[Relz] Cobl No.16

Post » Wed Mar 30, 2011 6:00 am

Ah, yes. That was what I needed to know, thanks. Turns out I could deal with it by simply de-parenting the gear, then enabling it all in a different spot in the script. Now everything works like a charm. Thanks again for the help.


It would appear, unfortunately, that my earlier optimism is unfounded. Let me see if I can describe the problem...I've been at this for about 4 hours now, so apologies if I sound confused anywhere.

Trying to add a set of static alchemy gear to a mod that isn't AFK_Weye this time, although I've found the same problem in AFK_Weye 2.1, so:

I have the set of stock COBL static alchemy gear using the stock script. They're all persistent refs, marked as initially disabled, given names, with the proper ownership set. They're enabled via this script fragment, which should also add a set of novice gear to them:

Spoiler

if Doonce4 == 0  if FrostCragAlchemyParentREF.GetDisabled == 0    set AFKFrostcragStaticMortPestRef.rMortPest to MortarPestle    set AFKFrostcragStaticMortPestRef.MortPestQual to 10    set AFKFrostcragStaticMortPestRef.rCalc to Calcinator    set AFKFrostcragStaticMortPestRef.CalcQual to 10    set AFKFrostcragStaticMortPestRef.rRet to Retort    set AFKFrostcragStaticMortPestRef.RetQual to 10    set AFKFrostcragStaticMortPestRef.rAlem to Alembic    set AFKFrostcragStaticMortPestRef.AlemQual to 10    set AFKFrostcragStaticCalcRef.rMortPest to MortarPestle    set AFKFrostcragStaticCalcRef.MortPestQual to 10    set AFKFrostcragStaticCalcRef.rCalc to Calcinator    set AFKFrostcragStaticCalcRef.CalcQual to 10    set AFKFrostcragStaticCalcRef.rRet to Retort    set AFKFrostcragStaticCalcRef.RetQual to 10    set AFKFrostcragStaticCalcRef.rAlem to Alembic    set AFKFrostcragStaticCalcRef.AlemQual to 10    set AFKFrostcragStaticRetortRef.rMortPest to MortarPestle    set AFKFrostcragStaticRetortRef.MortPestQual to 10    set AFKFrostcragStaticRetortRef.rCalc to Calcinator    set AFKFrostcragStaticRetortRef.CalcQual to 10    set AFKFrostcragStaticRetortRef.rRet to Retort    set AFKFrostcragStaticRetortRef.RetQual to 10    set AFKFrostcragStaticRetortRef.rAlem to Alembic    set AFKFrostcragStaticRetortRef.AlemQual to 10    set AFKFrostcragStaticAlemRef.rMortPest to MortarPestle    set AFKFrostcragStaticAlemRef.MortPestQual to 10    set AFKFrostcragStaticAlemRef.rCalc to Calcinator    set AFKFrostcragStaticAlemRef.CalcQual to 10    set AFKFrostcragStaticAlemRef.rRet to Retort    set AFKFrostcragStaticAlemRef.RetQual to 10    set AFKFrostcragStaticAlemRef.rAlem to Alembic    set AFKFrostcragStaticAlemRef.AlemQual to 10    AFKFrostcragStaticMortPestRef.enable    AFKFrostcragStaticCalcRef.enable    AFKFrostcragStaticRetortRef.enable    AFKFrostcragStaticAlemRef.enable    set Doonce4 to 1  endifendif



In other words, basically what I was told to do in the previous set of posts. Great. However, problems arise in a couple of different ways.

- Never mind the initially disabled flag, none of the pieces are actually disabled - they display as empty pieces. The script fragment haama posted, when applied (to a new script on new clones of the gear) makes each piece invisible fine, but you can still interact with it. At no point is any of it actually disabled. How that's happening is completely beyond me, but there it is. That could be surmountable, except:

- Using the script with haama's code applied produces gibberish when automatically filling the static gear. I seem to, for some reason, reliably end up with the alembic having a retort model, the calcinator remaining empty, the mortar/pestle having the calcinator model, and the retort remaining empty. This set of gear is unusable, can't be returned to inventory with the returner, and the only way to fix it is to manually add a full set. So that's not good, except it's not the worst problem I'm having:

- No matter what, using the stock script, haama's script with no gear, start the gear enabled, whatever, the script that automatically adds gear to the static gear ONLY works so long as the player has never ever entered the cell containing the static gear. As long as that's the case, everything's great. If the player has ever entered the cell with the static gear (which is to say, if it's ever been loaded), the automatic gear adding fails and you have to manually add more.

- Fortunately, at least you can always add gear manually, but that's not what I want, really.

As best I can figure it out, the way to surmount this involves a super hackish solution where I stash the static gear in some holding cell somewhere until I "enable" it, then use XMarkers and MoveToMarker to drop it into position. That's pretty far from ideal, though, and I figure there must be a better way, some super obvious solution I'm missing, only I can't really figure out what it might be. Any suggestions?
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Luis Longoria
 
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Post » Wed Mar 30, 2011 6:45 am

Vacuity and the rest of the COBL team: There is a mod idea that I floated in http://www.gamesas.com/index.php?/topic/1108578-idea-food-spoils-over-time-expiration-date/page__view__findpost__p__16241896 that could possible be added into COBL sometime in the future. The idea is basically to allow food ingredients in your inventory (especially meat) to spoil over time and change alchemy properties to more poisonous types. Basically, change COBL ingredient attributes to that of http://www.tesnexus.com/downloads/file.php?id=5065 or similar.

I know that this won't be easy at all, but is this an idea that your tema would like to consider incorporating in COBL as a toggleable feature (if user doesn't want it, he can toggle it off via COBL options)?

Also, a request to incorporate Q's more and moldy ingredients in COBL.. for us poison makers...
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Jessie Rae Brouillette
 
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Post » Wed Mar 30, 2011 11:38 am

Dwip - I know it's frustrating, been there and done that many a time. As I said before, I goofed the tests and didn't think of being in the same room. The third problem stems from that as well. The first problem is normal behavior, though I should have remembered it. The second one confuses me too, but let me write up a fix for the other two problems and see if that takes care of the second as well.

