At last, I have completed my main character's sheet. Please point out any mistakes that I may have made.
At last, I have completed my main character's sheet. Please point out any mistakes that I may have made.
I try not to use game logic when I RP in these sort of things.
If I did, I'd use New Vegas' which is much more realistic than Fallout 3's.
In reality, wouldn't advanced polymers strapped over each other in a format made by the US army, defend more than some metal plates haphazardly put together by postwar wastelanders?
If that's the case I don't mind the armor underneath the regulator duster being made out of Metal armor materials
It fits the look better anyway: http://modsreloaded.com/downloads/woh34e7ihy/ennipv7yuw.jpg
Tiber, I feel accomplished. I understood every german phrase in your post.
I'd be fine with that, it's better than combat armor. It's more fair, anyhow.
Deleted
Almost done with faction sheet update
Good to be here. Thanks for the kind words...I think this will be fun!
Braun is from Bavaria, he is either a German national or a naturalized US citizen. Dobbs, due to his Pre-War academic specialty, is fluent in German and French, and can both read and write Latin and Greek. Dobbs would have had to been bold and gone into the simulation to talk to Braun....it was the only way to win his trust. Given the situation Braun is in, being approached in a friendly and respectful manner by people who are educationally and intellectually his peers almost certainly would be an enormous relief. It also helps that they aren't overly burdened with ethical concerns and don't judge him. For Dobbs, sacrificing the sanity of a few Wastelanders to secure the loyalty of one of the finest scientific minds the 21st Century produced is a no-brainer....the crime in his eyes would be to leave him there to rot alone.
Loved your Burgo post, BTW....a question. What did Burgo do with Michael Masters? Was he killed, or just enslaved like Roy?
I had to use Google translate.....I took two semesters of German years ago, and have sadly forgotten most of it.
Should be interesting when Dobbs meets members of the Columbia Chapter. They can speak Latin.
Okay I'm a huge Latin nerd so you had better do that language justice!
Lt.Androginous Collin Moriarty Junior came seeking a business deal.
I forgot Williams age I edited the cs for him. Will get a post up soon.
Within a few days.
Leroy Walker has orders to wheel east and torch the Temple of the Union (although I doubt there is much left there, since he already destroyed the first Temple of the Union) and then after that he's heading straight to Big Town with his full slaver force.
All the while he'll be gathering slaves along the route as well.
I want to apologize if i offended anyone wil my last post about the assault on little lamplight i did edit it so its all good now
Is this still open for late joiners? been watching this for awhile now and decided I would like to join
If so could I reserve Canterbury commons/merchant union? should have a sheet up by tomorrow night.
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With the improvements in the wasteland (e.g.clean water) and discovery of vault 87 being the mutant breeding ground (and if it was destroyed the lack of Super muties) I doubt parents would continue sending their kids to Little lamplight so by 2282 it would just be the few younger ones like bumble left although i would say LL would be a poor choice of a base as it only has one entrance that a small force could seal off, trapping everyone inside.
Clean water is still not very abundent, towns like Girdershade, Canterbury Commons and Bigtown clean water is still valuable and rare. Super mutants are still present and Vault 87 was never destroyed.
Here is my finally completed Point Lookout faction sheet, Bos if you could replace the old one with this one in the OOC that'd be great.
History: Even before the atomic war of 2077 Point Lookout was a backwater area of the country; hidden as it was within the swamp its hostile locals called home. When atomic fire rained from the sky Point Lookout was spared from direct bombing, but it did not emerge unscathed. In pre-war times Point Lookout was the sight of a break out of the New Plague and the efforts taken to contain it were halted by the uncooperative locals. This disease lingered in the swamp and when it combined with the radioactive fallout from the Great War the population suffered greatly. Horrific mutations become the norm for those who did not succumb to radiation poisoning. So horribly disfigured the locals were forced to revert to inbreeding to keep from falling into extinction. For decades Point Lookout remained isolated, its xenophobic locals becoming more violent and dangerous with the passing of years; yet even with such dangers Point Lookout could not remain untouched for long.
Treasure hunters and scavengers seeking pre-war relics came to the haunted swamp land. The locals found their beloved homeland being drained of its valuables by violent outsiders; conflict grew between the swampfolk and the intruders. Yet still they came and many of them were brought to the foggy swamp by way of the Duchess Gambit. Tobar was the captain of the riverboat, a veteran sailor for many years he sailed the entire East coast on a trade route but halted after finding Point Lookout. The mystery and rustic nature of Point Lookout wasn’t what prompted Tobar to quit sailing but what was inside Point Lookout, Punga fruit. A unique plant native to Point Lookout punga fruit grows in abundance and has several properties that make it highly prized among post-war America. Due to a genetic mutation the punga fruit has what is known as “sticky” isotope compound. This isotope attracts other isotopes to itself before being moved through the host’s digestive tract taking the harmful isotopes with it. While this has the unfortunate effect of turning one’s waste a bizarre glowing green, it remains a natural way to protect oneself from radiation poisoning.
