Columbia OOC 2

Post » Wed Dec 04, 2013 3:55 pm

As far as I know yes, knock yourself out.

User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Wed Dec 04, 2013 11:12 am

Wanted to use a faction sheet that never made it into an RP might need some tweaking. I hope this is alright.
Name: Rivet City
Leader Basilio Favale
Age 44
Appearance Standing at 5'8" he has a beard that wraps around his face extending from ear to ear about seven inches at the chin, his mustache covers his upper lip and has relatively short brown/gray hair his eyes are an emerald green, and his build is a rather large still muscular build with fat gathering in his gut, although he's not as fit as he was in his company days he still retains the body that came with the intense training, but he gains more weight every year and age has begun to take its toll.
Armor/clothing a gray suit with a brown vest with a holster on his right leg for his sawn-off shotgun
Personal Weapons A sawn-off shoutgun
Personality A rather rational man, who rarely lets his emotions take hold of him in his decisions. Always Calm and collected. Although this was not always so in his youth he was rash and short-tempered. He has learned many things over the years to calm and sharpen his mind.
Population (300 Max) 201 56 guards the rest are civilians.
Economy: Firearms manufacturing, Ever since Basilio rebuilt the fallen sections of the ship, It's pre-war workshop and Ammo presses are in working order again, Rivet City intends to be the wastelands main supplier of Firearms.
Culture: The people of Rivet City are mostly traders, willing to barter with any who come peacefully, though Basilio has increased security, most citizens will shoot trouble makers on sight.
Government: Rivet City is ruled by Basilio and Harkness his second in command.
Military: Rivet City guards are heavily militarized Basilio a former Talon mercenary retrained every guard himself, they cannot blow their noses without permission.
Views on mutation: They despise Super mutants with the exception of the one seen in the Lone Wanderers company, as long as that one behaves, it may be welcome, other than that Ghouls are often frowned upon but usually allowed to live and trade in the City.
Bio When Basilio or simply Basil was young, the prospects for a man were few, it was either a scavenger, a mercenary, or a trader. None of these were what he wanted, but he had no choice. At age 14 he began scavenging old-world ruins at great peril to himself, after too many close calls he signed on as a mercenary for a caravan, as the years began to pass and his skills were getting better, he took on more dangerous jobs. Till by the age 21 he sought out the mercenary group Talon company.
They tested his will and morals, but he persisted in this profession till he led a small company of his own under the command of his superiors.Basilio begin to realize he wanted more than what the Talon could offer. And at age 35 Basilio left the Talon for a better life a more peaceful life, a more meaningful life. This happened long before the Assassination of Commander Jabsco.
As Basilio wandered he came about a Rivet City with its ineffective council, a shopkeeper who was implicated in blackmail, a scientist far more concerned with the purifier and the BOS, all that remained to properly guide Rivet City was the Rivet City security chief Harkness. As Basilio was now older and more well read he made genuine and valid points for being elected to the council, and being a man who once ordered his own outfit of Talon mercenaries he knew how security and organization worked.
At the age of 37 he was elected to the Council, and not long after he began to make changes, more security and organized efforts into rebuilding the City and its weapons. It was a smart move as the less intelligent super mutants still plagued their City and not long after attempted to use a behemoth against them, but thanks to Rivet City's new fire power and reinforced walls they had little to fear from them for now. With Basilios efforts and judgement, Rivet City drove the Mutants back through the subway tunnels, exploding charges inside thus cutting them off from Rivet City. This cemented Basilio as a local hero and he became the first Mayor of the town, and with the Mutant threat currently dealt with, Basilio focused on the complete rebuilding of the City.
The City through tearing down the other Cannons have one functional Oerlikon 20mm cannon. It has limited ammunition the City lacks the required resources to maintain a large ammo supply.
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Wed Dec 04, 2013 1:05 am

Yeah this is something we need to keep mindful of.