Anithinks - Q's has been requested a few times, so I'll go with it. However, I'm terribly short on time and currently can only focus on the stuff already in motion for the new version and fixes. I'll have to leave research and getting permission to you or anyone else willing to pick up on it. Quick thoughts on spoiling over time: hard to do because its not vanilla behavior so AI and other mods won't expect it. Limiting it to the player only would take care of the first problem, and probably the second. Maybe keep lists of ingredients the player has picked up and how old they are. Maybe switch out the original item with a new, scripted item that starts a countdown to moldy-time. It would need to be cobl-ized a bit, though - how would other modders use it? Can they add to the list, control how long it takes, etc.
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laila hassan
 
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Post » Wed Mar 30, 2011 11:48 am

Maybe keep lists of ingredients the player has picked up and how old they are. Maybe switch out the original item with a new, scripted item that starts a countdown to moldy-time. It would need to be cobl-ized a bit, though - how would other modders use it? Can they add to the list, control how long it takes, etc.

I requested something similar for an economy mod: stolen items lose their stolen status over time. I'm no scripter, so I never really understand how complex what I ask for may be. I was told this "over time" business was a big challenge to script - keeping track of when items enter inventory and then swapping them with a new item when the timer's up.

But, hey, if the scripting gets worked out in regards to moldy food, maybe the process can be adapted for stolen items. :shrug:

gothemasticator
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Lily
 
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Post » Wed Mar 30, 2011 6:43 am

I requested something similar for an economy mod: stolen items lose their stolen status over time. I'm no scripter, so I never really understand how complex what I ask for may be. I was told this "over time" business was a big challenge to script - keeping track of when items enter inventory and then swapping them with a new item when the timer's up.

But, hey, if the scripting gets worked out in regards to moldy food, maybe the process can be adapted for stolen items. :shrug:

gothemasticator

I like that, not a "mold" script but a timed swap script.

OK, gotta' focus on the static apparator and leveled lists though. Dwip, I'll try something again tomorrow. It looks like, for now, the best option will be to write up a different StaticAppOS script for your mod until I can get a fix in the next Cobl.
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Sheila Reyes
 
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Post » Wed Mar 30, 2011 4:12 am

I like that, not a "mold" script but a timed swap script.

OK, gotta' focus on the static apparator and leveled lists though. Dwip, I'll try something again tomorrow. It looks like, for now, the best option will be to write up a different StaticAppOS script for your mod until I can get a fix in the next Cobl.


haama: thanks for considering the request, and hoping that you get it to work sometime in the future.

I sent asQarne a message via tesnexus to see if he/she was willing to provide permission for incorporation of his/her excellent mod into COBL... let's hope asQarne responds...
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how solid
 
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Post » Wed Mar 30, 2011 3:45 am

haama -

Thanks. Appreciate you taking the time.

As to the frustration, well, this is Oblivion modding, so I figure if you're not prepared to scream at your monitor at least once per mod or so, you've probably picked the wrong hobby. This just happened to be my scream at the monitor moment. ;)

Will be happy to try out whatever you come up with.
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Averielle Garcia
 
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Post » Wed Mar 30, 2011 1:09 pm

Is there a compatibility issue between Salmo and Better Cities? The sign by his door says the shop should be open, but the door never unlocks. If I pick it the new foods are in the shop but Salmo isn't selling them.

Load order:

