Columbia OOC 2

Post » Wed Dec 04, 2013 6:53 am

At last, I have completed my main character's sheet. Please point out any mistakes that I may have made.

Spoiler
Name Yue Fei
History: Being one of the few humans in the Fifth Column, Yue Fei holds no illusions pertaining to his birth and how he came to belong to the Column. At an early age, infantile in fact, Yue Fei was either captured or bred by Paradise Falls Slavers as a result of the (at the time) new deal formed between the northern Slavers and the Columnists, with this deal being the trade of fit human infants for large amounts of arms and equipment. Being one of the first infants to result from the deal, Yue Fei was chosen by Fifth Columnist Operatives for his healthy appearance when compared to the other infants. This very minute difference of newborn appearance set young Yue on a path that would be decidedly dissimilar from the others' who were more likely than not worked to death in Paradise Falls or shipped off to the toxic city that is the Pitt.
Despite being in no way physically Chinese, the Columnists decided to give their newest nameless child a proper Chinese name. So, after a small council of sorts convened and discussed the matter, it was decided that he would be given the name Yue Fei after the fearsome and fanatically loyal Chinese heroine of so long ago. The boy was immediately taken under the wing of one of the more mechanically gifted Operatives back at The Column, a Ghoul named Dao-ming Feng, as it was assumed that the man would make a good caretaker. The ancient Ghoul, clueless on the finer aspects of caring for and raising a child, accepted the task valiantly. Given nothing but a baby bottle, a massive box of preserved formula, and a homemade crib, Dao-ming took young Yue in as his own, and though his experience was little, his love was great.
Dao-ming Feng raised little Yue as he would his own child, and he considered himself blessed to get the opportunity to do so, considering his condition. The child went everywhere with the actively rotting man, slung around his hip in a satchel-like baby character made of a simple, worn blanket. Rather than growing up to the sound of a mother's sweet, comforting tones and loving coos, Yue was exposed to a series of radio-born beeps, robotic whirls, and the gravelly tone of his father-in-spirit's ragged voice. Many of the other Operatives held a spot in their heart for the young child, as their life was otherwise devoid of such pleasantries, and as he grew the young Operative-in-training had a good deal of people supporting him.
Yue Fei grew up knowing both Mandarin and English, though his English did have an odd sound to it, considering the fact that the people who taught him the language had little practice with it themselves. By the time he was just ten years old, the boy was already on the range training with the Fifth Column's standard issue Shanxi Type 17 pistol and sitting in front of the Column's complicated radio-listening systems. With his father figure, Dao-ming Feng, always right behind him with a steady, guiding hand young Yue eagerly accepted all of his activities. While the boy had only two other humans around his age in the entire Column, he never thought anything of it, thinking as all of the Operatives as his friends and spending hours upon hours pouring over the exciting records of the past two centuries, reliving tales of Raider attacks and daring wastelander adventures. He would get lost in the intricacies of his father's robotic products, spending his free time thinking on how he could improve their design and efficiency.
Indeed, the young Yue Fei had a great childhood, full of excitement and adventure. Little did he know, however, that there was an entire world outside of the factory, the one that the observations spoke of, and that he would face it before too long. As Yue Fei honed his combative, mechanical, and technical skills in the factory at the hands of a couple dozen two-century-old masters in those exact fields, Arbiter Jie-rui Tsou was make plans for his newest weapon. Yue was thus far proving himself to be the most capable of the human Operatives that they had trained from their slave-stock. While he did not have the endless wealth of knowledge and practice that the much more senior Ghoulified Operatives possessed, he had the advantages of a spry human body, a natural fluidity in combat and stealth that came from his early training, and a good deal of ingenuity, something that the stuck-in-their-ways Ghouls had forgotten or otherwise lost.
By the time Yue Fei was able to fill out his Hei Gui stealth suit he went on his first operation with a Ghoul who would later become his permanent combat partner, Cai Shiu. Cai, a quiet, gruff, and blunt man who was nonetheless intensely loyal was to be Yue's 'partner in crime' until either one of them died, like Cai's old partner. Despite the tale of his partner's last companion and his demise at the hands of a pack of Yaoguai (which is incidentally actually common Chinese for demon- who knew?) Yue was in high spirits, prepared to see the world in earnest for the first time. So, after arming themselves to the teeth in pristine pre-war equipment and donning their midnight-rapped Hei Gui stealth suits, the pair took off through the water drainage system, following a report of a encroaching band of Raiders coming in from the north.
Needless to say, the Raiders soon turned away to pursue greener pastures as a few of their men started to mysterious disappear without a trace each night for the next eleven days. When the operation was finally concluded, The became the youngest Operative (by far) in the Fifth Column, receiving his own Chinese officer's sword in an extremely prestigious ceremony, one that was followed up by much partying and fan-fare. At that moment, with Dao-ming's eyes set approvingly on Yue, he felt a great sense of accomplishment. He was an Operative now, equal in rank to everyone besides the Arbiter, a member of an unknown order of samurai dedicated to the pursuit of complete awareness, if you will. Though he was most likely the least skilled among his order, he still felt truly and completely accepted.
The Arbiter did not give Yue much time to celebrate his accomplishment, though, calling him up to his grand office-suite just a few days after his sword-earning for a private meeting. The young man was nervous, as the Arbiter never really kept his meetings private from the rest of the very small community, but he ascended to the once-man's office anyway, curious. Once up there, the Arbiter, who was a very honor-bound and severe being, expressed his honest congratulations to the young human. In addition, he wanted to offer Yue Fei the honorary position of confident, saying that he would love to have a young man's insight on the matters that he handled every day. Yue, of course, accepted and before long he was back to his normal duties.
