scn ScienceLabTrigger01Scriptref trapfloat timerBegin OnTriggerActor PlayerActivate ScienceLabDoor03ScienceLabDoor03.Lock 100set trap to 1endBegin GameModeif trap== 1 && timer > 20set timer to timer - GetSecondsPassedelseif trap==1 && timer < 20MessageBox "Tadaa"endifend
When testing, I run into the activator, and who would have guessed it, nothing happens D:.
My other question is, the activator is a 2d purple wall. Is there a way I can make the activator invisible, without screwing up the size of it?
If anyone could help either or both of these questions, it would be greatly appreciated.
Thanks