Columbia OOC 3

Post » Wed Dec 04, 2013 3:03 am

It is 2082 and after five years, the Capital is changing. The Brotherhood with the support of the Lone Wanderer assaulted Raven Rock and destroyed the base. Yet in the light of the attack, the Enclave launched a counterassault upon Citadel with its Vertibirds killing many of the Brotherhood members. The Enclave retreated to Adams to heal and the power of Lyons Brotherhood was weakened.

In the next five years, factions have risen to dominance as city states. Megaton has grown larger while the Outcasts are readying for an attack on the weakened Lyons Brotherhood over its long doctrinal differences. Tenpenny Towers grew to absorbing the Warrington Train yard/Station becoming a regional power while Girdershade has grown into powerful trading hub for incoming Eastern traders, and similarly Canterbury Common becoming a Hub for all Capital Wasteland trade. These city states have grown in large power, becoming inlfuenctial in the Capital wastes. In the end, a storm is brewing as each faction whether or not, set their sights upon claiming Columbia, and sitting upon its thrones ruling its entire lands.

Rules

Spoiler

1. No godmooding or one upping. Most RPers should know about this.

2. Romance is acceptable as its part of RP but don’t post anything with actual six. Take that in your or the person your RPing with to messaging.

3. Lore is very important in this. So no advance death rays or nuclear battleships. (You guys get the idea).

If have any question or thoughts, talk to the GM’s. (BosMight and (looking for a new one)

Mechanics

Spoiler
Mechanics
1. When battling against another faction, each side must present its composition of forces and equipment and its plans. The GM's will decided upon the fate of the battle.

2. On economics, buy what you need in scarcity and sell what you have in surplus.

http://img545.imageshack.us/img545/2052/l4si.jpg

Faction Sheet and Character Sheet

You can RP as a faction along with its character. Or simly if you dont have time for RPing a faction, you can RP as a character from one of the factions.

Spoiler
Name:

History:

Location:

Population (300 Max)

Location:

Economy:

Culture:

Government:

Military:

Views on mutation:

--

Name:

History:

six:

Appearance:

Personality:

Skills:

Weapons and Armor:

Occupation:

Faction Allegiance:

Faction Listing

Spoiler

The Regulators - Casey

Spoiler
Name: Regulators









Population (less than 300): Roughly 272 Regulators working, while they also have 15 off duty informants around the Capitol Wasteland working





Location: After a large growth in the Population the Regulator HQ was no longer large enough to sustain a group as large as they had become, after a dispatch team located a building known as the National Guard Depot, after much discussion it was decided to be taken in the name of the regulators to serve as the new HQ, the regulators gathered together and easily took over the Depot, claiming it as there own, They then got it up to working condition, re-established electricity, fixed the roofing and walls and used it as there base of operations, they also created stone walls in the front and established security in the front.

They also keep small outposts around the wasteland in order to ensure their scavengers and dispactch teams have a place to stay no matter where they are



National Guard Depot:





Economy: As known in the past the Regulators gain money by serving as bounty hunters, they also are known to trade through there dispatch teams





Culture: The Regulators have taken up the role of peace keeper and consider themselves the Nation Guards of the Wastes, due to this they’ve taken up the ranks of the national guard as well, the Higher ranks tend to be richer while the lower ranks tend to be more poor, however everyone in the Regulators is given food to survive just for working their in order to keep there population up.





Government: There government is almost completely military based, the Higher ranks are in charge while the lower ranks do have some rights





Military: Everyone that is in the regulators is considered military personal. The military of the Regulators tends to be extremely strong and a large force in the capitol wasteland due to their military weaponry and armor, the armor they wear is the usual Green duster however it's been extremely upgraded, underneath the duster is bullet proof padding that is designed to fit underneath the Regulator duster, the armor upgrade has been a huge advancement in the Regulators force as they used to wear little protection (DR is a equal to that of Combat armor)



The Regulator teams around the wastes consist of 3-5 men in a squad, this is almost always the case unless at war (If so a different amount of people may apply)



Weapons: The Regulator armory consists of a multitude of weapons, most regulators stick to the conventional use of assault rifles and shotguns, while the higher up officers are given higher grade weaponry such as laser rifles and plasma rifles



Upgraded armor:





Views on mutation: Though mutation is not loved by everyone in the Regulators, they are treated with the same respect as humans, however feral ghouls and mutants are killed on sight





History: In the early years the Regulators were started in order to bring law back to the Capitol Wasteland,

The organization flourished attracting attention all over the capitol, the Regulators tripled in size as they became a powerful force in the wastes

they started to become more of an amy and started claiming territory

Soon after that they started to become more lethal, they started losing the Humane side of them, they hunted every bounty whether the person had done something wrong or if they had simply had a high bounty that the Regulators wanted. They lost track of the whole reason they started the Regulators

They had become ruthless, and corrupt

The only thing that they ended up wanting in the end was Money and power

They had become a Ruthless army

Leader: Commanding the Regulators is Ulysses S. Grants:

He's been described as the George Washington of the New world, he leads his fights with passion

Every strategy he makes is known to be unique, he's gained the loyalty of every Regulator

Paradise Falls - Lt. Andronicus

Spoiler
Name: Paradise Falls Slavers



Population: 285 total (roughly) with a normal average of 40 or so slaves in pens. (Might lower or raise this depending on everyone's average. But I think Paradise Falls is one of the larger "settlements" in the region for sure)



Location: Paradise Falls Shopping Center in the North East section of the Capital Wasteland. Paradise Falls is a decent sized pre-war shopping mall which has been fortified by the slavers into a well-protected compound containing large slave pens, barracks for the slavers, a bar owned by one of the slavers, and other assorted buildings used by the group: including a clinic run by the doctor "Cutter" and a weapons-shop owned by Pronto.



Economy: As would be expected, Paradise Falls is primarily based on the capturing and selling of slaves to various buyers. Currently the Pitt is one of their largest customers, but they are known to sell to any and all willing buyers and various groups and individuals from both inside and outside the Capital Wasteland region visit Paradise Falls in order to “browse” the merchandise.



Culture: The culture of Paradise Falls is really only a step up from the various raiders of the Capital Wasteland in terms of the civility they display. In that the slavers are generally well-behaved enough in order to treat potential buyers with respect, and in understanding that unnecessary cruelty to the slaves ruins the product. Aside from that, the slavers are on average cruel and sadistic and have been known to enact terrible punishments on disobedient or would-be escapees.



The slavers are known to be friendly with one another, but that camaraderie only extends so far. Very few would be willing to put their lives on the line for another slaver unless there was !@#$%^&* good caps involved in it: or they were risking the displeasure of the leader of Paradise Falls.



Government: Paradise Falls lacks what one might consider a true government of any sort. They are after all essentially just a group of raiders who specializing in one particular type of raiding. However, they do have a command structure not unlike a Mafia or gang organization. Whoever leads the Paradise Falls slavers is the one in complete control of the group, and he or she delegates command to various underbosses (men like Forty) who oversee day to day "administration" of Paradise Falls and who conduct sales with potential buyers. Under them are crew leaders, and each crew leader commands a small squad of slavers (10 to 15 usually) and leads it when “on the hunt” for new meat.



Military: The Paradise Falls slavers are decently well armed with a variety of small guns, larger weapons such as a few mini-guns, and even some energy weapons here and there. A lot of their armament comes from whatever they managed to pick off the slaves they capture, and they are known to buy weapons from caravans willing to deal with them. Typically hunting rifles and assault rifles (Chinese Assault rifles in particular) are the weapons of choice for the slavers however. Similarly, their armor varies from slaver to slaver as well. Some may have combat armor or leather armor, while others wear run of the mill merc outfits.



As a “regular military” they aren’t exactly well trained or even particularly well disciplined, but they are experienced fighters, and certainly know how to shoot and kill. They have to in their line of work and most of them have killed their fair share.



Normally they are organized into squads, and this is how they operate when sent out into the Capital Wasteland on slaving missions. As of yet, they haven’t had need of grouping the squads together to form a single “army” of slavers. Although if they would suddenly find the need to, it wouldn’t be out of the question for such a thing to occur.



Aside from the slavers, Paradise Falls also has a good number of war-dogs which are used to hunt and capture slaves: and who are vicious canines which have been trained by their masters to kill. Usually one or two might accompany a slaver squad in the wastes, but otherwise they are penned up in Paradise Falls.



Views on mutation: The slavers of Paradise Falls are an “equal opportunity employer”…..and enslaver. Like humans, ghouls are just as likely to be captured as slaves as they might be slavers themselves, and certainly a few are.



Super-mutants are usually shot on sight, but that is normally because most of the super-mutants in the Capital Wastes are hostile, and they’ve had essentially no contact with any sort of friendly mutant.



While some prejudices against ghouls might exist within the slavers as in any other group, its obviously not doctrine. Provided you can prove yourself a tough son of a [censored], a ghoul could easily earn the respect of his fellow slavers.



History: No one really knows when Paradise Falls became a den of slavers, but as far back as anyone in the Capital Wastes can remember, the area has been a hot-bed of slaver activity. The slavers themselves obviously don’t keep detailed records of any historical sort, aside from some business transaction ledgers that a few of the smarter slavers maintain, and as far as they know Paradise Falls has always been slaver territory.



In truth, Paradise Falls began as a slave-trading hub not long after the Great War itself. Thirty years after the atomic fires rained down in 2077, a group of raiders took over the abandoned shopping mall and transformed it into their base of operations. While they began with the same tactics they had been used to: namely raiding nearby settlements and wastelanders, they soon found that they could have a much more lucrative business if they kept their raid victims alive and sold them to more malicious minded individuals seeking human slaves for various reasons.



Over the years, the slavers of Paradise Falls continued to inhabit the shopping mall, and went through generations of leaders and slavers. Largely, they owed their continued existence to the completely lawless state of the Capital Wasteland region, and the lack of any sort of arising organized nation which grew up like in the West. In addition, the walled in compound and surprisingly defensible position at Paradise meant that if any settlement or town did work up the nerve to attempt to rid themselves of the slavers, they never made it much farther than the main gate.



When the Brotherhood arrived recently in the Capital Wasteland, the slavers were far enough away from the D.C. area proper that they were never bothered by them. Although the Brotherhood was well aware of their existence, the super-mutants simply posed a far greater threat. Rarely however, they’ve encountered Brotherhood patrols, and even engaged one in open combat at one point. While they managed to kill or capture the entire patrol, they lost enough slavers in the process that it was deemed best if they steered clear of any future contact if it could be avoided.



Recently, there have been a string of leaders of Paradise Falls of note. Some of which people in the Capital Wastes might still remember. Penelope Chase, the infamous “Black Widow of Paradise Falls” was the earliest leader in recent memory, and she was followed by the crazed cannibal Harmon Juley, who was known to kill and eat any slaves he couldn’t sell. Juley was followed by Eulogy Jones, who was known for wearing a pre-war zoot-suit and for his two dress wearing female bodyguards: Crimson and Clover.



When Eulogy Jones was killed in his sleep in a jealous rage by his bodyguard Crimson after he told her his plans to sell her to a potential buyer, a new leader of Paradise stepped forward to take the reins of the slavers. Known as “The Crow” due to the black pre-war business suit he wears, he’s considered a far more dangerous and ambitious leader than Eulogy was: and commands the slavers of Paradise with their complete obedience. While Eulogy occasionally allowed back-talk, “the Crow” has been known to put disobedient slaves and slavers alike into cages and hang them to die atop the roofs of the shopping center. To his slavers, he goes by the name “Alistair Crowley,” or “Mr. Crowley” however its unknown if that is his real name or simply a name he chose for himself.



With the recent events in the Capital Wasteland, and the growing strength of the Brotherhood, Crowley is well aware of the threats to the slave trade in the region, and he means to ensure his trade’s future protection. As far as he’s concerned, he will not go down in history as the last leader of the Paradise Falls slavers.

Talon Company - Chris_DeFazio

Spoiler
Name: Talon Company

History: After the purifier was taken by the brotherhood of steel and the enclave wiped out.,When The Lone Wanderer assassinated Commander Jabsco, Talon Company was all but lost. A Mercenary by the name of Dex took over and brought Talon Company back to power. He used the opportunity to try and rise in power by taking over Evergreen Mills. The raiders that did not join Talon Company were killed. Those that joined were used to raid caravans and keep Talon Company supplied with weapons. Evergreen

Location: Talon company rebuilt itself at at Fort Bannister with groups at Talon Company Camp and Outpost. In addition there are small patrols taking on contracts scattered around the wasteland

Population 280(Total) 100 of them are defending Fort Banister. 100 of them are defending Evergreen Mills. 25 of them are at both the camp and outpost. the rest of them are out on patrols or raiding caravans.

Economy: Talon Company has gained more contracts as Factions rose into power. He used his raiders from Evergreen Mills to take out caravans and use the weapons to build up an army.

Culture: Under command of Dex, Talon Company has grown larger into a more successful mercenary group. Taking on new jobs as guns for hire. They also planed to wipe out any governmental factions that try to rise up in power.

Government: Dex has total control over Talon Company. He has assigned 3 people to watch over the Evergreen Mills, the camp, and the outpost. He makes sure that all sites are checking up with Dex at least twice a week.

Military: Talon Company has an arsenal of weapons gathered from raiding caravans. With power of the Regulators gaining more power Talon Company is getting ready for war.

Views on mutation: Talon Company is still at war with Mutants in parts of the DC area, they do not care whether mutation is killed off or not.

Atomic League - Alec516

Spoiler
The Atomic League



Population: 250 ghouls (50 sentient, 200 feral)





Location: The ghouls control the metro center of DC





Economy: Consists of scavengers. The intelligent ghouls mostly control the feral's and whatever supplies they need, they will send out the sentient ghouls to find them.





Culture: The intelligent ghouls separate themselves from the feral's. Whenever the feral's aren't needed for military purposes, they are herded into masses and put in cages. Most of the regular ghouls are afraid of the feral's, except the few that lead them. The regular ghouls live in small shacks within the metro station. The feral's live in cages.





Government: The brothers make the decisions of their small nation.





Military: 250 feral ghouls led by 25 intelligent ghouls. The feral's are unleashed onto their enemy and then rounded up after the battle.





Views on Mutation: Mutants are killed on the spot. Only ghouls and other select races are spoken to.





History: Originally started by 2 ghoul brothers, looking for refuge in the metro stations. They stumbled upon a large group of feral's. In the beginning, they lived among the feral's solely for protection. However sitting in the metro with no one to talk to but themselves took a toll on the brothers. They wished for more intelligent ghouls to talk to. They knew that large amounts of radiation would turn a human into a ghoul with ease. So they began to harvest any toxic waste lying about in the metro. Eventually they had created a vat large enough to dip a human into. So the brothers, Alan and Ben set to work raiding small villages of humans in hopes to create a bigger population of rational ghouls. Their large population of feral's were finally put to use as the brothers unleashed these feral's unto the towns and any survivors would be rounded up to be dipped into the vat. For the most part, the vat has not met the demand of the brothers. It is this reason that the brothers are constantly looking for new methods in altering humans into ghouls and they are always looking for healthy humans to plunge into their toxic vat

Outcasts - Vault Ninja

Spoiler
Name: The Outcasts

Population: 179

Location: Fairfax, Virginia

Economy: The Outcasts produce a wide array of ammunition and medical supplies that they use in trading, mostly for technology.