Just like all of the other Operatives, Yue was a warrior, spy, scholar, and handyman all at once, and when he was not engaging in outside operations he was always either fiddling with his father's robots or monitoring and logging the powerful radio and video feeds contained within Mama Dolce's. Eventually, the small task of outside relations feel under Yue's wing, as he was one of the few human Operatives and certainly the one who was closest to the Arbiter. Though at first these 'outside relations' included only the two trading arrangements that had been made so far with one particular caravan and the Slavers of Paradise Falls, the duty of studying the inner workings of each notable faction within the Capital Wasteland later became Yue's.
While the new duties did sap away a bit of Yue's time, he still made sure that he spent hours each day studying enemy tactics, practicing his skill with both firearms and his sword, keeping his body in impeccable shape, and trying to increase his proficiency at moving silently. In addition, as the Arbiter's opinion of Yue increased he was sent on a large amount of missions, particularly when he requested that he could do so. He regularly wiped life away from the 'clean sector' surrounding Mama Dolce's, spied on other factions' operations, scavenged for necessary materials, and shaved away the Brotherhood of Steel's members one-by-one, all the while with Cai at his side. In more contemporary years Yue Fei has started trying to convince the Arbiter to take a more active role in the fate of the wastes, and he finally thinks that it may be working.
Race: Caucasian Human
six: Male
Age: 26
Appearance: Unlike his fellow Operatives, Yue Fei is a more-or-less pure human, and a young one at that. Yue is a relatively tall man, though not extremely so, and indeed this is probably the only feature that any outsiders will ever know Yue by, considering the Fifth Column's doctrine towards outside wear (that is, the fact that no Operatives are to ever leave either their listening post without being clad in full Hei Gui stealth armor). Despite being tall, Yue is not a particularly heavily-built man, instead possessing a build that could best be described as lanky and wiry. Slim-yet-powerful cords of muscles cover every inch of the Operative's body, something not so uncommon among the soldiers and wasters alike of the region, once someone considers the rigours of everyday wasteland life and their strict diet. Four long, strong limbs seem to make up most of his body, being unusually proportioned when one considers his only slightly above average height, lending him both long-legged speed and the wide reach of a natural swordsman.
Due to Yue's very rare contact with direct sunlight- another result of only leaving the factory after dark whilst under complete akin coverage- his skin is an almost unnaturally pale hue. Atop the skin, accompanied by a small smattering of minor scars from standard post-apocalyptic wear-and-tear, sits a pair of traditional Chinese pauldron tattoos. Before the war, the art of tattooing was an integral part of the special operations forces that were the Crimson Dragoons. A few of the Ghouls in the Fifth Column still vividly remember these tattoos, even though there own had faded long ago. So, once presented with a fresh slate of smooth-skin, the Asian tattoo artists turned their crude needles towards Yue. Therefore, the tattoos that travel from each of his collar bones, up across his shoulders, and down to envelop the top half of each of his biceps and the entirety of both of his shoulder blades are extremely intricate, with hours of evident work being poured into the pair.
Each shoulder was tattooed by different Ghouls at the same time, but dispute this they look as if they were crafted by just one. Each depicts an expertly rendered scene of a shore-side garden, each one filled with exotic Asian flowers never before seen by Yue, as it encounters a steep, craggy cliff and drops off steeply into a dark and rolling ocean. Chinese dragons, chimeras, and other odd mythical creatures can be spotted scattered around the scene, engaging in various activities- though mostly combat. In addition, if one looks closely they can see the presence of a multitude of stylized eyes, figures that unofficially represent the Fifth Column itself. The entire scene is depicted in vibrant reds, oranges, yellows, greens, and purples of varying hues, creating a rather chaotic and dizzying scene.
Above all of this, mounted on an oddly tall neck, sits Yue Fei's head and face. Over the entire thing, a mass of rather unmanageable wavy locks hangs nearly to his shoulders, brushed behind his ears. These locks, which are a dark honey color, fall to frame Yue's face with their golden volume. They are not, however, alone in this endeavour, as the young Operative's hair continues down into a relatively short yet still scruffy beard. Though all of this hair may get in the way whilst contained within the man's stealth suit, he cannot bring himself to part with it, for some reason. Beneath the aforementioned beards, an angular and sharp jaw line makes its home, one that ends in a dimpled chin that just out just a little bit further than usual.
Above this chin, a wide mouth that seems to be curved into an small smirk at all times rests. To each side of this, concave cheeks, partially covered by facial hair, give a slightly feminine impression to the face as a whole. Atop of these cheeks sit a pair of oddly pronounced, round and high cheekbones, interacting with the cheeks that they shield in an odd way as the structure of Yue's face curves greatly to contour to the bone structure beneath. Right in the center of this face sits a slightly misshapen, slim, and long nose that curves straight up into the relatively even curve of the brows that sit at the top and to either side of this nose. On each of these brows sits a rather thick growth of hair, forming thick eyebrows, and below them sit a pair of standard-shaped hazel eyes.
Personality: Yue Fei is a rather cheerful, up-beat man and has always been one to look for the good in any given situation. Given the environment he grew up in, the Operative exerts extreme confidence when dealing with outsiders, a fact that is easily detectable through both the way he handles himself and how he talks to others. He is, like all other Operatives are, fanatically loyal to both his Arbiter and his fellow Columnists. Unlike the others, though, he has an intense curiosity of outsiders, rather than a blind hatred of them.
Skills: Just like all other Operatives, Yue Fei's foremost skill is his ability to remain hidden from absolutely everything sentient, a task that ends up being difficult even with the Hei Gui suits of the East. Yue can move like a ghost through even the most rubble-strewn environments, a result of rigorous practice and a practical need to do so. In addition, Yue can stay stationary in even the most uncomfortable positions for many hours at a time without making a noise and quietly observe the area, a skill that is greatly valued in the Fifth Column. In addition, Yue can run at a respectable speed for a good amount of time, due his combination of long legs and endurance.
