Let me say first that I am simply putting forward an idea, and all I want is a honest discussion to come of it. Also, I am far from an expert on patent law, but I believe there is a very interesting discussion to be had in relation to Bethesda, the fans, the modding community, and the writings of Michael Kirkbride, specifically Coda and the idea that we all have the power to create our own "canon".
Last night, a couple of my friends were talking about intellectual property, and how software patents seems to be very prohibitive and unreflective of the pace of software demand. While my friend brought up the example of pharmaceutical patents, me being a true TES fan I immediately thought of the Elder Scrolls. My friend who works in IT pointed out how software varies from drugs in that it is shared extremely quickly, and generally has a shorter lifespan in terms of its usefulness/ pace of its creation. In an ideal world, I feel like this should lead to a system of patents that would reflect the realities of software, and see to it that after a decade or so, the core code becomes open source. Now, before everyone freaks out, let's think this through in relation to the man everyone can't seem to stop talking about: Mr. Kirkbride.
On the one hand, I very much enjoy the work of Michael Kirkbride, probably of the most brilliant, tortured writers I've come across. 36 Lessons changed me for the better. But whenever people bring up his work in relation to it being "canon," I generally feel like the protocol for this conversation goes basically one of two ways: someone either points out that you are free to "make up your own story" and decide for yourself what is canon, or they point to how much of Kirkbride's work has made it into the games and generally follow his every word. I think this is because the quality of his thinking tends to be much higher than fan fiction, even when/where it contradicts itself.
Lurking in the background, however, is a very big, real-world problem which gets in the way of fulfilling this key focus of Coda, (and TES in general) which is that your story, or anyone's story, can all be "canon," and that problem would be the restrictive intellectual property laws as they currently stand. See, there is a fundamental imbalance at play here between what I make up in my head, or what the community creates, and what Kirkbride makes, only because Kirkbride's/Bethesda's ideas are transferred into code, and then made into an IP, whereas our languish on a forum and are basically stillborn, never to see the light of code.
If everyone takes Coda to mean that all our stories have a right to exist as canon, than I would say that it follows they have a right to exist as a game, especially since the ONLY reason this cannot happen is not technology, or willpower, or the dedication of the fans, but simply words written on a piece of paper, a result of just accepting the way things are, a result of the short-term, this-quarter's-results driven business culture in America which is far from unique to Bethesda but completely stifles to any sort of bottom-up innovation which is the lifeblood of the TES series.
Why doesn't Bethesda do something really positive and radical and incidentally something any true fan would enjoy, and just have the main code to their game become open source, so that we can actually see and experience all of our fantasies without restriction, and see for ourselves what we would like our cannon to be? I don't want to read Coda, I WANT TO PLAY IT. It looks to me like Kirkbride still enjoys writing for TES, why not just let him team up with a group of modders and have at it, working at the pace that best suits their schedules? And if someone makes a different universe to spite Kirkbride and disregard everything he writes, I want to play that world, too.
There is a massive, dedicated and passionate fan base of coders who would run wild with the idea, and in the long-run I could see Bethesda benefiting from this, by being the first major company in the US to allow its fans the freedom to make games which could be on par with, or, let's be honest here) BETTER than the games they the developers make. I honestly think pride has a lot to do with this, as Bethesda are "professionals" and I understand how it might offend some of them if this transpired, but let's also be really honest for a second: the community has been correcting Bethesda's mistakes gratis ever since Morrowind, and now with the Skyrim remaster, they are basically admitting as much and seeing to it that console players can reap the rewards of this hard work. I love Bethesda, and I feel as though a majority of the community would respect them enough to not take advantage of them - hell, I would be MORE willing to give them my money, if in return I get a more responsive team of developers.
I believe we could make TES into a community that takes its fans and story seriously by coming up with a reasonable agreement with Bethesda which would free up basically all their code (after a reasonable period of time) to the general modding community, so that we can both REALLY create the world in which we want to live. Otherwise, I think all we can look forward to are endless discussions of "canonicity" like we are at some Christian council of bishops, with Bethesda acting as Pope and always having the trump card of saying, "Well this made it into THE game, this didn't, so even though you are free to think what you like, this is the real TES."
There are so many different ways a vibrant and fair economy of mods/games could be created under the supervision of Bethesda to ensure that they get their fair share - but by making the games open source after a fair amount of time (3-4 years?I am no expert or economist but that does seem fair to me) that would simply add to the vibrancy and life span of the game they already made indefinitely. If open source leads to problems, then establish an official marketplace where fans vote for the mods they would like to see, and how much they are willing to pay, and let the modding community go wild satisfying that demand, with Bethesda taking a small, sales tax-like cut of the action. A Coda mod would be extremely popular, I would imagine, and if profitable could fund more Kirkbride projects. Hell, just look at the Skywind project, and just imagine what those guys could do if they were not only making a little money, WITH Bethesda and not off their backs, and if they also had access to the IP and source code they needed to really make the game they imagine? We, and by that I mean the fans, modders, developers, and even the video game industry as a whole, would become a much healthier, vibrant, profitable and lively community. The way I see it, the TES community has a destiny to fulfill, which is to bring about a fundamental change in how a fan base can interact and play with the IP of their favorite developers in a mutually-beneficial, creative, and revolutionary way. Interested to hear what you guys think.
With love and respect to Bethesda,
Citizen Shmike