Culture: The Outcasts are a group that split away from Lyon's BoS and held on their original mission from out West, to gather and preserve technology, not save the locals as Lyons would have them do. They are semi-xenophobic and have little tolerance for wastelanders, believing them to be a little more advanced than savages.

Government: Technically a military dictatorship, they have done away with the title of Elder and are instead ruled by a "High Proctor". There are several commanders that serve under the High Proctor and give him advice on certain situations, similar to the President's Cabinet.

Military: Outcast squads typicaly operate in 3 man squads with a robotic support unit, typically either a Robo-Brain or Sentry Bot. Troops are equipped with either laser and plasma weaponry or conventional fire arms, their armor is either the T-45d or the T-51b power armor. The Outcasts have access to a small amount of captured Enclave gear, mainly the APA Mark II and various weaponry, including a Vertibird taken from Brotherhood forces.

Views on mutation: Super mutants are shot on sight, non-feral ghouls are mostly left alone.

History: Following the Outcasts split from Lyon's BoS, they left the Citadel with whatever they could carry and headed North to Fort Independence where they drove back the raider forces and established a fortified enclave in the ruins of Fairfax. They used force to establish themselves in the area and rebuilt much of the fort's facilities and began to send out scouting patrols to scour the area for technology to be brought back to the Fort and secured in the vaults for further use. When the Enclave appeared and took control of the Project Purity facility, the Outcasts stayed out of the conflict, despite pleas from the Brotherhood. It was only when Protector Henry Casdin was killed by a Vertibird bombardment did the Outcasts take an interest in the war. In retaliation for Casdin's death the Outcasts swept into the ruins of Fairfax, killing all the raiders in the city along with the Enclave outposts on the outskirts.

The Enclave weaponry was put to good use by the Outcasts who then began attacking Enclave Outposts within range of Fort Independence, using their captured technology to continue to expand their power in Virginia. During the campaign against the Enclave a Protector named Thomas Edfield distinguished himself during battle and rose through the ranks, eventually establishing himself as High Proctor. Under Edfield's leadership the Outcasts flourished and when the Enclave counter attack left the Citadel decimated, many Brotherhood members left Lyon's chapter and made their way to Fairfax to join the Outcasts. With their ranks swelled by the former Brotherhood soldiers, many of whom were experienced veterans that had part of the original expedition sent from out West, the Outcasts began their first offensive moves against Lyon's BoS. While the Brotherhood was occupied fighting the Enclave the Outcasts picked off many outposts in the D.C ruins, further lessening the Brotherhood's control over the region. With the Brotherhood now at it's weakest, the Outcasts continue to build up their strength for the upcoming attack on the citadel.

Megaton - GolradirTheHighElf

Spoiler


Name:The Republic of Megaton



Population:130



Motto:Security,Freedom,and Wealth for all!



Location:Central Capital Wasteland.



Tech level:3



Economy: Austrian Economic system,though some taxation is active in order to mainain the city's walls,roads,and pipeline.



Culture:The Republic of Megaton can be described with it's motto”Security,Freedom,and Wealth for all!”. Each and every citizen of Megaton attempts to be armed to the teeth in order to protect their individual freedom and ensure their security from the horrors of the outside world. Wealth(or rather the pursuit of wealth),is another thing that makes Megaton what it is. Even though most of the population can barely feed themselves, they still hold the pre war ideal of the Austrian Economic system and that through trade with other communities, they can experience a community economic growth.



Government:The government of Megaton can be considered a Republic. In order to vote one must be a citizen of The Republic of Megaton. A councillor is elected to the city council to handle affairs. The Chancellor of the city is elected directly by the citizens of Megaton.

In order to obtain citizenship, one must own property inside The Republic of Megaton.



Powers of the councillors:Each councillor represents his district. The power and responsibility of the councillor is that he designates the spending for his area and brings problems of the citizens to the council meeting. All finances and acts of the councillor is open to the public records to view,in order to avoid corruption.



Power of the Chancellor:The Chancellor is the head of State for the Republic of Megaton. He sets the taxes and designates which district gets what amount of funding. He also represents the city on the international stage. He also designates City wide spending,which includes roads and city expansion. Like the councillors his power is fairly limited.



Military:The military of Megaton is purely voluntary and militia based. There is no standing army in peacetime as it can be used to repress the population,instead citizens form militias. There is however a police force headed by Lucas Simms that prevents crime.



Views on mutation:Allowed within the community,though discrimination is fairly common.



History:Megaton was first settled by a large group of people who sought shelter in Vault 101, but were denied access because the residents of the vault were not allowed to leave or let anyone enter. Locked out of the vault, these settlers, constructed their homes in a crater close to the vault using aircraft debris from a nearby airport. Megaton's construction was aided by the Children of Atom, who worship the atomic bomb in the centre.



The town was run for many years jointly between the Sheriff Lucas Simms and the local economic power that was Colin Moriarty. Though after the clashes between the Enclave and the Brotherhood of Steel, many refugees came to megaton looking for safety. Eventually the city had to turn people away and so people began to set up camp outside of the city.



One day,a wealthy trader by the name of Orville Connelly heard rumours about the town and upon his arrival to the town,he saw a golden opportunity for leadership. He saw that the town of Springvale was unoccupied but the school was filled with bandits. His solution was to lead an armed militia and take the raiders. Lucas Simms was against the idea as he said “so much could go wrong”. When Conelly asked for an investment from Moriarty he refused calling it”a bad investment”.



Conelly spent most of his caps buying weapons and distributing them to the population to gain favour and popularity. After his militia was formed he attacked the raiders at the Springvale School. Though a few died,the raiders were successfully eliminated. The end result was now Megaton expanded it's borders and the refugees had a place to reside. This established support for Conelly, most citizens wanted him mayor. This of course caused an even greater rift between Moriarty and Simms and Conelly.



Conelly proposed how the city should be run,and so the foundations of the city's government was layed. The people took a liking to it. Simms and Moriarty however, did not. Though they eventually accepted for different reasons. Moriarty because he saw it as a good business opportunity,even though he lost power. Simms accepted because he saw it as necessary change and that he could still be the sheriff.



Thus over the years Megaton grew into a small town with the old Megaton serving mostly as a keep to fall back to in case of an attack. It is also where the wealthy residents reside. Conelly was elected the first Chancellor, Simms and Moriarty were both elected Councillors. Orville Conelly continues to be well respected,though his wealth has been lost he lives a pleasant life. Lucas Simms took on the position of Sheriff and heads the police force. Collin Moriarty has opened a market which has become a sort of mini trading hub, he has continued to expand wealth.

The Fifth Column (Chinese Remnants) - Fisheye98

Spoiler

Name: The Fifth Column (Also known as the the Chinese Remnants)

History: The Fifth Column has its roots in the pre-war People's Republic of China, originally being a relatively small and elite Chinese sleeper cell operating on American soil. Before the war, the high command of the People's Republic of China was certainly no stranger to clandestine and unconventional warfare and some may even say that they were the world's foremost experts in this particular field. Indeed, China's schemes and shadowed operations were some of the driving factors behind its ability to stand toe to toe with Uncle Sam in the time before reckoning. One of these operations in particular, though, could have very well brought the United States of America to its knees if not for the War's sudden and premature end- The establishment of the American Fifth Column.

As it's name suggests, the American Fifth Column (later shortened to simply 'The Fifth Column') was a Chinese-run organization meant to undermine and overthrow the American government from within its own capitol city. Just a year before the end of the modern world came about, the People's Republic of China was able to successfully smuggle both personnel and weaponry into the District of Columbia through secure and discreet ways, give them immediate citizenship and establish a safe place of both employment and operations. The personnel, of course, had to consist of only the most fanatically loyal and well-trained operatives, and so the PRC sent a deadly cocktail of Crimson Dragoon operatives and well-trained spies, along with enough weaponry to fuel a small insurgent army.

The goal of the American Fifth Column was to gather information from the heart of the American War machine and send it back to China for processing. They would do this for as long as it needed to be done, all the while gathering support among Chinese sympathizers and arming everyone who would see the White House fall. Then, when the Americana seemed sufficiently weak, the Fifth Column was to fire off a full-scale insurgency, made up of thousands of sympathizers and a handful of impeccably-trained Crimson Dragoons, and overthrow the American government, at which point Chinese forces would throw everything they had at the weakened nation.

Sadly though- or at least for the Chinese- an opportunity did not present itself quickly enough, and before the fall of America could be orchestrated, the fall of the world itself came. Though the Fifth Column tried to alert their command in China of the launch of many American nuclear warheads, the Chinese government seemed to already know of the action. So, knowing that ruin would soon befall the District of Columbia, the Columnist were forced to consolidate at their headquarters- a canned food factory called Mama Dulce's- and wait out the storm in the building's fortified basemant. Just an hour later, the earth itself shook with the decimating chords of reckoning, and the Columnists sealed up their supposedly air-tight bunker.

Unfortunately, the improvised bunker was not air tight, and before long the Geiger counters held within began clicking in their ominous way, telling the operatives of the grave danger. Death, however, did not come as the men had expect, replaced instead by an even more frightening metamorphosis. The amount of radiation that had entered the basemant was just right to allow something that the Columnists didn't yet know about- Ghoulification. Over the next few days, as the operatives waited out the riots, radiation, and overall chaos that the bombs left in their wake, they change. Hair fell out, skin lost its moisture and crinkled up, voices grew husky, and eyes went milky. Of the 300 or so Chinese operatives that had stuffed themselves into the makeshift bunker, over a hundred of them died, while the rest turned into walking corpses.

Eventually, the now-changed Columnists were forced to move out of their basemant to escape the stench of their truly dead allies. As the remaining operatives burned their dead over the course of a few days, some members started to lose their wits to the radiation, whilst others took their own lives to escape their torture. By the time all was said and done, a little over half of the force that made it to the factory had passed away, and the rest were rather low on spirits. So, left with nothing else to do, the menagerie of spies and special forces turned back to their work. They retreated back into their factory, one that conveniently held a stockpile of both canned food from its cover-up operation and Chinese weaponry (a truly ridiculous amount, at that) from its true operation, though a good chunk of it had already been distributed to insurgents before the Fall.

By the time other communities and bands started to come out of their hiding places and consolidate, the Fifth Column had already retreated entirely into their factory, making a conscious effort to ensure that the outside looked just like any of the other uninhabited factories in the area. In the beginning, patrols weren't even sent out, and no one left the headquarters, instead drawing water- albeit dirty water- from the rain drainage pipes in the loading yard, eating their reserves of canned food, and plotting. Time passed, though the Columnists soon stopped counting the days, and before long the highest ranking member, Jie-rui Tsou, bestowed upon himself the title of Arbiter and deemed it safe to send out a very small amount of patrols to gather both intelligence and resources.

The result was shocking. The District of Colombia had been turned into a devastated wasteland of groaning metal carcasses and bone-strewn streets. The patrols were able to gather vast quantities of information due to their training and use of their Hei Gui stealth suits, oftentimes infiltrating compounds and camps that had been established by survivors. According to what they had gathered from their listening-ins, the American government had indeed collapsed in on itself, and though the National Guard managed to keep the situation under control for a couple of weeks, it soon turned into absolute anarchy. The small teams were also able to gather resources through both scavenging and thievery, finding all sorts of goods. Some of the more important finds, though, were those related to power or robotics.

Within the first year of the aftermath, the Columnists had managed to find and transport a large amount of relatively undamaged Poseidon Energy solar panels. After bringing them back to the factory, the operatives were able to hoist them up to the roof of the building and install them properly, and before long power filled the factory once-more. This placed the Fifth Column in a good place, relative to other factions, as it was among the first to restore power. Word of this did not spread across the wastes, however, as the Fifth Column was still unknown to all outsiders. After being certain that their windows were boarded securely enough to not betray the secrets of light that lay behind them, the Columnists began their operations again in earnest. The complicated radio-tapping machines were still completely functional, and though the cameras that they were linked to held no life, the monitoring system connected to various cameras throughout the city was still operational.

The Columnists continued to act in the shadows even after the war, quietly listening to the going-ons of the rest of the city and observing its inhabitant's moves. No operatives ever left Mama Dulce's- which had come to be known as The Column- unless cloaked under both the cover of night and of their sparse stealth suits, and never did they reveal themselves. Under the guise of raiders, some operatives listened into the communications between caravans and attacked only when one was extremely ill-guarded. As the years passed, many of the Columnists passed away through natural causes, and, rather than recruiting new members, the Arbiter made the recruitment of new blood impossible. Because of this, the Fifth Column's numbers began to dwindle, albeit very slowly.

Left to their own devices for decades, (and eventually centuries) the ageless Columnists began to become ridiculously proficient in what they did. The masses of ammunition held in the plant's basemant which was meant to fuel a force many times larger than the Fifth Column saw a good amount of use as operatives trained endlessly in the use of their Type 93 assault rifles, Shanxi Type 17 pistols, and the American .308 sniper rifle. In addition to the practice and honing of their martial ability, the Columnists soon began crafting entirely new models of robots, made predominantly for reconnaissance. Using energy cells recharged via solar panel at the factory, these robots who travelled by land, air and water greatly increased the Columnist's reconnaissance abilities. Over their decades of practice, the operatives who specialized in the training and handling of these robots became quite good at what they did, and robots that they created worked flawlessly.

After many years of the isolation in Mama Dulce's, many of the Ghouls in the Column began to tire of their lack of space and yearned for a wider view of the wasteland so that they could perform their observations with more accuracy. The Chinese Ghouls had already formed a safe way of both transportation, molding the western city's drainage system to fit their needs, and could already travel all over the city with the aid of both their underground highway and their ever-so-helpful stealth suits. Using these means, the Fifth Column began to branch out, steering up small listening posts and sleeper cells throughout the city in locations that they knew to be secure. Each of these posts were manned by a two-man crew, along with a combat-oriented robot and several varying kinds of observation bots. The entire web was connected by a series of extremely secure radio pathways, and before long more observations than ever started pouring in.

With all of the extra outposts, the Fifth Column now officially had nearly complete coverage of the entire District of Columbia. The Fifth Column was now an invisible, all-seeing eye in D.C., one that in knew of everything going-on but did not intervene in any of it. Though many suspected that it was useless, all of the information gathered, and there was alot of it, was stored in a central database and sent back to the Ministry of State Security building in Beijing. Every couple of decades a response or two would come back to the Columnists, each time from a different faction as numerous organizations conquered the city only to be toppled by another a few years later. The operatives couldn't bring themselves to stop, though, no matter how futile their cause was, for they knew nothing else. In addition, many of the members held an odd love of knowing everything that went on in the area.

As the years continued to progress- it's passage meaningless to the age-old spies and special forces- the Fifth Column slowly took a slightly more active role in the community. As it suited their interests to make sure that no one faction became too powerful, the Columnists would carefully observe a faction and hamper them if and advantage of any sort was seen. The operatives would strike the faction in question while they were at their weakest, and raider warlords or city-state governors would come to mysteriously disappear while taking a walk or getting some time to themselves. Being the experts that they were, the Columnists were never seen, nor did they ever leave a body, bullet, casing, or even minute disturbance in the environment. Indeed, none knew of their existence besides a few wasters who suspected that something dangerous was sitting in Mama Dulce's and eliminating anything or anyone who entered the area surrounding it.

