Combat Knife- Weapon vs Accessory

Post » Mon Mar 14, 2011 5:23 pm

i know from the Freedom of movement vid in Features on their site at the slide part he runs around corner and pistol knifes so i know it is like CoD's knife but it's a bit more realistic instead of Mach III speed hit (or more likely hits mid air but still kills him) and a super slow reload on a knife Brink's knife seems a bit slower on the hit movement but alot faster on the reload i also don't know if it's one hit i assume it is

i voted for weapons cause i like that more also i think everyone should have a knife so your never totally helpless like outta ammo.
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Anna S
 
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Post » Mon Mar 14, 2011 8:53 pm

i know from the Freedom of movement vid in Features on their site at the slide part he runs around corner and pistol knifes so i know it is like CoD's knife but it's a bit more realistic instead of Mach III speed hit (or more likely hits mid air but still kills him) and a super slow reload on a knife Brink's knife seems a bit slower on the hit movement but alot faster on the reload i also don't know if it's one hit i assume it is


Yeah, it's like a combination of the TF2 one and the CoD one without the OHK-ness.

You played brink? First rev now you! I wanna play QQ

Very, very briefly. Like extreme briefness.
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Elisabete Gaspar
 
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Post » Mon Mar 14, 2011 6:21 pm

i know from the Freedom of movement vid in Features on their site at the slide part he runs around corner and pistol knifes so i know it is like CoD's knife but it's a bit more realistic instead of Mach III speed hit (or more likely hits mid air but still kills him) and a super slow reload on a knife Brink's knife seems a bit slower on the hit movement but alot faster on the reload i also don't know if it's one hit i assume it is

i voted for weapons cause i like that more also i think everyone should have a knife so your never totally helpless like outta ammo.


I dont think people will run out of ammo alot, soldiers get infinite ammo, and unless you spray like a blindman i dont think anyone will be running out of ammo often unless a heavy with a minigun is fighting off a army alone.

And people who are voting for picking a knife in your loadout, you wpuld rather pick a gun and a knife instead of 2 guns and a knife? Lol, who needs a knife when you can just gubutt.
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Eduardo Rosas
 
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Post » Mon Mar 14, 2011 9:47 pm

I dont think people will run out of ammo alot, soldiers get infinite ammo, and unless you spray like a blindman i dont think anyone will be running out of ammo often unless a heavy with a minigun is fighting off a army alone.

And people who are voting for picking a knife in your loadout, you wpuld rather pick a gun and a knife instead of 2 guns and a knife? Lol, who needs a knife when you can just gubutt.


Knife melee would obviously have to be faster to distinguish it from the gun butt.

The whole point of this discussion is that picking the knife would put you at a disadvantage in some areas, but an advantage in others.

And do you have a source for soldiers having infinite ammo? that sounds dodgy.
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Rik Douglas
 
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Post » Mon Mar 14, 2011 6:10 pm

I dont think people will run out of ammo alot, soldiers get infinite ammo, and unless you spray like a blindman i dont think anyone will be running out of ammo often unless a heavy with a minigun is fighting off a army alone.

And people who are voting for picking a knife in your loadout, you wpuld rather pick a gun and a knife instead of 2 guns and a knife? Lol, who needs a knife when you can just gubutt.

I think you run out of ammo sooner than you think (Remembers W:ET). Soldiers still need to take their ability pips into account when handing out ammo. It's not that they automatically have infinite ammo. They just have infinite supply of ability pips to hand out ammo packs.
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Lori Joe
 
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Post » Mon Mar 14, 2011 7:22 pm

I think you run out of ammo sooner than you think (Remembers W:ET). Soldiers still need to take their ability pips into account when handing out ammo. It's not that they automatically have infinite ammo. They just have infinite supply of ability pips to hand out ammo packs.


Still, its basicly infinite. But yes they gotta use pips.

@mickey

Gunbutt = knockdown, and when your knocked down i can shoot you or finish you off with another melee, knife = 2 hit minimum for kill.

I still see a knife at a disatvantage in most cases.
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Matt Fletcher
 
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Post » Tue Mar 15, 2011 5:17 am

Still, its basicly infinite. But yes they gotta use pips.

@mickey

Gunbutt = knockdown, and when your knocked down i can shoot you or finish you off with another melee, knife = 2 hit minimum for kill.

I still see a knife at a disatvantage in most cases.


If the knife attack had a double-hit attack rate equal to one hit from a gunbutt, which resulted in a kill, then the knife would have the advantage. The necessity for two hits however would still mean a necessity to stay on target as an opponent who moved and was only hit by the first cut would not be killed OR knocked down.

TBH it could always be balanced in a way which made it advantageous in melee, to state otherwise is merely obstinate.
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Chris Guerin
 
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Post » Tue Mar 15, 2011 2:20 am

If the knife attack had a double-hit attack rate equal to one hit from a gunbutt, which resulted in a kill, then the knife would have the advantage. The necessity for two hits however would still mean a necessity to stay on target as an opponent who moved and was only hit by the first cut would not be killed OR knocked down.

TBH it could always be balanced in a way which made it advantageous in melee, to state otherwise is merely obstinate.


I think it's more of a finisher than a move you rely on to kill people.
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Kelly Osbourne Kelly
 
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Post » Mon Mar 14, 2011 2:15 pm

operatives ... cannot atrack in any way or they lose there disguise. (I think this also applies for using abbilitys)

I believe Operatives can hack stuff while in disguise.

or is it like cod which is similar (when stabbing not slashing) but its faster, wait do you stab when knifing or it is only in singleplayer/nazi zombies?

