[RELZ] Cobl #14

Post » Fri May 27, 2011 9:12 am

Just downloaded Cobl v172 from TESNexus.

There's a minor error in the OMOD script.
Line 131 has "Endif" instead of "EndIf" (very case senstive is such code ;) )
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evelina c
 
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Post » Fri May 27, 2011 2:40 am

v172 is up
=== 1.72 [9/26/2009]
* Added [[#03ItemInterchange|Item Interchange]] v0.76. [Vacuity]
* Denock Bugfix: Attacking while denocking caused arrow to re-nock sideways [Kandiedan]
* Power Exhaustion Bugfix and Compatibility (regarding switching to Minor Health after using a Power, to prevent accidental Power-spamming):
* NPCs using a power would change the player's spell to Minor Health [Shadowborn]
* Compatibility with mods that monitor spells used by player (i.e., Fizzle): Delayed switch [Tekuromoto, haama]
* Ayleid Weapons: Equipping broken Ayleid weapons would start Regen [haama]
* Typos, bad paths, etc. fixes [Tekuromoto, SceneGG, CorePC, migck]
* COBL Glue
* Moved Luggage and Mage Alters where they overlapped with OOO containers/objects [CorePC]
* Removed old WorldSpace edits that had no real changes (might have conflicted with some OOO pathgrids) [CorePC]

I've missed quite a bit, but won't be able to mod until Monday so I figured a release now would be better than later :)

Speaking of which, two long-standing questions:
1. Did the Salmo fix work for Open Better Cities? I've seen the question pop up, but no answer.
2. For when the Hibernation Potion seems to fail - if you run into this situation, could you please send a copy of your save/co-saves to haama341@hotmail.com. I have an idea of what it could be, but need to see the bug in action to be certain.
Just downloaded Cobl v172 from TESNexus.

There's a minor error in the OMOD script.
Line 131 has "Endif" instead of "EndIf" (very case senstive is such code ;) )

Ah, thanks, I forgot about the case sensitivity. Fixed and re-uploaded...

Re, Inebriation: I'm with Wrye on this one, which, for now, basically boils down to - it needs a bit more thought.
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Michelle davies
 
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Post » Fri May 27, 2011 1:26 pm

I have run into a problem with COBL 1.72.

After I installed this version of COBL, Oblivion would not load. It would play the logo videos, then hang. I would have to ALT-TAB to the task manager in order to close it down. Turning off all the COBL mods fixed this. I then turned on only cobl.esm, and Oblivion got stuck during loading again.
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Shelby McDonald
 
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Post » Fri May 27, 2011 2:20 pm

v172 is up

Speaking of which, two long-standing questions:
1. Did the Salmo fix work for Open Better Cities? I've seen the question pop up, but no answer.


Thanks for the update

I will add to my list to check and see if working or not. If Salmo does not crash on me that is.

I have run into a problem with COBL 1.72.

After I installed this version of COBL, Oblivion would not load. It would play the logo videos, then hang. I would have to ALT-TAB to the task manager in order to close it down. Turning off all the COBL mods fixed this. I then turned on only cobl.esm, and Oblivion got stuck during loading again.


Post your load order, does it happen with a different character etc..Did you rebuild your bashed patched?
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Trista Jim
 
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Post » Fri May 27, 2011 3:01 pm