This didn't last long, however, as two issues presented themselves around the year 2255. These issues, of course, were the lack of both food and members as more and more Ghouls started to pass of natural causes or a simple lack of the will to live and the massive stores of canned food started to disappear, along with the mutated fish of the river, which had provided the operatives with food for years. The Fifth Column was forced to turn to outsiders to quell these issues, and after closely monitoring th multitude of factions in the area, decided upon the two groups that they would depend of for their remedies. Rather than simply recruiting off the streets or producing new members, like most factions would, the sterile Ghouls turned instead to the Slavers of Paradise falls for their personnel needs.

Late one night, a man clad in the midnight armor of the ancient East suddenly appeared at the gates of Paradise Falls, as if out of thin air. After a short and very odd conversation between the man, and operative of the Fifth Column, and the current leader of Paradise Falls, the stealth suit-clad man expressed his desire to acquire infant slaves without giving away the identity of his faction. Though suspicious of the oddly-speaking, faceless man, he could not turn down the payment that he offered, thousands of flawless 5.56 rounds, powerful plastic explosives, pristine Chinese arms, and robots of varying kinds, just for a few infants. After an area was established for further dealings to take place, one that was far away from Mama Dulce's, the operatives turned to their other issue, food.

For this, the Chinese remnants recruited a caravan which dealt specifically in the trade of post-war, natural food. These men too warranted a visit by a stealth-cloaked operative while on the trail at night, ironing out a deal in a surprisingly short amount of time. In exchange for a regular supply of food, along with their confidence on the matter, the Columnists would use their still-powered canning factory to preserve and can a good deal of the rest of the caravans food and give the caravaners a fair amount of 5.56 rounds. Under the unsaid threat of annihilation, the caravan kept its mouth shut on the ordeal, happy at the seemingly one-sidedness of the trade, which greatly favored the caravan.

Time went on as it always did with the Fifth Column, an interrupted stream of days spent training for naught, observing the world around them, and making contraptions and traps. Finally, though, a large change came in the arrival of the Brotherhood of Steel from the West. Finally, after years of unchanging life, something had change, a catalyst had arrived. The eye of the great column turned upon sword of the west and watched it's every move, documenting everything that they observed and sending it back to the useless link in Beijing. This time, though, things began to turn personal. The Brotherhood had managed to find one of the Fifth Coulmn's two-man listening post and promptly killed both operatives for their Ghoulish nature. To the other Columnists this was something that they would come to consider a 'big deal', as every member had know all of the others for nearly two centuries now and had developed a bond of steel.

In addition, the Columnists were forced to switch all of their communication frequencies out of fear of the Brotherhood discovering their organization and wiping them out with their certainly superior fighting force. This action took many weeks and cost the Columnists some of their valuable observation time, leaving an unacceptable gap in the Fifth Column's otherwise impeccable records. Seeking retribution, the Chinese operatives began to look for weaknesses in the Brotherhood's patrols and subtly shaving down their numbers. They would only strike under very specific conditions- against recruit patrols with one or less unit of Powered Armor present in a high-danger area where no other units would enter the area for another day or more. Still, though, this move was a monumental step towards a more interactive style of life for the Columnists. Because while the Brotherhood did not know of it, they had now engaged in a shadow war with a sect of age-old wraiths.

This hidden war continued without end for years, eventually including the matured once-slaves from Paradise Falls- men raised to serve the Fifth Column just as fanatically as its founding fathers. The Column was starting to enter a metamorphosis of sorts as the idea of revealing itself began to spring up among a few of its more liberal members. Then yet another organization came in from the west

Population: 32 advlts total; 25 pre-war Ghouls and 7 humans. In addition, 14 children of varying ages are currently being raised and trained by the Fifth Column.

Location: The headquarters of the Fifth Column is the pre-war canning factory known as Mama Dulce's by wanderers and as The Column by operatives. No one in the wasteland is aware of the factory's purpose and what it holds, and the Fifth Column keeps it that way. In addition to The Column, operatives are spread throughout the wasteland in pairs, inhabiting inconspicuous cells and listening stations. Most of these cells are hidden deep in metro passages, though some exist in small apartments or diners.

Economy: In truth, the Fifth Column has almost no economy, being almost entirely self-sufficient and equally distributing its goods with a communist system. Just because the Fifth Column trades with only two different entities, though (the Slavers of Paradise Falls and one particular regional caravan) does not mean that they lack valuable goods, should they decide to engage in trade in the future. In fact, quite the opposite true, as any can attest to after laying eyes on the stockpile in Mama Dulce's bunker-basemant hybrid. The most significant of the Fifth Column's treasures is quite likely- depending on your stance on the importance of violence- it's Chinese arsenal of a scheme long-past.

At one point, every Chinese firearm in the Capital Wasteland belonged the the arsenal of the Fifth Column, and the models currently in circulation are a result of the Column's arming of many American rebels just before the bombs fell. These firearms, though, make up only a small fraction of the entirety of the arsenal below Mama Dulce's, so when one puts their mind to it they can imagine the wealth of warfare that exists in this subterranean chamber. Many thousands of 5.56 and 10mm rounds, a host of pristine and un-deteriorated Type 93 assault rifles and Shanxi Type 17 pistols, a considerable amount of plastic explosives meant to see the fall of the White House, durable ballistic-mesh-infused Chinese combat jumpsuits, hundreds of authentic, well-made Chinese combat blades, and both fragmentation and flashbang grenades aplenty.

In addition to its firearms, the Fifth Column can safely operate a few of the factory machines within Mama Dulce's without the threat of wasting precious Sun-gathered electricity or giving away their otherwise secret position. This gives them the ability to can food quite rapidly, a service that should not be underestimated in a post-apocalyptic situation for its food preservation ability. The operatives also posses a small amount of combat-ready MREs, though many of them have been eaten over the years in times of famine.

Over the many years of their existence, the mechanics of the Fifth Column has acquired a wealth of robotic-oriented skill and knowledge, and can craft some of the finest, most complicated post-war bots in all of D.C. Whether air or land-bound, the robotic units perform their jobs (usually reconnaissance) admirably, and their speed and dexterity is legendary. Sadly, though, the ability to harden the steel of the robots to the degree of those made before the Fall is not known to the Fifth Column, so instead they're rather fragile once it comes to combat. Still, though, the small dual-tracked land crawling robots and high-flying push-propeller unmanned aerial vehicles can prove themselves to be quite useful.

Finally, if they deem it alright, and that is quite a large if, the two centuries of flawless and highly detailed historical wasteland records can serve many purposes and be very valuable in the right hands.

Government: At one time, ranks existed within the Fifth Column, but over the years such useless constraints have deteriorated into oblivion. Now, there is only the Arbiter and his Operatives, and all are equal in the shadow of the column. The Arbiter orders, and the others follow, that's all there is to it.

Military: Every Operative in the Fifth Column is a combatant, and an extremely dangerous and elite one at that. With 200 years of practice, jumpstarted by the extreme rigours and challenges of Crimson Dragoon training, and a nearly unlimited amount of ammunition and weaponry, the men and women of the Fifth Column have grown to be the epitome of what a soldier should be. They are flawless in their actions and both cautious and fanatical by nature. They leave no evidence of their operations and never falter in them, for doing so would surely result in their discovery, something that would coat them their life.

When on normal scouting, scavenging, or even elimination missions, the Operatives of the Fifth Column operate in two-man teams. These men, who have been segregated into these pairs for a time most people cannot even begin to understand, work together in a way that cannot be matched by any other combat squad- no exceptions. In addition, no-one is to ever leave the safety of either 'The Column' or their listening post without first donning one of the 24 functional Hei Gui Stealth Suits in the Fifth Column's arsenal, making them like ghosts among men. Jams and ammunition shortages are not an issue either, considering the reserve in Mama Dulce's basemant, and operatives always enter combat with situational awareness, due to their all-seeing system of eyes and the fact that no Operative acts without a drone high above him controlled by a fellow soldier back home with results being relayed via suit-mounted radio.

Still, though, if a face-to-face battle between Columnists and another faction's soldiers breaks out, the outcome will most likely not be pretty for the Operatives, considering their usual comparative lack of protection and numbers. Because of this, Operatives hold no taboo of retreats like other 'honorable' soldiers do, preferring to disappear and face the enemies in a situation that favors themselves more.

Views on mutation: Being made up mostly of Ghouls, the Fifth Column obviously holds no grudge against others of their kind- sentient or not. They do not, however, have a hate of 'smoothskins' either, with a significant percentage of their population being made up of human once-slaves from Paradise Falls. Unlike most, the Fifth Column has no vendetta about the so-called Super Mutants of D.C. either, as they tend to leave Ghouls to their own devices as long as they keep their distance. In fact, the Fifth Column sees Super Mutants as a boon of sorts, oftentimes performing their assassinations around Mutant camps to remove the suspicion from the situation.

Point Lookout - Tundrafrog1124

Spoiler

History: Even before the atomic war of 2077 Point Lookout was a backwater area of the country; hidden as it was within the swamp its hostile locals called home. When atomic fire rained from the sky Point Lookout was spared from direct bombing, but it did not emerge unscathed. In pre-war times Point Lookout was the sight of a break out of the New Plague and the efforts taken to contain it were halted by the uncooperative locals. This disease lingered in the swamp and when it combined with the radioactive fallout from the Great War the population suffered greatly. Horrific mutations become the norm for those who did not succumb to radiation poisoning. So horribly disfigured the locals were forced to revert to inbreeding to keep from falling into extinction. For decades Point Lookout remained isolated, its xenophobic locals becoming more violent and dangerous with the passing of years; yet even with such dangers Point Lookout could not remain untouched for long.

Treasure hunters and scavengers seeking pre-war relics came to the haunted swamp land. The locals found their beloved homeland being drained of its valuables by violent outsiders; conflict grew between the swampfolk and the intruders. Yet still they came and many of them were brought to the foggy swamp by way of the Duchess Gambit. Tobar was the captain of the riverboat, a veteran sailor for many years he sailed the entire East coast on a trade route but halted after finding Point Lookout. The mystery and rustic nature of Point Lookout wasn’t what prompted Tobar to quit sailing but what was inside Point Lookout, Punga fruit. A unique plant native to Point Lookout punga fruit grows in abundance and has several properties that make it highly prized among post-war America. Due to a genetic mutation the punga fruit has what is known as “sticky” isotope compound. This isotope attracts other isotopes to itself before being moved through the host’s digestive tract taking the harmful isotopes with it. While this has the unfortunate effect of turning one’s waste a bizarre glowing green, it remains a natural way to protect oneself from radiation poisoning.

Tobar took this miracle of nature and began to sell it at high prices to the people of the Capital wasteland and beyond. For several years Tobar continued this until he met resistance from a young man named Henry Eckhart. Henry was a native to Point Lookout and though he did not have the “Look” of the locals he was still accepted due to the fact his family had lived in Point Lookout for generations before the Great War even began. Henry was furious from a childhood of seeing his people’s land pillaged by invaders, when Henry was in his early twenties he made a pact with his brothers, sisters and friends that they would reclaim Point Lookout from the greedy and self-serving invaders. First Henry took his war band to blows against the tribals that squatted in the Ark and Dove Cathedral. Henry saw them as the worst of the invaders; they were heretics that worshipped false deities; as were all who did not worship Ug Qualtoth and the other great ones. The siege did not last long, the tribals were outnumbered and despite their best attempts the old church doors could not hold assault and soon gave way. The tribals that fought were killed while those that surrendered were enslaved.

Many of these slaves were sacrificed in order to ordain the church into a temple of the true gods, so that the worship of Ug Qualtoth and the true eldritch gods may no longer be forced to be done in secret. Of the few lucky tribals that avoided the post-battle sacrifice and abuse one stood out from the rest. She had short cut red-hair and spoke with a foreign accent, her name was Nadine and she would provide the answers that Henry wanted. It did not take long before Nadine broke and revealed Tobar as the one behind the tribe; using this new information Henry ordered his war-band to Pilgrim’s landing to finish the fight for freedom. Upon arriving at Pilgrim’s landing Henry found that the few remaining tribals had banded together with Tobar and a few treasure hunters in a last ditch attempt to push back Henry’s war host. Henry ordered his men into the settlement saying that any one of his soldiers that did not draw the enemies’ blood would be sacrificed to the gods. Fanatical zealotry and rage drove his war band forward as they crashed against the settlement’s defense. The actual fighting took only twenty minutes as the tribals and their allies did not have the adequate supplies or training to withstand a siege; few tribals were offered the gift of a safe surrender and even then they were taken and abused before being sacrificed. Tobar himself suffered a grisly fate that is unknown to all but Henry, rumors persist that Henry threw him into a pit of feral ghouls while others insist Henry burned Tobar alive; what is known is that Tobar has not been seen since and Henry now controls the Duchess Gambit.

With the invaders beaten Henry turned his attention to forming a small empire for himself. He claimed Calvert Manor as his own estate and set about outfitting it to suit his needs. Henry then for the next five years set about putting Point Lookout on the map, though at first unpopular with the locals Henry convinced them once he set about recreating Tobar’s punga industry and Henry’s own drug business. Point Lookout very much remains an isolated and backwater area, though Pilgrim’s Landing is growing the rest of the swamp remains full of mystery and danger.

Location: The whole of Point Lookout and a small collection of shacks and stands at the riverboat landing.

Population: 245 (Exact number of swampfolk is unknown)

Economy: Point Lookout’s economy is almost entirely based on three things, Punga fruit, drugs and moonshine. Punga fruit is sold as food and medicine to any willing to buy it. Yet to prevent buyers from growing their own fruit and putting Henry out of business the seeds to all punga fruit sold are removed before sale. These seeds are then ground up and left to dry before being sold as drugs to anyone willing to snort or consume the dusty powder; this powder known by its street name “Pow-pow” gives the user powerful hallucinations. The petals of the flower of punga fruit are also taken and sold as another form of drug that gives the user a sense of euphoria and a craving for food. Moonshine is another popular product exported from Point Lookout, a powerful grain based alcohol moonshine when consumed by a novice or light drinker can be lethal.

Culture: Point Lookout’s culture is a mixture of occult, xenophobic and family beliefs. History and ancestry is very important within the culture of the locals, even the most inbred swampfolk can name their forefathers and mothers for at least five generations back. Secrets and esoteric are common throughout the swampy land, the locals’ occult and pagan religion only supporting the use of secrets; in some cases family secrets have been kept out of shame since before the Great War even began. Rumors run rampant and for every even there are thousands of different versions, the truth having either been twisted or lost in the mist. One cultural trait is very important to know if one were to travel to Point Lookout, and that is to mind one’s own business and stay out of the business of others.

Due to Point Lookout’s location along the Chesapeake Bay fishing and ocean is very present within the local culture, every morning one could see fishermen descend into small paddle boats and drift out into the foggy bay to fish. Old fishermen tales around told around corner cafes and pubs, one such tales is very common and well known; the tale of beast of the bay. Whispered tales of something big within the bay, something no fishermen has been able to catch. Such rumors are common and are mostly nothing but superstitious nonsense but the similarities that persist throughout the many iterations of this tale give the legend of the beast some grounding within reality.