COD has both a slash and a stab move. The stab is usually referred to as "commando-knife", because this animation is played when you lunge towards the enemy (if using commando, you can practically lunge farther than the OHK-range for the SPAS-12 is). And thinking about it, the "commando-knife" animation from COD is very, very similar to the melee-animation from Bad Company 2, only about 3 times as fast.

i know from the Freedom of movement vid in Features on their site at the slide part he runs around corner and pistol knifes

There is absolutely no combat involved in http://www.youtube.com/watch?v=Gt63OGq5G7M?


EDIT: Found http://www.youtube.com/watch?v=uGBUssSP0g0&#t=50s you were referring to. Fun fact: We can see a double-wall-hop in that as well.
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Rebecca Dosch
 
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Post » Mon Mar 14, 2011 9:39 pm

The knife is only seen when you use it. Also, must have pistol out to use it.
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Jerry Cox
 
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Post » Mon Mar 14, 2011 6:52 pm

The knife is only seen when you use it. Also, must have pistol out to use it.

Yeah, I prefer this way of utilizing it. Needs to stay as it is
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Klaire
 
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Post » Mon Mar 14, 2011 5:52 pm

I have chosen the, "has to choose in loadout" option because I believe it might be cool to have custom blades and designs for use. Obviously, this option would be best paired with the, "Weapon" option so that one can see said blade and or design. We get to customize our guns, why not our knives?

(Also, I love knife fights. Not having the ability to select, only, the knife removes such a feature.)

(Being able to customize the knife probably would not fall under the loadout section but, I meant that one has the ability to choose the skin and blade. I apologize for this confusing statement.)
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NIloufar Emporio
 
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Post » Mon Mar 14, 2011 10:19 pm

Bear in mind, people who are commenting on the way the knife is IN BRINK, or how they think it should be IN BRINK, you clearly haven't read the thread.

This is a discussion, not a petition. Nobody would be stupid enough to think SD would implement this like 2 months from release.
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Mike Plumley
 
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Post » Tue Mar 15, 2011 3:30 am

Nobody would be stupid enough to think SD would implement this like 2 months from release.


Sorry dad... :(

Still seems like a lifetime away, so I assumed anything was possible.
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patricia kris
 
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Post » Mon Mar 14, 2011 8:25 pm

LOL dad?

I'm only saying it because we end up with posts like 'No, you can only use it with a pistol' - we all know that. If anyone commenting had read the thread they would understand it's not about that.
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Quick Draw III
 
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Post » Mon Mar 14, 2011 1:03 pm

We get to customize our guns, why not our knives?


Because knives wont be cleary see by other players anyways for the most part, unlike your character or weapon that actually have a good reason to be customized
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Matthew Warren
 
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Post » Tue Mar 15, 2011 1:41 am

Because knives wont be cleary see by other players anyways for the most part, unlike your character or weapon that actually have a good reason to be customized

And because this is no First-Person-Slasher Game like Dark Messiah.
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Sophh
 
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Post » Mon Mar 14, 2011 8:20 pm

Look your all wrong cause while you were all arguing about this i've just set up sentry gun's and mowed you all down. :tongue:
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Crystal Birch
 
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Post » Mon Mar 14, 2011 5:17 pm

And because this is no First-Person-Slasher Game like Dark Messiah.


So would you define a 'shooter' as a game where you can only shoot?
Do you advocate the removal of a melee system?
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Syaza Ramali
 
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Post » Tue Mar 15, 2011 4:32 am

Way to be nitpicky. :rolleyes:

A First-Person-SHOOTER is obviously about shooting and using guns in the first place. Melee is a last-instance solution - if you run out of ammo, for example. Or if you don't have a silencer but don't want to draw attention when attacking from behind.
Melee-ing with the gun(-butt) is also preferable over a knive, imo. It makes more sense.
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Shannon Lockwood
 
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Post » Tue Mar 15, 2011 12:23 am

Way to be nitpicky. :rolleyes:

A First-Person-SHOOTER is obviously about shooting and using guns in the first place. Melee is a last-instance solution - if you run out of ammo, for example. Or if you don't have a silencer but don't want to draw attention when attacking from behind.
Melee-ing with the gun(-butt) is also preferable over a knive, imo. It makes more sense.


But would you not agree that if something is put in the game, using it is fair play?

Outside of limiting the melee to only being available when out of ammo, anything players do (such as running around melee-ing) is solely down to their playstyle which is entirely their perogative and non-dictatable by the developer, would you not agree with this also?
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Emily Shackleton
 
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Post » Mon Mar 14, 2011 4:48 pm

But would you not agree that if something is put in the game, using it is fair play?

Outside of limiting the melee to only being available when out of ammo, anything players do (such as running around melee-ing) is solely down to their playstyle which is entirely their perogative and non-dictatable by the developer, would you not agree with this also?


Nope.
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Amiee Kent
 
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Post » Tue Mar 15, 2011 2:08 am

No, I have not read the ENTIRE thread. I am simply stating my opinion on the matter; and, no I do not expect anyone to implement such a thing just because I said what I might like to see in a game like this one. I am well aware these threads are just for stating one's opinion which, I have done so.

(As I said earlier, I THINK it would be fun to have knife fights based on my experience in other games, such as Counter Strike.)
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Haley Cooper
 
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Post » Mon Mar 14, 2011 2:20 pm

Look your all wrong cause while you were all arguing about this i've just set up sentry gun's and mowed you all down. :tongue:

And while you were busy doing that, I snuck up from behind and stabed you. :tongue:
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FITTAS
 
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Post » Mon Mar 14, 2011 6:23 pm

On the subject of knives will there be bayonettes for your guns?
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Cesar Gomez
 
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