I would like to see different coins used for currency. Copper, silver, Gold, Platinum or whatever. I don't know why but in other games where the money is handled that way I liked seeing that I had made enough gold to equal 1 plat or more, was a small feeling of accomplishment but when theres just gold it doesnt matter what I get up to I just never feel that its a whole lot.
Also would like them to be droppable. I liked that in morrowind. I could lay out piles out on my home tables and feel rich.
Lat thing I would like is if you could melt down your coins to use for crafting.
Sorry if this has been said before.
Well whats is gold are?
In Daggerfall there was gold as ingredient and it has weight 400 gold pieces have a weight of 1kg and can found in form of Nugget and bullions
http://www.uesp.net/wiki/Daggerfall:Ingredients
As well there is was Banks thats can provide Letter of Credit although not all will accepts checks just like in IRL
In Morrowind there was coins stack of different amount and ability to drop your gold to the ground, as well there was misc items thats can work as money like gems and Dwemer coins since Morrowind have barter but dont have banks because banks are not peculiar to Morrowind historically
In Oblivion we have large simplification of currency system we are not able drop gold to the ground but can take by one coin from ground, despite the fact that Cyrodiil is the center of the empire, there is no banking system at all, but you can invest your gold into shops at last, I accept Cyrodiil is not "barbaric" Morrowind and shop owners will not barter with you and prefer golds instead of gems, but why precious items have so low cost, some items have not cost at all.
Thats great there is mods what fix such flaws.
I'd like to see both banks and barter in Skyrim not all regions of Skyrim are economically rich in such regions subsistence economy and barter will work well but also there is big cities many of them are cross trade routes In such places golds are prefer then barter and banks are must be done at last as part of Merchant expeditions and caravan guilds, as well there is dwemer ruins also so expects return of cluttered ruins not empty dungeons with few stones and no of any misc items like Ayleid ruins was, how a hell they can be ruins of cities if they doesn't have of any traces of the existence of the inhabitants and full of traps, they are more like ancestors tombs then actual ruins of cities, my inner archaeologist is disappoint with this.
So rare misc items will have cost as well valueble items will really valuable, if need make certain item costless better to make merchants interested in buy certain items types similar to Daggerfall so Armorer will not buy or give small price for scribe supplies and books but will give more money for ingredients and armor and weapons, while Bookstores will buy scribe supplies and books but not buy weapons and armor, its logical does not?
I don't think that is going to happen.
Though I wonder if they'll call it something instead of "Septims" now that the Septim Dynasty is over.
Or maybe they will have a new currency. We'll see.
It probably won't be a different system, though.
Well "Another day, another Septim." also in Morrowind they called Drakes