Point Lookout has remained for the most part what it always was, a sleepy seaside town. The increase of the people, especially outsiders, has done nothing to remove the ever present silence that encompasses the misty swamp. Almost as if the land itself is a living entity intent on keeping Point Lookout as secluded as possible.

Government: No true government exists within in Point Lookout; the general attitude is one of community and shared work. Henry exerts great influence and some would even say control over the region but is in no way a leader.

Military: Henry’s army stand at about 75 men and women strong, the entirety of them are natives of Point Lookout though not all have the “look”. Each solider is tasked with arming themselves, because of this shotguns, rifles, pistols and melee weapons are more common than automatic weapons or anything that involves the firing of energy. Typically the soldiers make an attempt to armor themselves but more often than not they are dressed in everyday clothes with maybe a few shoulder and knee pads stitched on. Though do not judge such warriors on their appearance for each are deadly killers; what they lack in training and arms they make up for in raw experience. Each solider has grown up in hostile Point Lookout having to contend with smuggler raids, mirelurk infestations and pirate attacks; because of this each solider has learned that even with the most rudimentary supplies a good warrior can still fight and win. Driven by xenophobic rage and zealotry Henry’s soldiers are notoriously brutal and savage fighters.

Views on mutation: With swampfolk and ghouls making up a large portion of the population mutants are allowed equal access and in some cases being an unmarked human can lead to discrimination.

Saint Catherine - BosMight342

Spoiler
The Ambrosian Order of New England



Motto



God is our Light



History



After the Great War, Vault 100 in New England held a large number of devout Catholics all across from America of all ethnicities. On 2121, the Vault failed under per orders from the Vault experimentation which was to test the effect of the expulsion of devout Catholics into the Post War wastes.



When the Vault failed, the Vault Security leader, Michael Carnwrath led expedition of the displaced people of Vault 100 to the ruins of Providence where they resettled. During a night in is bed, he said he was contacted by God to form a new order in America. Devoted to spreading beliefs of Christianity, and bringing back civilization in a devastated land. Carnwrath later that day brought together the priest and bishops and formed the Abbey of the Road. As time went, a change in beliefs and growing influence over New England made the Abbey form into the Order of Ambrosia of New England or the Ambrosian Order of New England.



Yet right now, the Order is unstable due to several other chapters along the coast forming their own beliefs and questioning the power of the Order old beliefs.



During the 2200s, the Ambrosian Order founded several chapters throughout East Coast. The Order has 6 chapters. Saint John Chapter of New Brunswick, Halifax Chapter of New Scotland, Belfast Chapter of Maine, Dover Chapter of Delaware York Chapter of York City, and the Columbia Chapter of Virginia, the newest addition.



(Columbia Chapter) of the Ambrosian Order of New England or the Holy Democratic Republic of (Saint Catherine)



Motto



Let there be light across the land!



History



The Columbia chapter was formed on 2079 under orders of the Patriarchy back at Providence to assist the people, help bring people civilization back into the wastes, find surviving books/holodisk or pre-war artifacts and put them into safekeeping, and retake control of the Washington National Church and spread the Catholic faith. Veronica Belmont a Missionary and Michael Ashcroft of the Templar Order with other members from Providence sailed down to the Potomac River and landed at the ruins of Stafford just south of the Capital. Days later they arrived at the Capital Wasteland.



The group under Belmont and Ashcroft arrived at Jury Street Metro. They saw the place as a perfect position for establishing the Columbia Chapter due to them being safe in the Metros and good position for trade to stop at. Ashcroft Knights cleared the Metro out of raiders with ease and the group settled in.



The Columbia Chapter grew in 3 years from a small Catholic outpost to a city state. Walls were built all around the Jury Street Metro and settlers moved in from Providence. As of 2082, Saint Catherine is a midsized city. The Columbia Chapter efforts of spreading basic knowledge, providing medical aid, and teaching people all walks of life on reading and writing has gained the Columbia Chapter a significant reputation among the Cap Wastes as humanitarians. The Columbia Chapter eventually renamed their settle into Saint Catherine in virgin and doctor of the church and became the Holy Democratic Republic of Saint Catherine. Though the people of the wasteland only see them as Humanitarians and in reality, this is another step for the Order’s growing hegemonic, known by Belmont and Ashcroft. Though while they are humanitarians, many find it ironic they use slaves. Though the Saint Catherine justify's under the eternal



Population (300 Max)



242 in total. 100 Templar Knights, 20 Missionaries, 6 doctors, 6 nurses, 30 other kinds of religious staff members, 20 providentian settlers, and 30 settlers from the Capital wastes. 2 Teaching doctors and 2 teaching Nurses. 30 slaves

Location



Jury Street Metro (Saint Catherine), 2 missionaries helping out Father Clifford in church services at Rivet City.



Saint Catherine is a midsized city surround by scrap walls with sentry towers.



Government



The Columbia Chapter runs the entire city. Though unlike other four chapters, Columbia laws are much less overbearing and not entirely theocratic. Alcohol and Tobacco is allowed into moderation while drugs such as psycho, jet are prohibited. The city is governed by a council from the Chapter and are voted democratically in direct elections.



Economy



The city runs under a free market system.



The Columbia Chapter levy taxes to maintain the city.


The Columbians have the best medical personnel in the East. Many were taught in Providence Medical College which has old world medical knowledge and people from the wastes flock to Saint Catherine for medical aid which is provided for free. The Columbia chapter holds a small school for those wishing to become doctors or nurses was in one must pay a fee to become a doctor, medical researcher or nurse. The Chapter gains huge amounts of profit by just teaching waste landers on Medicine.

Saint Catherine has a company ran by a weapon smith who moved from Providence. It is known as the Catherinian Arms Company and sells arms in the wastes and supply the Columbian Knights. It is known for its quality bladed weapons.

While the city does hold slaves, they do not engage in the sale of them, but citizens are allowed to buy slaves. Though the families buy enslaved children under the divine right of saving them from the pens and love them as family.

The Law of Eternal Servitude is a law that allows Templar soldiers to capture people who display the disposition of evil such as Raiders into a life of Servitude. The law states that "For any human that has committed many acts of sin, will have to pay its debt to society." Slaves in Saint Catherine are employed clearing out the tunnels or other hard work.

Culture



The Order culture is very religious. Nuns, missionaries, and etc live with few luxurious items but only have the most basic needs to survive. Civilians are also religious but engage in moderation of alcohol and drugs.

As Saint Catherine grew, the settlers of the town had a small feeling they were American, religiously in a sense that the United States was predominantly Christian. The people living in Saint Catherine dress in old American attire and even sing the anthem of the city which is styled on the old American pledge of allegiance. Chapter officials didnt expect this change but simply go along with it, as spreading the word of god was important though has also been affecting chapter officials into making them feel more American.

I pledge allegiance to the Democratic Republic of Saint Catherine, for which it stands; One city, under God, indivisble, for the Order of Ambrose and the Lord for all."

Slaves are held, but these slaves are not ones plucked innocently from the wastes. Instead they are raiders captured in battle or criminals forced to repent. Raiders who became slaves must do holy time for killing innocents of the waste and spreading violence. While it may seem all are raiders or criminals, some were actually innocents plucked by corrupted Templars looking to gain extra profit. Slaves are then indoctrinated into obeying their overlords and masters.



Military



The military of Saint Catherine is a detachment from the Templars known as the Columbian Knights. The Knights were their own signature armor reminiscent of Knights. Knights wear leather armor as the underdressing and on top of it metal armor (Not like the one you see with spikes, more knightly for the Order). Being far from Providence metal works Knights weld additional pieces of metal upon their armor for fixing their armor and hope for monthly shiptments from Providence.



Templar are best known for their prowess in the melee arts and wield medieval like swords. They train almost daily in melee arts. Though they are known also as good shots.



Weaponry that Knights have is a Chinese Assault Rifle, and a 10mm pistol and a melee weapon of their preference. Some specialize in Sniping and others weld shotguns in close combat situation.



The Paladins are one step ahead of the Knights. They are 25 in number. They wield energy weapons bought with their own money are tougher.



Other members of the Chapter who did not join the Templar order are also trained to fight but only in defense. Nuns, priest and missionaries and etc wear leather armor behind their robes to protect themselves. Most are armed with 10mm pistols and a combat knife.



Views on mutation



The Order has no view on mutations. Mutants such as Feral are put down while Sentient Ghouls and mutants are allowed into the Order. Though racism is prevalent at Providence and some of the chapters. Columbia does not have racism against any and treat all mutants as god’s creatures.

Enclave - The Enclave

Spoiler
Name: America

History:

Since the USA-Brotherhood of Steel War in 2277, the Enclave have remained largely relegated to their headquarters at Adams Air Force Base, many people were lost during the assault on Raven Rock and the Enclave from which the Enclave will not recover for generations. The already tenuous "United States" of America was officially dissolved on November 15th, 2277, by de facto leader, Colonel Alan Sutler, in-favour of creating a new system of governance that reflected their current standings more appropriately. Colonel Alan Sutler was appointed by popular vote as the Supreme Commander, adopting the style "His Most American Excellency", and much of the system was re-structured to be more effective with the nations limited size.

Since the restructure, the Enclave has remained traditionally isolationist, renovating Adams (the Air Force Base designation having being dropped) into a self-sustaining environment; their most notable wasteland incursions have been for the acquisition of slaves, either by themselves or from the slaver-den known as "Paradise Falls", whom are used in farming and manufacture whilst the Enclave guards and leads.

Location: Adams (formerly Adams Air Force Base), six miles east of Alexandria.

Population: 237 American citizens (of-which 121 are children) and 80 slaves.

Economy: The Enclave does not have a traditional economy, food is issued via ration and other supplies are obtained through requisition order; there is no market for consumer goods of any fashion. The Enclave's primary product is data and intelligence, the Enclave having pre-war standards of education and healthcare in-addition to a great deal of pre-war knowledge, access codes and data on pre-war governmental and military facilities. With Vertibirds it has the fastest and safest mode of transportation available in the Capital Wasteland.

Culture: American culture is rooted in duty and service, it's citizens mostly uniform in appearance and doctrine. The environment of the Oil Rig and then Raven Rock was austere, consequently Americans have no concepts of personal luxury or aesthetic values; property is communal to be assigned by superiors. The greatest change in American society however came with the Population Conservation Decree in-which procreation has become government policy, women are socially obligated to produce as many children from as many genetic partners as-possible for the remainder of their child-bearing years.

Government: The government of America is effectively a despotism, with all executive functions existing in the office of the Supreme Commander; his will is that of America.

Military: The military is the most all encompassing aspect of the Enclave, the US Army evolving into the government, all American citizens are members of the American Army. Only males are permitted for frontline duty with women only being able to serve as Vertibird pilots but also typically performing other military tasks; military training is however mandatory for all citizens (and has been since the Oil Rig). The Enclave has a total of 60 men ready for active-duty, equipped with Advanced Power Armour and energy weapons and

Views on mutation: The Enclave's attitude to mutants remains unchanged, humans and Ghouls are lumped together into the category of wastelanders which are treat with disgust and distrust by American citizens. They make for either business partners or slaves.

The Wolves - Gingy

Spoiler
Name: The Wolves

History: Just a few years after the Battle for the Purifier, a group of traveling merchants were returning home from a long caravan run, and where ambushed by raiders, which cause them ended up fleeing to the wrong side of the Potomac to escape. Pursued by the determined raiders, and too low on supplies to combat them, the group was pushed further and further into DC to try to lose the raiding party and snatch some supplies along the way. Their flight led to them stumbling upon Georgetown. The group realized that they had just found something that was rare in the ruins of D.C: An isolated portion of the city, with only a minimal amount of mutants. The traveling merchants would finally, after losing a few of their own, escape the pursuit of the raiders, and were able to walk out of DC with ease. After returning to the trading hub after a rather eventful journey, the group brought back tales of a section of DC that was mostly free of mutants, and up for grabs. Many of the traders ended up returning to Georgetown, and a few decided to settle down in the town. The town was colonized, the metros surrounding it were cleared, and it became one of the few safe havens inside of Washington DC. The group would become an organized nation of its own, and, known for its effective and pragmatic ways of solving problems, as well as distinct howl-signal they give eachother to determine location, it would later be called 'The Wolves'.

Location: Georgetown

Population (300 Max): 84

Economy: Georgetown is dead center inside of Washington DC, and thus, the Wolves send an armed scavenging team into the city to search for supplies. Many of the items found would be used to maintain the town's self-sufficiency, and some would be traded. Since there are very few safe areas inside of the ruins, Caravans, on occasion, will make stops at Georgetown. As a result, the town has a booming economy and has been able to establish businesses of its own, where currency within the eighty (and some change) residents would consistently shift.

Culture: The Old World Flag is raised above the town hall of Georgetown, even if the Wolves do not fully understand what this flag means. They have made an effort to re-ignite the culture of the old world to an extent, while these efforts have been tempered with a need to survive and stay afloat as a community, as well as accepting the world the way that it is. The Wolves are a second chance for many. Men and women who have been down on their luck have flocked to the Wolves, and they are admitted, as long as they have somewhat of a practical use to the community. There is no deadweight in Georgetown. The brass of the Wolves do not care what their members have done in their previous lives, as long as they behave themselves and remain loyal to the community.

Government: Georgetown is run by a council with five representatives. Each representative, at large, represents a different portion of Georgetown's affairs. The first one, and obvious one, is the military leader. He directs all military affairs and has a say in Georgetown's affairs. The second and third representatives are acting on the behalf of the economy of the town, and largely direct caravan routes and the town's treasury. The fourth and fifth representatives are acting on behalf of the scavenging team. Although it is supposed to be an equal system, the military leader holds the most power and is the unofficial patriarch of the wolves.


Military: Every resident of Georgetown is armed with intention of defending themselves if need be, and have been trained to use their weapons. The town's official military embodies more than half of the town. The military is fairly well equipped, as, due to their numbers, they have been able to scavenge military supplies with minimal casualties. The influx of supplies is too unpredictable for their to be standard issue for a soldier. However, it is easy to observe that each has extensive training before reaching their position, and that each soldier tends to use medium armor with a rifle and a sidearm.


Views on mutation: Many of Georgetown's residents are ghouls, and a good portion of them came from Underworld. They hold no prejudice to one's past life or appearance, so-long as they are not dangerous to the settlement as a whole.

Lyons Brotherhood -

De Burgo - Dalek

Spoiler
Name: The De Burgo Faction
History: The De Burgo faction was one born out of the deluded mind of the mysterious Mister Burke, a cold-hearted business man who ascended to power under the leadership of the charismatic Alistair Tenpenny. Holding a strange relationship with the old man, Mister Burke had bent to his every whim, vowing to destroy Megaton in his honor. The apex of Mister Burke's career had arrived upon meeting the Lone Wander, whom he hired to detonate the bomb for which Megaton was named. When he refused, Mister Burke had gone into an odd state of depression, secluding himself in his suite, and growing bitter as the Lone Wanderer won the favor of the Tenpenny residents. As relations between the Lone Wanderer and Alistair Tenpenny had grown more apparent, Burke was struck with jealousy, so much so that he had turned to Roy Phillips and his ghoulish gang. This was out of character for Mister Burke to do, but with the growing sense of replacement and hatred caused by the Lone Wanderer's presence, he felt the need to begin again, and hired Roy Phillips to exterminate the residents of Tenpenny Tower; using their hatred for one another to carry out the murders, promising to the ghouls the whole of Tenpenny Tower to live in as exchange. Once the murders were carried out, Mister Burke made a last request, to have the body of Alistair Tenpenny for himself.