If you plan on your characters visiting another town or something, make sure that the person leading the faction is aware of it to some degree and that you know how to go about entering the town properly. \

Edit: Also it occurs to me, if the Brotherhood of Steel got bombed out of the Citadel, where are they now?

User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Wed Dec 04, 2013 1:25 pm

Actually the yare stil lat Citadel. It suffered heavy damage from the Enclave bombing.

--

I made some changes to Saint Catherine after reading some topics on Christianity and slavery. Decided to flare up Saint Catherine. Tell me what you think.

-

Culture

As Saint Catherine grew, the settlers of the town had a small feeling they were American, religiously in a sense that the United States was predominantly Christian. The people living in Saint Catherine dress in old American attire and even sing the anthem of the city which is styled on the old American pledge of allegiance. Chapter officials didnt expect this change but simply go along with it, as spreading the word of god was important though has also been affecting chapter officials into making them feel more American.

I pledge allegiance to to the Democratic Republic of Saint Catherine, for which it stands; One city, under God, indivisible, for the Order of Ambrose and the Lord for all."

Slaves are held, but these slaves are not ones plucked innocently from the wastes. Instead they are raiders captured in battle or criminals forced to repent. Raiders who became slaves must do holy time for killing innocents of the waste and spreading violence. While it may seem all are raiders or criminals, some were actually innocents plucked by corrupted Templars looking to gain extra profit. Slaves are then indoctrinated into obeying their overlords and masters.

-

Goverment

While the city does hold slaves, they do not engage in the sale of them, but citizens are allowed to buy slaves. Though the families buy enslaved children from Paradise Falls under the divine right of saving them from the pens and love them as family.

The Law of Eternal Servitude is a law that allows Templar soldiers to capture people who display the disposition of evil such as Raiders into a life of Servitude. The law states that "For any human that has committed many acts of sin will have to pay its debt to society." Slaves in Saint Catherine are employed clearing out the tunnels or other hard work.

User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Wed Dec 04, 2013 4:18 pm

This might sound silly, but what does everyone think about using messenger birds to carry messages to factions?

I was thinking about having Crowley have trained a few crows or similar clever bird to carry slips of paper to a couple different locations. One at least, to the Pitt instance.

User avatar
Tiffany Carter
 
Posts: 3454
Joined: Wed Jul 19, 2006 4:05 am

Post » Wed Dec 04, 2013 3:42 am

Name: Ranger William. Note he's not actually a Ranger It's just what people call him because of the strange armor and badge.

History: William was born a little more than thirty years ago his family moved with the caravans some went to different cities, one caravan moved things between states. Long before William was born they moved from what was Kentucky, although they have roots in Texas, Williams family lived a nomadic lifestyle often working as caravan guards moving occasionally through pre-war states every five or so years. Over three generations lived this way until they reached the Capitol Wasteland until William was born. William grew up in and around caravans his family operated a rather well off one called Lone-Star Merchants that is until William was in his twenties a group of mercs crossed paths with the caravans and decided they wanted to impose a heavy tax, and if they didn't pay they'd be shot, needless to say they massacred every caravan they came across regardless.
William was outraged his parents slaughtered, their caravan in ruins, of the few things that his family kept was an old Desert Ranger armor, it was in terrible condition with bullet holes and burns throughout the armor, all he knew of the old heirloom was that one of his great-great-great grandfathers was something called a Desert Ranger, while the armor didn't have the protection it used to have it was still better than any reinforced leather available. He took up arms against the mercenaries that plagued the area using his single action 45 revolver, he and others who lost valuables to them mounted a defense at Megaton, together William and the townspeople killed enough to drive off the remaining few as they scattered about the wastes.
Present day. William lives as a wanderer and caravan guard to Rivet Citys many weapon shipments.
six: Male
Age: 33
Appearance: Standing at 6'1" he towers above average wastelands, he possesses an average build with a fit body, He has long crimson red hair that stops just before his shoulders. His light blue eyes contrast his red hair.
Personality: William tends to have a strong sense of justice, as his own family was murdered, however he will not go out of his way to right wrongs. William often has a short temper that he tries to keep in check.
Skills: William is a capable guard and sharpshooter growing up escorting caravans.
Weapons and Armor: A single action 45 revolver a reproduction of the Colt Walker he found on a trip going through the museum once before that wing collapsed. And an old Desert Ranger armor that has just more protection than the standard reinforced leather armor since it's so old and damaged. The armor lacks the helmet, William uses a pre-war hat and sunglasses instead.
Occupation: Caravan guard
Faction Allegiance: Rivet City
By the way if some of the character's appearance sounds familiar it's because it is, as I'm trying to create a ancestry of sorts albeit loosely between characters.
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Wed Dec 04, 2013 3:25 am

