Collision Detection being test in closed beta!

Post » Sun Feb 23, 2014 10:22 am

REALLY really really hope they can make it work. This is one aspect that makes the combat feel "off" the way you pass through enemies, etc.

If they can get it working for PVP without a huge performance hit (and not griefer friendly, IE friendly people can pass through each other or can crouch to pass through like in AOC) that'd be great.

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Kelsey Hall
 
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Post » Sun Feb 23, 2014 3:24 pm

*explodes*

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Gen Daley
 
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Post » Sun Feb 23, 2014 2:55 pm

Enemies fine. players? Not so much.

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Setal Vara
 
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Post » Sun Feb 23, 2014 1:57 pm

Squeeeeeeeeeeeeeeeeeeeeeeee :ahhh: :ahhh:

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Robert Devlin
 
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Post » Sun Feb 23, 2014 5:19 pm

No comment.

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Laura Richards
 
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Post » Sun Feb 23, 2014 10:29 am

Good move. I hope it sticks as well. MMO's in general should bring collision detection (with enemies) back. Although with the enormous amount of space to move in most areas, it's probably still going to be of lesser importance compared to older games where cramped hallways were commonplace. Particularly in dungeons.

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GEo LIme
 
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Post » Sun Feb 23, 2014 9:13 pm

Crouch to pass through? That just seems pathetic...

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Heather Stewart
 
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Post » Sun Feb 23, 2014 9:54 am

Being able to hold a shield line would make RvR a lot more interesting.

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Darren Chandler
 
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Post » Sun Feb 23, 2014 5:02 pm

Wonder if the FPS doesn't drop will they add players, if they can do it with minimum cpu cost then why not BUT if it hurts FPS and turns into a slide show in PvP I'd settle for what we got now.
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le GraiN
 
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Post » Sun Feb 23, 2014 7:10 pm

So far according to that reddit it's on for NPC enemies only at the moment, not other players.

They are probably testing it out seeing what kind of performance it takes/bandwidth and things, then might try it on players (in pvp at least).

I would really really like to see CD in PVP, it makes tanks actually important and also puts importance on chokepoints and terrain.

There are many ways around the "Trolling" aspect (IE your own people blocking you), just make cd off for friendlies (same alliance) or do like age of conan and have it let you crouch and pass through them.

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Rudi Carter
 
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Post » Sun Feb 23, 2014 1:16 pm

They already constantly have to check range between players to see if certain spells can be cast. The only extra processing power required is to resolve the collisions themselves and those will happen on significantly less frames than the range checks will.

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The Time Car
 
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Post » Sun Feb 23, 2014 3:03 pm

its for PVE enemies, not players in pvp. just a heads up.

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Jessica Nash
 
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Post » Sun Feb 23, 2014 8:53 pm

It just says enemy npcs not players?

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Jack Bryan
 
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Post » Sun Feb 23, 2014 4:50 pm

Sounds great! The game designers are really going all out for the players in this.

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Tracey Duncan
 
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Post » Sun Feb 23, 2014 8:29 pm

With enemy npc's it isn't hard and I already noticed in the previous beta that mobs already move in a way to avoid as best possible to NOT pass through you, they were already scripted like that.

But player collision? It just too much hassle, I really hope they won't bother with it, because if they test player collision and it fails, there will be a HUGE uproar to bring it back.... so.. "Can't miss what we don't have" better imho.

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Schel[Anne]FTL
 
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Post » Sun Feb 23, 2014 6:10 pm

I wouldnt mind it if it was just enemy in cyrodiil but if it has to come at the expense of performance then just no no way i'd rather it stay as it is.

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Tom
 
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Post » Sun Feb 23, 2014 9:11 pm

I just hope they don't add it for players. At all. Ever.

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Ella Loapaga
 
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Post » Sun Feb 23, 2014 4:17 pm

No proof so I don't believe it. If true then hooray. Though I was getting used to rolling through mobs to get behind them in the last beta.

EDIT: I see confirmations but still no video, optimistic but skeptical.

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Darian Ennels
 
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Post » Sun Feb 23, 2014 8:49 am

Why not?

If enemies try to troll you and get you stuck, you can just kill them.

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Casey
 
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Post » Sun Feb 23, 2014 12:40 pm

If collision detection effects performance in PVP with it's thousands of players it's not worth it at all.

PVE it's a different story.

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Richus Dude
 
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Post » Sun Feb 23, 2014 10:48 am

And there's even PTS people who don't even understand what NDA means...

*sigh*

CD is nice, but this is something that should have been added months ago. Doing it around 35 days from launch is pushing it quite a bit.

Not a big deal for me, in any case.

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Hayley O'Gara
 
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Post » Sun Feb 23, 2014 5:37 pm

Sincerely hope they do, it'll be very weird to be fighting mobs with collision in Cyro and then players without.

Of course, they'd need to have a contingency for friendlies like push-through or jump-over so people can't troll with it. It boggles my mind when devs put in collision detection and do not account for trolling and griefing. Palm meet face.

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Tania Bunic
 
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Post » Sun Feb 23, 2014 11:28 am

Even if they don't have it perfected for release, they can always add it later or even expand it to the players.

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Facebook me
 
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Post » Sun Feb 23, 2014 9:25 pm

So much for having to rewrite the whole engine from the ground up, eh guys?

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Kate Schofield
 
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Post » Sun Feb 23, 2014 10:36 am

You are assuming that it always works, it works completely, and its going to stay in.

And this is closed, because as far as I can tell, the nda is still in effect for the closed beta.

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Marcus Jordan
 
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