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9.5]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  MD_Saddle_Master.esm05  Cobl Main.esm  [Version 1.72]06  Harvest[Containers].esm07  Harvest[Containers] - Flat-Top Barrels Add-on.esm08  Harvest[Containers] - Havok Crates Add-on.esm09  Harvest[Containers] - Player Home Add-on.esm0A  Mart's Monster Mod.esm  [Version 3.7b3p3]0B  Kvatch Rebuilt.esm0C  Better Cities Resources.esm0D  Toaster Says Share v3.esm0E  CustomSpellIcons.esm0F  HorseCombatMaster.esm10  Unofficial Oblivion Patch.esp  [Version 3.2.9]11  DLCShiveringIsles.esp12  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]13  Better Cities .esp14  All Natural.esp  [Version 0.9.9.5]15  All Natural - SI.esp  [Version 0.9.9.5]16  Enhanced Water v2.0 HDMI.esp17  WindowLightingSystem.esp18  Book Jackets Oblivion.esp19  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp++  CM_Better Wine.esp++  CM_Better Wine_SI.esp1A  ImprovedSigns.esp++  Item interchange - Extraction.esp  [Version 0.76]1B  Reznod_Mannequin.esp1C  Slof's Oblivion Pillow Book.esp1D  Spell Delete And Item Remove.esp++  Harvest[Containers] - SI - Ore Respawn.esp++  Harvest[Containers] - Vanilla - Ore Respawn.esp++  Harvest[Containers] - Player Home Add-on.esp++  Harvest[Containers] - Flat-Top Barrels Add-on.esp++  Harvest[Containers] - Havok Crates Add-on.esp1E  Enhanced Economy.esp  [Version 4.2.1]1F  Crowded Roads Revisited.esp  [Version 1.1]20  Crowded Roads Revisited_ChorrolCheydinhal_5.esp21  Crowded Roads Revisited_GoldRoad_5.esp22  Crowded Roads Revisited_GreenRoad_5.esp23  Crowded Roads Revisited_YellowRoad_5.esp24  MapMarkers.esp25  sr_super_hotkeys.esp  [Version 0.54]26  DLCHorseArmor.esp27  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]28  DLCOrrery.esp29  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]2A  DLCVileLair.esp2B  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]2C  DLCMehrunesRazor.esp2D  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]2E  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]2F  Book Jackets DLC.esp++  GrimbotsSpellTomes.esp++  MaleBodyReplacerV4.esp30  EVE_StockEquipmentReplacer.esp31  Alluring Potion Bottles.esp32  Captain_Molly_HGEC.esp33  ClassyClothingCompendium.esp34  Colourwheels sixy Lingerie HGEC.esp35  ElyndasLostDressesHGEC.esp36  HGEC Evening Dress.esp37  Ice Gowns for HGEC.esp38  Queensarmory.esp39  Priestess_of_Dibella_HGEC.esp3A  Morrowind Robes and Dresses for HGEC.esp3B  TM HGEC Ball Gown-LFRecolorSet.esp3C  Ryk_Swimwear.esp3D  Slof's Horses Base.esp3E  HRMHorseArmor.esp3F  Dude Wheres My Horse.esp40  MD Saddlebags v3.0.esp41  HRMHorseCommands.esp42  Zira's Medieval Horse Clothes.esp43  DLCThievesDen.esp44  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]45  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]46  Francesco's Optional Dungeon Chest Loot.esp47  Francesco's Optional Dungeon Chest Locks.esp48  Francesco's Optional House Chest Loot.esp49  Slof's Oblivion Robe Trader.esp4A  Cobl Glue.esp  [Version 1.72]4B  Cobl Si.esp  [Version 1.63]++  Cobl Tweaks.esp  [Version 1.44]4C  Bob's Armory Oblivion.esp4D  Mart's Monster Mod for Fran.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.7b3p]4E  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]4F  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]50  Mart's Monster Mod - Durability & Damage.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Spawn Rates - Reduced.esp  [Version 3.7b3p3]51  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]52  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]53  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]54  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  PersuasionOverhaul_MMM.esp  [Version 1.2]55  Fransfemale.esp++  MMM-Cobl.esp  [Version 1.69]56  EVE_StockEquipmentReplacer4MMM.esp57  Lock Bash Omega.esp  [Version 1.5]58  allinonebasemant.esp59  Kvatch Rebuilt.esp5A  Kvatch Rebuilt Weather Patch.esp5B  Apachii_Goddess_Store.esp5C  Villages1.1.esp5D  za_bankmod.esp5E  DLCFrostcrag.esp5F  BrumaMGRestored.esp60  BrumaMGRestored-Frostcrag.esp61  FrostcragRebornCobl.esp62  Knights.esp63  Knights - Unofficial Patch.esp  [Version 1.0.9]64  EVE_KnightsoftheNine.esp++  Mart's Monster Mod - Knights.esp  [Version 3.7b3p3]65  AFK_Weye.esp  [Version 2.0.COBL]66  Feldscar.esp  [Version 1.0.4]67  Vergayun.esp  [Version 1.0.5]68  Faregyl.esp  [Version 1.0.10]69  Molapi.esp  [Version 1.0]6A  xuldarkforest.esp  [Version 1.0.5]6B  xulStendarrValley.esp  [Version 1.2.2]6C  xulTheHeath.esp6D  XulEntiusGorge.esp6E  xulFallenleafEverglade.esp  [Version 1.3.1]6F  xulColovianHighlands_EV.esp  [Version 1.2.1]70  xulChorrolHinterland.esp  [Version 1.2.2]71  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]72  xulBravilBarrowfields.esp  [Version 1.3.2]73  xulLushWoodlands.esp  [Version 1.3]74  xulAncientYews.esp  [Version 1.4.3]75  xulAncientRedwoods.esp  [Version 1.6]76  xulCloudtopMountains.esp  [Version 1.0.3]77  xulArriusCreek.esp  [Version 1.1.3]78  xulPatch_AY_AC.esp  [Version 1.1]79  xulRollingHills_EV.esp  [Version 1.3.2]7A  xulPantherRiver.esp7B  xulRiverEthe.esp  [Version 1.0.2]7C  xulBrenaRiverRavine.esp  [Version 1.0.2]7D  xulImperialIsle.esp  [Version 1.6.5]7E  xulBlackwoodForest.esp  [Version 1.0.4]7F  xulCheydinhalFalls.esp  [Version 1.0.1]80  KvatchRebuilt-CheydinhalFalls patch.esp81  Villages-CheydinhalFalls patch.esp82  xulAspenWood.esp  [Version 1.0.2]83  xulSkingradOutskirts.esp  [Version 1.0.1]84  xulSnowdale.esp  [Version 1.0]85  Feldscar+Snowdale Patch.esp  [Version 1.0]86  FrostcragReborn-Snowdale patch.esp87  Better Cities - House price patch.esp  [Version 1.0]88  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]89  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]8A  DropLitTorchOBSE.esp  [Version 2.4]8B  Dungeon Actors Have Torches 1.6 DT.esp8C  PersuasionOverhaul.esp  [Version 1.43]8D  Salmo the Baker, Cobl.esp  [Version 3.08]8E  Enhanced Vegetation [110%].esp8F  Toggleable Quantity Prompt.esp  [Version 3.1.1]90  Enhanced Economy - House prices.esp  [Version 1.0]91  Quest Award Leveller.esp++  Quest Award Leveller - Vile Lair.esp++  Quest Award Leveller - Mehrunes Razor.esp++  Quest Award Leveller - Knights of the Nine.esp92  quickstart.esp93  SupremeMagicka.esp  [Version 0.89]94  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]95  SM_EnchantStaff.esp  [Version 0.80]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]96  MidasSpells.esp97  Lightweight Potions.esp  [Version 1.1]98  EnchantmentRestore.esp++  EnchantmentRestore_Wells.esp99  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]9A  Kobu's Character Advancement System.esp9B  Kobu's 2x Slower Skills Mod.esp++  Item interchange - Placement.esp  [Version 0.76]++  EVE_KhajiitFix.esp9C  Toaster Says Share Faction Recruitment.esp9D  not_recruit_companions.esp9E  1em_Vilja.esp  [Version 2.1]9F  Companion Neeshka.espA0  Cobl Races.esp  [Version 1.52]A1  Cobl Races TNR.esp  [Version 1.53]A2  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Races - Balanced.esp  [Version 1.52]A3  Better Cities Full.espA4  BCBravilFULL-Barrowfields patch.espA5  BCChorrol-ChorrolHinterland patch.espA6  BCCheydinhalFULL-CheydinhalFalls patch.espA7  BCSkingrad-SkingradOutskirts patch.espA8  Better Imperial City.espA9  Better Imperial City FPS Patch.espAA  Better Cities - COBL.esp  [Version 2]AB  Better Cities Full FPS Patch.espAC  Better Cities - No LEYAWIIN Flooding.espAD  Francesco's 10 days respawn time - 1-20 day lenght rescale.espAE  Get Wet - just droplets.esp++  Real Lava 1.3.espAF  Enhanced Economy - Soulgems.esp  [Version 4.2.1]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]B0  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]B1  Bashed Patch, 0.espB2  Streamline 3.1.esp