Active Mod Files:00  Oblivion.esm01  underdark.esm02  Cybiades.esm  [Version 2.0]03  Windfall.esm04  ScreenEffects.esm05  EnhancedWeather.esm  [Version 1.3.9]06  Francesco's Leveled Creatures-Items Mod.esm07  Francesco's Optional New Items Add-On.esm08  Children Of Rourken.esm09  Cobl Main.esm  [Version 1.71]0A  Qarls_Harvest.esm0B  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]0C  Mart's Monster Mod.esm  [Version 3.7b1]0D  CyrodiilUpgradeResourcePack.esm0E  FCOM_Convergence.esm  [Version 0.9.9a7]0F  Horadric Cube.esm10  CM Partners.esm11  Unofficial Oblivion Patch.esp  [Version 3.2.0]12  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]13  Francesco's Optional Chance of Stronger Bosses.esp14  Francesco's Optional Chance of Stronger Enemies.esp15  Francesco's Optional Chance of More Enemies.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]**  LoadingScreens.esp**  LoadingScreensSI.esp**  MIS.esp**  MIS New Sounds Optional Part.esp++  GrimbotsSpellTomes.esp++  Item interchange - Extraction.esp  [Version 0.76]**  Qarls_Harvest.esp++  VA_BetterGold.esp17  Choices and Consequences.esp18  C&C - The Blackwood Company.esp19  DLCOrrery.esp**  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]1A  DLCVileLair.esp1B  DLCMehrunesRazor.esp1C  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]1D  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]**  Book Jackets DLC.esp++  MaleBodyReplacerV4.esp++  TFF_Races_Base_RSM.esp**  TFF_Armor_Base.esp**  TFF_Clothing_Base.esp**  TFF_Clothing_SI.esp++  TFF_Armor_OOO.esp1E  DLCThievesDen.esp1F  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]20  ExnemRuneskulls.esp++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]21  Cobl Glue.esp  [Version 1.69]22  Cobl Si.esp  [Version 1.63]++  FCOM_Cobl.esp  [Version 0.9.9]23  Oblivion WarCry EV.esp24  FCOM_WarCry.esp  [Version 0.9.9]25  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  Choices and Consequences - OOO.esp  [Version 0.2]26  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b1]27  FCOM_Convergence.esp  [Version 0.9.9]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b1]28  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b1]29  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp  [Version 0.9.9]++  FCOM_ArcheryHunting&Crafting.esp  [Version 1]++  FCOM_FriendlierFactions.esp  [Version 0.9.9]2A  Mart's Monster Mod - Shivering Isles.esp  [Version 0.18]**  LoadingScreens-OOO.esp2B  SSEE-OOO.esp**  C&C - The Blackwood Company - OOO.esp++  MMM-Cobl.esp  [Version 1.69]2C  Enhanced Quest Roleplaying.esp++  Enhanced Quest Roleplaying - FCOM.esp2D  KvatchAftermath.esp2E  Ivellon.esp  [Version 1.8]2F  COR-Episode1 Secret of Enourk.esp30  GTAesgaard.esp31  HeartOftheDead.esp  [Version 5.5]32  LetThePeopleDrink.esp  [Version 2.5]33  LostSwordOfTheAylied.esp34  Malevolent.esp35  Shezrie's Villages.esp36  DBContinuedBeta 0.7.esp37  The Ayleid Steps.esp  [Version 2.6]38  TheElderCouncil.esp39  VHBloodlines 1.2.esp  [Version 1.4]3A  DLCBattlehornCastle.esp3B  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]3C  Ash's DB Kah'Lil Quest.esp3D  DLCfrostcrag.esp3E  CybiadesDungeon.esp  [Version 2.1]3F  RTT.esp++  Enhanced Weather - Ruined Tail's Tale Patch.esp  [Version Final]40  The Lost Spires.esp41  AFK_Weye.esp42  Ungarion1TheWelkyndSword.esp  [Version 1.4]43  Blood&Mud.esp44  Origin of the Mages Guild.esp  [Version 6]45  TheNecromancer.esp46  MannimarcoRevisited.esp**  MannimarcoRevisitedOOO.esp  [Version 0.1]47  Shadowcrest_Vineyard_COBL.esp++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_Ruin.esp  [Version 0.9.9]48  Vergayun.esp  [Version 1.0.1]49  Faregyl.esp  [Version 1.0.7]4A  xuldarkforest.esp  [Version 1.0.3]4B  xulStendarrValley.esp  [Version 1.2.1]4C  xulChorrolHinterland.esp  [Version 1.2.2]4D  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.2]4E  xulBravilBarrowfields.esp  [Version 1.3.2]4F  xulAncientRedwoods.esp  [Version 1.6]50  xulArriusCreek.esp  [Version 1.1.2]51  xulRollingHills_EV.esp  [Version 1.3.2]52  xulRiverEthe.esp  [Version 1.0.1]53  xulBrenaRiverRavine.esp  [Version 1.0.2]54  xulImperialIsle.esp  [Version 1.6.2]55  bartholm.esp56  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]57  Horadric Cube.esp58  P1DkeyChain.esp  [Version 5.00]59  Salmo the Baker, Cobl.esp  [Version 3.08]5A  Unarmored Skill for Everyone.esp  [Version 3.0.4]5B  Quest Award Leveller.esp  [Version 2.1.0]++  Quest Award Leveller - Battlehorn Castle.esp++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]5C  Power Exhaustion.esp  [Version -01]5D  SupremeMagicka.esp  [Version 0.89]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]++  SM_EnableCharmChameleon.esp  [Version 0.80]++  SM_EnableRestoreEnchanting.esp  [Version 0.80]++  SM_Scrolls.esp  [Version 0.84]5E  MidasSpells.esp5F  Midas OscuroGems.esp60  OOO-Intelligence Overhaul BJ.esp61  Legendary Abilities-Fortify Health MOJ.esp62  Grandmaster of Alchemy.esp++  Item interchange - Placement.esp  [Version 0.76]++  Item interchange - Placement for FCOM.esp  [Version 0.76]++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.76]++  Item interchange - Option, Ingredients in Bulk, reduced.esp  [Version 0.76]++  TFF_Races_Base.esp63  bgBalancingEVCore.esp  [Version 10.52EV-D]64  bgMagicEV.esp  [Version 1.61EV]++  bgBalancingEVOptionalClasses.esp  [Version 9.0EV-U]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]65  bgBalancingEVOptionalNPCDiversity, Vanilla.esp  [Version 10.0EV-D]66  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]67  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]68  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]69  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]6A  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]6B  bgIntegrationEV.esp  [Version 0.962]6C  Viconia.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]6D  Cobl Silent Equip Misc.esp  [Version 01]6E  AleswellMerchant Cobl SI.esp6F  Bashed Patch, 0.esp70  MergedMaps.esp71  FormID Finder4.esp72  Streamline 3.1.esp



