I had to write up a change-log for the internal version of Cobl recently. Thought you guys might like to see what we've been working on. This is the work of many people - especially CorePC, Vacuity, migck, and a number of people whose edits I have yet to incorporate into Cobl (getting there
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This list is mostly for things to watch out for - things that I've changed and you should see, and hopefully I've done right and you will see. Also, see if you like the reasoning and have a comment or notice something I've missed.=========Cobl Main=========Most of these changes are for modders and you won't see as a player. Still...Tamrielic Ingredient list Overhaul * Split into Native and Imported ingredients. * Added many drops for various creatures that should have always had TI ingredients (i.e., Troll Blood for Trolls). * New vendor containers with much more reasonable, vanilla-like numbers.TI Balance - because of the overhaul, some of the ingredients are more common and easier to get. * Lowered prices of many ingredients: Basilik Eye, Black Rose Petals, Giant's Blood, Golden Poppy Blossom, Iron Filings, Ivory, Lead, Malachite, Mercury, Saltpetre, Sulfur, Tin Filings, Troll's Blood, White Rose Nectar, Werewolf's Blood, Yellow Rose Petals * Basic scheme matches vanilla prices and which level you would expect to see them: < Lvl 8, < $10; < Lvl 15, < $65 * So player couldn't make an easy fortune off harvesting low level creatures. * Change effects of some common ingredients: Black Poppy Seeds, Black Rose Petals, Charcoal, Golden Poppy Blossom, Green Lichen, Horse Meat, Iron Filings, Lead, Malachite, Mercury, Nymph's Hair, Pine Sap, Tin Filings, White Rose Nectar, Wolf Meat, Yellow Rose Petals * Some I made less uber by changing effects or changing the order of effects: Charcoal, Green Lichen, Horse Meat, Iron Filings, Pine Sap, Tin Filings, Wolf Meat * This was done mostly to make the usefulness of the effects match the commonality and price of the ingredient. * Some were also done to make very powerful effects (i.e., Reflect Spell) less likely to get or more painful to use. * Some were made into pure poisons: Lead, Mercury * Poppies and Roses - These share a great deal of effects. This allows access to two nice effects (Invisibility and Chameleon) while also taking side effects (Drain Sneak, Weakness to Poison, Paralyze, Damage Speed). There is also a single rare that will tie them together to get both without a downside (Nymph's Hair - and, yes, I was thinking Faerie rather than Greek - shoot me or give me another suggestion). * Malachite had both Weakness to Poison and Resist Poison... that seems pointless so I changed it. For some reason "Return to Oz" was running through my mind so I gave it Fortitfy Intelligence and Weakness to Disease.Ores - There are now 4 types of ores: Contaminated, Impure, Pure, and Pristine. Your grinding results depend on which one you use...=========Cobl Glue=========And here's where you'll actually see the changes in Cobl Main. Most of this will be a spoiler, but you gotta' know what to look for to know what to test for.Vendors and Tamrielic Ingredients * You should notice all of these changes instantly - no need to wait for the merchant to respawn their inventory, etc. * Before you'd see 30 of each ingredient at the merchants. Now they'll look a lot more like vanilla numbers, stacks of 1-3. * If you get into a merchant's "good graces" they'll offer ingredients from their personal stash. These stashes have much larger amounts of each ingredient and you can expect upto 20 for these (high numbers only for common items, rares are still rare and will only see an extra or two). * Because dialogue is hard to manipulate in Oblivion, you'll have to use common sense to figure these out. Not quite what I wanted but :shrug: * You'll also find Native ingredients at each Alchemy merchant. Native ingredients are the ones that could be in Cyrodiil but weren't included in the vanilla Oblivion, such as Pure Water, Wraith Dust, etc. * The rest of the TI ingredients are imported from the other regions: Mournhold/Morrowind (Tribunal ings), Solstheim (Bloodmoon ings), Vvanderfall (Morrowind ings), and Hammerfall/High Rock (Daggerfall ings) * You'll find these ingredients at merchants along the trade routes: Mournhold and Vvanderfall - Cheydinhal, IC, Skingrad (Hlaalu only), and Anvil; Solstheim - Bruma, IC; Hammerfall/High Rock - Anvil, Skingrad, IC * Mages Guild - keep lots of ingredients around Along the trade routes you'll find rarer ingredients from the region(s). For those not along a trade route (Chorrol, Leyawiin, Bruma) you'll still find common Imported ingredients from all regions. The Arcane University keeps a very large selection of ingredients from all regions, in mass quantities. * Novaroma (Suurootan in Bruma) - I'm not sure why Wrye added this, but keeping in tradition - she now has Rare Solstheim ingredients. * You'll find ores and hides at a few vendors. * Hides: Nord Winds (Bruma), Morvayn's Peacemakers (Anvil), Archer's Paradox (Bravil), Sabine Laul (Chorrol) * Ores: Hammer and Axe (Bruma), March Rider (Cheydinhal), Dividing Line (Leyawiin) * Some Thieves Guild fences will offer illegal ores (Ebony, etc.): Imperial City (Fathis Ules), Bruma (Ongar the World-Weary), and Anvil (Orrin)Colleen's Farmer's Market foods * You'll find Farmer's Market foods (actual, cooked food) in most inns. Really anywhere you can get Salmo's foods. * You'll find some Farmer's Market foods in random cupboards, etc. where you find regular foods (and Salmo's).Possible conflicts - only the first is new... * Hlaalu's dialogue has been altered. It's a very particular part of the dialogue, so hopefully no overwrite problems. * Leveled Lists - food lists, including a few vendor lists * Bonemeal - should be 0========MMM-Cobl========Massive overhaul - changed the entire system and MMM so Cobl no longer directly edits creatures or NPCs. This means MMM-Cobl can no longer override MMM's factions, it should be safe for all future updates, and item placement is now in the hands of the MMM team. Also greatly expanded the number of creatures and NPCs that now have Tamrielic Ingredients. This, as well as updating MMM so more of its creatures have TI ingredients, as taken the bulk of the time.Updated the Coblizer * More items are switched from the MMM version to the Cobl version * Now handles Ayleid coins, Guar and Boar hides, most Gem Dusts - Diamond, Emerald, Gold, Pearl, Ruby, Sapphire, Silver, TopazYou shouldn't need the constant Coblizer quest any longer. * Before you would find the MMM version of an item (on a body, etc.) and then the quest would switch it to the Cobl version. * Now you should just find the Cobl version. * This means you should only have to run the quest once - to change the MMM items to Cobl when you first install it. * Of course, if another plugin adds the MMM version you'll get the MMM version. I've set up MMM.esm/p, Gems and Gem Dust, and Hunting and Crafting so you recieve the Cobl version. I have no control or knowledge about other plugins - so let me know!Hides - If you're using the Hunting and Crafting plugin, you should be able to use all of the Cobl hides for Native ingredients - MMM makes some ingredients Native, so you'll find them at more Alchemists. These include: Gargoyle Horn, Guar Hide, Durzog meat, and Werewolf Blood.New drops - Many more creatures and NPCs now have TI loot. * Some of these were simple switch outs - switched the MMM version of an item for Cobl's version. * Some had new pieces and parts added - i.e., Trolls now drop their Blood as well as their Fat. * For variety's sake, some of them always drop an item while others drop 0-2 or more. * The latter was mainly so you can have a chance to get multiple parts (Blood and Fat), but keep an average of 1 item. * Some had a number of items added * Moonsugar - technically this should be under pieces/parts because Khajiit are made of Moon Sugar * As pieces and parts - a Mud golem can drop anything you'd find in a clump of dirt (think of sifting for gold) * As items they would carry - Smugglers would carry ....drum roll.... ILLEGAL STUFF!!! (.. snare crash ..) * Some were expanded lists - i.e., added TI ingredients to the list of items a Conjurer would carry around. * For various reasons, I tried to match the vanilla lists in terms of how many