Combat Knife- Weapon vs Accessory

Post » Mon Mar 14, 2011 4:23 pm

With many games these days combat knives are often used as an accessory like in call of duty where you just press in the stick and almost instantly, something comes flying across the screen that looks vaguely like a knife and then your gun instantly pops back up. This makes the combat knife feel like an accessory rather than an actual weapon. It is also very unrealistic when it comes to how fast you pull it out and put it back in. Why is the knife any less of a weapon/tool than a gun? Why not have different knives with dual functionality as well?

Who wouldnt want to be running and jumping all over the place with some wicked awesome combat knife being held out on the screen?

This game also has the punky look and feel to it, a knife as a weapon rather than accessory wouldn't even further magnify these aspects?

1) The art style is very much punk like and benefit with the look and feel if it were to have combat knives as weapons
2)The SMART system would put the knife to better use than in other games. Being able to move around with more agility over and under obstacles. gives more purpose to the knife as a weapon.Maybe you could put the knife in your teeth when you are climbing up stuff lol.


What does everyone else think about this?
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Mariaa EM.
 
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Post » Tue Mar 15, 2011 3:45 am

Nice topic, I was actually saying something like this on the melee thread.

Imo the best knife application in an FPS is in KZ2. You have to select the knife manually, use it manually, and manually switch back to a primary weapon. All the while you have a cool weapon arrangement on screen. It's actually SO awesome and, to be fair, probably plays a large part in balancing melee strength; as you are particularly vulnerable from ranged attacks (unlike in CoD, where you never put down a ranged weapon - even the ballistic knife can fire)

http://www.youtube.com/watch?v=J0k1An6oj-4
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Louise Dennis
 
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Post » Tue Mar 15, 2011 1:49 am

why would you want to bring a knife to a gunfight ?
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Austin England
 
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Post » Mon Mar 14, 2011 10:32 pm

Why not? It's a common feature in FPS anyway, as well as being a near-necessity for when you run ot of ammo. Why not just make it a usable weapon?

At least if it needed to be selected in the loadout, players would be knowingly limiting themselves as far as ranged secondary weapons go, but giving themselves the edge in silent CQC
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Sheeva
 
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Post » Mon Mar 14, 2011 9:35 pm

why would you want to bring a knife to a gunfight ?


Lol yea guns will always beat a knife at a distance but in close quarters knives are the most effective. Neat fact: (In world war II paratroopers were taught Brazilian jujitsu because the paratroopers were close quarter fights where they would be rolling around on the ground and so close it was hard to even use a knife effectively). At least to me, the enviorment in the game would set up for pockets of skirmishes more often than long distance encounters.
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evelina c
 
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Post » Mon Mar 14, 2011 6:14 pm

Also, just to point out some police forces are taught that if the guy is standing within about 21ft with a knife, he could cover that ground and stab you before you can draw your weapon and shoot him. This isn't much of a source, and I dislike Krav maga for reasons that would need their own thread, but it's the best I can find right now: http://www.your-krav-maga-expert.com/gun-vs-knife.html

I know the police anecdote isn't strictly relevant seeing as people in FPS almost always have a weapon ready to fire, but the point stands that knives are deceptively potent, and can add ALOT of fun and replay hours to multiplayer - especially if the knife takes about 2 hits to kill and doesn't have the [censored] CoD cooldown.
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Dawn Porter
 
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Post » Mon Mar 14, 2011 4:10 pm

`but in close quarters knives are the most effective

the guy with the shotty or machine pistol might disagree
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Rich O'Brien
 
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Post » Tue Mar 15, 2011 3:21 am

Yea, i rather have a pistol, you can have you knife while i use smart to get to saftey and gun you down as you follow me.
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Roanne Bardsley
 
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Post » Mon Mar 14, 2011 10:05 pm

Yea that would be awesome if it took 2 hits! Were you thinking about set animations, like for instance you see yourself running up to him and jabbing the guy in a specific area or just the CoD slash anywhere. First hit just gets him down maybe?
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DarkGypsy
 
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Post » Tue Mar 15, 2011 5:02 am

I agree that the benefit of knives is largely contextual. Against a guy with an AR facing the other way, a knife is awesome. Particularly if he's at the back of a group and even the sound of suppressed fire would be audible. Against a guy facing you with a shotgun however, not so much.