I reloaded the Cobl 1.17 files, but the load order is the same (just replace with the 1.72 versions).
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Adriana Lenzo
 
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Post » Fri May 27, 2011 5:36 am

I figured out what the problem was. I had both the regular and the FCOM version of the Item Interchane - Placement plugin loaded at the same time :banghead:. When I turned the standard version off, Oblivion reloaded normally.
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Camden Unglesbee
 
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Post » Fri May 27, 2011 1:48 am

Installed 1.72
Told me about some script errors but installed itself just fine, game loaded well.
I think Cobl-Tweak.esp is missing from the upload though... just to let you know.
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Kanaoka
 
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Post » Fri May 27, 2011 6:15 am

just a minor 1: I noticed the porridge.dds file was missing
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Lucky Girl
 
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Post » Fri May 27, 2011 8:58 am

Not sure if this is COBL related - I'm pretty ignorant about how mods interact with one another - but I just installed 1.72, upgrading from 1.71, and now the drop lit torches feature of OOO does not work. Might be a coincidence of timing, but I thought I'd check if it were possible that COBL could interfere with that function. It worked fine with 1.71. Thanks!
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XPidgex Jefferson
 
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Post » Fri May 27, 2011 8:00 am

Told me about some script errors but installed itself just fine, game loaded well.
I think Cobl-Tweak.esp is missing from the upload though... just to let you know.


Assuming you are talking omod script error, I did not get any when I rebuilt my omod, did you download the fixed version that Hamma posted.

Cobl tweaks is in download itself, but, the omod script check to see if you have fcom_convergence.esm installed if so then cobl tweaks is not installed. Since you use FCOM Cobl Tweaks instead.

Perhaps we should change this and let users picks this option once again. Instead of checking for fcom_convergence.esm check to see if fcom_cobl tweaks.esp is installed or not..


just a minor 1: I noticed the porridge.dds file was missing


I will confirm this has well missing. Nif is there but not texture for it.
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LuCY sCoTT
 
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Post » Fri May 27, 2011 6:40 am

I'm not sure if this is an issue with this mod per se.

Last night I completed the mod Quest for the Demon Bane: http://www.tesnexus.com/downloads/file.php?id=22066 and it had a lot of Ayleid Chests and Reliquary caskets. I found Ayleid loot including forks, Urns, Bowls, Cups and knife and fork.

They were in the chests so not laying out to check their form ID and if they come from ALEX (which I have loaded with COBL 171) - so they all have ff in their ID.

The problem is they all have missing textures and are pink.

I'm currently upgrading to 172 COBL, but ALEX states it requires COBL 171, so that should not be the problem.

The ALEX I have (2.0) is supposed to use the resources offered by COBL and I checked the older ALEX against the resources of COBL 171 to find that they are indeed the same.