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roxanna matoorah
 
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Post » Tue Mar 29, 2011 10:34 pm

Is there a compatibility issue between Salmo and Better Cities? The sign by his door says the shop should be open, but the door never unlocks. If I pick it the new foods are in the shop but Salmo isn't selling them.

I remember someone had mentioned a compatibility issue with Open Better Cities. I uploaded a Test fix to TesNexus (still there, actually), but they never responded if it fixed the problem. Give it a whirl and see if it works.
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Calum Campbell
 
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Post » Wed Mar 30, 2011 1:08 am

Apparently the problem isn't with BC, but COBL Race TNR. BOSS's load order places Salmo before TNR, so it overwrites him and makes him forget he's a merchant.
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LuBiE LoU
 
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Post » Wed Mar 30, 2011 3:41 am

Apparently the problem isn't with BC, but COBL Race TNR. BOSS's load order places Salmo before TNR, so it overwrites him and makes him forget he's a merchant.


I will take a look at Salmo in Cobl Race TNR and see what is happening. But really Cobl Races TNR needs to be loaded real high in load order where other TNR plugins are at. So that problem like this do not happen. will suggest to BOSS team to move it up higher once again.
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Jessica Nash
 
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Post » Wed Mar 30, 2011 2:00 pm

I have some problem with Luggage disappearing from Frostcrag (Original) sometimes after placing them with a "Summon Luggage" scroll (tested on first and secong level).
For instance I'm using "kuerteeCleanUp" mod. Waiting 4 days near Frostcrag Exterior doesn't seem to make them disappear, but if I travel and do other things in other locations they disappear sometimes after I comeback to Frostcrag.
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Gaelle Courant
 
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Post » Wed Mar 30, 2011 2:54 pm

Using http://tesnexus.com/downloads/file.php?id=13782 mod, I have successfully added a grinder to Level 02 and I will add a luggage to Level 01. I only use TES4EDit, for some reason TES CS crash everytime I want save the result (DLFroscrag.esp being emsyfied or copied to esm). Since the author put some licensing restrictions to his (contacting him within 6 weeks) I will have to do a separate version containing only Grinder and Luggage update to Frostcrag.
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Dean
 
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Post » Wed Mar 30, 2011 2:13 pm

I have some problem with Luggage disappearing from Frostcrag (Original) sometimes after placing them with a "Summon Luggage" scroll (tested on first and secong level).
For instance I'm using "kuerteeCleanUp" mod. Waiting 4 days near Frostcrag Exterior doesn't seem to make them disappear, but if I travel and do other things in other locations they disappear sometimes after I comeback to Frostcrag.

It doesn't appear to be the cleanup mod - the object is scripted so the mod shouldn't delete it. The mod does have logs, though, that you can create with ConScribe or Pluggy. Do you have any other clean up mods, maybe? I'm stumped here - a PlaceAtMe object is usually impossible to get rid of.

2nd post - yeah, Frostcrag is not a fun one for flipping to a master file.
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Tarka
 
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Post » Wed Mar 30, 2011 11:25 am

It doesn't appear to be the cleanup mod - the object is scripted so the mod shouldn't delete it. The mod does have logs, though, that you can create with ConScribe or Pluggy. Do you have any other clean up mods, maybe? I'm stumped here - a PlaceAtMe object is usually impossible to get rid of.

2nd post - yeah, Frostcrag is not a fun one for flipping to a master file.

Kuertee Cleanup doesn't be in relation with this.
Log:
Spoiler

03/08/2010 18:37:46 new session


03/08/2010 18:40:09 new session


03/08/2010 18:51:09 new session


03/08/2010 18:51:58 new session


03/08/2010 19:37:47 new session


03/08/2010 19:53:43 new session


03/08/2010 20:40:48 new session


03/08/2010 20:41:34 new session

03/08/2010 20:45:15 removing Iron Arrow 00017829 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00017829"
Set kCURestoreItemsQuest.quantity[X] to 1
03/08/2010 20:45:15 removing Worn Fur Shield 05030DBD at 1
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oscuro's_Oblivion_Overhaul.esm" "05030DBD"
Set kCURestoreItemsQuest.quantity[X] to 1
03/08/2010 20:45:21 removing Iron Copper Dagger 0A04F16C at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Artifacts.esm" "0A04F16C"
Set kCURestoreItemsQuest.quantity[X] to 1
03/08/2010 20:45:27 removing Iron Mace 00000D82 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00000D82"
Set kCURestoreItemsQuest.quantity[X] to 1
03/08/2010 20:46:59 removing Iron Arrow 00017829 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00017829"
Set kCURestoreItemsQuest.quantity[X] to 1