As far as Yue Fei's skill in firearms goes, there's a bit to be desired, compared to the massive amount of skill that the other Operatives possess. While the young many can be pretty effective when wielding his Shanxi Type 17 pistol or aiming any respectable sniper rifle, his skill with in any other is simply par by wastelander standards and terrible compared to other Operatives. One of Yue's preferred systems of death-delivery, though, is through the blade of his pre-war steel Jian, one of the few hundred that were sent to equip the Fifth Columnists and their rebels. Yue's personal style of swordplay with his Jian is based off of that of the pre-war Crimson Dragoons. In this style, footwork and agility are just as important as the thrusts and slashes themselves. The Jian-wielder, rather than try to overpower and kill his enemy outright, will instead constantly shift his position around his enemy, all the while sending a flurry of weak, shallow strikes towards them. The attacker will continue this until the defender finally leaves himself open to the perfect strike, at which point the Operative either skewers the man on the sharp point of the blade or lands a shallow cut on an artery.
In addition, Yue can masterfully operate every piece of communications equipment in The Column and anolyze the data collected like a hawk. This is a trait that is easily picked up when one is raised among an organization whose main task is just this. This skill does transfer into real life as well, at times, allowing Yue to notice things that most people would simply look over. As a result of his upbringing at the hands of the Fifth Column's foremost robotics expert (a possession that requires a massive amount of technical prowess), Yue also create, manipulate, or repair things that are robotic of nature like a champ- a valuable skill to have if one's reconnaissance malfunctions whilst one is in the field.
Weapons and Armor: As far as Yue's arsenal goes, the man is simply equipped in the standard-issue gear of the Fifth Column. This includes, first and foremost, his Hei Gui stealth suit, something that he never leaves The Column without. The suit is by far Yue's greatest asset, allowing him to turn nearly invisible while on the field for a nearly unlimited amount of time. The fabric itself is created to make no rustle at all when rubbed against itself or even other objects, and the specialized shock-absorbing boots allow Operatives to run full-tilt without making even the slightest foot-born noise. In addition, contained within the cowl of the suit is a passive targeting system that reads various factors (range, wind speed, temperature, etc.) back to Yue to aid him in long-range shots, a toggelable thermal and night-vision overlay, and camera feature which can send information from the field to The Cloumn, and a voice-uplink that allows Yue to communicate with the base, simultaneously silencing his words to the outside the words. The suit can also monitor its wearer's vitals, relaying the gathered information back to said wearer through a detailed side-display.
As far as weapons go, Yue prefers the simplicity and time-proven standard armament of all Operatives, not adding any other recovered weapons to his gear, like some others do. As his longarm, the young man wields a pristine Type 93 assault rifle- a weapon known for its reliability even after two hindered years in the wasteland. Yue's own rifle, however, hadn't been used before his ascension to Operative, instead laying preserved within the Mama Dolce's arsenal. As a result, the gun hasn't ever even thought of failing him and is regularly given replacement parts from the others in the arsenal. No scope, flashlight, suppressor, or any other attachment adorn the rifle, as the purposes of the former two are taken over instead by the Hei Gui interactive combat display and the latter is considered too cumbersome and not effective enough to warrant use- unlike the impression that one might get of the devices from old holodisks.
Yue's standard-issue sidearm, the Shanxi Type 17 pistol, is by far his favorite out of his small arsenal. Just like his Type 93, the pistol is in excellent shape for the same reason, and has likewise never let him down. While the pistol many not pack the punch of American-made 10mm pistols, it can still easily overpower most civilian-grade pistols and posseses a degree of accuracy that cannot be matched by any other sidearm. In addition, the gun is less cumbersome than its American counterpart and can be handled much easier- in fact, some of the other Operatives have been known to use two of these pistols at once. Yue Fei's prowess with this particular weapon should not be underestimated either, as he has spent literally thousands of hours training with this exact model, and has used it for nearly every one of his kills.
If things should come down to a melee situation or require absolute silence, Yue Fei always has his trusted Jian (known in the wastes as a Chinese officer's sword) sheathed at his side in a brown-red leather sheath that is decorated with aged steel further towards the hilt and the tip. The sword itself is identical to all of the others found in the wasteland, unless if one counts the results of ageing, of course. The intricate brass of the fire-styled pommel and wing-like guard shine line the Eastern sun itself and the bluish-silver steel of the blade gleams coldly in the light. In addition to all of the aforementioned weapons, Yue Fei will oftentimes carry two or three 'flashbang' grenades, an equal amount of pulse grenades and a good deal of plastic explosives. To fuel this arsenal Yue wears standard Chinese battle-webbing, allowing him to carry a couple hundred rounds in total at once.
While in either a listening post or The Column itself, Yue, just like everyone else in the Fifth Column, wears a standard Chinese military jumpsuit. The suit is, surprisingly enough, both comfortable and durable and Yue has found that he very much likes the feel of it on his person. (Note: In this RP I'm having the jumpsuit look like it did in the concept art, rather than how it looked in-game http://fallout.wikia.com/wiki/File:Chinese_uniform_CA2.jpg ) Finally, when out on a mission yet still engaging in a meeting, the young warrior will sometimes wear a black-and-white pinstriped fedora over-top the cowl of his stealth suit, just to add some class and formality.
Occupation: Operative of the Fifth Column. Heads up the matter of outside relations and advises the Arbiter in a wide array of matters.
Faction Allegiance: The Fifth Column and, in a more abstract sense, the People's Republic of China.
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(G-yen)
 
