» Sat May 28, 2011 5:34 pm
Well, when it's really cold, I think the player's character should make a few shivering sounds and then rub his or her hands together, maybe see a cloud of hot steam when breathing, etc... at the very LEAST. But it would be cool if there were options under a hardcoe mode for such things as temperature affecting your character's health, stamina, reducing your ability to fight off disease, etc ...
I think if you fall in an ice-covered lake or otherwise take a swim, you'd better be somehow magically protected. Why couldn't a simple "Protection from ice" spell also double as a shield against temperature loss? Then it's doubly useful, not just from cold-based attacks, but from all cold-based experiences, such as swimming in ice water. If you swim in ice water, you should see a reduction in speed (you shouldn't sustain injury directly) but you might catch a cold and see a reduction in your Constitution as a result of that cold. Otherwise, you resist the affects and are basically just a little slower untill your muscles warm back up near a fire in a tavern somewhere.