The point of the knife isn't to go around like vamp from MGS4, it's to add cool stealth elements which make the player feel like a badass. If any of you play Killzone 3, you'll know how rewarding it feels to sneak up on a group and take them out silently one by one with brutal melee.

Bear in mind also, the Killzone 2 style knife would have no reloading/pump action animation. Meaning that, despite having a massive advantage, the balanced shotgun would lose if he missed the first shot (of course this is purely in the context of multiplayer gaming).
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Haley Cooper
 
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Post » Mon Mar 14, 2011 6:30 pm

Yea, i rather have a pistol, you can have you knife while i use smart to get to saftey and gun you down as you follow me.

Lol yea but diversity would be nice. But what if you could climb faster with a knife? :ninja:
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Nancy RIP
 
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Post » Mon Mar 14, 2011 7:08 pm

Yea, i rather have a pistol, you can have you knife while i use smart to get to saftey and gun you down as you follow me.


Stealth.. If you know I'm chasing you, it would be time to switch to a firearm.
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Lewis Morel
 
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Post » Mon Mar 14, 2011 5:55 pm

Lol yea but diversity would be nice. But what if you could climb faster with a knife? :ninja:


Uhh, no, speed depends on your body type not your weapon.

Even tho if you had a minigun you should move slower even if your knife is in hand.
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Amy Cooper
 
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Post » Tue Mar 15, 2011 2:49 am

What do you guys think about bayonet attachments?
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Angelina Mayo
 
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Post » Mon Mar 14, 2011 4:09 pm

Uhh, no, speed depends on your body type not your weapon.

Even tho if you had a minigun you should move slower even if your knife is in hand.


Got me there hehe

I ll just go with what mickey said uptop then lol.
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Chloe Botham
 
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Post » Mon Mar 14, 2011 2:34 pm

Guys remember this isn't about Knife vs Gun.. In a straight confrontation where both parties have a weapon drawn, gun wins every time.

This is about having cool gameplay options.

Obviously, if you're chasing someone with a knife like some idiot gangbanger then you're begging to get shot. However, if you're a disguised operative behind enemy lines, a knife could allow you to take out a small group practically silently, whereas even suppressed fire would be audible enough to attract attention. It would also serve to please the guys who hate melee abusers, as the idiot chasing them for a melee kill wouldn't have anything to fire with as he ran forward.

Something applicable would be a pistolwhip/gun-butt without a knife equipped, and a more powerful melee with the knife equipped. Perhaps one hit difference between the two in regards to what is required to kill.
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Ross Zombie
 
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Post » Tue Mar 15, 2011 1:43 am

Stealth.. If you know I'm chasing you, it would be time to switch to a firearm.


Thats why with a knife you have a pistol out already, having to take it out in kz2 is stupid, i never used it because i could just gunbutt which was like 2 hits and the knife was also 2 hits plus a few seconds to take it out, imo gunbutting was way more reliable, unless i was goining into a melee frenzy and i had my knife out before going, BLITZKREEEEEIIGGG!!!!.

Anywho brink is a fast paced game and i dont think having the knife as a seperate weapon and needing to sacrifice a weapon for a knife is smart. SD knows what there doing and there not putting this idea into the game because they probably tested it and it didnt work out.

Edit: gunbutts are for every gun except for pistols (pistols have knives) and gunbutts knock down targets who then hace the choice to get up or shoot.
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Tanika O'Connell
 
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Post » Tue Mar 15, 2011 4:14 am

Thats why with a knife you have a pistol out already, having to take it out in kz2 is stupid, i never used it because i could just gunbutt which was like 2 hits and the knife was also 2 hits plus a few seconds to take it out, imo gunbutting was way more reliable, unless i was goining into a melee frenzy and i had my knife out before going, BLITZKREEEEEIIGGG!!!!.

The knife was a helluva lot faster to get two hits out with, and just drawing the knife slashed twice automatically. It's fine that you didn't like the idea, but plenty did.

Anywho brink is a fast paced game and i dont think having the knife as a seperate weapon and needing to sacrifice a weapon for a knife is smart. SD knows what there doing and there not putting this idea into the game because they probably tested it and it didnt work out.

/end rant

I appreciate that, however this is merely a discussion, not a petition. The whole point of sacrificing a weapon for the faster melee kill would mean that people such as yourself, who do not like the idea, could go for a different sidearm.
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Isabella X
 
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Post » Tue Mar 15, 2011 1:47 am

Guys remember this isn't about Knife vs Gun.. In a straight confrontation where both parties have a weapon drawn, gun wins every time.