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Post » Wed Dec 04, 2013 11:52 am

I try not to use game logic when I RP in these sort of things.

If I did, I'd use New Vegas' which is much more realistic than Fallout 3's.

In reality, wouldn't advanced polymers strapped over each other in a format made by the US army, defend more than some metal plates haphazardly put together by postwar wastelanders?

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Milagros Osorio
 
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Post » Wed Dec 04, 2013 10:35 am

If that's the case I don't mind the armor underneath the regulator duster being made out of Metal armor materials

It fits the look better anyway: http://modsreloaded.com/downloads/woh34e7ihy/ennipv7yuw.jpg

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Kanaoka
 
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Post » Wed Dec 04, 2013 11:19 am

Tiber, I feel accomplished. I understood every german phrase in your post. :banana:

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Hot
 
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Post » Wed Dec 04, 2013 3:03 pm

I'd be fine with that, it's better than combat armor. It's more fair, anyhow. :thumbsup:

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gemma
 
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Post » Wed Dec 04, 2013 1:35 am

Deleted

Almost done with faction sheet update

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Andy durkan
 
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Post » Wed Dec 04, 2013 2:31 pm

Good to be here. :touched: Thanks for the kind words...I think this will be fun!

Braun is from Bavaria, he is either a German national or a naturalized US citizen. Dobbs, due to his Pre-War academic specialty, is fluent in German and French, and can both read and write Latin and Greek. Dobbs would have had to been bold and gone into the simulation to talk to Braun....it was the only way to win his trust. Given the situation Braun is in, being approached in a friendly and respectful manner by people who are educationally and intellectually his peers almost certainly would be an enormous relief. It also helps that they aren't overly burdened with ethical concerns and don't judge him. For Dobbs, sacrificing the sanity of a few Wastelanders to secure the loyalty of one of the finest scientific minds the 21st Century produced is a no-brainer....the crime in his eyes would be to leave him there to rot alone.

Loved your Burgo post, BTW....a question. What did Burgo do with Michael Masters? Was he killed, or just enslaved like Roy?

I had to use Google translate.....I took two semesters of German years ago, and have sadly forgotten most of it.

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Setal Vara
 
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Post » Wed Dec 04, 2013 3:41 am

Should be interesting when Dobbs meets members of the Columbia Chapter. They can speak Latin.

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louise fortin
 
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Post » Wed Dec 04, 2013 2:25 pm

Okay I'm a huge Latin nerd so you had better do that language justice! :devil:

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REVLUTIN
 
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Post » Wed Dec 04, 2013 4:33 pm

Lt.Androginous Collin Moriarty Junior came seeking a business deal.

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Rowena
 
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Post » Wed Dec 04, 2013 2:24 pm

I forgot Williams age I edited the cs for him. Will get a post up soon.

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gary lee
 
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Post » Wed Dec 04, 2013 1:18 am

I'm going to have a sheet tomorrow. This looks like fun.
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Sabrina Schwarz
 
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Post » Wed Dec 04, 2013 1:42 am

Within a few days.

Leroy Walker has orders to wheel east and torch the Temple of the Union (although I doubt there is much left there, since he already destroyed the first Temple of the Union) and then after that he's heading straight to Big Town with his full slaver force.

All the while he'll be gathering slaves along the route as well.

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^_^
 
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Post » Wed Dec 04, 2013 12:34 am

I want to apologize if i offended anyone wil my last post about the assault on little lamplight i did edit it so its all good now

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neil slattery
 
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Post » Wed Dec 04, 2013 2:57 am

Is this still open for late joiners? been watching this for awhile now and decided I would like to join :wink:

If so could I reserve Canterbury commons/merchant union? should have a sheet up by tomorrow night.

----

With the improvements in the wasteland (e.g.clean water) and discovery of vault 87 being the mutant breeding ground (and if it was destroyed the lack of Super muties) I doubt parents would continue sending their kids to Little lamplight so by 2282 it would just be the few younger ones like bumble left although i would say LL would be a poor choice of a base as it only has one entrance that a small force could seal off, trapping everyone inside.

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Jessica Colville
 
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Post » Wed Dec 04, 2013 3:53 pm

Clean water is still not very abundent, towns like Girdershade, Canterbury Commons and Bigtown clean water is still valuable and rare. Super mutants are still present and Vault 87 was never destroyed.

