It is an error on Cobl's part, then - so I should delete any and all "..._g.dds" files in the weapon folders you mentioned, right?
Question (mostly because I've not looked into this stuff) - why are the textures using the files in their folder instead of the generic folder? Are they backups?
Yes. All glowmaps for the Scimitar, Stave, Greatmace, Mace, and Shortsword outside of the Generic Glowey Bits folder should not be there as they and Parallax maps don't play nice.
I'm not quite sure I understand the second question... I originally just made copies of the original texture for the glowey bits, but then switched to a centralized one after I realized that there's only really two glowey bit patterns I used: straight Welkynd and the spliced in Malada Tablet texture for the pommel gem setting. Smaller texture (not using the larger full weapon texture), greater detail (as the texture is
all Welkynd), win/win.
They may have been renamed back somewhere along the line.
HASTY EDIT: ....Correction. The following weapons shouldn't have glowmaps: Scimitar, Stave, Greatmace, Mace, Shortsword. All others haven't been remodeled by me and are using their original RDjeke-made textures. Leave them be.