Combat auto-lock

Post » Thu Nov 11, 2010 11:38 pm

I used to play a game called Dark Age of Camelot. This game had an excellent PvP combat experience. One of the things that made the hectic combat more manageable was a target auto-lock function. When you wanted to stay on a target you would hit this button and that person would stay in front of you as you beat them senseless. I played oblivion for well over 100 hours and one thing that really annoyed me in CQC was your target being lost and you are running around trying to get centered on him again. This was made much with the addition of your followers stepping in the way of your massive blow. Has there been any talk of this kind of function?
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Kevan Olson
 
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Post » Thu Nov 11, 2010 11:49 pm

As long as it doesn't make the fights to easy or could be turned off.
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lauraa
 
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Post » Thu Nov 11, 2010 12:54 pm

Sounds like the Z-targeting system from Zelda games, which was a feature I always liked, I'm not sure how well it would work from a first-person perspective though
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Sophie Louise Edge
 
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Post » Thu Nov 11, 2010 9:37 pm

I used to play a game called Dark Age of Camelot. This game had an excellent PvP combat experience. One of the things that made the hectic combat more manageable was a target auto-lock function. When you wanted to stay on a target you would hit this button and that person would stay in front of you as you beat them senseless. I played oblivion for well over 100 hours and one thing that really annoyed me in CQC was your target being lost and you are running around trying to get centered on him again. This was made much with the addition of your followers stepping in the way of your massive blow. Has there been any talk of this kind of function?

As long as this aim-assist stays on consoles - I'm all for it. Console controls in FPS games are quite sluggish
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LuCY sCoTT
 
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Post » Thu Nov 11, 2010 10:21 pm

I'm pretty sure I heard something about "magnetism" to attacks somewhere
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Kara Payne
 
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Post » Thu Nov 11, 2010 12:30 pm

I don't know I this really answers your question but since Bethesda is promising much more intuitive and in-depth combat I guess a lock-on type thing might be included
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Rudy Paint fingers
 
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Post » Thu Nov 11, 2010 2:29 pm

i REALY hope thats not in but thats just my opinion i tend to not like a full lock on to an enemy but something like what halo or medal of honor did is ok (they made it so your aimer takes longer to get off of the enemy)
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Carlitos Avila
 
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Post » Fri Nov 12, 2010 1:40 am

I used to play a game called Dark Age of Camelot. This game had an excellent PvP combat experience. One of the things that made the hectic combat more manageable was a target auto-lock function. When you wanted to stay on a target you would hit this button and that person would stay in front of you as you beat them senseless. I played oblivion for well over 100 hours and one thing that really annoyed me in CQC was your target being lost and you are running around trying to get centered on him again. This was made much with the addition of your followers stepping in the way of your massive blow. Has there been any talk of this kind of function?


The memories of Dark Age of Camelot, funnest game I ever played strictly because of how awesome PvP was. Closest thing to that in Skyrim is the new Magnetism mechanic they have that is suppose to draw in your attacks toward the enemy to help prevent friendly fire. I personally thinks its [censored]. I want to fight with my skill so if I happen to hit a good guy or my companion then that was my fault for not having the skill to know when to strike and when not to. Not liking the handholding at all. I have read people refer to it like it will work the same as Assassins Creed auto lock targeting (same as DAOC) but I highly doubt it will be that bad.
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Star Dunkels Macmillan
 
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Post » Thu Nov 11, 2010 6:28 pm

i REALY hope thats not in but thats just my opinion i tend to not like a full lock on to an enemy but something like what halo or medal of honor did is ok (they made it so your aimer takes longer to get off of the enemy)


As Sigurd already said, it is in. They described it as a "magnetism," so I'm guessing it will be a soft target lock.
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Nomee
 
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Post » Thu Nov 11, 2010 11:36 pm

I hope they have a more aggressive target lock in 3rd person than first.

The memories of Dark Age of Camelot, funnest game I ever played strictly because of how awesome PvP was. Closest thing to that in Skyrim is the new Magnetism mechanic they have that is suppose to draw in your attacks toward the enemy to help prevent friendly fire. I personally thinks its [censored]. I want to fight with my skill so if I happen to hit a good guy or my companion then that was my fault for not having the skill to know when to strike and when not to. Not liking the handholding at all. I have read people refer to it like it will work the same as Assassins Creed auto lock targeting (same as DAOC) but I highly doubt it will be that bad.

I don't get this sentiment. the Magnetism in Skyrim would be a lot more intuitive, realistic, and all around superior to Super Camera Jousting (which is what melee combat is through FPS controls.)
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Jessica White
 
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Post » Thu Nov 11, 2010 1:28 pm

As long as it doesn't make the fights to easy or could be turned off.


+1
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Liv Brown
 
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Post » Thu Nov 11, 2010 6:48 pm

Zeldas target.... Oh how I loved jumping around like link on crack, and never loosing my target!

I'm all for a user initiated lock in third person, like Zeldas was. This way it's there for those who want it in cqc. I think first person shouldn't have it, because as has been stated we have "magnetism". This will make our swing go towards the enemy if a friendly is also in the path of the swing(as I understand it atleast). I think if no allies are around it won't be used, atleast I hope not. I'm all for having a swing that would hit my enemy normally, but would hit the ally if they were next to the enemy, be directed away from the ally and to the enemy.... If that makes sense? If I swing and no ones around, and it normally would miss, but doesn't due to magnetism, I don't want it at all. I'd rather hit my ally, then have the game auto correct all the time.
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Glu Glu
 
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Post » Thu Nov 11, 2010 11:59 am

The memories of Dark Age of Camelot, funnest game I ever played strictly because of how awesome PvP was. Closest thing to that in Skyrim is the new Magnetism mechanic they have that is suppose to draw in your attacks toward the enemy to help prevent friendly fire. I personally thinks its [censored]. I want to fight with my skill so if I happen to hit a good guy or my companion then that was my fault for not having the skill to know when to strike and when not to. Not liking the handholding at all. I have read people refer to it like it will work the same as Assassins Creed auto lock targeting (same as DAOC) but I highly doubt it will be that bad.