03/08/2010 22:15:03 new session


03/08/2010 22:20:45 new session


03/08/2010 22:24:50 new session


03/08/2010 22:25:44 new session


03/08/2010 22:26:58 new session


03/08/2010 22:29:35 new session


03/08/2010 22:31:13 new session


03/08/2010 22:33:28 new session

03/08/2010 22:35:40 removing FF000AB0 at 0

03/08/2010 22:37:57 new session


03/08/2010 22:41:31 new session


03/08/2010 23:12:37 new session


03/08/2010 23:50:22 new session


03/08/2010 23:51:17 new session


03/08/2010 23:54:20 new session


04/08/2010 00:12:23 new session


04/08/2010 00:15:58 new session


04/08/2010 00:32:49 new session


04/08/2010 00:55:42 new session


04/08/2010 01:22:12 new session


04/08/2010 01:44:31 new session


04/08/2010 01:50:25 new session


04/08/2010 02:03:21 new session


04/08/2010 02:07:06 new session


04/08/2010 02:20:47 new session


04/08/2010 02:28:41 new session


04/08/2010 02:36:45 new session


04/08/2010 04:11:32 new session


05/08/2010 13:38:14 new session


05/08/2010 14:09:17 new session


05/08/2010 14:33:44 new session

05/08/2010 14:45:34 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
05/08/2010 14:45:40 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1

05/08/2010 15:02:57 new session


05/08/2010 17:22:09 new session


05/08/2010 17:41:18 new session


05/08/2010 18:46:51 new session


05/08/2010 21:55:06 new session


05/08/2010 23:48:45 new session


05/08/2010 23:50:57 new session


06/08/2010 01:12:00 new session


06/08/2010 02:06:21 new session


06/08/2010 02:08:45 new session


06/08/2010 02:20:18 new session


06/08/2010 11:20:14 new session


06/08/2010 11:22:10 new session

06/08/2010 11:25:23 removing FF001323 at 0
06/08/2010 11:32:26 removing Steel Arrow 000229C1 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "000229C1"
Set kCURestoreItemsQuest.quantity[X] to 1
06/08/2010 11:32:26 removing Silver Arrow 0001EFD4 at 1
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
06/08/2010 11:32:33 removing Silver Bow 00025227 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00025227"
Set kCURestoreItemsQuest.quantity[X] to 1
06/08/2010 11:32:33 removing Winter's Maiden 0501336C at 1
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oscuro's_Oblivion_Overhaul.esm" "0501336C"
Set kCURestoreItemsQuest.quantity[X] to 1
06/08/2010 11:32:47 removing Steel Arrow 000229C1 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "000229C1"
Set kCURestoreItemsQuest.quantity[X] to 1

07/08/2010 23:25:22 new session


08/08/2010 00:05:17 new session


08/08/2010 00:19:12 new session


08/08/2010 00:23:13 new session


08/08/2010 00:28:08 new session


08/08/2010 01:37:18 new session

08/08/2010 01:40:43 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 01:52:23 removing Arctic Bow 05005BCC at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oscuro's_Oblivion_Overhaul.esm" "05005BCC"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 01:55:53 removing Silver Bow 00025227 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00025227"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 01:56:18 removing Winter's Maiden 0501336C at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oscuro's_Oblivion_Overhaul.esm" "0501336C"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 01:56:24 removing Silver Longsword 0002521F at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0002521F"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 01:56:51 removing Silver Bow 00025227 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00025227"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 02:06:36 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 02:10:36 removing FF001366 at 0

08/08/2010 02:25:28 new session


08/08/2010 13:19:49 new session


08/08/2010 13:37:39 new session


08/08/2010 13:44:39 new session


08/08/2010 14:33:47 new session

08/08/2010 14:41:29 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 14:44:35 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 14:45:37 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 14:46:30 removing Iron Arrow 00017829 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00017829"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 15:00:27 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 15:00:37 removing Elven Green Dual Dagger 0A054025 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Artifacts.esm" "0A054025"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 15:06:49 removing Steel Brown Arrow 0900EAF1 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Armamentarium.esm" "0900EAF1"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 15:06:49 removing Elven Mace 00035E66 at 1
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00035E66"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 15:07:43 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 15:07:49 removing Light Iron Shield 00032D49 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00032D49"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 15:11:09 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1

08/08/2010 15:39:14 new session

08/08/2010 15:39:39 removing Steel Brown Arrow 0900EAF1 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Armamentarium.esm" "0900EAF1"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 15:47:10 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1

08/08/2010 15:48:37 new session

08/08/2010 15:50:51 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1

08/08/2010 15:54:36 new session

08/08/2010 15:56:35 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 15:57:36 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1

08/08/2010 15:58:38 new session


08/08/2010 16:01:04 new session

08/08/2010 16:03:07 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:03:20 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1

08/08/2010 16:04:25 new session

08/08/2010 16:04:52 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:12:21 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:12:36 removing Steel Brown Mace 0900EFDC at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Armamentarium.esm" "0900EFDC"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:12:36 removing Rusty Steel Arrow 0600304B at 1
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Mart's Monster Mod.esm" "0600304B"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:12:44 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:12:50 removing Dwemer Arrow 00022BE2 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00022BE2"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:14:04 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:14:11 removing Steel Bow 000229B7 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "000229B7"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:29:36 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1

08/08/2010 16:43:09 new session


08/08/2010 16:44:10 new session


08/08/2010 16:44:21 new session

08/08/2010 16:46:32 removing Rusty Steel Bow 0600304D at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Mart's Monster Mod.esm" "0600304D"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:46:48 removing Rusty Iron Shortsword 0600302D at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Mart's Monster Mod.esm" "0600302D"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:46:56 removing Steel Old Bow 0A052780 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Artifacts.esm" "0A052780"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:47:03 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:49:30 removing Dwemer Bow 00035DCE at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00035DCE"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:50:14 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:50:14 removing Dwemer Arrow 00022BE2 at 1
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00022BE2"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:50:14 removing Flinthead Arrow 0600AEC2 at 2
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Mart's Monster Mod.esm" "0600AEC2"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:50:27 removing Silver Claymore 00025226 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00025226"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 16:50:38 removing Rusty Iron Arrow 06001210 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Mart's Monster Mod.esm" "06001210"
Set kCURestoreItemsQuest.quantity[X] to 1

