs.

All right. I am about to launch the game now (for the first time today.) I am not expecting any problems, but I will let you know how it goes in a few minutes anyway.


Edit: All of the hairs in the showracemenu dialog in my LO are available and non-redundant. The names repeat, but I can tell that the models are different. Can someone tell me one I should be seeing that is not visible?

Edit: Ouch. The FormIDs of the fix plugin do not correspond at all. I am kind of beat today, so I will make that conversion tomorrow. Nice fix though.
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Angus Poole
 
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Post » Wed Mar 30, 2011 8:31 am

Edit: Ouch. The FormIDs of the fix plugin do not correspond at all. I am kind of beat today, so I will make that conversion tomorrow. Nice fix though.


Only the meshes fixes will work with RBP or at least they should once again . the plugin will not different mods once again.
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jenny goodwin
 
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Post » Wed Mar 30, 2011 8:10 am

Only the meshes fixes will work with RBP or at least they should once again . the plugin will not different mods once again.

That will save me some work. I did not notice a change. Maybe I did not pay enough attention. I'd rather have the fixes, but, yeah, the meshes line up all right.
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Stephy Beck
 
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Post » Wed Mar 30, 2011 5:04 am

Hi,

I just want to be sure that this version does not includes the retreoactive health and magicka+armor penality modifications that the original RBP includes. I use NGCD and Supreme Magicka so I dont want to override what they do.

Thanks
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Misty lt
 
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Post » Wed Mar 30, 2011 1:16 pm

Hi,

I just want to be sure that this version does not includes the retreoactive health and magicka+armor penality modifications that the original RBP includes. I use NGCD and Supreme Magicka so I dont want to override what they do.

Thanks


No, it doesn't. It's basically a stripped down version of RBP and only has races, hairs, eyes. Cobl comes with an optional Balanced Races plugin, though.
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CHangohh BOyy
 
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Post » Wed Mar 30, 2011 5:09 am

I have a suggestion and a question.

There is a plugin for FCOM that places some of the extra races from COBL Races into the game as enemies.

Is there something like this for mods like Crowded Cites or Crowded Roads that add NPCs in towns that are from COBL races?

If not I suggest that it would be a good addition to the game.
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sharon
 
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Post » Wed Mar 30, 2011 11:27 am

There is a plugin for FCOM that places some of the extra races from COBL Races into the game as enemies.


Which plugin is that?
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Soraya Davy
 
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Post » Wed Mar 30, 2011 4:34 am

I have a suggestion and a question.

There is a plugin for FCOM that places some of the extra races from COBL Races into the game as enemies.

Is there something like this for mods like Crowded Cites or Crowded Roads that add NPCs in towns that are from COBL races?

If not I suggest that it would be a good addition to the game.


That would be from Race Balancing Project which has a plugin that changes Npc into Races from that Mod. aka BgBalancingEVOptionialFCOMAdditions.

Cobl Races does not have this plugin. Cobl Races TNR does not change the race on any npcs, Cobl Races TNR Plugins adds Tamriel Npc Revamped with Cobl Races eyes and hair selections..

No the RBP Version cannot be easily converted to work with Cobl Races, I have already tried once again..

So please feel free to make a Cobl Version if you want..

And if you want eyes and hair from cobl races on npc from other mods. Wrye Bash will sometimes assign them, else, you have to manually remove the eyes and hair replace with cobl races selection.

Which plugin is that?


That would be BgBalancingEVOptionialFCOMAdditions, would be nice to have something like this, but, I really do not have the time.

Haama and Me have talked about changing the intown Khajiit into Ohmes once again. But that will not happen anytime soon unless some one want to start doing it once again.
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Luis Longoria
 
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Post » Tue Mar 29, 2011 10:34 pm

No, it doesn't. It's basically a stripped down version of RBP and only has races, hairs, eyes. Cobl comes with an optional Balanced Races plugin, though.


Thanks,

But in fact I was asking about the balanced version. I like the changes to the race attributes and birthsigns but I dont want the changes to the race magicka bonus, armor penality, retroactive health and so on. I want those to be handled by NGCD and Supreme Magicka.
In fact I am looking for a lighter alternative to the original RBP and I dont really care for all the cosmetic add on anyway...

Thanks again.
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Dina Boudreau
 
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Post » Tue Mar 29, 2011 11:11 pm

That would be BgBalancingEVOptionialFCOMAdditions, would be nice to have something like this, but, I really do not have the time.


Thanks. Not using RBP so didn't know about that one.
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Irmacuba
 
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Post » Wed Mar 30, 2011 3:48 am

Thanks,

But in fact I was asking about the balanced version. I like the changes to the race attributes and birthsigns but I dont want the changes to the race magicka bonus, armor penality, retroactive health and so on. I want those to be handled by NGCD and Supreme Magicka.
In fact I am looking for a lighter alternative to the original RBP and I dont really care for all the cosmetic add on anyway...

Thanks again.


I am sure I have a plugin that I made when we where Adding all the New Races Tags Features in Bash. That i used to test them with that just add the Race Attributes Changes and Birthsigns only from Balanced, but nothing else..I will look for them tommorrow after work and upload them. Going to bed for now..
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Sian Ennis
 
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Post » Wed Mar 30, 2011 1:28 am

I am sure I have a plugin that I made when we where Adding all the New Races Tags Features in Bash. That i used to test them with that just add the Race Attributes Changes and Birthsigns only from Balanced, but nothing else..I will look for them tommorrow after work and upload them. Going to bed for now..


Thanks! Looking foward to this.
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Rowena
 
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Post » Wed Mar 30, 2011 6:17 am

Thanks! Looking foward to this.

I am in the process of making a complete list of changes the Cobl Races - Balanced makes compared to vanilla/Cobl - Races. I'm not done "deciphering" the code (and I am still new at that), so I'm not 100% on this.

But as far as I can tell Cobl Races - Balanced only changes the Birthsigns and Races. This does include some permanent Fortify Magika abilities, but it does not have retroactive health and the other changes from RBP.
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Peter P Canning
 
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Post » Wed Mar 30, 2011 7:17 am

I am in the process of making a complete list of changes the Cobl Races - Balanced makes compared to vanilla/Cobl - Races. I'm not done "deciphering" the code (and I am still new at that), so I'm not 100% on this.

But as far as I can tell Cobl Races - Balanced only changes the Birthsigns and Races. This does include some permanent Fortify Magika abilities, but it does not have retroactive health and the other changes from RBP.


Correct CRB is just BirthSigns, Race Relatioinship Tweaks, Changes to Race Attributes, does not have RetroactiveHealth Features.

Read these post from the first thread for more details

http://www.gamesas.com/index.php?/topic/919329-relz-cobl-races/page__view__findpost__p__13361975

http://www.gamesas.com/index.php?/topic/919329-relz-cobl-races/page__view__findpost__p__13556817
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Alexander Horton
 
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