Why not radios instead assuming they know the frequency?

User avatar
BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Wed Dec 04, 2013 1:32 pm

That's feasible. Though I was also thinking of Ham radios but I dont know if a ham radio can conatact a person from Rivet city.

User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Wed Dec 04, 2013 9:43 am

I'd say that you could do it if you wanted to, but I had assumed that communication via radio-oriented means was relatively common, given the prevalence of operational radios and similar equipment in Fallout 3 and the fact that most factions have both power and a large area to cover. As I said, though, I'm fine with it.

Edit: Oops, I didn't see that there was a second page with a couple answers very similar to my own on it. Ah well, at least you have three opinions on the matter now :P.

User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Wed Dec 04, 2013 3:59 pm

I guess hand radio's could work, but I was going for a more old fashioned touch.

Besides, I like the idea of Crowley sending out large crows and them squawking and landing on people's doorstep bearing messages from Paradise Falls. :tongue:

User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Wed Dec 04, 2013 12:16 pm


I like the idea. A lot of birds in FONV are big enough to pop up on your radar, and you can always see them circling the sky. What's to say that they can't be trained? All that radiation must have evolved their brains for something. :P I like it.

Though I don't know why we can't use messenger people instead, but I guess places with a shoot first questions later policy like De Burgo, it makes sense.
User avatar
Emma
 
Posts: 3287
Joined: Mon Aug 28, 2006 12:51 am

Post » Wed Dec 04, 2013 10:31 am

Birds with explosives attached, perhaps? :devil:

User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Wed Dec 04, 2013 5:41 am

You could use them of course (although they might be less likely to get there), but I was just going to use it as part of Crowley's style, since he's known as "The Crow."

User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Wed Dec 04, 2013 5:31 am

Double post, but does anyone else think we're getting a little too hasty with the visits to other factions and such? Aside from the Pitt's visit, I was going to have the message to Talon Company reach them within an (in-RP) week or so.

I feel like those visits should be a bit more thoroughly planned, and take longer to execute.

User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Wed Dec 04, 2013 7:41 am

Perhaps, but they are out of my control for the most part, and they're mostly harmless unless people are already making several alliances before the RP has really begun. Might even suit some people better to be under the radar and jump out at the right time.

The only visit (of the three visits I've had) I've intended for was with the Atomic League, hence the letter.

User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Wed Dec 04, 2013 3:23 pm

This looks interesting, and seeing it has gotten lots of steam, I'd like to participate too. Granted, I don't know what it is aside from a faction based RP (which alone sounds fun). I hate to sound ignorant, but is there more to it? The intro seems a bit brief on the subject.

User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Wed Dec 04, 2013 6:59 am

I feel the same way, actually. These are coming and going too quickly and not much is being done in the factions themselves. Best to cool it down a bit.

Really, it's about factions and characters in those factions interacting with each other and the world and trying to cement their places in the world. Make a name, grow stronger, gain resources. That's the basic reason for it all.

I'll get a post up within the next few hours.

User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Wed Dec 04, 2013 10:51 am

I am back,I spent the day playing D&D.

User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Wed Dec 04, 2013 7:49 am

If y'all are still taking new people I'd like to join. I would like to take Littlehorn & Associates...and it's true client, the Institute. As for territory, the company would control the Scrapyard and Wheaton Armory....I'd also like Vault 112 if possible.