This is about having cool gameplay options.

Obviously, if you're chasing someone with a knife like some idiot gangbanger then you're begging to get shot. However, if you're a disguised operative behind enemy lines, a knife could allow you to take out a small group practically silently, whereas even suppressed fire would be audible enough to attract attention. It would also serve to please the guys who hate melee abusers, as the idiot chasing them for a melee kill wouldn't have anything to fire with as he ran forward.

Something applicable would be a pistolwhip/gun-butt without a knife equipped, and a more powerful melee with the knife equipped. Perhaps one hit difference between the two in regards to what is required to kill.

You are absolutly right. Very well put.
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JUan Martinez
 
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Post » Mon Mar 14, 2011 1:39 pm

What do you guys think about bayonet attachments?


No.

Bayonets are instant kill weapons and theres no OHKs in brink (besides some cases with lights). It would be dumb because if it took more then one hit it would be a slow attack and take about 4 seconds to attack again. Also it would only work with rifles, i cant imagine a minigun with a bayonet on it or a smg with one :P
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Joanne Crump
 
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Post » Tue Mar 15, 2011 4:50 am

No.

Bayonets are instant kill weapons and theres no OHKs in brink (besides some cases with lights). It would be dumb because if it took more then one hit it would be a slow attack and take about 4 seconds to attack again. Also it would only work with rifles, i cant imagine a minigun with a bayonet on it or a smg with one :P


Maybe either what u said 4 sec cool down or possibly taking 4 seconds to pull it out of the guy. What do you think about having it break off the gun , one time use. that might be stupid if it wasnt actually designed that way in the game, where you would stab the guy and it would release or something versus having a random chance of breaking.
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~Sylvia~
 
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Post » Mon Mar 14, 2011 4:39 pm

Maybe either what u said 4 sec cool down or possibly taking 4 seconds to pull it out of the guy. What do you think about having it break off the gun , one time use. that might be stupid if it wasnt actually designed that way in the game, where you would stab the guy and it would release or something versus having a random chance of breaking.


Well if it wasnt secured properly on the gun it would slide off but it wouldnt break, its common it would get stuck in somones ribs, and if it does your screwed, breaking would be higly unlikly and it would have to be very old, rusted and unmaintained, and still then it would probably need to stab through armor to break.

So the idea of bayonets or still unappealing and would never choose to use it UNLESS if i gunbutted somone and while they are knocked down i can stab them from afar for a OHK instead of shooting and revaling my position or taking a chance and stabbing him with a knife and he has a chance to shoot me or stab me.

But that idea would be unbalanced because the person who i knockdown wont have a chance alone.
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Dean
 
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Post » Mon Mar 14, 2011 2:03 pm

Bayonets in a game just recreate commando from MW2.

The subject of a combat knife is a good one, I'd have a hard time justifying bayonettes.
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OTTO
 
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Post » Mon Mar 14, 2011 4:23 pm

Well if it wasnt secured properly on the gun it would slide off but it wouldnt break, its common it would get stuck in somones ribs, and if it does your screwed, breaking would be higly unlikly and it would have to be very old, rusted and unmaintained, and still then it would probably need to stab through armor to break.

So the idea of bayonets or still unappealing and would never choose to use it UNLESS if i gunbutted somone and while they are knocked down i can stab them from afar for a OHK instead of shooting and revaling my position or taking a chance and stabbing him with a knife and he has a chance to shoot me or stab me.

But that idea would be unbalanced because the person who i knockdown wont have a chance alone.


Yes, you are right. The bayonet would just be probably just having a longer range knife you dont have to take out. An accessory. You mentioned that an operative class can disguise as an enemy. i know that is true in at least KZ3 but is that in Brink as well?
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Ash
 
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Post » Tue Mar 15, 2011 3:16 am

Yes, you are right. The bayonet would just be probably just having a longer range knife you dont have to take out. An accessory. You mentioned that an operative class can disguise as an enemy. i know that is true in at least KZ3 but is that in Brink as well?


Yes, operatives can disguise as players from the opposite team but enemy opertives can see through there disguise (i think ) and they cannot atrack in any way or they lose there disguise. (I think this also applies for using abbilitys)

Edit: it was mickey who actually mentioned the opertives disguise ability :)
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Shannon Marie Jones
 
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