08/08/2010 16:56:04 new session


08/08/2010 16:58:19 new session

08/08/2010 17:06:39 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 17:06:46 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 17:06:59 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 17:18:56 removing Rusty Iron Bow 06003027 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Mart's Monster Mod.esm" "06003027"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 17:18:56 removing Fist of Groenig 30007DDB at 1
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Bob's Armory Oblivion.esp" "30007DDB"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 17:18:56 removing Rusty Iron Arrow 0600120F at 2
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Mart's Monster Mod.esm" "0600120F"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 17:18:56 removing Dwemer Arrow 00022BE2 at 3
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00022BE2"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 17:19:02 removing Rusty Steel Bow 0600304D at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Mart's Monster Mod.esm" "0600304D"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 17:19:02 removing Silver Arrow 0001EFD4 at 1
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1

08/08/2010 17:19:50 new session

08/08/2010 17:20:11 removing Rusty Iron Bow 06003027 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Mart's Monster Mod.esm" "06003027"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 17:20:11 removing Fist of Groenig 30007DDB at 1
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Bob's Armory Oblivion.esp" "30007DDB"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 17:20:11 removing Rusty Iron Arrow 0600120F at 2
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Mart's Monster Mod.esm" "0600120F"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 17:20:11 removing Dwemer Arrow 00022BE2 at 3
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00022BE2"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 17:20:17 removing Rusty Steel Bow 0600304D at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Mart's Monster Mod.esm" "0600304D"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 17:20:17 removing Silver Arrow 0001EFD4 at 1
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
08/08/2010 17:20:26 removing Rusty Steel Shield 06003054 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Mart's Monster Mod.esm" "06003054"
Set kCURestoreItemsQuest.quantity[X] to 1

08/08/2010 17:50:57 new session


08/08/2010 18:33:59 new session


08/08/2010 18:38:03 new session


08/08/2010 18:54:54 new session


08/08/2010 18:56:36 new session


08/08/2010 19:00:51 new session


09/08/2010 01:32:17 new session


09/08/2010 01:37:46 new session


09/08/2010 01:49:40 new session


09/08/2010 01:50:31 new session


09/08/2010 01:51:09 new session


09/08/2010 02:01:21 new session


09/08/2010 02:03:36 new session


09/08/2010 02:05:00 new session


09/08/2010 02:18:42 new session


09/08/2010 02:23:11 new session


09/08/2010 02:28:17 new session


09/08/2010 02:30:21 new session


09/08/2010 02:40:03 new session


09/08/2010 02:43:40 new session


09/08/2010 03:12:50 new session


09/08/2010 03:15:28 new session


09/08/2010 10:14:14 new session

09/08/2010 10:37:18 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 10:38:58 removing FF002E18 at 0
09/08/2010 10:40:53 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 10:47:17 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 10:47:24 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 10:51:19 removing Daedric Arrow 0001EFD3 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD3"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 10:51:40 removing Elven Mace 00035E66 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00035E66"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 10:51:46 removing FF002E18 at 0
09/08/2010 10:54:00 removing Akaviri Dai-Katana 0009DAC5 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0009DAC5"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 10:54:24 removing Rusty Steel Shortsword 06003042 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Mart's Monster Mod.esm" "06003042"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 10:54:35 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1

09/08/2010 10:58:09 new session

09/08/2010 10:58:29 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 11:02:51 removing Elven Mace 00035E66 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "00035E66"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 11:05:52 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 11:06:55 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 11:07:05 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 11:07:14 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 11:07:49 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 11:07:49 removing Arctic Bow 05005BCC at 1
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oscuro's_Oblivion_Overhaul.esm" "05005BCC"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 11:07:55 removing Steel Arrow 000229C1 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "000229C1"
Set kCURestoreItemsQuest.quantity[X] to 1

09/08/2010 11:10:05 new session

09/08/2010 11:11:11 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 11:11:47 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1
09/08/2010 11:12:31 removing Silver Arrow 0001EFD4 at 0
to restore:
Set kCURestoreItemsQuest.itemRef[X] To GetFormFromMod "Oblivion.esm" "0001EFD4"
Set kCURestoreItemsQuest.quantity[X] to 1

09/08/2010 12:34:25 new session


I don't have any other cleanup mod.
This is beyond me! When I have waited 4 days near Frostcrag entrance, the luggage remained at his place. But if I fast travel even for one day, the luggage disapear. Maybe it's a collision problem since Frostcrag is built upon vanilla landscapes.

Edit.
I'm using ShadeMe SPAWN if that help!
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Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Wed Mar 30, 2011 2:19 pm

I am planning to move from Cobl Races to bg2408's Race Balancing Project, but I want to know if I do that can I still use any part of the CRB together with RBP , for example Cobl Races TNR? Or should I use the original TNR instead?
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Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Wed Mar 30, 2011 5:43 am

I am planning to move from Cobl Races to bg2408's Race Balancing Project, but I want to know if I do that can I still use any part of the CRB together with RBP , for example Cobl Races TNR? Or should I use the original TNR instead?


You need to use the TNR Version that came with Race Balancing Project. Do not use any part of Cobl Races if using RBP.

And make sure you read the http://www.gamesas.com/index.php?/topic/1051762-relz-cobl-races-relz in the thread or coblrace documentation itself when moving from Races Balanced to RBP..
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RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Wed Mar 30, 2011 10:06 am

You need to use the TNR Version that came with Race Balancing Project. Do not use any part of Cobl Races if using RBP.

And make sure you read the http://www.gamesas.com/index.php?/topic/1051762-relz-cobl-races-relz in the thread or coblrace documentation itself when moving from Races Balanced to RBP..


Alright, thank you for the info :) . I didn't notice there was a TNR version in RBP.
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Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Wed Mar 30, 2011 10:18 am

I've made the transition to RBP successfully, but I'm back here with a problem this time, with the spell delete function of cobl. The problem is that it doesn't seem to work for me. I press delete while over a spell but nothing happens. I checked the +options and spell delete appears enabled there.