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Nice one
 
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Post » Wed Dec 04, 2013 5:03 am

Here is my finally completed Point Lookout faction sheet, Bos if you could replace the old one with this one in the OOC that'd be great.

History: Even before the atomic war of 2077 Point Lookout was a backwater area of the country; hidden as it was within the swamp its hostile locals called home. When atomic fire rained from the sky Point Lookout was spared from direct bombing, but it did not emerge unscathed. In pre-war times Point Lookout was the sight of a break out of the New Plague and the efforts taken to contain it were halted by the uncooperative locals. This disease lingered in the swamp and when it combined with the radioactive fallout from the Great War the population suffered greatly. Horrific mutations become the norm for those who did not succumb to radiation poisoning. So horribly disfigured the locals were forced to revert to inbreeding to keep from falling into extinction. For decades Point Lookout remained isolated, its xenophobic locals becoming more violent and dangerous with the passing of years; yet even with such dangers Point Lookout could not remain untouched for long.

Treasure hunters and scavengers seeking pre-war relics came to the haunted swamp land. The locals found their beloved homeland being drained of its valuables by violent outsiders; conflict grew between the swampfolk and the intruders. Yet still they came and many of them were brought to the foggy swamp by way of the Duchess Gambit. Tobar was the captain of the riverboat, a veteran sailor for many years he sailed the entire East coast on a trade route but halted after finding Point Lookout. The mystery and rustic nature of Point Lookout wasn’t what prompted Tobar to quit sailing but what was inside Point Lookout, Punga fruit. A unique plant native to Point Lookout punga fruit grows in abundance and has several properties that make it highly prized among post-war America. Due to a genetic mutation the punga fruit has what is known as “sticky” isotope compound. This isotope attracts other isotopes to itself before being moved through the host’s digestive tract taking the harmful isotopes with it. While this has the unfortunate effect of turning one’s waste a bizarre glowing green, it remains a natural way to protect oneself from radiation poisoning.

Tobar took this miracle of nature and began to sell it at high prices to the people of the Capital wasteland and beyond. For several years Tobar continued this until he met resistance from a young man named Henry Eckhart. Henry was a native to Point Lookout and though he did not have the “Look” of the locals he was still accepted due to the fact his family had lived in Point Lookout for generations before the Great War even began. Henry was furious from a childhood of seeing his people’s land pillaged by invaders, when Henry was in his early twenties he made a pact with his brothers, sisters and friends that they would reclaim Point Lookout from the greedy and self-serving invaders. First Henry took his war band to blows against the tribals that squatted in the Ark and Dove Cathedral. Henry saw them as the worst of the invaders; they were heretics that worshipped false deities; as were all who did not worship Ug Qualtoth and the other great ones. The siege did not last long, the tribals were outnumbered and despite their best attempts the old church doors could not hold assault and soon gave way. The tribals that fought were killed while those that surrendered were enslaved.

Many of these slaves were sacrificed in order to ordain the church into a temple of the true gods, so that the worship of Ug Qualtoth and the true eldritch gods may no longer be forced to be done in secret. Of the few lucky tribals that avoided the post-battle sacrifice and abuse one stood out from the rest. She had short cut red-hair and spoke with a foreign accent, her name was Nadine and she would provide the answers that Henry wanted. It did not take long before Nadine broke and revealed Tobar as the one behind the tribe; using this new information Henry ordered his war-band to Pilgrim’s landing to finish the fight for freedom. Upon arriving at Pilgrim’s landing Henry found that the few remaining tribals had banded together with Tobar and a few treasure hunters in a last ditch attempt to push back Henry’s war host. Henry ordered his men into the settlement saying that any one of his soldiers that did not draw the enemies’ blood would be sacrificed to the gods. Fanatical zealotry and rage drove his war band forward as they crashed against the settlement’s defense. The actual fighting took only twenty minutes as the tribals and their allies did not have the adequate supplies or training to withstand a siege; few tribals were offered the gift of a safe surrender and even then they were taken and abused before being sacrificed. Tobar himself suffered a grisly fate that is unknown to all but Henry, rumors persist that Henry threw him into a pit of feral ghouls while others insist Henry burned Tobar alive; what is known is that Tobar has not been seen since and Henry now controls the Duchess Gambit.

With the invaders beaten Henry turned his attention to forming a small empire for himself. He claimed Calvert Manor as his own estate and set about outfitting it to suit his needs. Henry then for the next five years set about putting Point Lookout on the map, though at first unpopular with the locals Henry convinced them once he set about recreating Tobar’s punga industry and Henry’s own drug business. Point Lookout very much remains an isolated and backwater area, though Pilgrim’s Landing is growing the rest of the swamp remains full of mystery and danger.

Location: The whole of Point Lookout and a small collection of shacks and stands at the riverboat landing.

Population: 245 (Exact number of swampfolk is unknown)

Economy: Point Lookout’s economy is almost entirely based on three things, Punga fruit, drugs and moonshine. Punga fruit is sold as food and medicine to any willing to buy it. Yet to prevent buyers from growing their own fruit and putting Henry out of business the seeds to all punga fruit sold are removed before sale. These seeds are then ground up and left to dry before being sold as drugs to anyone willing to snort or consume the dusty powder; this powder known by its street name “Pow-pow” gives the user powerful hallucinations. The petals of the flower of punga fruit are also taken and sold as another form of drug that gives the user a sense of euphoria and a craving for food. Moonshine is another popular product exported from Point Lookout, a powerful grain based alcohol moonshine when consumed by a novice or light drinker can be lethal.