Tobar took this miracle of nature and began to sell it at high prices to the people of the Capital wasteland and beyond. For several years Tobar continued this until he met resistance from a young man named Henry Eckhart. Henry was a native to Point Lookout and though he did not have the “Look” of the locals he was still accepted due to the fact his family had lived in Point Lookout for generations before the Great War even began. Henry was furious from a childhood of seeing his people’s land pillaged by invaders, when Henry was in his early twenties he made a pact with his brothers, sisters and friends that they would reclaim Point Lookout from the greedy and self-serving invaders. First Henry took his war band to blows against the tribals that squatted in the Ark and Dove Cathedral. Henry saw them as the worst of the invaders; they were heretics that worshipped false deities; as were all who did not worship Ug Qualtoth and the other great ones. The siege did not last long, the tribals were outnumbered and despite their best attempts the old church doors could not hold assault and soon gave way. The tribals that fought were killed while those that surrendered were enslaved.
Many of these slaves were sacrificed in order to ordain the church into a temple of the true gods, so that the worship of Ug Qualtoth and the true eldritch gods may no longer be forced to be done in secret. Of the few lucky tribals that avoided the post-battle sacrifice and abuse one stood out from the rest. She had short cut red-hair and spoke with a foreign accent, her name was Nadine and she would provide the answers that Henry wanted. It did not take long before Nadine broke and revealed Tobar as the one behind the tribe; using this new information Henry ordered his war-band to Pilgrim’s landing to finish the fight for freedom. Upon arriving at Pilgrim’s landing Henry found that the few remaining tribals had banded together with Tobar and a few treasure hunters in a last ditch attempt to push back Henry’s war host. Henry ordered his men into the settlement saying that any one of his soldiers that did not draw the enemies’ blood would be sacrificed to the gods. Fanatical zealotry and rage drove his war band forward as they crashed against the settlement’s defense. The actual fighting took only twenty minutes as the tribals and their allies did not have the adequate supplies or training to withstand a siege; few tribals were offered the gift of a safe surrender and even then they were taken and abused before being sacrificed. Tobar himself suffered a grisly fate that is unknown to all but Henry, rumors persist that Henry threw him into a pit of feral ghouls while others insist Henry burned Tobar alive; what is known is that Tobar has not been seen since and Henry now controls the Duchess Gambit.
With the invaders beaten Henry turned his attention to forming a small empire for himself. He claimed Calvert Manor as his own estate and set about outfitting it to suit his needs. Henry then for the next five years set about putting Point Lookout on the map, though at first unpopular with the locals Henry convinced them once he set about recreating Tobar’s punga industry and Henry’s own drug business. Point Lookout very much remains an isolated and backwater area, though Pilgrim’s Landing is growing the rest of the swamp remains full of mystery and danger.
Location: The whole of Point Lookout and a small collection of shacks and stands at the riverboat landing.
Population: 245 (Exact number of swampfolk is unknown)
Economy: Point Lookout’s economy is almost entirely based on three things, Punga fruit, drugs and moonshine. Punga fruit is sold as food and medicine to any willing to buy it. Yet to prevent buyers from growing their own fruit and putting Henry out of business the seeds to all punga fruit sold are removed before sale. These seeds are then ground up and left to dry before being sold as drugs to anyone willing to snort or consume the dusty powder; this powder known by its street name “Pow-pow” gives the user powerful hallucinations. The petals of the flower of punga fruit are also taken and sold as another form of drug that gives the user a sense of euphoria and a craving for food. Moonshine is another popular product exported from Point Lookout, a powerful grain based alcohol moonshine when consumed by a novice or light drinker can be lethal.
Culture: Point Lookout’s culture is a mixture of occult, xenophobic and family beliefs. History and ancestry is very important within the culture of the locals, even the most inbred swampfolk can name their forefathers and mothers for at least five generations back. Secrets and esoteric are common throughout the swampy land, the locals’ occult and pagan religion only supporting the use of secrets; in some cases family secrets have been kept out of shame since before the Great War even began. Rumors run rampant and for every even there are thousands of different versions, the truth having either been twisted or lost in the mist. One cultural trait is very important to know if one were to travel to Point Lookout, and that is to mind one’s own business and stay out of the business of others.
Due to Point Lookout’s location along the Chesapeake Bay fishing and ocean is very present within the local culture, every morning one could see fishermen descend into small paddle boats and drift out into the foggy bay to fish. Old fishermen tales around told around corner cafes and pubs, one such tales is very common and well known; the tale of beast of the bay. Whispered tales of something big within the bay, something no fishermen has been able to catch. Such rumors are common and are mostly nothing but superstitious nonsense but the similarities that persist throughout the many iterations of this tale give the legend of the beast some grounding within reality.