Here is my load order:

Spoiler
Active Mod Files:00  Oblivion.esm01  underdark.esm02  Cybiades.esm  [Version 2.0]03  All Natural Base.esm  [Version 0.9.9.5]04  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]05  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]06  Cobl Main.esm  [Version 1.72]07  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]08  Mart's Monster Mod.esm  [Version 3.7b3p3]09  Enhanced Daedric Invasion.esm0A  CyrodiilUpgradeResourcePack.esm0B  TamrielTravellers.esm  [Version 1.39c]0C  FCOM_Convergence.esm  [Version 0.9.9MB3]0D  Armamentarium.esm  [Version 1.35]0E  Kvatch Rebuilt.esm0F  Better Cities Resources.esm10  bookplacing.esm  [Version 1]11  CURP_Controller.esm12  Progress.esm  [Version 2.2]13  CM Partners.esm14  Toaster Says Share v3.esm15  EyeCandy - Content.esm16  HorseCombatMaster.esm17  UnnecessaryViolence.esm18  TRoN.esp19  Unofficial Oblivion Patch.esp  [Version 3.2.9]1A  Oblivion Citadel Door Fix.esp1B  DLCShiveringIsles.esp1C  Unofficial Shivering Isles Patch.esp1D  Better Cities .esp1E  Francesco's Optional Chance of Stronger Bosses.esp1F  Francesco's Optional Chance of Stronger Enemies.esp20  Francesco's Optional Chance of More Enemies.esp21  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]22  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]23  Atmospheric Loading Screens - Random Quotes.esp24  All Natural - Real Lights.esp  [Version 0.9.9.5]25  All Natural.esp  [Version 0.9.9.5]26  All Natural - SI.esp  [Version 0.9.9.5]27  Enhanced Water v2.0 HDMI.esp28  WindowLightingSystem.esp29  Book Jackets Oblivion - BP.esp++  Item interchange - Extraction.esp  [Version 0.76]2A  Portable Campsite.esp2B  Reznod_Mannequin.esp2C  Enhanced Economy.esp  [Version 4.2.1]2D  sr_super_hotkeys.esp  [Version 0.54]2E  DLCOrrery.esp2F  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]30  DLCMehrunesRazor.esp31  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]32  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]33  EyeCandy Compilation.esp++  MaleBodyReplacerV4.esp++  CSR - Fine Iron.esp++  CSR - Golden Saint.esp34  Hentai_Compilation.esp35  Francesco's Mage Equipment.esp36  Slof's Oblivion Robe Trader.esp37  Cobl Glue.esp  [Version 1.72]38  Cobl Si.esp  [Version 1.63]39  Oblivion WarCry EV.esp  [Version 1.08a]3A  FCOM_WarCry.esp  [Version 0.9.9MB3]3B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]3C  OMOBS Optional Combat Settings.esp  [Version 1.0]++  ArmamentariumLLVendors.esp  [Version 1.35]3D  ArmamentariumArtifacts.esp  [Version 1.35]3E  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]3F  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]40  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]41  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]42  TamrielTravellers4OOO.esp  [Version 1.39c]43  TamrielTravellersItemsCobl.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp44  Ivellon.esp  [Version 1.8]45  BravilSeaDomes.esp46  Kvatch Rebuilt.esp++  Kvatch Rebuilt - OOO Compatibility.esp47  Kvatch Rebuilt - Leveled Guards - FCOM.esp48  Kvatch Rebuilt Weather Patch.esp49  GlenvarCastle.esp4A  Malevolent.esp4B  MountainTower.esp  [Version 6.0]4C  VaultsofCyrodiilBC.esp4D  VHBloodlines 1.2.esp  [Version 1.4]4E  za_bankmod.esp4F  DLCFrostcrag.esp50  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]51  Knights.esp52  Knights - Unofficial Patch.esp  [Version 1.0.9]**  EVE_KnightsoftheNine.esp++  cybCrashFix.esp53  RTT.esp54  The Lost Spires.esp55  Origin of the Mages Guild.esp  [Version 7.3]56  MannimarcoRevisited.esp57  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]58  FCOM_OMG.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]59  Enhanced Daedric Invasion.esp++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]++  EDI - Aggression Fix.esp5A  xuldarkforest.esp  [Version 1.0.5]5B  LostSpires-DarkForest patch.esp5C  xulStendarrValley.esp  [Version 1.2.2]5D  xulTheHeath.esp5E  MMMMWL-TheHeath patch.esp5F  XulEntiusGorge.esp60  xulFallenleafEverglade.esp  [Version 1.3.1]61  LostSpires-Everglade patch.esp  [Version 1.2]62  xulColovianHighlands_EV.esp  [Version 1.2.1]63  xulChorrolHinterland.esp  [Version 1.2.2]64  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]65  xulBravilBarrowfields.esp  [Version 1.3.2]66  xulLushWoodlands.esp  [Version 1.3]67  xulAncientYews.esp  [Version 1.4.2]68  xulAncientRedwoods.esp  [Version 1.6]69  xulCloudtopMountains.esp  [Version 1.0.3]6A  xulArriusCreek.esp  [Version 1.1.3]6B  xulPatch_AY_AC.esp  [Version 1.1]6C  xulRollingHills_EV.esp  [Version 1.3.2]6D  MMMMWL-RollingHills patch.esp6E  xulPantherRiver.esp6F  xulRiverEthe.esp  [Version 1.0.2]70  xulBrenaRiverRavine.esp  [Version 1.0.2]71  xulImperialIsle.esp  [Version 1.6.5]72  xulBlackwoodForest.esp73  xulCheydinhalFalls.esp  [Version 1.0.1]74  KvatchRebuilt-CheydinhalFalls patch.esp75  DungeonsOfIvellon-CheydinhalFalls patch.esp76  xulAspenWood.esp  [Version 1.0.1]77  xulSkingradOutskirts.esp78  bartholm.esp79  bartholm - EE patch.esp  [Version 4.2]7A  FightersGuildContracts.esp7B  Better Cities - House price patch.esp  [Version 1.0]7C  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]7D  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]7E  Bag of Holding.esp  [Version 1.5.0]7F  DecoratorAssistant with OBSE v1.1.esp80  Enhanced Vegetation [125%].esp81  Enhanced Economy - House prices.esp  [Version 1.0]82  Quest Award Leveller.esp  [Version 2.0.1]++  Quest Award Leveller - Mehrunes Razor.esp  [Version 2.1.0]83  StarX Vanilla Vampires Revised.esp84  StarX VVR_OOO_FCOM Patch.esp85  SupremeMagicka.esp  [Version 0.90]86  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp87  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]++  SM_NoSpellLights.esp  [Version 0.70]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]88  MidasSpells.esp89  Morrowind Lockpicking.esp8A  Deadly Reflex 5 - Timed Block with no damage or durability changes.esp8B  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]8C  nGCD.esp8D  ProgressGSD.esp  [Version 2.0]8E  ProgressMBSP.esp  [Version 2.0]8F  ProgressSBSP.esp  [Version 1.0]90  ProgressRBSP.esp  [Version 1.0]91  ProgressRacial.esp92  ProgressArmorer.esp  [Version 1.0]++  Item interchange - Placement for FCOM.esp  [Version 0.76]++  Item interchange - Placement for Frostcrag.esp  [Version 0.76]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.76]93  CM Partners.esp94  CM Partners NPC.esp95  1em_Vilja.esp  [Version 2.2]96  bgBalancingEVCore.esp  [Version 10.52EV-D]97  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicItemSigil.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]98  bgMagicBonus.esp  [Version 1.7EV]99  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]9A  bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp  [Version 9.0EV-D]9B  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]9C  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]9D  bgIntegrationEV.esp  [Version 0.993]9E  Better Cities - Full City Defences.esp9F  Better Cities Full.espA0  BCBravilFULL-Barrowfields patch.espA1  Better Cities - Ruined Tail's Tale.espA2  BCChorrol-ChorrolHinterland patch.espA3  BCCheydinhalFULL-CheydinhalFalls patch.espA4  BCSkingrad-SkingradOutskirts patch.espA5  Better Cities - VHBloodlines.espA6  Better Imperial City.espA7  Better Imperial City - OMG.espA8  Better Cities - COBL.esp  [Version 2.1]A9  UnnecessaryViolence.espAA  StokerWolff.espAB  UnderdarkSaga.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]AC  Cobl Silent Equip Misc.esp  [Version 01]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9.5]AD  Bashed Patch, 0.espAE  kuerteeCleanUp.espAF  Streamline 3.1.esp