Mister Burke had then vanished for nearly a year, leaving the ghouls to live in luxury but for only a limited time. Soon, Burke had returned with a small armada of mercenaries, who he paid off to execute and enslave the new ghoul residents of the Tower. They did, and he kept Roy Phillips as his prize. The mercenaries moved in as the faction's new armed security, and Mister Burke had assumed a new identity, Alistair de Burgo.

Location: The Tenpenny Towers region, encompassing the Dunwich Building, the RobCo Facility, as well as the Warrington Station; now referred to as the De Burgo compound.

Population: 150; With 50 of those men working as security, policing the boundaries regularly, and the other 100 working as luxury tenants, merchants, engineers, etc. Most of the residents of the De Burgo compound live within Tenpenny Tower, but a few of them live in the refurbished buildings by the train yard.

Economy: The De Burgo compound has an internal network of selling scavenged goods, as well as repairing them. Everyone has a taste for luxury, and deal heavily in old world trinkets. The RobCo Facility is in the process of becoming the region's technological powerhouse, being restored and expected to become a huge technological trade center, as Mister De Burgo hopes. Mister De Burgo has also enslaved Roy Phillips and the local ghoul population, using them for hard labor around the compound, and also regularly trading them off for goods with passing caravans. The economy however, comprises mostly of domestic products as of now.

Culture: The people of the De Burgo compound follow heavily in the footsteps of Mister De Burgo, fostering a hatred for ghouls and mutants of all kinds. Everyone in the compound has a love for luxury, and are all people of post-war class and refinement. It is a very relaxed lifestyle within the De Burgo compound, and many of the residents have never held a gun. No residents ever choose to leave the compound, and many have never seen the world outside of its boundaries. Because of this, many De Burgo residents have a certain wanderlust, wishing to see the world, but understanding the dangers. The people of the De Burgo compound also carry a hatred for the people of Megaton, being told by Mister De Burgo that they were nothing but radroaches, which must be shot.

Government: The De Burgo compound is ruled entirely by Mister De Burgo, communing with no one but Alistair Tenpenny himself. It is an odd ritual, but Mister De Burgo consults Tenpenny's corpse, which he keeps preserved in embalming fluids within his suite.

Military: 50 armed and well-trained mercenaries, who are armed heavily in classical weapons such as assault rifles, pistols, revolvers, and snipers. Only a few of the mercenaries carry laser weapons, which are hard to come by, but increasingly easier to produce as the RobCo Facility unravels its secrets.

Views on Mutation: Absolutely disgusted. Any ghouls are either shot on sight, or enslaved.

Girdershade -

Canterbury Commons -

Littlehorn and Associates - Tiberius67

Spoiler
Name: Littlehorn and Associates

History: Littlehorn and Associates is basically a PMC that specializes in contract killing, asset recovery, information brokering, and other covert operations. No one knows exactly when it was founded, but rumors about it…and some of it’s deeds…have been floating around the Capital Wasteland underworld since at least the 2230s. It’s owner, the enigmatic Daniel Littlehorn, has been in charge for as long as anyone can remember. He and his firm maintain a very low profile, but for years representatives of less scrupulous factions in the know have made their way to Littlehorn’s office in Scrapyard when they need a “problem” dealt with…discreetly. His fees are high, but he gets results….if he takes the contract. Occasionally he will decline a contract…a reason is never given.



Location: The Scrapyard (Headquarters), Wheaton Armory, safehouses scattered across the Capitol Wasteland.

Population (300 Max): appx 200 paid employees, half of which are merely informants scattered across the Capital Wasteland and locations around it, not all of which know who they are working for.

Economy: Its main source of income is from services provided to clients, but they are rumored to be involved in freelance prospecting.

Culture: Little is known about Littlehorn and Associates. Clients or prospective employees find Littlehorn himself to be polite, but distant and matter of fact and not at all forthcoming with information unless it suits him. Employees are only given what information they need to do their job…and the more a given employee knows, the less talkative they are. While Littlehorn usually waits for clients to come to him, on occasion a faction will be contacted and offered assistance with a pressing matter…for a price.

Government: Sole Proprietorship. Daniel Littlehorn is the owner of the Company, all others are his employees.

Military: appx 80-100 effectives, though it is very rare to have them in one place at the same time. Agents (around 30) usually operate alone or in small groups as the situation requires. The rest are mercenaries used for security of Company property or occasionally hired out to clients. Littlehorn is not above hiring other mercenary groups (usually through middlemen) to carry out routine operations.

Views on mutation: Littlehorn does not base hiring, client decisions…or targets…on whether the subject is mutated or not. One either has the caps to pay him…or the skills to be useful to him…or one doesn’t.

Pitt - LoneRanger

Spoiler
Name: The Pitt

History: The Pitt was carved from the festering cesspit of depravity and evil once known as Pittsburgh, Pennsylvania. The great atomic war of 2077 did not destroy Pittsburgh directly, but instead, the extremely-irradiated waters of the rivers around it eventually brought untold suffering and mayhem to the dying city. For over a hundred years this passed until a group shown itself upon the hill and came crashing down with a vengeance and purged the city of its disease, if only for a time. The group, a detachment of techno-religious zealots called the Brotherhood of Steel, suffered but one casualty with their powered armor and advanced weaponry. A single man was unaccounted for, presumed dead after he was buried in rubble following an explosion. The Brotherhood expedition left him there to rot and made no effort to reclaim their fallen comrade. This man, clinging to life, had a very different path ahead of him. His name: Ishmael Ashur. He would see great change, being a man with unparalleled conviction and ambition.



Ashur, dragged from the rubble, found himself to be revered as a god. Using this newfound power, be began to shape the dead city into the most powerful industrial force in the East. He wrestled power from the local raider leaders and took their soldiers as his own, eventually forming his own league of cutthroat raiders. His power grew to unseen heights and he cemented his place as the most powerful man in the city. Ashur's legions of slaves and ruthless raider army made him a fearsome presence, reviving the Pitt and making it his own. The furnaces roared to life and the smokestacks chugged out their thick, black smog. The slaves were set to work with the promise that freedom could indeed be theirs. Years passed and in 2277, tales and reports poured into the Pitt of a war raging in the not-so-far-off ruins of Washington DC, by way of the Train Tunnel camp. Those tales surfaced and with them came the most tumultuous time in the Pitt since the Scourge, the second coup of the traitor called Wernher. Once Ashur's second-in-command, the disgraced turncoat returned to the city, inciting a rebellion amongst the slaves and forcing Ashur into a war of his own, his raiders cutting down the workers he'd promised freedom to.



The fighting lasted days and finally, the slaves were put down once more, culled to obedience in a sea of their dead. Ashur's raiders had taken significant casualties but stability returned. Wernher had found Ashur in his palace, in Haven, and engaged him in a duel. Ashur, Lord of the Pitt, was nigh overpowered but when the chance arose, he crippled Wernher and proceeded to brutally dismantle his former subordinate. Once he'd had his fill, Ashur ordered Wernher dragged to the Bridge, blood trailing, and set him to hang. A celebration was held and Ashur was finally poised to have his wish, to see his greatest enemy hang over the churning green waters of the Pitt's river. Wernher hung from the top of the Bridge and was left to rot. Once the celebration ended, Ashur set about his business once more and ordered the Train Tunnel on the ourskirts of the ruins of DC to be fully-manned. It would become the staging point for the Pitt's slave-trade, the best way to replace the many raiders lost in the Night of Blood. With the recommendation by Krenshaw, Ashur gave control of the camp to ' Chainsaw ' Ramsey. Ramsey, a veteran raider and experienced raider-boss, quickly accepted the position and made his way to the camp, setting himself up and assuming complete control. The future of the Pitt's operation in the Capital Wasteland depended on him.



His complete intolerance of failure assured that only the best men staffed his camp and that all slaves were kept in line. Ramsey, having dealt with the slave business, ran a smooth, profitable operation, securing deals with small rings around the wasteland. All the while caps poured in from the constant raids staged from the Train Tunnel. The small camp grew into a veritable fortress, slaves hauling heavy metal sheets and placing steel pillars to form a roof over the open space. This area came to be exclusively for the slaves and the outer areas became the barrier against the outside, sturdy makeshift walls reinforced with steel from the Pitt were erected and catwalks built atop them. The camp had become its own compound while Ramsey continued to rake in both slaves and caps. His men were equipped with equipment superior to that of their city-comrades with the rationale that their place on the front-lines ensure their priority, gaining Ramsey's men the ire of their peers, at the same time a grudging respect. The men under his command were quickly being distinguished as some of the best. Ramsey even brought discipline to his men, a rare thing amongst raiders, in addition to their camaraderie, his men were oddly loyal. Ramsey delivered and Ashur gifted him, granting him even more power and resources. Not long after, a raid of Ramsey's caught wind of the Paradise Falls slave-trade and a meeting was arranged. The two met and without delay, the two began a sure exchange, Ramsey purchasing slaves in bulk from the slavers of the Falls.



And so years came and went, now, in 2282, Ramsey has been a great benefit, a blessing to the Pitt and has been charged with feeding the ranks of Ashur's slave-force and finding new meat for raider-hood. Along with medicine and books for Marie and the cure, he must acquire these things for the Lord of the Pitt. Ramsey has also been tasked with expansion of the Pitt's hold in the DC wastes and all the resources that come with it.



Location: The Train Tunnel, the Radio Tower, areas between, and surrounding lands

Population: 300 - 250 raiders, 50 slaves



Economy: The Pitt specializes in the trade of steel and weaponry for slaves and whatever else Ashur may order of Ramsey. Recently, the Chainsaw has been tasked with medicine and books on the subject of medical practice to aid in perfecting the cure to the Trog Plague.



Culture: Raider. Everything about the Pitt itself and the Train Tunnel camp screams raider. Complete with drug-addled rampage, booze-induced fits and stupors, death and pillage, profanity, excessive violence and all, the Pitt fully embodies all traits of the raider lifestyle. From drinking after a bloody and brutal fight to beating the slaves for the fun of it. Even Ramsey's men fall under these words. The raiders are in it for the money and they'll do almost anything to get their hands on it, or at least, survive the wrath of their boss.

Government: The Pitt is ultimately ruled over its supreme lord, Ashur and all must obey his word. In the case of the operations in the DC Wasteland however, Ramsey has full control over them, reporting to Lord Ashur through messengers. He is authorized to do what he likes at his discretion with jurisdiction over all Pitt raiders in the Capital Wasteland. In line with the waning-yet-present worker theme, Ramsey's official title is Supervisor by Ashur, but his men simply call him ' Boss '.

Military: The Pitt's military is much larger than is represented at the camp but all in all, Ramsey has 250 raiders at his command. They patrol in their controlled territory, or stand stationed at the Train Tunnel camp or the Radio Tower. The raiders are doggedly tenacious and viciously brutal, garbed in anything from leather and raider apparel such as the ' Commando ' and ' Iconoclast ', to heavier sorts and metal variants. No armor is standard-issue and quite often is a mismatch of different suits, with assorted helmets and the like as well, Welder's Masks and Supervisor Helmets being prevalent. However, the R91 Assault Rifle is the workhorse of the Pitt's forces, along with the frequently un-silenced Infiltrator. Shotguns, Chinese Assault Rifles, and rifles are worked in as well as sidearms including 9mm's and magnums.

Views on mutation: Pitt raiders treat Super Mutants as threats and target practice due to their incessant hostility. Feral ghouls are shot on sight but regular, sane ghouls have a somewhat better standing. Sentient ghouls can be taken as slaves and can prove their worth as raiders, albeit quite rarely. Overall, the raiders do not like them and often treat them poorly, like all others.

Rivet City - VATROU

Spoiler
Name: Rivet City

Leader Basilio Favale

Age 44

Appearance Standing at 5'8" he has a beard that wraps around his face extending from ear to ear about seven inches at the chin, his mustache covers his upper lip and has relatively short brown/gray hair his eyes are an emerald green, and his build is a rather large still muscular build with fat gathering in his gut, although he's not as fit as he was in his company days he still retains the body that came with the intense training, but he gains more weight every year and age has begun to take its toll.

Armor/clothing a gray suit with a brown vest with a holster on his right leg for his sawn-off shotgun

Personal Weapons A sawn-off shoutgun

Personality A rather rational man, who rarely lets his emotions take hold of him in his decisions. Always Calm and collected. Although this was not always so in his youth he was rash and short-tempered. He has learned many things over the years to calm and sharpen his mind.

Population (300 Max) 201 56 guards the rest are civilians.

Economy: Firearms manufacturing, Ever since Basilio rebuilt the fallen sections of the ship, It's pre-war workshop and Ammo presses are in working order again, Rivet City intends to be the wastelands main supplier of Firearms.

Culture: The people of Rivet City are mostly traders, willing to barter with any who come peacefully, though Basilio has increased security, most citizens will shoot trouble makers on sight.

Government: Rivet City is ruled by Basilio and Harkness his second in command.

Military: Rivet City guards are heavily militarized Basilio a former Talon mercenary retrained every guard himself, they cannot blow their noses without permission.

Views on mutation: They despise Super mutants with the exception of the one seen in the Lone Wanderers company, as long as that one behaves, it may be welcome, other than that Ghouls are often frowned upon but usually allowed to live and trade in the City.

Bio When Basilio or simply Basil was young, the prospects for a man were few, it was either a scavenger, a mercenary, or a trader. None of these were what he wanted, but he had no choice. At age 14 he began scavenging old-world ruins at great peril to himself, after too many close calls he signed on as a mercenary for a caravan, as the years began to pass and his skills were getting better, he took on more dangerous jobs. Till by the age 21 he sought out the mercenary group Talon company.

They tested his will and morals, but he persisted in this profession till he led a small company of his own under the command of his superiors.Basilio begin to realize he wanted more than what the Talon could offer. And at age 35 Basilio left the Talon for a better life a more peaceful life, a more meaningful life. This happened long before the Assassination of Commander Jabsco.

As Basilio wandered he came about a Rivet City with its ineffective council, a shopkeeper who was implicated in blackmail, a scientist far more concerned with the purifier and the BOS, all that remained to properly guide Rivet City was the Rivet City security chief Harkness. As Basilio was now older and more well read he made genuine and valid points for being elected to the council, and being a man who once ordered his own outfit of Talon mercenaries he knew how security and organization worked.