Culture: Point Lookout’s culture is a mixture of occult, xenophobic and family beliefs. History and ancestry is very important within the culture of the locals, even the most inbred swampfolk can name their forefathers and mothers for at least five generations back. Secrets and esoteric are common throughout the swampy land, the locals’ occult and pagan religion only supporting the use of secrets; in some cases family secrets have been kept out of shame since before the Great War even began. Rumors run rampant and for every even there are thousands of different versions, the truth having either been twisted or lost in the mist. One cultural trait is very important to know if one were to travel to Point Lookout, and that is to mind one’s own business and stay out of the business of others.

Due to Point Lookout’s location along the Chesapeake Bay fishing and ocean is very present within the local culture, every morning one could see fishermen descend into small paddle boats and drift out into the foggy bay to fish. Old fishermen tales around told around corner cafes and pubs, one such tales is very common and well known; the tale of beast of the bay. Whispered tales of something big within the bay, something no fishermen has been able to catch. Such rumors are common and are mostly nothing but superstitious nonsense but the similarities that persist throughout the many iterations of this tale give the legend of the beast some grounding within reality.

Point Lookout has remained for the most part what it always was, a sleepy seaside town. The increase of the people, especially outsiders, has done nothing to remove the ever present silence that encompasses the misty swamp. Almost as if the land itself is a living entity intent on keeping Point Lookout as secluded as possible.

Government: No true government exists within in Point Lookout; the general attitude is one of community and shared work. Henry exerts great influence and some would even say control over the region but is in no way a leader.

Military: Henry’s army stand at about 75 men and women strong, the entirety of them are natives of Point Lookout though not all have the “look”. Each solider is tasked with arming themselves, because of this shotguns, rifles, pistols and melee weapons are more common than automatic weapons or anything that involves the firing of energy. Typically the soldiers make an attempt to armor themselves but more often than not they are dressed in everyday clothes with maybe a few shoulder and knee pads stitched on. Though do not judge such warriors on their appearance for each are deadly killers; what they lack in training and arms they make up for in raw experience. Each solider has grown up in hostile Point Lookout having to contend with smuggler raids, mirelurk infestations and pirate attacks; because of this each solider has learned that even with the most rudimentary supplies a good warrior can still fight and win. Driven by xenophobic rage and zealotry Henry’s soldiers are notoriously brutal and savage fighters.

Views on mutation: With swampfolk and ghouls making up a large portion of the population mutants are allowed equal access and in some cases being an unmarked human can lead to discrimination.

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Roanne Bardsley
 
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Post » Wed Dec 04, 2013 2:37 pm

