http://img693.imageshack.us/img693/5913/iconse.gif (Edited the picture slightly to include the drain attribute icon, instead of the resist corpus icon since that's one spell I don't think anyone is gonna be seeing)
http://img197.imageshack.us/img197/5073/iconsnew.gif
Note I did not use the spell school colored background, in some cases they conflicted with the colors on the icon, I might do one with spell school colored backgrounds later though.
I really wanted the focus on the actual icon, and whether it is a positive(white background), neutral(gray background) or negative(black background) spell, but as you can see I only really did Destruction and Restoration schools that way (Would absorb health really be considered negative like damage or drain health? Or enrage creature/humaniod? Would something like Flame Shield be considered positive? How about jump or levitate? .etc-era)
Also, some spells, such as Soultrap, Chameleon and all 3 of the summon Atronach spells are very different from the originals, on Soultrap I wanted it to demonstrate how there's actually a creature/soul in the gem, on the Atronach spells more of an overhaul with more detail on the elemental part, Chameleon I guess I must have loved the two-tone blending effect and went nuts with it.
Also note that Summon Hunger depicts a black-red creature, I have a mod that reskins them as pitch black with red accents, so it makes sense for me, I will probably include these as alternates and provide ones that match the originals exactly (Aswell as a tan-colored Hunger for those without the reskin).
Others like the Summon Winged Twilight, Summon Daedroth, Summon Wolf, Summon Bonewolf, Summon Bonelord, Summon Ancestor Ghost, Sanctuary, Stunted Magicka, Shock Damage/Weakness to Shock/Resist Shock, Drain/Damage/Restore/Fortify Health are slightly different, usually to make them more clear, look alittle better or to remove unnecessary bits, otherwise they are the same.
If you want to know which is for what here is the original readme which has a huge list of descriptions for each spell's icon:
http://webpages.charter.net/manauser/morrowind/files/NewIcons-Readme.txt
I was also making one that replaces all of the spell sound effects, literally all of them except Mage's Guild "whoosh" sound (Which I think is already perfect), now Fire-based spells no longer share their sound effects with generic Destruction spells (Like Damage Health), they have their own unique firey sound effects.
It also corrects sound associations like for example, some "summon creature" spells where using the Restoration soundset instead of the Conjuration one (I have no idea why they would), all of those cases have been fixed.
Also adds new particles for Fire, Frost and Shock spells, which I always thought where in desperate need of an retouch. Please note that Shock spells are now Cyan colored instead of Purple like in the original game, I might include different variations on the color.
Probably optional is another thing I did was change the "spell light/enchantment color" of some spells, all Destruction spells give off negative (Should be black) light, all Restoration spells have white light, elemental spells have different colors Fire=Orange, Frost=A light "frost-bitten" Bluish-Indigo, Shock=Cyan, Poison/Acid=Neon Lime, but it's probably just a matter of taste. I may or may not include this.
I will add some pics of the changes soon enough. Still wondering how I'm gonna do that for the spell sounds.... Guess I'll make a video and upload it on YouTube.
Mostly just seeing what people have to say on this. Some more variety on spell sounds/light color/icons/particles floating around wouldn't hurt.
EDIT: I fianlly got his response it seems he is alright with it.