At the age of 37 he was elected to the Council, and not long after he began to make changes, more security and organized efforts into rebuilding the City and its weapons. It was a smart move as the less intelligent super mutants still plagued their City and not long after attempted to use a behemoth against them, but thanks to Rivet City's new fire power and reinforced walls they had little to fear from them for now. With Basilios efforts and judgement, Rivet City drove the Mutants back through the subway tunnels, exploding charges inside thus cutting them off from Rivet City. This cemented Basilio as a local hero and he became the first Mayor of the town, and with the Mutant threat currently dealt with, Basilio focused on the complete rebuilding of the City.

The City through tearing down the other Cannons have one functional Oerlikon 20mm cannon. It has limited ammunition the City lacks the required resources to maintain a large ammo supply.

All locations from Fallout 3 are open for becoming a faction.

Character Listing

Spoiler
Casey

Ulyyses S. Grants, Commander of the Regulators

BosMight

http://th02.deviantart.net/fs70/PRE/i/2013/286/8/1/maria_thorpe_by_nekofunnyvampirexd-d6qd302.png, Grandmastress of the Columbia Chapter

Spoiler
Name: Veronica Belmont

History: Veronica Belmont is a Missionary of Saint Catherine. She studied at the Providence Medical College becoming a Doctor. She joined the Templar Order and is a veteran of the Northern Crusade and the failed Northeastern Expedition. She then switched her occupation and became a Missionary instead. Her missionary work earned her the spot to lead the Columbia Chapter.

six: Female

http://imageshack.us/a/img823/1052/2jlp.jpg Belmont has long black hair. She stands at 5’4 and is quite pretty without makeup. She has gray eyes.

Personality: Belmont while on the outside is much like your average god-preaching missionary. In reality, Belmont is much more moderate when it comes to preaching the word of god. She is quiet at times but is caring. Due to years of negotiating with various factions on her missionary work as made her intuitive, calculating and patient.

Skills: Belmont is an expert negotiator and Doctor. She is skilled in small guns such as assault rifles and pistols.

Weapons and Armor: On the top layer are her simple Missionary robed clothes but under it is Metal Armor she specifically made to be discreet and protective.

She wields the Templar Assault Rifle a and reproduction of the Chinese Assault rifle made in the weapon shops of Providence, a 10mm pistol and combat knife.

Occupation: Grandmastress of the Columba Chapter

Faction Allegiance: Chapter of Columbia, the Ambrosian Order though has been waning for some time. She admires the BOS Outcast for the collection of technology.

David Ashcroft, Arch-Paladin of the Columbian Knights

Spoiler
Name: David Ashcroft

History: David Ashcroft is Lord Grandmaster of the Columbian Knights. He joined the Templar Order and is a veteran of the Northern Crusade. He distinguished himself through this and years later, he became the Grandmaster of the Columbian Knights.

six: Male

Appearance: Ashcroft hair is a smooth wave and is muscular. He has blue eyes and stands at 5’10.

Personality: Ashcroft is a very confident and commander and is well respected by the people of Saint Catherine.

Skills: Small Guns, Big, Guns, Melee Weapons

Weapons and Armor: Reinforced Metal Armor, Templar Assault Rifle, and a super sledge he bought in New England, a .44 Magnum, and a combat knife.

Occupation: Arch-Paladin of the Columbian Knights. While he is the leader of the Knights, he rules alongside with Belmont.

Faction Allegiance: Columbia Chapter, Ambrosian Order though his allegiance has been waning. He also admires the Outcast for their collection of technology.

Chris_DeFazio

Dex, Commander of Talon Company

Spoiler
Name: Dex



History: Dex has been a bandit his whole life, he use to be a raider until he wanted to do something more beneficial. He then left his raider friends on good terms and joined up with Talon Company at the age of 23. He made a great name In Talon Company and was assigned with a task of tracking and killing the Lone Wanderer, He failed his mission and Commander Jabsco was killed. After the battle at the purifier Dex took control of Talon Company and got them together to try and become something much larger.



six: Male



Age: 36



Appearance: Dex stands at 5 ft. 10" he is a muscular man with short black hair green eyes and clean shave. He wears an eye patch over his right eye due to a fight with a deathclaw. He also has the nail of the deathclaw that cut his eye out and turned it into a necklace.



Personality: Dex is a strict person that uses intimidation to take power. He can reason with people but for the most part he will do whatever to keep Talon Company from falling apart.



Skills: speech, melee, guns,



Weapons and Armor: Dex always carries a Chinese assault rifle and an always sharpened combat knife. He wears standard Talon Company armor. But scratched on the back is written Dex.



Faction Allegiance: Talon Company



Occupation: New leader of Talon Company

The Enclave

Alan Sutler, Supreme Commander of America

Spoiler
Name: Alan James Sutler

History: Born aboard the Oil Rig in 2222, Alan Sutler has lived a long life of service to America, born to a respectable family. Sutler was changed forever by the Battle of Navarro, unlike the Oil Rig a pure slaughter akin to that prophesised by President Richardson and his forebears. Upon returning to Raven Rock he was awarded the Medal of Honour, though the loss of Navarro was classified for moral, his drive and conviction making him a favourite of President Eden which allowed him to rise through the ranks. He was commanding officer of the Adams AFB garison before Raven Rock was destroyed, the President's right-hand man, after Autumn's death and then de-facto leader after Raven Rock's destruction.

six: Male

Appearance: Sutler is has a tall, slender, figure with the physique of a professional-sprinter worn down by age; he has an angular face, aged slightly beyond it's years, and characterised by a large moustache which (like his hair) is dark streaked with grey.

Look I'm not good with faces okay, just imagine Gary Oldman's Commissioner Gordon from the new Batman films with greyer hair.

Personality: Alan Sutler harbours far more than the average member of the Enclave, typically the same feelings merely amplified to a greater degree; the quintessential American citizen turned up to 11 in every respect. Bearing not just the burden of Raven Rock but also the Oil Rig and (unique to himself) Navarro, not to mention another shadow from his past which leaves him restless some nights. However his feeling of responsibility for his own people is also often greater, seeing each one as close to family, his inability to make hard decisions when it might lead to the loss of American life has sometimes left him slow to act and over-cautious.

Alan Sutler is troubled and deeply flawed, masking everything behind stoicism, he is brooding and calculating and utterly ruthless; he often relieves himself of his burdens on prisoners: mentally through confessions and admissions, physically through the liberal use of his trusty Ripper.

Weapons and ArmoUr: PPK-12 Gauss Pistol, Ripper, black American Army Class-A uniform with Tan military overcoat.

Occupation: Supreme Commander (leader)

Faction Allegiance: The Enclave

GolradirTheHighElf

Orville Connely, leader of Megaton

Spoiler


Name:Orville Conelly



History: Conelly was born somewhere in the southwest. His father had an extensive library which he read to Conelly everyday. Everything from the childhood books of Mario the commie slapper to complex books concerning Austrian economics and liberty. Conelly's mother died in childbirth which left Conelly with a void in his life. At age 16 Conelly was stricken with another blow, as his father succumbed to poisoning from a rad scorpion while out scavenging.



Conelly developed a drinking habit and decided that his hometown was holding him back with too much memories. He decided to sell all of his father's belongings and purchased some brahmin,some goods,and some body guards. With this he managed a successful trading caravan and travelled everywhere from Texas to Michigan. This once again gave his life meaning,he eventually quit alcohol. Conelly's speciality in life can be said to be organization. He knows where things should fit and how to make them fit.



Eventually hearing stories of the Capital wasteland he assumed that is where money was to be made. However he found the conflict over when he arrived. But instead found a city ripe with opportunities. He made the decision to mold this city into something great. He remembered all of those books he and his father read. He could make a place where anyone with enough courage and brains could become successful as he had. Where individuality would be prized and defended.



six:Male



Appearance



Accent:Southern American



Career:Former trader and current Chancellor.



Age:44



Personality:Conelly is a very freedom loving individual. He is ready to die for his beliefs in Individual liberty. Ever since he was boy, he was brought up with old world texts on freedom and economics. But it is his trading lifestyle that made him prize capitalism. He is a very politically minded person. Doing nothing but work and read. As such people find him very boring and so he spends most nights alone with his books. Though Conelly never expressed interest in being a husband nor a father.



Skills:Conelly worked as a trader for a chunk of his life, as such he is quite the negotiator as he is used to bartering. He is also a very good shooter as he has had to protect himself from raiders over the years. He is also a fairly good tracker and strategist.



Weapons and Armor: He is always seen with his trench coat,leather gloves,boots,and blue stripped suit. He carries his revolver with him at all times,but he is very good with a hunting rifle.



Faction Allegiance:The Republic of Megaton

Alec516

Alan MacDougal, leader of the Atomic League

Spoiler
Alan

Name: Alan MacDougal



History: Ever since Alan was a small child before the war, he had always been and outcast. His peers would often leave him out of their activities. Alan would often stay in seclusion in his room and work independently on the projects he created to keep himself busy. These projects were almost always tinkering with small mechanical objects and then putting them back together once more. It was these very projects that saved Alan's life. A small elevator within his bedroom wall used to carry food (Alan most definitely lived a life of seclusion) and other items from the basemant. He had been working on unscrewing the back panel of the elevator when the bolt he had started to unscrew, fell between a crevice. He propped himself up into the elevator to retrieve it, when the door snapped shut! It then preceded to fall at rapid speeds towards the basemant. He sat for many hours crying for help, except no one answered. He was about to give up hope, until he was saved by one ironic messiah. The bombs. On Oct. 23rd 2077, nuclear fire rained down, killing many including his family. When the blast occurred, the doors of the small elevator finally opened. Alan for the most part, was shielded by the blasts. He did not go completely unscathed however. When days had past Alan had discovered that his face was horribly mutated. It is at this moment, that Alan set forth into the Wasteland. His adventures were far from over.



six: Male





Appearance: Small, fragile, and now old considering that he is a ghoul. The years have not been kind to Alan and neither has the radiation. Alan is tried and true, a ghoul.





Age: As explained before, Alan is a ghoul so he is expected to be in his 200's.





Personality: Very shy but clever and crafty. He is very timid when it comes to matters such as fighting, however he will voice his opinions to his brother.





Skills: Alan is skilled with machinery and repairing firearms.





Weapons an armor: He carries a small 9mm pistol and wears pre-war clothes.

Ben Castillo, leader of the Atomic League

Spoiler
Ben



Name: Ben Castillo





History: You could say that Ben isn't the brightest bulb in the wastes. Sure the wasteland isn't known for smarts, but Ben really is a sub-brick. Before the war, Ben lived in a small town filled with a couple hundred people. It was at this time that war had seemed inevitable, so this small group of townspeople set to work in creating a shelter that would fit their families and keep them safe from the Atomic blasts. On Oct. 23rd with little warning the townspeople filed into their makeshift vault. Ben had been one of them. When everyone was inside, they had sealed the doors and waited.The blasts were heard by all that day and there was never a louder and more frightening sound then the one they all heard. After many long hours, the townspeople had agreed that the worst was over but it was nonetheless better to stay inside. Ben however, had apparently been lost during this agreement as he usually was with everything. Unlike most of his fellow townsmen however, he was intrigued by the happenings above ground. That same basic sense of curiosity all humans experience, was stirring inside Ben. What was going on up there? Eventually Ben could take it no longer and with an almost inhuman amount of strength, opened the exit door. What he found on the other side was astonishing! Everything was was completely obliterated. Ben tried to spot his former dwelling but found it impossible. With a great sense of sadness, Ben stepped outside and began walking south. If his town was this bad, what became of the rest of the world? Ben pondered this idea without noticing that he had left the door to his town's only hope of surviving the apocalypse, open. It is this reason that he unknowingly killed every person inside the shelter. Creature who had been scratching at the shelters wall's had noticed Ben's mistake. They quickly entered the townspeople's vault and set upon the poor folks with savage delight. Their hopes of surviving were long gone.





While Ben's entire town was being massacred, he had already made his way to a metro tunnel. He was getting quite hungry and decided that a plant he had found lying about on the irradiated grass would be enough to satisfy his hunger. As hours turned into days, Ben found it more and more necessary to sustain himself with these toxic plants. Before he even knew it, he was a ghoul. His new body state confused him, but he eventually learned to cope with it. After many days merely surviving, possibly the most important event happened in Ben's life, he met Alan. Alan had wandered in starving and weak. He had barely made down the steps of the metro when he collapsed. Ben took Alan to be a miracle. Someone of his own kind was here! After many days recuperating, Alan and Ben formed a friendship although they weren't in the slightest bit alike. They also were never related, but they had become so close they merely saw each other as brothers. After years of helping each other survive, they decided they must venture further. After wandering about, they had stumbled upon the metro central of DC. Largely infested by Feral's. At first the two friends, or brothers rather, were frightened. However they soon realized the feral's meant them no harm. The brothers lived among the feral's and began their plans to build a place where ghouls could gather and live in peace.

Tiberius67

Daniel Littlehorn, Sole Proprietor of Littlehorn and Associates

Robert "Bob" Dobbs, Professor of the Institute and Agent of Littlehorn and Associates

Spoiler
Name: Robert “Bob” Dobbs

History: Born in Chicago, IL in 2033. Dobbs received a MA in Archaeology from the Boston University on a ROTC scholarship. Commissioned as a 2nd LT in the US Army Reserve in 2056, after completing his Active Duty obligations pursued Post-Graduate Studies, receiving a PhD in Archaeology from Cambridge in the UK. Returning to the US, by 2072 Dobbs was a tenured Assistant Professor at Harvard. With war with Canada imminent, his Reserve unit was activated and deployed, serving as part of the US Invasion force into Central Canada. Badly wounded in the murderous battle to take Winnipeg (The Canadian Forces present refused to surrender and literally fought to the last man in a gallant but ultimately unsuccessful attempt to keep the lines of communication between Eastern and Western Canada open), Dobbs was evacuated back to the US in 2073. Losing his left leg below the knee, he was ruled medically unfit for Active Duty and retired from the Reserves in 2074. Returning to academe, he was in Boston when the Great War happened, being turned to a ghoul like many of his colleagues. Along with other survivors in the academic community in Boston, he helped create what has evolved into the Institute, a community dedicated to preserving and advancing human knowledge. While Dobbs has impeccable academic credentials, his specialty is not in great demand academically at this point in history so after some years of study to get a solid working background on science and technology, he serves the Cause in more hands-on ways. Currently his assignment is in the Capital Wasteland, recovering Pre-War technology useful to the Institute….his specialty and background has actually proved useful to him in such endeavors.

six: M

Appearance: He was reasonably handsome…two centuries ago. Now he looks like any other non-feral ghoul. He had kept himself in tot physical condition before he turned, so he is in excellent shape by ghoul standards. Has a prosthetic left leg below the knee. When in “the field” (read in disguise) wears a battered but functional Pre-War prosthetic which causes him to limp slightly. Normally he wears a modern prosthetic of Commonwealth manufacture that works as well as a meat leg.

Personality: Polite and aloof with most people, Dobbs is friendly and personable with colleagues and those he recognizes to be his intellectual equals or superiors. While completely unscrupulous when it comes to furthering the interests of the Institute, he is uninterested in stepping on people who aren’t in the way.

Skills: Very knowledgeable about history prior to the Great War. Competent with firearms, more so with pistols. Tag skills: Speech, Science, Repair.