items to the list and how they level. * This led to a few questionable items - Heart of Palm on the Mythic list, Resin on the Oblivion list * Conjurer - Sacrifices to the gods: Meats, Sweets, rare Creature parts (i.e., Ash Salts), Gems, Minerals. * Mythic - i.e., Nymph Hair. I had to fluff out this list, so I added flora that might have been in ancient Cyrodiil. * Necromancer - Poisons, Undead parts (i.e., Lich Dust), Tomb list. * Oblivion - Went with the fire theme of Oblivion, so these include Sulfur, Saltpetre, Resin (ehh), and Daedra Skin * Tomb - Lichen (moss), Wraith Essence, Bloat (because it's found all over Morrowind tombs). * Vampire - Bloods, Mushrooms (underground), grave stuff - dust and flora * Overview * * Balliwog - added Raw Balliwog Legs * Bear - switched out MMM's version of Meat for Cobl's * Boar - switched out MMM's version of Hide for Cobl's * Conjurers and Blood Moon clan - Daedra Masters have Conjurer lists, others have Conjurer and Necromancer lists * Some have more ingredients than others * I simply followed the original MMM placements here - I never did look into the reasoning * Daedra - added Daedra Skin, chance to get Skin and/or Heart * Includes Xivilai, Daedroth, Morphoid, Golden Saint, Herne, Clannfear, Blood Moon Warrior * Dremora Mages - added Oblivion list * Those with higher Alchemy have more ingredients and a higher chance to drop ingredients * Durzog - switched out MMM's version of Meat for Cobl's * Dwemer spider - switched out MMM version of Dwemer Scrap for Cobl's * Gargoyle - switched out MMM's version of Horn for Cobl's * Giant - added Giant's Blood, chance to get Blood and/or Heart * Golems * Amber - added Resin * Ebony - added Ebony * Flesh - added Tomb list (Have you ever managed to raise the dead without some Grave Dust on it??? I didn't think so!) * Glass - added Glass * Iron - added Iron * Mud - added things you would find in a clump of Dirt - basic chemicals (i.e., Arsenic), small Gems and Minerals * Magma - added Charcoal * Rock - added Minerals - chance to get Tin or Copper or Lead, etc. * Water - added Pure Water * Guar - switched out MMM's version of Meats and Hides for Cobl's * Haunted Head - added Tomb list * Horse - switched out MMM's version of Meat for Cobl's * Khajiit - added Moon Sugar * Lich - added Lich Dust, chance to get Bonemeal or Lich Dust * Necromancer - added Necromanceer list * Slaughterfish - added Slaughterfish Filet, chance to get Scales and/or Filets * Smuggler - added Illegal items - Moon Sugar, Royal/Mined Ores like Ebony, Dwemer Scrap, etc. * Spriggan - added Heartwood and Belladona, chance to get Taproot or Heartwood or Belladona * Tree people - added Mythic list * Includes Ent, Spider Dryads, Spriggan, Striders, Tree Sprites * Trolls - added Troll's Blood, chance to get Fat or Blood * Undead Legion Berserker - added Tomb list * Vampires (with some Alchemy) - added Vampire list * Those with higher Alchemy have more ingredients and a higher chance to drop ingredients * Werewolf - added Werewolf Blood * Wolves - switched out MMM's version of Meat for Cobl's * Wraith - added Grave Dust and Wraith Essence, chance to get Ectoplasm or Grave Dust or Wraith Essence
I've also done a good deal of the OOO-Cobl patch. Still on the list - Fix a few errors in the MMM-Cobl lists. Work out how Item Interchange will use the lists. Work out Cobl Tweaks new roles (now mirrors MMM-Cobl and OOO-Cobl, and is basically the vanilla version of those patches). Update the Grinder as mentioned in this thread. Integrate washington's new Morrowind Drinks (meshes only, IIRC). Help Core with the FCOM and MMM4OOO list placements. Organize my list more so I can remember what all needs to be done for this version...
That reminds me - now that we have 4 types of ores, I was wondering if any artist types want to take a crack at meshes/textures for each? Also, a clump of mud/dirt
Sorry for the length of time between versions. This one is a big project and has required a lot of coordination between Cobl and FCOM/MMM/OOO. However, once it's done everything else should be a snap, and the way we're doing this it should http://www.nuklearpower.com/2007/12/04/episode-927-the-mirror-of-your-dreams/.