(COC) locations from mods?

Post » Tue May 17, 2011 10:18 am

Hello,

Is there a quick way to find out what a certain cell/room/location is named, for the purpose of using the "coc" location console command? I know about sites that have a full list of the (standard) OB locations, but my question is about the custom cells added by mods.

A quick scenario (so that it makes sense):

I added a new house and need to transfer all my loot from the Imperial Shack to it. Now I could use /tgm and walk to it (fast travel is disabled) but I do not like cheating, and I am afraid /tgm will screw up my game. I would fill up my char, use the /coc [insertLocation] to directly spawn inside a cell of my newly added house, and drop everything so that I could put everything away nicely without having to run back (constantly).

Is it possible?
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Betsy Humpledink
 
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Joined: Wed Jun 28, 2006 11:56 am

Post » Tue May 17, 2011 4:53 am

Use TDT to toggle the display text in the console. I think the location name may appear by default in the corner, but if it doesn't you could try a bunch of the "sdt #" options and see what you do get displayed.
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Adam Porter
 
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Post » Tue May 17, 2011 3:27 pm

The cell ID is on the default page (sdt 0).

http://www.uesp.net/wiki/Oblivion:SetDebugText
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Taylah Haines
 
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Joined: Tue Feb 13, 2007 3:10 am

Post » Tue May 17, 2011 6:04 am

Damn you guys are fast!

Will try it out later tonight when I am home from work, thanks!
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Karen anwyn Green
 
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Joined: Thu Jun 15, 2006 4:26 pm


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