Weapons and Armor: Normally wears Pre-War clothing suitable to the occasion. Has access to combat armor in the rare cases he would need it. When in disguise can be wearing any sort of outfit common amongst Wastelanders, including leather armor. Carries a .45 Automatic with detachable suppressor. When in need of a longarm, will use a Hunting shotgun or a R91 Assault Rifle.



Occupation: A Professor specializing in Classical Archaeology Pre-War, today serves as a Recovery Expert/Troubleshooter for the Institute. On this current assignment, his cover is as an Agent/Senior Manager for Littlehorn and Associates.

Faction Allegiance: The Institute / Littlehorn and Associates

VATROU

Basilio Favale, leader of Rivet City

Ranger William, Caravan Guard

Spoiler
Name: Ranger William. Note he's not actually a Ranger It's just what people call him because of the strange armor and badge.

History: William was born a little more than thirty years ago his family moved with the caravans some went to different cities, one caravan moved things between states. Long before William was born they moved from what was Kentucky, although they have roots in Texas, Williams family lived a nomadic lifestyle often working as caravan guards moving occasionally through pre-war states every five or so years. Over three generations lived this way until they reached the Capitol Wasteland until William was born. William grew up in and around caravans his family operated a rather well off one called Lone-Star Merchants that is until William was in his twenties a group of mercs crossed paths with the caravans and decided they wanted to impose a heavy tax, and if they didn't pay they'd be shot, needless to say they massacred every caravan they came across regardless.

William was outraged his parents slaughtered, their caravan in ruins, of the few things that his family kept was an old Desert Ranger armor, it was in terrible condition with bullet holes and burns throughout the armor, all he knew of the old heirloom was that one of his great-great-great grandfathers was something called a Desert Ranger, while the armor didn't have the protection it used to have it was still better than any reinforced leather available. He took up arms against the mercenaries that plagued the area using his single action 45 revolver, he and others who lost valuables to them mounted a defense at Megaton, together William and the townspeople killed enough to drive off the remaining few as they scattered about the wastes.

Present day. William lives as a wanderer and caravan guard to Rivet Citys many weapon shipments.

six: Male

Appearance: Standing at 6'1" he towers above average wastelands, he possesses an average build with a fit body, He has long crimson red hair that stops just before his shoulders. His light blue eyes contrast his red hair.

Personality: William tends to have a strong sense of justice, as his own family was murdered, however he will not go out of his way to right wrongs. William often has a short temper that he tries to keep in check.

Skills: William is a capable guard and sharpshooter growing up escorting caravans.

Weapons and Armor: A single action 45 revolver a reproduction of the Colt Walker he found on a trip going through the museum once before that wing collapsed. And an old Desert Ranger armor that has just more protection than the standard reinforced leather armor since it's so old and damaged. The armor lacks the helmet, William uses a pre-war hat and sunglasses instead.

Occupation: Caravan guard

Faction Allegiance: Rivet City

By the way if some of the character's appearance sounds familiar it's because it is, as I'm trying to create a ancestry of sorts albeit loosely between characters.

Fisheye98

Yue Fei, Operative of the Fifth Column

Spoiler

Name Yue Fei

History: Being one of the few humans in the Fifth Column, Yue Fei holds no illusions pertaining to his birth and how he came to belong to the Column. At an early age, infantile in fact, Yue Fei was either captured or bred by Paradise Falls Slavers as a result of the (at the time) new deal formed between the northern Slavers and the Columnists, with this deal being the trade of fit human infants for large amounts of arms and equipment. Being one of the first infants to result from the deal, Yue Fei was chosen by Fifth Columnist Operatives for his healthy appearance when compared to the other infants. This very minute difference of newborn appearance set young Yue on a path that would be decidedly dissimilar from the others' who were more likely than not worked to death in Paradise Falls or shipped off to the toxic city that is the Pitt.

Despite being in no way physically Chinese, the Columnists decided to give their newest nameless child a proper Chinese name. So, after a small council of sorts convened and discussed the matter, it was decided that he would be given the name Yue Fei after the fearsome and fanatically loyal Chinese heroine of so long ago. The boy was immediately taken under the wing of one of the more mechanically gifted Operatives back at The Column, a Ghoul named Dao-ming Feng, as it was assumed that the man would make a good caretaker. The ancient Ghoul, clueless on the finer aspects of caring for and raising a child, accepted the task valiantly. Given nothing but a baby bottle, a massive box of preserved formula, and a homemade crib, Dao-ming took young Yue in as his own, and though his experience was little, his love was great.

Dao-ming Feng raised little Yue as he would his own child, and he considered himself blessed to get the opportunity to do so, considering his condition. The child went everywhere with the actively rotting man, slung around his hip in a satchel-like baby character made of a simple, worn blanket. Rather than growing up to the sound of a mother's sweet, comforting tones and loving coos, Yue was exposed to a series of radio-born beeps, robotic whirls, and the gravelly tone of his father-in-spirit's ragged voice. Many of the other Operatives held a spot in their heart for the young child, as their life was otherwise devoid of such pleasantries, and as he grew the young Operative-in-training had a good deal of people supporting him.

Yue Fei grew up knowing both Mandarin and English, though his English did have an odd sound to it, considering the fact that the people who taught him the language had little practice with it themselves. By the time he was just ten years old, the boy was already on the range training with the Fifth Column's standard issue Shanxi Type 17 pistol and sitting in front of the Column's complicated radio-listening systems. With his father figure, Dao-ming Feng, always right behind him with a steady, guiding hand young Yue eagerly accepted all of his activities. While the boy had only two other humans around his age in the entire Column, he never thought anything of it, thinking as all of the Operatives as his friends and spending hours upon hours pouring over the exciting records of the past two centuries, reliving tales of Raider attacks and daring wastelander adventures. He would get lost in the intricacies of his father's robotic products, spending his free time thinking on how he could improve their design and efficiency.

Indeed, the young Yue Fei had a great childhood, full of excitement and adventure. Little did he know, however, that there was an entire world outside of the factory, the one that the observations spoke of, and that he would face it before too long. As Yue Fei honed his combative, mechanical, and technical skills in the factory at the hands of a couple dozen two-century-old masters in those exact fields, Arbiter Jie-rui Tsou was make plans for his newest weapon. Yue was thus far proving himself to be the most capable of the human Operatives that they had trained from their slave-stock. While he did not have the endless wealth of knowledge and practice that the much more senior Ghoulified Operatives possessed, he had the advantages of a spry human body, a natural fluidity in combat and stealth that came from his early training, and a good deal of ingenuity, something that the stuck-in-their-ways Ghouls had forgotten or otherwise lost.

By the time Yue Fei was able to fill out his Hei Gui stealth suit he went on his first operation with a Ghoul who would later become his permanent combat partner, Cai Shiu. Cai, a quiet, gruff, and blunt man who was nonetheless intensely loyal was to be Yue's 'partner in crime' until either one of them died, like Cai's old partner. Despite the tale of his partner's last companion and his demise at the hands of a pack of Yaoguai (which is incidentally actually common Chinese for demon- who knew?) Yue was in high spirits, prepared to see the world in earnest for the first time. So, after arming themselves to the teeth in pristine pre-war equipment and donning their midnight-rapped Hei Gui stealth suits, the pair took off through the water drainage system, following a report of a encroaching band of Raiders coming in from the north.

Needless to say, the Raiders soon turned away to pursue greener pastures as a few of their men started to mysterious disappear without a trace each night for the next eleven days. When the operation was finally concluded, The became the youngest Operative (by far) in the Fifth Column, receiving his own Chinese officer's sword in an extremely prestigious ceremony, one that was followed up by much partying and fan-fare. At that moment, with Dao-ming's eyes set approvingly on Yue, he felt a great sense of accomplishment. He was an Operative now, equal in rank to everyone besides the Arbiter, a member of an unknown order of samurai dedicated to the pursuit of complete awareness, if you will. Though he was most likely the least skilled among his order, he still felt truly and completely accepted.

The Arbiter did not give Yue much time to celebrate his accomplishment, though, calling him up to his grand office-suite just a few days after his sword-earning for a private meeting. The young man was nervous, as the Arbiter never really kept his meetings private from the rest of the very small community, but he ascended to the once-man's office anyway, curious. Once up there, the Arbiter, who was a very honor-bound and severe being, expressed his honest congratulations to the young human. In addition, he wanted to offer Yue Fei the honorary position of confident, saying that he would love to have a young man's insight on the matters that he handled every day. Yue, of course, accepted and before long he was back to his normal duties.

Just like all of the other Operatives, Yue was a warrior, spy, scholar, and handyman all at once, and when he was not engaging in outside operations he was always either fiddling with his father's robots or monitoring and logging the powerful radio and video feeds contained within Mama Dolce's. Eventually, the small task of outside relations feel under Yue's wing, as he was one of the few human Operatives and certainly the one who was closest to the Arbiter. Though at first these 'outside relations' included only the two trading arrangements that had been made so far with one particular caravan and the Slavers of Paradise Falls, the duty of studying the inner workings of each notable faction within the Capital Wasteland later became Yue's.

While the new duties did sap away a bit of Yue's time, he still made sure that he spent hours each day studying enemy tactics, practicing his skill with both firearms and his sword, keeping his body in impeccable shape, and trying to increase his proficiency at moving silently. In addition, as the Arbiter's opinion of Yue increased he was sent on a large amount of missions, particularly when he requested that he could do so. He regularly wiped life away from the 'clean sector' surrounding Mama Dolce's, spied on other factions' operations, scavenged for necessary materials, and shaved away the Brotherhood of Steel's members one-by-one, all the while with Cai at his side. In more contemporary years Yue Fei has started trying to convince the Arbiter to take a more active role in the fate of the wastes, and he finally thinks that it may be working.

Race: Caucasian Human

six: Male

Age: 26

Appearance: Unlike his fellow Operatives, Yue Fei is a more-or-less pure human, and a young one at that. Yue is a relatively tall man, though not extremely so, and indeed this is probably the only feature that any outsiders will ever know Yue by, considering the Fifth Column's doctrine towards outside wear (that is, the fact that no Operatives are to ever leave either their listening post without being clad in full Hei Gui stealth armor). Despite being tall, Yue is not a particularly heavily-built man, instead possessing a build that could best be described as lanky and wiry. Slim-yet-powerful cords of muscles cover every inch of the Operative's body, something not so uncommon among the soldiers and wasters alike of the region, once someone considers the rigours of everyday wasteland life and their strict diet. Four long, strong limbs seem to make up most of his body, being unusually proportioned when one considers his only slightly above average height, lending him both long-legged speed and the wide reach of a natural swordsman.

Due to Yue's very rare contact with direct sunlight- another result of only leaving the factory after dark whilst under complete akin coverage- his skin is an almost unnaturally pale hue. Atop the skin, accompanied by a small smattering of minor scars from standard post-apocalyptic wear-and-tear, sits a pair of traditional Chinese pauldron tattoos. Before the war, the art of tattooing was an integral part of the special operations forces that were the Crimson Dragoons. A few of the Ghouls in the Fifth Column still vividly remember these tattoos, even though there own had faded long ago. So, once presented with a fresh slate of smooth-skin, the Asian tattoo artists turned their crude needles towards Yue. Therefore, the tattoos that travel from each of his collar bones, up across his shoulders, and down to envelop the top half of each of his biceps and the entirety of both of his shoulder blades are extremely intricate, with hours of evident work being poured into the pair.

Each shoulder was tattooed by different Ghouls at the same time, but dispute this they look as if they were crafted by just one. Each depicts an expertly rendered scene of a shore-side garden, each one filled with exotic Asian flowers never before seen by Yue, as it encounters a steep, craggy cliff and drops off steeply into a dark and rolling ocean. Chinese dragons, chimeras, and other odd mythical creatures can be spotted scattered around the scene, engaging in various activities- though mostly combat. In addition, if one looks closely they can see the presence of a multitude of stylized eyes, figures that unofficially represent the Fifth Column itself. The entire scene is depicted in vibrant reds, oranges, yellows, greens, and purples of varying hues, creating a rather chaotic and dizzying scene.

Above all of this, mounted on an oddly tall neck, sits Yue Fei's head and face. Over the entire thing, a mass of rather unmanageable wavy locks hangs nearly to his shoulders, brushed behind his ears. These locks, which are a dark honey color, fall to frame Yue's face with their golden volume. They are not, however, alone in this endeavour, as the young Operative's hair continues down into a relatively short yet still scruffy beard. Though all of this hair may get in the way whilst contained within the man's stealth suit, he cannot bring himself to part with it, for some reason. Beneath the aforementioned beards, an angular and sharp jaw line makes its home, one that ends in a dimpled chin that just out just a little bit further than usual.

Above this chin, a wide mouth that seems to be curved into an small smirk at all times rests. To each side of this, concave cheeks, partially covered by facial hair, give a slightly feminine impression to the face as a whole. Atop of these cheeks sit a pair of oddly pronounced, round and high cheekbones, interacting with the cheeks that they shield in an odd way as the structure of Yue's face curves greatly to contour to the bone structure beneath. Right in the center of this face sits a slightly misshapen, slim, and long nose that curves straight up into the relatively even curve of the brows that sit at the top and to either side of this nose. On each of these brows sits a rather thick growth of hair, forming thick eyebrows, and below them sit a pair of standard-shaped hazel eyes.

Personality: Yue Fei is a rather cheerful, up-beat man and has always been one to look for the good in any given situation. Given the environment he grew up in, the Operative exerts extreme confidence when dealing with outsiders, a fact that is easily detectable through both the way he handles himself and how he talks to others. He is, like all other Operatives are, fanatically loyal to both his Arbiter and his fellow Columnists. Unlike the others, though, he has an intense curiosity of outsiders, rather than a blind hatred of them.

Skills: Just like all other Operatives, Yue Fei's foremost skill is his ability to remain hidden from absolutely everything sentient, a task that ends up being difficult even with the Hei Gui suits of the East. Yue can move like a ghost through even the most rubble-strewn environments, a result of rigorous practice and a practical need to do so. In addition, Yue can stay stationary in even the most uncomfortable positions for many hours at a time without making a noise and quietly observe the area, a skill that is greatly valued in the Fifth Column. In addition, Yue can run at a respectable speed for a good amount of time, due his combination of long legs and endurance.

As far as Yue Fei's skill in firearms goes, there's a bit to be desired, compared to the massive amount of skill that the other Operatives possess. While the young many can be pretty effective when wielding his Shanxi Type 17 pistol or aiming any respectable sniper rifle, his skill with in any other is simply par by wastelander standards and terrible compared to other Operatives. One of Yue's preferred systems of death-delivery, though, is through the blade of his pre-war steel Jian, one of the few hundred that were sent to equip the Fifth Columnists and their rebels. Yue's personal style of swordplay with his Jian is based off of that of the pre-war Crimson Dragoons. In this style, footwork and agility are just as important as the thrusts and slashes themselves. The Jian-wielder, rather than try to overpower and kill his enemy outright, will instead constantly shift his position around his enemy, all the while sending a flurry of weak, shallow strikes towards them. The attacker will continue this until the defender finally leaves himself open to the perfect strike, at which point the Operative either skewers the man on the sharp point of the blade or lands a shallow cut on an artery.