Most of the time, it's the NPC's fault . . . they suicidally charge ahead of you as you swing your weapon. Case and point, Battle of Bruma in Oblivion.
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Your Mum
 
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Post » Thu Nov 11, 2010 11:45 pm

I hope they have a more aggressive target lock in 3rd person than first.


I don't get this sentiment. the Magnetism in Skyrim would be a lot more intuitive, realistic, and all around superior to Super Camera Jousting (which is what melee combat is through FPS controls.)

Think it actualy would be more useful in first person as you don’t see the ally coming from your right side you then you strike and it’s easy to lose view of the enemy then you get hit hard or jump away.
You situation awareness is far better in 3rd person, as long as you head is not blocking the forward view.
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Charlotte Lloyd-Jones
 
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Post » Fri Nov 12, 2010 2:31 am

Most of the time, it's the NPC's fault . . . they suicidally charge ahead of you as you swing your weapon. Case and point, Battle of Bruma in Oblivion.


I don't get how the answer to an NPC running in front of you at a bad time is to have the game take control of your aim. Your attacks should go where you direct them. Not have the game basically take control of your unfortunate misdirected attack. If you have a companion you should watch out for him in the first place, if you have friendly NPC's with you then watch out for them. I guess holding our hand is what games have come to, unfortunate.
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Jessica White
 
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Post » Thu Nov 11, 2010 5:39 pm

I used to play a game called Dark Age of Camelot. This game had an excellent PvP combat experience. One of the things that made the hectic combat more manageable was a target auto-lock function. When you wanted to stay on a target you would hit this button and that person would stay in front of you as you beat them senseless. I played oblivion for well over 100 hours and one thing that really annoyed me in CQC was your target being lost and you are running around trying to get centered on him again. This was made much with the addition of your followers stepping in the way of your massive blow. Has there been any talk of this kind of function?

definitely need to make followers less 'let me help by standing directly in your way'
auto targeting could work if it wasnt too aggressive and you could turn it on and off
id really like it if you could turn it on for ranged only
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Zoe Ratcliffe
 
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Post » Thu Nov 11, 2010 7:33 pm

I don't really see the need for it. I play on the 360 with the bow and its fine.
I also find the sword combat quiet good, I normally HATE FPS on consoles. But Oblivion actually works quiet well.

I wouldn't mind an aim assist, so long as you can turn it off. I dislike assists
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Tracey Duncan
 
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Post » Thu Nov 11, 2010 12:58 pm

I'm not sure how it functions, but the game has been confirmed to have some sort of "Attack Magnetism", it is currently unknown what that means exactly. It could mean you will slightly auto-sight on hostile targets, but what I really think it means, is in battles with multiple NPC's, both hostile and friendly, attacks will "Magnetize" towards enemies, and not harm allies, at least not as easily. Probably a better explanation would be, if an actively hostile NPC and an actively friendly NPC are overlapping the same "Hit box", the hostile target will always be hit.
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Glu Glu
 
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Post » Thu Nov 11, 2010 8:17 pm

Enough with the hand-holding.
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Amiee Kent
 
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Post » Thu Nov 11, 2010 10:14 pm

Sounds like the Z-targeting system from Zelda games, which was a feature I always liked, I'm not sure how well it would work from a first-person perspective though

I liked auto targeting in Zelda, assassins creed, etc. but in elder scrolls i wouldn't be happy with it.
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..xX Vin Xx..
 
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Post » Fri Nov 12, 2010 12:32 am

Think it actualy would be more useful in first person as you don’t see the ally coming from your right side you then you strike and it’s easy to lose view of the enemy then you get hit hard or jump away.
You situation awareness is far better in 3rd person, as long as you head is not blocking the forward view.

But, you lose precision in 3rd person, and more dynamic corrections are needed to compensate.

In 1st person, you have excellent precision from Camera Jousting.

And it's not really "Hand-holding"... It just allows more intuitive control and feedback from the character. As it's been, you handle your character wit all the fluid grace of a Rock'em Sock'em Robot.
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Nikki Morse
 
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Post » Fri Nov 12, 2010 12:35 am

Oh no, the aim will lock on the enemy during combat like in... nearly every other game with melee fights ever...

Yep, too easy...
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Peter P Canning
 
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Post » Thu Nov 11, 2010 11:27 am

As long as this aim-assist stays on consoles - I'm all for it. Console controls in FPS games are quite sluggish

that could be cuz your using HD instead of regular TV mode for your TV HD is a nicer picture but take milliseconds longer to filter. this is why if you play on a TV that is smaller with just regular cables you do better in a game such as halo reach than if your on a big tv with HD cables.

I don't want that feature though OB was easy this will make it a joke
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Scott
 
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Post » Thu Nov 11, 2010 3:52 pm

A big help would be better friendly NPC AI so they don't charge in madly attacking and jumping in front of the PC. If this were you in a real life CQC you would know where your fellows are and they would know where you are due to peripheral vision , hearing etc... That can't be implemented in a game yet so that calls for some sort of target lock IMO.
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Andrea Pratt
 
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