Columbia OOC Thread #17

Post » Thu May 22, 2014 1:39 pm

The year is 2082, it has been five years since the Lone Wanderer crawled from Vault 101 and set in course a series of events that changed the wasteland forever.The Brotherhood with the support of the Lone Wanderer assaulted destroyed Raven Rock, dealing a damaging blow to the Enclave. Yet in the light of the attack, the Enclave launched a counter assault upon Citadel, the Brotherhood barely managed to hold the Citadel, many Brotherhood members were lost including the Lone Wanderer struck down in battle with the Enclave leader. Furious at the death of their compatriots and the damage done by Vertibird bombing runs the Brotherhood assaulted the Enclave post at Project Purity. Though the battle was long and costly they managed to prevail and forced the Enclave into a full scale retreat. The few Enclave posts within the wastes were left to fend for themselves until the Enclave mounted a rescue mission. Though the Brotherhood claims victory in the war, the loss of life and destruction wrought prevents either side from truly claiming victory.
In the next five years numerous city states have risen to power. Megaton has grown larger absorbing Spring Vale in the process, while the Outcasts are readying for an attack on the weakened Lyons Brotherhood over its long doctrinal differences. Tenpenny Tower grew to absorbing the Warrington Train complex becoming a regional power while Girdershade has grown into powerful trading hub for incoming Wastern traders, and similarly Canterbury Commons has become a hub for all Capital Wasteland trade. Pitt raids and Paradise Falls slaving runs keep the North in fear, while Talon Co. patrols are seen as far East as the river. Rumors of a Creed of spies occupying The National Archives and a league of ghouls living in the metro are heard through out the wastes, while travelers and traders sail North from the mysterious land of Point Lookout.

Rules

Spoiler
1. No godmooding or one upping. Most RPers should know about this.
2. Romance is acceptable as its part of RP but don’t post anything with actual six. Take that in your or the person your RPing with to messaging.
3. Lore is very important in this. So no advance death rays or nuclear battleships. (You guys get the idea).
4. War must be agreed on by all parties.


Mechanics
Spoiler
Mechanics
1. When battling against another faction, each side presents their tactics In context, when a battle occurs we will take a vote OOC and decide upon the victor.
2. On economics, buy what you need in scarcity and sell what you have in surplus.


We have a http://columbia-rp.wikia.com/wiki/Columbia_RP_Wiki.

http://img545.imageshack.us/img545/2052/l4si.jpg. Very out of date.

http://i.imgur.com/Ge5mJ9t.png.

http://www.gamesas.com/topic/1499334-columbia-ooc-15/.

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hannaH
 
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Post » Thu May 22, 2014 7:26 pm

Bam. There you go. Thank you Martyr.

Now lets move on.

Ghostly, Crimson. I would personally suggest the Rangers and Regulators meeting at Germantown for the ceasefire talks, but that's just me. However I'd prefer if we waited a bit on it. Since Crowley hasn't done much the past couple days but be in meetings. I'd like to get some roleplaying done at Paradise Falls before another one happens.

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Bones47
 
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Post » Thu May 22, 2014 3:45 pm

I'd rather meet somewhere neutral, perhaps an abandoned wasteland site. I know you aren't going to try anything, but as far as Jones knows this could be a scheme to get all your enemies in one place.
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Robert
 
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Post » Thu May 22, 2014 5:21 pm

I'd prefer to meet at Canterbury.

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Hannah Barnard
 
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Post » Thu May 22, 2014 9:02 am

What about Northwest Seneca (the tiny town nearby Arefu, I think that's what its called)? We could have the meeting in the ruined "A Cuppa Joe" coffee shop there.

Kind of a funny place to end a war actually.

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Theodore Walling
 
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Post » Thu May 22, 2014 2:24 pm

You guys can always ask a mediator to join, or you could hold it at RC. The mediator would be easiest.

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Kristian Perez
 
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Post » Thu May 22, 2014 5:13 am

Come to Canterbury it's neutral so can be the mediator (and has to the firepower to stop anyone who plays any tricks, not say they will) , we do have a meeting hall that you can rent out and we can also discuss Olney as I assume that will be on everyone's mind and Union's future plans (swamp folks)

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David John Hunter
 
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Post » Thu May 22, 2014 6:56 am

Or, depending on if it's uncontrolled, perhaps that armory depot place not far from the junkyard?

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Alexandra walker
 
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Post » Thu May 22, 2014 12:49 pm


This sounds pretty good to me. Make sure you bring Matheson, he needs to be huffed and puffed at.
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jessica sonny
 
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Post » Thu May 22, 2014 7:56 pm

Another idea is Hallowed Moors Cemetery (since it's supposedly hallowed ground) but the coffee shop is good.

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MatthewJontully
 
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Post » Thu May 22, 2014 9:23 am

Matheson will be there if he gets invited

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Marcus Jordan
 
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Post » Thu May 22, 2014 7:48 am

Kind of a dreary digusting place to have a discussion though isn't it? The MWBOS visited when they first arrived and mutants were still there, so it still had gore bags and dead humans and everything hanging from the ceiling. :D

I guess it could have been improved since then by settlers and whatnot but still.

Since he's a part of the war (even if he only just joined in) he'll be invited.

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Fluffer
 
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