Name: The New 12th
History: The accepted history of The New 12th is that the founders were Marines in the 12th Battalion, Eighth Marines and were on a field-op in northern Canada at the time of the bomb. After the bombs fell, the officer in charge (commonly believed to be Major Finnigan) led those who didn't desert south to their home base, 29 Palms. It took several months to march there and when they arrived, they found it had been hit by several atomic warheads, destroying nearly all life. Those who didn't leave decided it would be smart to set up a camp in nearby caves that had been created when the tectonic plates shifted. After several years and a nuclear winter of living off fungus and spring-water, they ventured out into the ruins of 29 Palms. There they found schematics for their standard issue R78 Distant Target Eliminator, along with schematics for it's ammo. The Major decided they would make the caves their permanent home and took the name The New 12th in honor of their old battalion. Few disagreed and left, bringing the total number lower. They lived in the caves for one hundred and sixty years, expanding to become more of a town then a large tribe.
They were forced to leave because of confrontations with the Enclave that lessened their numbers, many of whom were experienced ghouls from before the bombs. The third Major, Major O'Higgs decided it would be safest to leave the caves. Those who were to old to leave decided that they would remain in the caves and distract the Enclave, allowing Major O'Higgs and the rest of The New 12th time to leave unscathed. Major O'Higgs took them crossing across the continent, visiting important landmarks and other locations, gathering weapons and armor to improve the nomadic group's might.
Major O'Higgs received a bullet wound to the chest during an ambush outside Quebec City and died shorty after from an infection. At their camp, after the burial ceremony, they voted Sargent Ranggoer to take his place. The newly elected Major Rangoer decided it would be appropriate to establish a new, permanent,home in the old Washington D.C. Marine Barracks. They turned and marched south to the Capital Wasteland, where they made a camp in Broadcast Tower KB5 as they scout the area in preparation to secure the Barracks.
Population (300 Max): The total population is 147. 79 males and 68 females. There is a total of 8 kids.
Location: Broadcast Tower, and immediately surrounding area.
Economy: Due to many generations of gunsmiths and armorers, a few have chosen to become master gunsmiths or master armorer. Even the Gun Runners can't make as high quality weapons as the gunsmiths. But because most of the weapons and armors are made by hand, it takes a while to craft even a few weapons or amors. They can also provide basic assistance (such as weapon maintenance, education, medical aid) for a fee to cover extra expenses that occur. On occasion they will fight as mercenaries for the right reasons and enough money.
Due to their nomadic lifestyle, they are experienced foragers and scavengers. They can make lots of medicine from the local plants. The cooks believe that their skills are exceptionally skilled, believing that they could making anything good, or at least edible. Any excess medicine or preserved food that they make is sold to keep weight down.
Culture: They consider themselves Post-War Marines, though many have never been on a boat and most can hardly tread water. Many rules of the pre-war Marine Corp have been tossed aside or forgotten, but a few remain. They are to instill the ideas of a honorable warrior, they call the rules The Creed and all children and recruits are to memorize them if they wish to remain.
-I represent The New 12th, I will not run from battles I can win, I will not yield to enemies I can fight.
-I will not kill those who cower and those who flee.
-I will kill those who fight with such vigor that god himself cries for mercy.
-I shall always be polite to those who cower, not mater the circumstance.
-I will never give my weapon to an outsider, no matter the reason.
While simple to others, they have important meaning to The New 12th.
The are raised to have an aggressive tone and attitude when talked to by outsiders, but they always are polite. The lower ranks don't talk with outsiders, being very general and always informing them that should talk to a higher up when addressed.
They refer to themselves as various names, only using The New 12th as political name for the whole group. It is disrespectful for an outsider to call them anything else, and members take offense to it.
Government: The The New 12th is led by a Major, who is elected by all members, even recruits and children. The Major is essentially the king, the Major has final say in all things. Under the Major is an Arm Captain and a Leg Captain. The Arm Captain is in charge of military related activities, such as raids, attacks, setting up defensive positions, ect. The Leg Captain is in charge of all logistics and non-military activities, such as marches, setting up camp, distributing supplies, ect. Both Captains are appointed by the Major, and hold equal rank. Under the two Captains, they have Half-Captains. They are assistants to the Captains and have no real power, although they are just very experienced in line of work. Many consider what the Half-Captains say as orders and follow them to the letter, out of respect. Other then that, they all follow a simplified rank structure, N.C.O. ranks only denounce experience in combat and are only prevalent in combat. They fly both the Pre-War Marine Corps flag and the Pre-War U.S. Flag over their camp.
Military: Everyone who can hold a rifle is a combatant, first and foremost. They are very aggressive in battle and often push into overwhelming numbers to throw the enemy off balance and force a retreat, or at least close the distance. A combat ready soldiers wears a tan and green combat armor with a green combat helmet. Sometimes it's augmented with a type seven gas mask to protect from potential environmental threats. Their primary weapon is a R78, a weapon that is very similar to the R91 Assault Rifle. Through modifications, the R78 features a larger magazine (30 bullets), uses 7.62mm rounds, and is more powerful and fires faster. Many members decorate their R78 and customize it to fit their personal wishes and preferences. They carry ten magazines, less depending on the mission. They also carry two melee weapons, a very high quality sword, used as a last resort, and a combat knife that can be attached to their R78 as a bayonet. Some choose to carry a side arm, although that is a personal choice. Each member carries at least four frag grenades and two frag mines. If stab comes to punch, most have all been trained lethal hand to hand combat.
The New 12th is very mobile, so they lack many heavy weapons. What heavy weapons they do have are often stored in the base unless the mission dictates the use of them. Ammo for the heavy weapons is rare so most have little experience with them. They have five suits of T-45d power armor locked away, only to be used in special missions and emergencies. Only a few people have training in power armor.
During marches each member carries their own gear. Their packs consists of a bed roll, food, water, ammo, meds, and other supplies need to survive on their own. They always wear their armor when outside their tent, no matter the situation. It's very rare to see someone not wearing it outside their sleeping quarters. Members are expected to do everything in it, be it train, work, or march. The only ones that don't are the wounded or the old. All non-essential equipment is carried by brahmin. This is in case of an ambush and that they have to scatter, they wont be out of their supplies.
Views on mutation: They are tolerant of mutants. Ghouls that were alive before the Great War are often treated with heightened respect, in hopes of learning about Pre-War life. Anything that looks hostile is shot.
Bigotry is not tolerated when spoken outside the individuals tent. If someone is a bigot, they're expected to keep it under wraps.
Author's note:
I don't know how well I wrote up the faction I have in my mind, so just so I can know I'm being clear, I included a little summary.
The idea behind The New 12th is that they are more of a tribe that has stemmed from a pre-war U.S. Marine Corps unit. Lot's of the training of the training and some of the attitude has been handed down, which is why they are raised (in some cases, taught) to be very aggressive in battle. The attitude to constantly be on the offensive, always taunting the fighting enemy, and to put the attacker on the run, or at on the defense, has created specialized training doctrines for close quarter combat. Due to this specialization, their skill in long distance combat as suffered, especially in open ground (boom, just gave you all a weakness). While the taunts and such may imply a lack of disciple, that is the contrary. They take every order seriously, and follow them to the letter. They will never surrender by choice, nor will they leave a man or women behind, even if they are dead.
--
Name: Harry Ranggoer (Ran-Go-Er), referred to as Major Ranggoer.
Age: 28
History: His parents were both members of The New 12th. He grew up to be an exceptional soldier, earning many citations and rapidly becoming a Sargent by 19. He fought in lots of battles, surviving many wounds that would kill others. When he was elected to the position of Major, he was the youngest to date at 27.
six: Male
Appearance: He is tall, standing at six feet. His hair is a buzz-cut, with no facial hair. He tries to remain clean, bathing when ever clean water is around. He is muscular, but it's not obvious. His arms and legs have multiple scars, left overs from battles and firefights. Rumor says he lost his testicles from stomping on a supposedly deactivated land mine, though, that's just a rumor.
Personality: He enjoys talking and helping people, often joking in attempts to soften the mood. Although he is blunt and rude when he feels he needs to. With other members of The New 12th, he often trys to expand his image, make him appear larger then life. He also tries to set an example for everyone to follow, he hardly ever swears, keeps himself well groomed, and bathes often. Durring battle, he always trys to be in the front, leading his warriors.
Skills: As all the members are, he is highly skilled in the use of bullet based weapons, specifically the R78, first aid, weapon maintenance, melee weapons, unarmed combat, and explosives. Unlike many members, he is trained in the use of power armor and energy weapons, although there are no energy weapons in camp.
Weapons and Armor: He wears the traditional armor of The New 12th, only he wears a tan trench coat over it to announce his rank of Major. On the back of his helmet, there is a single white star painted on, also to announce his rank. His R78 has a shortened barrel, pre-war red dot sight, howled out stock, and has seventeen ticks on his barrel to show his confirmed kills (this common among Battalion members). His knife and sword are very clean, he keeps very good care of them and can often be seen cleaning it them during the rare quiet time. He carries a .44 M29 revolver in holster around his hip, to imitate cowboys from old movies.
Occupation: He is the leader of The New 12th.
Faction Allegiance: The New 12th
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Stay-C
 