So it would seem that either Demon Bane has it's own Ayleid Loot (it has no resources for that) or another mod is adding things like Ayleid forks or I'm a idgit when it comes to installing this combo.

How do I go about debugging this?

Probably uninstall ALEX and see if they go away on reload?
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Naomi Ward
 
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Post » Fri May 27, 2011 2:03 am

I found Ayleid loot including forks, Urns, Bowls, Cups and knife and fork.

How do I go about debugging this?


ALEX is adding the aylied forks, urns, bowls, etc..not demonbane..

check to make sure that you have textures\MEO\ directory..and meshes\vc\ has well..

archive invalidation ..did you put cobl into a bsa by chance?
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Sheila Esmailka
 
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Post » Fri May 27, 2011 4:03 am

No BSA implemented - all loose files.

I'm assuming the Meshes are OK as the rims and outlines of the items are there (no exclamation points).
The file path for the textures is data/textures/MEO/clutter/Ayleid/ ..the various textures..
just checked meshes and yes very similar filepath.

checked to make sure it is ALEX 2.0 and COBL 1.71 - they are.

I can open them with Paint and see the celophane looking textures, but they are not showing up in game.
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JeSsy ArEllano
 
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Post » Fri May 27, 2011 4:36 pm

Last night I completed the mod Quest for the Demon Bane: http://www.tesnexus.com/downloads/file.php?id=22066 and it had a lot of Ayleid Chests and Reliquary caskets. I found Ayleid loot including forks, Urns, Bowls, Cups and knife and fork.

Wait, you found the same kind of loot as ALEX loot in regular ayleid chests and reliquaries? In a mod-added dungeon? I never put it there! Is that mod Cobl-dependant or something?

Vac
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Ladymorphine
 
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Post » Fri May 27, 2011 3:34 am

No it is not COBL aware/compatible??? Not a half bad dungeon but so far the sword is a bit overpowered and definitely designed for those that are tired of closing gates (which is me right now). It will kill most daedra in ine blow.

Strange huh? Yeah they seemed to be mixed in with the loot lists actually.

I updated to 1.72 COBL and repackaged the BAIN package to make triple sure the textures are where they should be and still it all pink.

I guess I'm gonna have to go out and find some of the ALEX stuff to compare.
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Natasha Callaghan
 
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Post » Fri May 27, 2011 4:19 am

No it is not COBL aware/compatible??? ...Strange huh? Yeah they seemed to be mixed in with the loot lists actually.

I updated to 1.72 COBL and repackaged the BAIN package to make triple sure the textures are where they should be and still it all pink.

I guess I'm gonna have to go out and find some of the ALEX stuff to compare.

It sounds like they're supposed to be part of the mod then...? I suppose I could download it and take a look, but that'd have to wait until I get back from work later.

Vac
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Fluffer
 
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Post » Fri May 27, 2011 4:58 am

Speaking of which, two long-standing questions:
1. Did the Salmo fix work for Open Better Cities? I've seen the question pop up, but no answer.


What are the specifics of the fix for this? I can look at the file and see if what's been done will work.
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Gemma Flanagan
 
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Post » Fri May 27, 2011 1:11 pm

Strange huh? Yeah they seemed to be mixed in with the loot lists actually.

Very strange. There's none of Meo's ayleid clutter in that mod and I don't see how the clutter items are getting into the loot lists for that mod unless there's another mod like Item Interchange putting them there (Item Interchange sure isn't doing it!).

You could always use the console to add a couple of the Cobl-sourced clutter items to your inventory directly and check whether they're missing textures directly.

Vac

Edit: Oh, there is one other thing that would tell if they're from Cobl: the names. I derived the names from Ayliedic, so they're along the lines of naga-aurane, mallarimathiae and so on and so forth. I don't think any other implementation of Meo's clutter bothered doing that.
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Charles Mckinna
 
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Post » Fri May 27, 2011 9:40 am

Vac-

I think they were put there by this mod: http://www.tesnexus.com/downloads/file.php?id=25981 - merchant and loot overhaul.

Forgot about that mod and just looked in its resources and it has the MEO folder with the same file path, so in theory it should use the resources but it doesn't. I'll have to look at the file paths in tes4edit when I get home tonight.
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Janette Segura
 
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Post » Fri May 27, 2011 7:20 am

I think they were put there by this mod:

Ahh, no worries then.