Point Lookout has remained for the most part what it always was, a sleepy seaside town. The increase of the people, especially outsiders, has done nothing to remove the ever present silence that encompasses the misty swamp. Almost as if the land itself is a living entity intent on keeping Point Lookout as secluded as possible.
Government: No true government exists within in Point Lookout; the general attitude is one of community and shared work. Henry exerts great influence and some would even say control over the region but is in no way a leader.
Military: Henry’s army stand at about 75 men and women strong, the entirety of them are natives of Point Lookout though not all have the “look”. Each solider is tasked with arming themselves, because of this shotguns, rifles, pistols and melee weapons are more common than automatic weapons or anything that involves the firing of energy. Typically the soldiers make an attempt to armor themselves but more often than not they are dressed in everyday clothes with maybe a few shoulder and knee pads stitched on. Though do not judge such warriors on their appearance for each are deadly killers; what they lack in training and arms they make up for in raw experience. Each solider has grown up in hostile Point Lookout having to contend with smuggler raids, mirelurk infestations and pirate attacks; because of this each solider has learned that even with the most rudimentary supplies a good warrior can still fight and win. Driven by xenophobic rage and zealotry Henry’s soldiers are notoriously brutal and savage fighters.
Views on mutation: With swampfolk and ghouls making up a large portion of the population mutants are allowed equal access and in some cases being an unmarked human can lead to discrimination.
Nice sheet, Tundra. I'm eager to see what role Point Lookout will play in the Capital Wasteland. In addition, I like the traditions and occultist elements.
Eddy, your own sheet was interesting as well. It almost seems like a more tolerant and relatable Brotherhood of Steel, what with its American military roots and influences.
I'll have an entry post for the Fifth Column put out sometime tonight.
Is Crowley going to hit Arefu? If so, I'd like to have an informant there that will escape in the chaos and report what happened....i'm thinking Karen Schenzy.
Oasis. Not my best, wanted to get a sheet up so I could start posting.
Name: The City of Oasis
History: In the 4 years since the Lone Wanderers presence in the Capital Wasteland, much has changed for the settlement known as Oasis. It’s doors have opened up to settlers, who have moved in to the town, attracted by the healthy nature of the place, the great surplus of natural food, and the protection that the naturally hilly, cliff terrain of the area provides.
The Treeminders, the quasi-religious group that ruled Oasis four years earlier, still exists, and rules the settlement as the spiritual leadership and temporal leadership of the settlement. However their attitudes have changed, with a new leadership, and are no longer so secretive, and strange to newcomers.
Location: Oasis, and the surrounding areas.
Population: 211
Economy: Oasis is blessed with two gifts which make it a paradise and an attractive place to live in the wasteland. Firstly, Oasis land is pure and fertile, there are a great many trees and plants that grow here, and their cultivation and harvesting supplies the town with quantities of greatly nutritious and fresh food. As opposed to the wastelander standard of 200 or so year old boxes of pre-war food. As well the water in Oasis, thanks to the powers provided by the mutate Harold, are purified. The city of Oasis’ basis for economic superiority is the export of pure water, and plentiful amounts of the wastelands finest agricultural product. As well, a number of chems can be synthesised through the plants, but such a dirty business is kept on the low by the cities leadership.
Culture: The city has a lively bustling culture. Many residents find solace in the cities dominant religion, revolving around the worship of the tree and mutate known as Bob and Harold, known to the public as Harold or The One Who Grows, Gives, and Guides. The paradise which was created by him, seems like heaven on earth to most wastelanders, giving it quite some power in swaying opinions. Others in the city are no so religious, but happily live under the thumb of the Treeminders, for the town is prosperous and plentiful.
Government: The government is run by a Council of Priests with the High Priest known as All Father Birch being the head of the council and therefore the leader of Oasis.
Military: The town has a standing force of guards numbering 31 men. The All Father Birch has a personal retainer of fanatically devoted religious zealots, numbering 15, including 6 Super Mutants. The Super Mutants were essentially domesticated through use of “sap” and religion. Though not very intelligent and at first hell bent with murderous rage, the few are now viciously loyal to the All Father and Harold.
Views on mutation: Pro-Mutation. Mutants of all kinds, ghouls, and super mutants (assuming they possess the intelligence) are welcome to live in the city.
Georgetown is now 122 strong.
Military is something like 81 soldiers in size. The 41 others are regular residents and workers.
Actually, I'd planned on taking the people of Arefu in the name of the Pitt. Can't leave all the slaving to Paradise Falls.
Am i going to have anyone left to trade with lol?