» Thu Oct 17, 2013 3:53 pm
Did you read the manuals?
They explain the combat rules in detail.
For instance, they explain how to line up shots with burst weapons so that more than one target can get hit.
Also, most people seem to miss that you don't have to spend all your APs each attack, and that any APs not spent afford a higher defense potential; meaning the PC's armorclass gets a boost [point for point], making it harder for enemies to hit them. In the early game I often only do one [cheap] attack per turn because it puts several point into the PC's armorclass [them defending against attacks]; making it harder for enemies to land a hit.
Fallout 1 & 2 (unlike the recent ones) plays fair with rules, and the player can deduce what the enemies limits are; and where they might be at the end of their turn.
I've dropped live dynamite next to enemies rounding a corner, and blown them up; or emptied an opponent's gun while they were unconscious on the ground; if it's empty, they have to reload, and they spend APs to do it; meaning they might not be able to make the shot that round.
(Planting a bomb in their inventory during combat is usually too expensive I'd think). Also, don't discount using your PC's APs to actively heal your NPCs with stimpacks during the fight, instead of just after it.