» Wed Nov 24, 2010 6:33 pm
Yeah, I think both the economy and the gold needs a fix. But, remember: we have two phrases:
"worth its weight in gold"
and
"worth its salt"
Which I think should serve as a reminder: valuable substances are good currency. So yes, gold should have some weight-- but we should consider just how much weight. Consider how much weight is realistic, how much weight would just be inconvenient and not fun, and also how much buying power each gold coin should have.
Let's do some math, here.
Gold weighs 19.32 g/cm^3.
A penny is 441 mm^3 which is .441 cm^3. So a solid gold penny would weigh 8.5 grams, which is .018 pounds. So, a hundred solid gold pennies weighs 1.8 pounds, which is about .8 kg.
A septim in-game looks larger than a penny, though. They seem to be larger even than quarters or US dollar coins. A Susan B Anthony dollar is about 1.102 cm^3, so a solid gold version would weigh 21.3 g or .047 pounds. So, 100 solid gold dollars would weigh 4.7 pounds
So, how much is 4.7 pounds of pure gold worth? Well, as of right now gold is worth 47.8 US dollars per gram, so 4.7 pounds of gold (which is 2,131 g) is worth $101861.8. So one coin is worth $1018.
(Those number seem high but I double-checked the price of gold. Remember how darn expensive a gold ring is.)
If a septim is a solid gold coin, then one septim, which seems to be about the size of 3 dollars. So a solid-gold septim would weigh about .14 pounds and be worth about $3,000. (Let's check this: if a copper coin = 1 dollar, and 100 coppers = 1 silver, and 10 silvers = 1 gold, then 1 gold = 10*100=1000 copper coins or $1,000. Which is 1/3 of my number up there, but that is still expensive.)
Since 1 septim buys a potato, then either potatoes are the best damn objects ever or a septim isn't solid gold. Depending on the metal the gold is alloyed with, the coin could be very light (like aluminum, 2.7 g/cm^3) or not (copper 8.92 g/cm^3, silver 10.5 g/cm^3). Note that aluminum is really heard to obtain without electricity.
So this brings up several things.
One: The coin is physically too large. If the coin is going to really represent a proper value, it's gotta be closer to the size of our coins (American or Canadian or British coins are about the right size.)
Two: The scaling in the game is off. One septim = one potato. 2000 septims = a shack. A shack = 2000 potatoes. I don't know exactly how we do property prices but I don't think the scaling is right. Imagine, if you would, if each septim weighed the same as a penny. Then carrying 2000 pennies... well, a penny weighs 2.5 g; 5000 g = 11 pounds, which is 11 pounds of metal. Honestly that's not that much, until you consider that by volume, a septim appears to about the same volume as 6 pennies, and that makes 2000 septims weigh 6* 11= 66 pounds, if a septim is made of a comparable alloy to US pennies.
Three: we have to factor weight in somehow. Valuable items are said to be worth their weight in gold; if a daedric item weighs 10 pounds, then (if anything, a daedric item must be) if it's worth 10 pounds of coin, it's worth... well, if a septim is a penny's weight, then it's worth 2000 gold. If a septim is 6 pennies' weight, then a ten-pound daedric item is worth 1/6th of 2000 or 330 septims. Daedric gauntlets, at a weight of 12 pounds, are worth 1350 septims in oblivion, and in morrowind one gauntlet weighed 15 pounds and had a value of 12,000 septims.
Basically-- it's highly unrealistic not to have weight, yet, with the current scaling system, weight would make buying and selling expensive things impossible. Also, the scaling-- as in the price of a potato vs the price of a house is messed up.