Here is my faction sheet:

Spoiler
Name: Littlehorn and Associates

History: Littlehorn and Associates is basically a PMC that specializes in contract killing, asset recovery, information brokering, and other covert operations. No one knows exactly when it was founded, but rumors about it…and some of it’s deeds…have been floating around the Capital Wasteland underworld since at least the 2230s. It’s owner, the enigmatic Daniel Littlehorn, has been in charge for as long as anyone can remember. He and his firm maintain a very low profile, but for years representatives of less scrupulous factions in the know have made their way to Littlehorn’s office in Scrapyard when they need a “problem” dealt with…discreetly. His fees are high, but he gets results….if he takes the contract. Occasionally he will decline a contract…a reason is never given.

Location: The Scrapyard (Headquarters), Wheaton Armory, safehouses scattered across the Capitol Wasteland.

Population (300 Max): appx 200 paid employees, half of which are merely informants scattered across the Capital Wasteland and locations around it, not all of which know who they are working for.

Economy: Its main source of income is from services provided to clients, but they are rumored to be involved in freelance prospecting.

Culture: Little is known about Littlehorn and Associates. Clients or prospective employees find Littlehorn himself to be polite, but distant and matter of fact and not at all forthcoming with information unless it suits him. Employees are only given what information they need to do their job…and the more a given employee knows, the less talkative they are. While Littlehorn usually waits for clients to come to him, on occasion a faction will be contacted and offered assistance with a pressing matter…for a price.

Government: Sole Proprietorship. Daniel Littlehorn is the owner of the Company, all others are his employees.

Military: appx 80-100 effectives, though it is very rare to have them in one place at the same time. Agents (around 30) usually operate alone or in small groups as the situation requires. The rest are mercenaries used for security of Company property or occasionally hired out to clients. Littlehorn is not above hiring other mercenary groups (usually through middlemen) to carry out routine operations.

Views on mutation: Littlehorn does not base hiring, client decisions…or targets…on whether the subject is mutated or not. One either has the caps to pay him…or the skills to be useful to him…or one doesn’t.

User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Wed Dec 04, 2013 6:58 am

You can have wheaton armory and the scrapyard, but vault 112 is almost half way across the map from there...

User avatar
El Khatiri
 
Posts: 3568
Joined: Sat Sep 01, 2007 2:43 am

Post » Wed Dec 04, 2013 10:36 am

Well, to be fair, he did say "scattered across the wasteland".

User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Wed Dec 04, 2013 3:59 am

Question on the map; who is the small pink-ish oval a little ways beneath the Fifth Column? I had assumed that it is Point Lookout's dock, but there's no label on it. Also, I had thought that travel in this RP would take a good while, given the size of the Distric of Columbia and the fact that debris would severely hamper one's ability to quickly travel through the city, especially when being shot at by Raiders and Mutants. I think that it'd be better for the RP experience if we slowed down our progress and took our time.

Tiber, it's good to see that we're still getting more Rpers, and I like your faction. I must warn you, though, that your faction and my own (the Fifth Column) deal in very similar things, so there may be a bit of a friendly (or not-so-friendly, depending on future going-ons) rivalry between our two factions :).

User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Wed Dec 04, 2013 4:41 am

Not sure why they are there but... it's Talon Company

Also, for Megaton I made a post with the regulators doing a bounty hunt there, you can choose to have your leader respond to it or simply let it be

User avatar
Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Wed Dec 04, 2013 12:53 pm

It looks that way, yes, but there's no mention of it in the Talon Company faction sheet, so that couldn't really be the case. Ah well, it's not that big of a deal, I just wasn't expecting many neighbors.

My CS and entry post should both be completed today.

User avatar
JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Post » Wed Dec 04, 2013 7:33 am

You can have v112 tiber. I know its for story to keep out why littlehorn is there but can you give us just some alluding hints?
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

PreviousNext

Return to Fallout Series Discussion