Vac
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Rachael
 
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Post » Fri May 27, 2011 8:04 am

Missing Porridge, Slaugterfish: Those would be from Colleen's. Most likely the error goes all the way back to the first inclusion of Colleen's items. Oops. :( Coleen's was not really fully integrated because: 1) it includes an additional crafting component that I didn't have time to deal with, and 2) I just didn't have time. However, we have permission from Colleen (dating *way* back) to include that artwork (i.e. including the missing textures).

Someone was asking recently about making Coleen's mod dependant on Cobl (i.e. using Cobl items in place of the original versions in Coleen's). Again, we have permission, but I just didn't have time. Someone would have to take on that project. Again, the crafting elements were the main distraction since Cobl has a plan for crafting -- but never implemented it (and crafting is complicated).


Hidy!

I've been busy playing Fallout 3 lately, but I stumbled across this thread today, and felt I needed to clarify - the porridge mesh/texture were done by Jannix Quinn, not me. I don't want to take credit for someone else's work. Also, while I don't have the time anymore to make a compatibility patch for OFM, my permission to Coblise it still stands.

I'll be watching this with interest!

Cheers,

Coleen
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Tom
 
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Post » Fri May 27, 2011 4:32 am

just a minor 1: I noticed the porridge.dds file was missing

That was slightly on purpose because A. The file wasn't in the right place for a texture (should have been under "...\Textures\Menus\..." (I think, that seemed to be why the CS was throwing a "File in the wrong place" error) and B. I didn't have a chance to look at it with NifSkope (not that I'd really know what I was looking for).... actually, let me pull out the Farmer's Market .esp and see what Coleen uses :P
1. Did the Salmo fix work for Open Better Cities? I've seen the question pop up, but no answer.

What are the specifics of the fix for this? I can look at the file and see if what's been done will work.

I forget the nature of the bug (completely forget - a CTD, AI went through the old door, when opening the door, when entering the city/cell?), but basically Salmo's uses a new door as the entrance and disables the old door. Fixed(?) by disabling the new door and restoring the old door.
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MISS KEEP UR
 
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Post » Fri May 27, 2011 5:10 pm

Well I don't see anything in the Salmo file that should cause issues with OC/OBC. Looks like the AI packs all direct to interior cells.
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Maeva
 
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Post » Fri May 27, 2011 1:43 pm

snipped

Whatever is the veredict about my idea? If it has been rejected, at least I'd like to know. I'm happy enough keeping my little overhaul to myself, its just that I'd like some unused stuff and possibilities in Cobl get known by more people.
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katie TWAVA
 
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Post » Fri May 27, 2011 1:22 am

I actually noticed because I made a very expanded version of the Cobl tweaks.esp file, adding that item to boars, as well as many other things like adding the new meats to each animal, leveled lists changes similar to those in the original Tamrielic Ingredients mod, adding the unused leveled lists in Cobl (cobTiTombLoot, cobTiDagFood, etc...) to relevant vanilla leveled lists, creating new loot for spriggans with TI ingredients... the thing is, could the Cobl glue or Cobl tweaks be upgraded to do this, or best not to avoid possible conflicts with other mods?
If you were to upgrade these files to do that, I would offer you my own file for the purpose of comparing and upgrading, but I don't know if the changes I made are clean enough. And I may have made too many to expose here, looking the file in TES4Edit should be better to see what I did.
So, what do you think?



It does touch vanilla leveled lists since it could do little without that, but after looking my file compared to II it seems to complement it to some point. Still, II probably does a better job for the most part.



Whatever is the veredict about my idea? If it has been rejected, at least I'd like to know. I'm happy enough keeping my little overhaul to myself, its just that I'd like some unused stuff and possibilities in Cobl get known by more people.


Migck, I did not forget about.

After looking it over, I think we can intergrate these changes into Cobl Tweaks, since that is what it is. I will talk it over with rest of TEAM on Alpha Forum since we have a topic there now..Our private developer forum...

Like the Spriggan Loot, MythicLoot Changes to Vendor Leveledlist, SI changes nice touch there (Will have to make a seperate SI Cobl Tweaks maybe for that),

I will reupload the file for rest of team. Since you took down the link for it..Unless you want to post it once again..
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Chenae Butler
 
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