User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Wed Mar 30, 2011 2:06 pm

I've made the transition to RBP successfully, but I'm back here with a problem this time, with the spell delete function of cobl. The problem is that it doesn't seem to work for me. I press delete while over a spell but nothing happens. I checked the +options and spell delete appears enabled there.

That phrasing is a bit odd - as in: its there in the box, or you've enabled it? I'm not sure what could interfere with it... I guess the first question would be, open the console and type in sqv cobSpellDelMonitor and see if the quest is running.
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Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Wed Mar 30, 2011 4:20 am

IIRC Spell delete requires Obse (correct me if I'm wrong). Do you have it enabled?
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Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Wed Mar 30, 2011 5:29 am

That phrasing is a bit odd - as in: its there in the box, or you've enabled it? I'm not sure what could interfere with it... I guess the first question would be, open the console and type in sqv cobSpellDelMonitor and see if the quest is running.


What I was saying was that when I selected spell delete in the box it appears that its enabled but when I used the console command that you gave me it shows its not running. Is there a console command to truly enable it?

IIRC Spell delete requires Obse (correct me if I'm wrong). Do you have it enabled?


Of course I have obse.
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Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Wed Mar 30, 2011 12:20 am

Is there a console command to truly enable it?

Not sure why the quest isn't running, but startquest cobSpellDelMonitor is all you need.
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Wed Mar 30, 2011 1:23 pm

Not sure why the quest isn't running, but startquest cobSpellDelMonitor is all you need.


Weird, it doesn't work. I use startquest cobSpellDelMonitor and when I use sqv cobSpellDelMonitor it shows its active, but once I try to delete a spell nothing is happening and when I use the sqv.. again it shows the quest is not active anymore.
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Wed Mar 30, 2011 10:47 am

Anithinks - Q's has been requested a few times, so I'll go with it. However, I'm terribly short on time and currently can only focus on the stuff already in motion for the new version and fixes. I'll have to leave research and getting permission to you or anyone else willing to pick up on it. Quick thoughts on spoiling over time: hard to do because its not vanilla behavior so AI and other mods won't expect it. Limiting it to the player only would take care of the first problem, and probably the second. Maybe keep lists of ingredients the player has picked up and how old they are. Maybe switch out the original item with a new, scripted item that starts a countdown to moldy-time. It would need to be cobl-ized a bit, though - how would other modders use it? Can they add to the list, control how long it takes, etc.



haama: thanks for considering the request, and hoping that you get it to work sometime in the future.

I sent asQarne a message via tesnexus to see if he/she was willing to provide permission for incorporation of his/her excellent mod into COBL... let's hope asQarne responds...



Good news - I had messaged asQarne (creator of Q's More and Moldy Ingredients) on the Nexus forums, and he has replied to me today:

anithinks,

asQarne has replied to a personal conversation entitled "Incorporating your mod into COBL?".

asQarne said:
======================================================================
Hello anithinks.

I have actually heard of COBL, but as I havn't been actively modding - or even playing Oblivion - these last months, I really haven't been keeping up to date on anything Elder Scrolls related.

It gives me great satisfaction, however, that there are still people that use and enjoy my mods. I only wanted to add a little flavor to the game for its amazing player base, after all. As such, you (and the developers) have my full permission to incorporate More and Moldy Ingredients in COBL - or to just use the textures, if you feel it would be easier to add the content that way.

Perhaps I'll take up Oblivion again, to explore all the new third party content that's been added since my last play. Either way, I look forward to the next version of COBL.



Thanks for the message, and good luck with all your projects.
/asQarne


Haama/Vacuity/COBL team: We now have permission to include Q's More & Moldy Ingredients into COBL - maybe that could be done first, and the spoiling of food over time can be added later? What do you think?
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Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

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