Collective thread for small ideas and tweaks

Post » Sat Feb 19, 2011 6:48 am

Noticing that I had quite a few small ideas I love to see, but none really fealt worth of it′s own thread and I doubt I′m the only one thinking of this. So I thought I started a general thread where you can talk and discuss all the small ideas you have. Here are a few I have

-I would love to see a greater variation of secondary stats on weapon within the same type of weapon, so say longsword A has a higher attack speed then longsword B, but longsword B has a greater chance to knock back then longsword C etc, instead of it being Oblivion style with all longswords have X speed and all Axes have Y speed etc

- I would also love to see enchanted weapons and armour follow the same line, having magic effects that affected a gears own stats, like a chainmail with a enchantment to make it lighter then normal, or a axe with a greater knockback. Not just make weapons and armour medias for the same magic you cast.

-I would love to see blocking act as a way to prevent catching diseases from melee attacks, however the protection should not be to great, nerfing diseases, so say weapon blocks counts like a 25% protection, shield 50%.

-I know I′ll get flack for this, but I love to see some level of slow motion with finishing moves, at least more the kind you see in movies like 300, aka normal-->short period of slow-->short period of extra fast-->normal so to not draw it out.


well there was a few I have, hope you all feal like giving your own small ideas.
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louise fortin
 
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Post » Sat Feb 19, 2011 6:49 am

Well there are finishing perks mentioned, but i doubt they would go with slow motion stylee. But as you said this thread is for things you would like to see, not necessarily what they will do.

1. I would like to see a companion within the game as i have mentioned recently in other threads. Not a human character, but more like some sort of creature. I'm not overly familiar with the Lore and which creatures exist around Nern but some sort of creature that would suit the way you play. They would have to be vulnerable to an extent, so you feel the need to protect it, but not weak. They would have to not get in the way all the time, have good AI so they don't get involved with scraqes they know they cant survive. But most of all they would need to be really likeable, to the extent that you actualy give a damn if they get killed or not.

It would get a little lonely wandering those mountains alone for hundreds of hours....

2. I want to see real rage from the dragons, which to be honest i think they have done judging by how excited Beth are about them. A few years back Turock made an appearance on 360, i'm not sure what other platforms it was on, and if there was one single good thing to take from the game it was how they got the rage of the T-rex accross. Whan it roared at you the screen blurred with the sound waves coming from its mouth and the controller vibrated with thumps from its footsteps. It created a massive, angry creature really well. Shame the game wasn't v good.

3. I want the game to create atmosphere and not just action. I want to feel my adrenaline when i get to the top of hill or mountain and think to myself where shall i go next? I want it to be a massive adventure, not just a story line.

This is why i'm not bothered by dropping skills or attributes or whatever. I dont care about not being able to run 50 miles an hour and jump half a mile. I hope all thats gone. I hope that spreadsheet style spells are gone, i'm happy to embrace a new chapter of TES and all that comes with it.
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Rinceoir
 
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Post » Sat Feb 19, 2011 1:28 am

Well there are finishing perks mentioned, but i doubt they would go with slow motion stylee. But as you said this thread is for things you would like to see, not necessarily what they will do.

1. I would like to see a companion within the game as i have mentioned recently in other threads. Not a human character, but more like some sort of creature. I'm not overly familiar with the Lore and which creatures exist around Nern but some sort of creature that would suit the way you play. They would have to be vulnerable to an extent, so you feel the need to protect it, but not weak. They would have to not get in the way all the time, have good AI so they don't get involved with scraqes they know they cant survive. But most of all they would need to be really likeable, to the extent that you actualy give a damn if they get killed or not.

It would get a little lonely wandering those mountains alone for hundreds of hours....




hmm maybe have some way of taming a select few of the animals in the game, threw magic or other ways.
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jessica breen
 
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Post » Sat Feb 19, 2011 1:09 pm

I would like followers, I thought they were great in FO3 and FONV, one for each race and one for good/evil alignment with their own mini quest and perks/skills.
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ZANEY82
 
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Post » Sat Feb 19, 2011 5:55 am

I would like followers, I thought they were great in FO3 and FONV, one for each race and one for good/evil alignment with their own mini quest and perks/skills.


if my memory doesn′t serve me wrong it′s already confirmed somewhere there will be companions, we haven′t been given info if there as deep or even deeper characters then the ones in New Vegas
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Riky Carrasco
 
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Post » Sat Feb 19, 2011 2:09 am

if my memory doesn′t serve me wrong it′s already confirmed somewhere there will be companions, we haven′t been given info if there as deep or even deeper characters then the ones in New Vegas



in the intervied he talked about companions. they are currently going for numbers and not depth so they wont be like new vegas companions.
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jenny goodwin
 
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Post » Fri Feb 18, 2011 11:17 pm

if my memory doesn′t serve me wrong it′s already confirmed somewhere there will be companions, we haven′t been given info if there as deep or even deeper characters then the ones in New Vegas


Well thats good news, I have been reading the UK Version of the OXM and I don't recall anything of that nature, although I was somewhat distracted by all the nice pictures.

in the intervied he talked about companions. they are currently going for numbers and not depth so they wont be like new vegas companions.


Again this is still good news.
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Breanna Van Dijk
 
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Post » Sat Feb 19, 2011 3:01 am

in the intervied he talked about companions. they are currently going for numbers and not depth so they wont be like new vegas companions.

Thats more interpretation than factual. My interpretation was they don't know how many followers/companions you can have, they are experimenting. Something along the lines of "last week we played the game where anyone could be your companion, that wont be happening in the game" was said in the podcast. They have to go for depth. I don't like the shallow NPC following you around, i want a companion, and it seems from experience with previous games that non-humanoid companions are better.

Edit:

IMO :wink_smile:
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Lil Miss
 
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Post » Sat Feb 19, 2011 10:45 am

hmm maybe have some way of taming a select few of the animals in the game, threw magic or other ways.

Maybe... I'd rather it be an actual set creature rather than a random one. Maybe some creature captive in a cage, guarded by trolls for example. Being readied for some sort of sacrificial ritual. Rescuing it would be the connection.... and his loyalty to you would be your reward.
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Nick Tyler
 
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