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Post » Wed Dec 04, 2013 4:55 am

Nice sheet, Tundra. I'm eager to see what role Point Lookout will play in the Capital Wasteland. In addition, I like the traditions and occultist elements. :thumbsup:

Eddy, your own sheet was interesting as well. It almost seems like a more tolerant and relatable Brotherhood of Steel, what with its American military roots and influences.

I'll have an entry post for the Fifth Column put out sometime tonight.

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jesse villaneda
 
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Post » Wed Dec 04, 2013 10:27 am

Is Crowley going to hit Arefu? If so, I'd like to have an informant there that will escape in the chaos and report what happened....i'm thinking Karen Schenzy.

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Nicole M
 
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Post » Wed Dec 04, 2013 5:49 am

Oasis. Not my best, wanted to get a sheet up so I could start posting.

Spoiler

Name: The City of Oasis

History: In the 4 years since the Lone Wanderers presence in the Capital Wasteland, much has changed for the settlement known as Oasis. It’s doors have opened up to settlers, who have moved in to the town, attracted by the healthy nature of the place, the great surplus of natural food, and the protection that the naturally hilly, cliff terrain of the area provides.

The Treeminders, the quasi-religious group that ruled Oasis four years earlier, still exists, and rules the settlement as the spiritual leadership and temporal leadership of the settlement. However their attitudes have changed, with a new leadership, and are no longer so secretive, and strange to newcomers.

Location: Oasis, and the surrounding areas.

Population: 211

Economy: Oasis is blessed with two gifts which make it a paradise and an attractive place to live in the wasteland. Firstly, Oasis land is pure and fertile, there are a great many trees and plants that grow here, and their cultivation and harvesting supplies the town with quantities of greatly nutritious and fresh food. As opposed to the wastelander standard of 200 or so year old boxes of pre-war food. As well the water in Oasis, thanks to the powers provided by the mutate Harold, are purified. The city of Oasis’ basis for economic superiority is the export of pure water, and plentiful amounts of the wastelands finest agricultural product. As well, a number of chems can be synthesised through the plants, but such a dirty business is kept on the low by the cities leadership.

Culture: The city has a lively bustling culture. Many residents find solace in the cities dominant religion, revolving around the worship of the tree and mutate known as Bob and Harold, known to the public as Harold or The One Who Grows, Gives, and Guides. The paradise which was created by him, seems like heaven on earth to most wastelanders, giving it quite some power in swaying opinions. Others in the city are no so religious, but happily live under the thumb of the Treeminders, for the town is prosperous and plentiful.

Government: The government is run by a Council of Priests with the High Priest known as All Father Birch being the head of the council and therefore the leader of Oasis.

Military: The town has a standing force of guards numbering 31 men. The All Father Birch has a personal retainer of fanatically devoted religious zealots, numbering 15, including 6 Super Mutants. The Super Mutants were essentially domesticated through use of “sap” and religion. Though not very intelligent and at first hell bent with murderous rage, the few are now viciously loyal to the All Father and Harold.

Views on mutation: Pro-Mutation. Mutants of all kinds, ghouls, and super mutants (assuming they possess the intelligence) are welcome to live in the city.

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Lisha Boo
 
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Post » Wed Dec 04, 2013 7:48 am

Deleted

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Skrapp Stephens
 
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Post » Wed Dec 04, 2013 2:09 am

Georgetown is now 122 strong.

Military is something like 81 soldiers in size. The 41 others are regular residents and workers.

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Alada Vaginah
 
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Post » Wed Dec 04, 2013 12:41 pm

Actually, I'd planned on taking the people of Arefu in the name of the Pitt. Can't leave all the slaving to Paradise Falls. :tongue:

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Jhenna lee Lizama
 
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Post » Wed Dec 04, 2013 1:06 am

Am i going to have anyone left to trade with lol?

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Eileen Müller
 
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