In addition, Yue can masterfully operate every piece of communications equipment in The Column and anolyze the data collected like a hawk. This is a trait that is easily picked up when one is raised among an organization whose main task is just this. This skill does transfer into real life as well, at times, allowing Yue to notice things that most people would simply look over. As a result of his upbringing at the hands of the Fifth Column's foremost robotics expert (a possession that requires a massive amount of technical prowess), Yue also create, manipulate, or repair things that are robotic of nature like a champ- a valuable skill to have if one's reconnaissance malfunctions whilst one is in the field.

Weapons and Armor: As far as Yue's arsenal goes, the man is simply equipped in the standard-issue gear of the Fifth Column. This includes, first and foremost, his Hei Gui stealth suit, something that he never leaves The Column without. The suit is by far Yue's greatest asset, allowing him to turn nearly invisible while on the field for a nearly unlimited amount of time. The fabric itself is created to make no rustle at all when rubbed against itself or even other objects, and the specialized shock-absorbing boots allow Operatives to run full-tilt without making even the slightest foot-born noise. In addition, contained within the cowl of the suit is a passive targeting system that reads various factors (range, wind speed, temperature, etc.) back to Yue to aid him in long-range shots, a toggelable thermal and night-vision overlay, and camera feature which can send information from the field to The Cloumn, and a voice-uplink that allows Yue to communicate with the base, simultaneously silencing his words to the outside the words. The suit can also monitor its wearer's vitals, relaying the gathered information back to said wearer through a detailed side-display.

As far as weapons go, Yue prefers the simplicity and time-proven standard armament of all Operatives, not adding any other recovered weapons to his gear, like some others do. As his longarm, the young man wields a pristine Type 93 assault rifle- a weapon known for its reliability even after two hindered years in the wasteland. Yue's own rifle, however, hadn't been used before his ascension to Operative, instead laying preserved within the Mama Dolce's arsenal. As a result, the gun hasn't ever even thought of failing him and is regularly given replacement parts from the others in the arsenal. No scope, flashlight, suppressor, or any other attachment adorn the rifle, as the purposes of the former two are taken over instead by the Hei Gui interactive combat display and the latter is considered too cumbersome and not effective enough to warrant use- unlike the impression that one might get of the devices from old holodisks.

Yue's standard-issue sidearm, the Shanxi Type 17 pistol, is by far his favorite out of his small arsenal. Just like his Type 93, the pistol is in excellent shape for the same reason, and has likewise never let him down. While the pistol many not pack the punch of American-made 10mm pistols, it can still easily overpower most civilian-grade pistols and posseses a degree of accuracy that cannot be matched by any other sidearm. In addition, the gun is less cumbersome than its American counterpart and can be handled much easier- in fact, some of the other Operatives have been known to use two of these pistols at once. Yue Fei's prowess with this particular weapon should not be underestimated either, as he has spent literally thousands of hours training with this exact model, and has used it for nearly every one of his kills.

If things should come down to a melee situation or require absolute silence, Yue Fei always has his trusted Jian (known in the wastes as a Chinese officer's sword) sheathed at his side in a brown-red leather sheath that is decorated with aged steel further towards the hilt and the tip. The sword itself is identical to all of the others found in the wasteland, unless if one counts the results of ageing, of course. The intricate brass of the fire-styled pommel and wing-like guard shine line the Eastern sun itself and the bluish-silver steel of the blade gleams coldly in the light. In addition to all of the aforementioned weapons, Yue Fei will oftentimes carry two or three 'flashbang' grenades, an equal amount of pulse grenades and a good deal of plastic explosives. To fuel this arsenal Yue wears standard Chinese battle-webbing, allowing him to carry a couple hundred rounds in total at once.

While in either a listening post or The Column itself, Yue, just like everyone else in the Fifth Column, wears a standard Chinese military jumpsuit. The suit is, surprisingly enough, both comfortable and durable and Yue has found that he very much likes the feel of it on his person. (Note: In this RP I'm having the jumpsuit look like it did in the concept art, rather than how it looked in-game ) Finally, when out on a mission yet still engaging in a meeting, the young warrior will sometimes wear a black-and-white pinstriped fedora over-top the cowl of his stealth suit, just to add some class and formality.

Occupation: Operative of the Fifth Column. Heads up the matter of outside relations and advises the Arbiter in a wide array of matters.

Faction Allegiance: The Fifth Column and, in a more abstract sense, the People's Republic of China.

Vault Ninja

Thomas Edfield, Leader of the Outcasts

Spoiler
Name: Thomas Edfield

Age: 47

History: Thomas Edfield was born and raised in the Lost Hills bunker, fiercely loyal to the Brotherhood, he was one of the soldiers sent on the Eastern Expedition and took part in both the Scourge of the Pitt and helped to clear the Citadel when the Brotherhood first arrived in D.C. At first he agreed with Elder Lyons but when he started to change by abandoning the original mission and choosing instead to protect the local, Thomas left with Casdin and his men for Fort Independence. After Casdin died Thomas took control of the situation and formed the Outcasts into something stronger than they originally were, something that could become a major power in the Capital Wasteland. He treats the Outcasts almost as his legacy, his great conquest to be remembered for generations.

six: Male

Appearance: Edfield is large and imposing, he stands at around 5' 11" with brown hair in a crew cut. He has a muscular body that is marked with scars and old bullet wounds, a remnant of his days as a foot soldier.

Personality: Edfield is charismatic, able to inspire great loyalty and obedience from the men under his command. He tends to be overbearing and controlling, he wants everything just so and people that openly defy him have been known to "disappear" while on patrol. That being said, he has a fiece loyalty to the Outcasts and the original Brotherhood and hopes to fulfill Casdin's dream of re-establishing contact with the Western Elders. He views wastelanders as savages and Lyon's BoS as misguided idiots.

Skills: Guns, Energy Weapons, Science

Weapons and Armor: Edfield wears a suit of original APA that is colored in the Outcast colors with a red cape attached to the back. His side arm is a standard plasma pistol.

Faction Allegiance: Outcasts


Lt. Andronicus

Mr Crowley or the Crow, Leader of Paradise Falls

Gingy

Kyle Labhart, Leader of the Wolves

Spoiler
Name: Kyle Labhart

History: Don't want to make this TL;DR: He was a security guard for the original caravan that encountered Georgetown. His obsession with living the 'American Dream' that he had read about and seen through his extensive traveling through DC is partially what spurred him to push for occupation of the town. It is unknown where his combat training came from, but it was obvious that he was the most skilled fighter out of the original group of settlers. Therefore, he became the military representative (and leader) of the Wolves when it was formed, and became an unofficial mayor.

six: Male

Age: 34

Appearance: 6'3" with strawberry blonde hair. He is quite muscular; moreso than the average soldier. It is obvious that his past had lead him to build his own strength. He has a relatively handsome face, and kind green eyes. He tends to shave his facial hair, but if he spends extensive time away from home, it will grow out significantly.

Personality: Tends to be quiet on most occasions, but is very confident in himself and his own abilities. He is relatively outgoing to those who are close to him, but is rather unwilling to befriend people outside of his own 'pack'.

Skills: Subtle and pragmatic. Kyle is outstanding at achieving tasks without making a sound. He is also quite charismatic, which is why he has had the unanimous support of his entire council for years. He also has sympathy and a kind disposition toward ghouls. This is known to his fellow comrades, but the reasoning for it is not.

Weapons and Armor: Black combat armor with an old world flag etched on the right shoulderpad. He also uses a worn plasma rifle and carries miscellaneous items/goods depending on the needs of the mission.

Faction Allegiance: His main allegiance is to his own; The Wolves, but he always supports caravan hubs around the Wasteland, and, for some reason, admires the cause of the Outcasts.

User avatar
Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Wed Dec 04, 2013 7:37 am

If it becomes relevant I suppose so, yes. At the moment though, its purposefully ambiguous.

Edit: Also I'm curious what Moriarity's plans are with those slave soldiers. That was a hell of a cap drop.

User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Wed Dec 04, 2013 11:00 am

Bosmight can you add Collin Moriarty Junior to the character sheet?

Spoiler
Name:Collin “Junior” Moriarty

Parents:Collin Moriarty(father) and Angela(mother)

Age:17

History: In July 23,of the year 2065 Collin Moriarty Junior was born, his mother “Angela” died during childbirth. As such he was to be raised by his father alone. While a child his father preferred to be conducting business rather than raising him. Leaving him to care for himself,not talking to his father unless his father was training him for business. He was very bored as a child, so he did things like stealing and harming animals to keep himself entertained. A side benefit of his hobbies were becoming a master at lock picking and lying. This eventually made the town think that Junior was nothing more than a delinquent. However, in recent years people have begun to think of Junior as a person who relates with the poor of the city, as he donates to the less fortunate,against the will of his father. Though of course this is just a ruse to trick people into thinking of Junior as a man who is kinder than his father.

Junior is also plotting to take over the town of Megaton, he has already gained the support of the poor who are being left behind by Conelly's economic policies and the rich who make deals with his father and himself. Though the mastermind and master manipulator Junior is,nobody suspects what he plans to do,not his father and not even Orville Conelly himself.

six:Male

Appearance:

Personality:Junior can be described as a textbook example of a sociopath. Junior is very dominating and enjoys nothing more than to hold power over people, though people think he is a very happy and kind person. Truth is he never felt a warm emotion in his entire life, this may have been the product of being raised by a father like Moriarty Senior. Junior's personal view of people is that they are nothing more than instruments to be played and used in the song of power.

Junior never once in his life admitted he was wrong, while he says he does not believe he is always right, he certainly acts like it. He believes he is above everyone,and that in order for them to lead a good life, they must be ruled by him. For something cannot be done right if he did not do it. He is also an intense womanizer, this is probably psychologically linked to the loss of his mother during child birth.

Skills: Junior is fairly charming and charismatic,as such he is a skilled negotiator . He is also very good with a pistol as he does nothing but practice every Monday and Thursday. He is also a good lock picker and is very sneaky,as he was in trouble all the time in his youth.

Weapons and Armor: Junior does not go anywhere without his 44.magnum. When conducting business he wears a white suit with black stripes. When in a combat situation, he wears reinforced metal armour that he bought from a trader.

Occupation: Junior acts as his father's negotiator and second in command.

Faction Allegiance: Moriarty Industries,himself

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Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Wed Dec 04, 2013 2:23 pm

i still want to know whats going on in my head haha

i still have a weapons stored somewhere that need to get somewhere

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Liv Staff
 
Posts: 3473
Joined: Wed Oct 25, 2006 10:51 pm

Post » Wed Dec 04, 2013 2:26 pm

http://www.gamesas.com/topic/1479841-columbia-factioncharacter-sheets/

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Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Wed Dec 04, 2013 2:01 am

dang high elf murdered your own dad for control....it might peak the interest of Talon Company

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Laura Shipley
 
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Joined: Thu Oct 26, 2006 4:47 am

Post » Wed Dec 04, 2013 8:53 am

http://i.imgur.com/WoKDWvO.gif

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lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Wed Dec 04, 2013 1:53 pm

okay he's my faction sheet for he Canterbury traders or merchant union as they are now called.

Spoiler

Name: The Merchant Union

History:

In the 2277 the Lone wander invested in several of the larger caravan’s in order to get better goods to buy, this invest encouraged many traders to move to Canterbury and within a year Canterbury had become the trade hub for DC but even with the many more traders in town it was still rather disorganised, with ever trader caravan doing their own thing, with many of the small ones getting attacked by raiders or suffering other problems and not making the most profit that they could.

In 2280 James Wilson arrived in Canterbury and under his leadership the caravan finally started to work together at first this was soon just one large caravan but with its increased protection & profit more caravan traders and now shop owners wanted to join.

So in 2281 as a great battle raged across the county the merchant union was formed, fully organised, protected and under wise leadership the MU is the largest supplier in the DC wasteland supping goods to almost anyone in the wasteland

As it stands right now there are three large caravans regularly running from Canterbury, offering a wide range of goods to those with the caps. Likewise there are many shops in Canterbury selling items too risky to take on the caravan.

Location: Canterbury commons but with representatives/trade outposts in most towns.

Population: roughly 101 total with 35 town members (people who basically say in town) , 4 couriers, 15 caravan traders, 43 caravan/town guards and one super mutant Brahmin breeder.

Economy: Canterbury commons is the trade capital of the DC wasteland with them making most of their money from the high-end shops in town or trading caravans. Canterbury also has its own Brahmin ranch that specialises in pack Brahmins and repair shop.

Culture: A town of traders, willing to barter with any who come peacefully… Anyone who attacks or enslaves their members is cut off with a trade embargo placed on them and attacked/kidnapped onsite until reputations are paid.

Government: Canterbury commons the town is ruled by Mayor Joe porter who handles the day to day running of town. The Merchant Union ruled by a council made up of four representatives from the shops owners, caravan traders, investors and guards.

Military: Whilst most people know how to use a gun, the union has 43 well armed and (mostly) well trained full time guards equipment is varied depending on choice, income and rank but most made up of classical weapons (assault rifles, shotguns, sniper rifles) along with a few laser rifles and three plasma rifles used by the High value caravans guards.

Armour on the otherhand is mostly made up of reinforced leather armour with a dozen sets of combat armour for HV guards. The head guard however wears a unique set of power armour “prototype medic” that was sold to one of the merchants before the union was founded.

The union also has access to two dozen robots from the robot repair station but most are used for town defences.

Views on mutation: varies depending on trader but Ghouls are accepted by most, with several working for the union, Super mutants are generally avoided but it is notable that one friendly mutant, Uncle Leo works at Canterbury Brahmin ranch

and my cs

Spoiler

Name: James Wilson

six: Male

History: James was born in Texas and owns a V10 Pipboy suggesting he came or was descended from vault dwellers but for some unknown reason to do with the Mexican cartel and a drug deal gone very, very wrong James left Texas in his early 20’s to explore the wasteland….

Spending the good part of the next 12 years exploring the south eastern states of American James eventually arrived in DC shortly after the enclave showed up and due to his leadership and charisma was quickly elected leader before going on to form the merchant union.

Appearance: Speaks with a southern accent James 6’1 with short brown hair, five o'clock shadow beard, and bright blue eyes with a medium build. 35 years old.

Personality: James is a rather cheerful, up-beat man who looks for the “good” aka way to make a profit from in any given situation. Very charismatic and surprisingly intelligent despite his accent and appearance James has been able to turn a group of ransack traders into the biggest trader hub in DC.

Whilst willing to deal with slavers and other “evil” groups of the waste who will likely destroy the union or enslave them all in the future James has no tolerance rule against those who attack his person/caravans….

Skills: James is a Master trader (barter), Expert negotiator (speech), skilled repairman (repair) and is fair good shot.

Weapons and Armour: James wears an old grey trench coat that he wears over a light blue shirt with a red tie, a pair of faded blue jeans tucked into cowboy boots and sunglasses.

For weapons James uses a Scoped 44. Magnum and carries a Bowie knife when in need he may also use a double barrelled shotgun or a Chinese assault rifle.

Occupation: Head trader/Caravan master

Faction Allegiance: The merchant Union

edit: since I'm going out now for most of the day

ranger: was that caravan the pitt raiders attacked from Canterbury?

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Anthony Diaz
 
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Joined: Thu Aug 09, 2007 11:24 pm


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